Metal Gear Solid 4: Guns of the Patriots
Sneak previewed.
There's one small feature - inconsequential, really - that we noticed during our playtest of the next Metal Gear Solid that really sums the game up. Maybe even the whole series. At certain moments during cut-scenes, when a familiar character appears or there's a reference to some past event, a button prompt appears in the corner of the screen. But it's not an invitation to skip (although you can - and for the first time, you can skip codec conversations, too). It's not some kind of simon-says scripted action moment, or 'cineractive', in the uniquely horrible term coined for them this year. No: it's a flashback button.
Hitting it at an opportune moment switches playback to a cut-scene from some previous Metal Gear, filling you in on relevant details of the cast list and back-story of Hideo Kojima's extravagant spy soap opera. The series' plotline is now so tortuously convoluted and multi-layered - especially after bouts of period nostalgia that were Snake Eater and Portable Ops - that even diehard fans will need their memories jogging.
The other reason Guns of the Patriots needs a flashback button is that it's clearly throwing the kitchen sink in. Kojima has been threatening to end the series, or quit it, or both, with every instalment since the first. This time is no different, and really it's no more likely to be true. But it feels true. Not just because Snake is now a white-haired warrior staring death in the face, but because the game's comprehensive roll-call makes it feel like a greatest hits. Even in the brief demo level we played, we came up against a couple of very old friends: support geek Dr Hal "Otacon" Emmerich, and erstwhile love interest Meryl Silverburgh, returning for the first time since the first MGS on PlayStation.

Otacon appeared at the very start of the demo, communicating with Snake via the screen of his invention, the Metal Gear Mk. II, Snake's robot helper and comic foil. This radio-controlled roller-skating camcorder was by far the most striking and exciting new gadget in the demo, with huge potential to ease Snake's progress. It can be taken control of at any time - Snake grabbing a Sixaxis to do so - and scout ahead, invisible to enemies thanks to its active camouflage. It can even stun guards with a whip-like electrified arm. It made early sections of the demo - set in the ruined, nameless Middle Eastern city familiar from trailers - a breeze.
Another new feature to help you as you pick your way through the maps is the 'threat ring'. Not unlike the sound indicator in the PSP's Portable Ops, this is a faint white ring that surrounds Snake and distorts and quivers in the direction of enemies making noise. It's a really elegant and beautifully realised graphical device that goes some way towards giving you a real sense of spatial awareness without the need for a top-flight surround sound system.

As you'd expect, Guns of the Patriots tinkers and tampers with the Metal Gear Solid template in other ways too. The Octocamo active camouflage system didn't feature in our demo, and nor did the weapon customisation. The new stress meter - replacing the stamina meter from Snake Eater - was present and correct, and succeeded in stressing us out as we watched it creep up with every noisy blunder and awkward scuffle with the guards, although its precise impact on gameplay wasn't quite clear. The Close Quarters Combat unarmed fighting system returns in modified form, and felt more smooth and powerful than before.
By and large, in terms of features and controls at least, Guns of the Patriots feels more like traditional MGS than Snake Eater or Portable Ops did. Uninterrupted by the heavy menu usage and elaborate gameplay systems of both those games, it's a tense, exacting, crisp and relatively fast-paced stealth thriller, with a stop-start rhythm that harks all the way back to 1998. Its departures from what we expect of Metal Gear don't come in the form of some arcane new mechanic; they're more subtle, more general, but perhaps more fundamental.
The series' traditional bird's-eye view of the action has been replaced with a more contemporary free-look third-person camera. This actually first appeared in the Subsistence version of MGS3, but this is the first time a Metal Gear game has been designed around it, and it shows. The environments are more open but also more complex, detailed and multi-layered.
The demo consists of a honeycomb maze of shattered, bombed-out building shells, and our route through takes us sneaking all around its outskirts, looping and circling and doubling back, before finally heading out into the street for a confrontation with an enemy tank. Blowing this up with a rocket launcher earns the trust of the rebel soldiers fighting the mercenary bad guys, and the demo ends with a quite un-MGS running battle, accompanied by the rebels, mopping up the last of the PMC (private military corporation) soldiers. Then a cut-scene introduces Meryl and her new Foxhound unit, one of whom appears to be Frank Spencer in a balaclava.

The "no place to hide" strapline is a bit disingenuous - in this demo at least, there were places to hide absolutely everywhere. But the feeling of cover was much more fragile, and the option of shooting your way out much more realistic. Guns of the Patriots bring action to the fore more than any Metal Gear Solid to date has dared to. Snake is tooled to the nines with heavy hardware, and allowed to use it without necessarily having to run for cover in a querulous flap afterwards.
That will come as a relief to many players, but we're not 100 percent sure it's a good thing, yet. The fact is that the nine-year-old template for this game was not conceived as a full-bore shooter, and the controls and camera can't really cope with the action. Aiming is maddeningly imprecise, lock-on has a mind of its own, and the camera moves with a vague inertia which works nicely for taking in the view, but not for flicking around a battlefield quickly. It's messy, frankly, and the game feels much better when playing with the painstaking, inch-at-a-time precision you had to in previous instalments.

One thing you needn't worry about: Guns of the Patriots looks stunning. There are far more expansive, varied and showy game environments out there, it's true - the setting is almost drab in its realism - but the characters and their costumes are rendered and animated with an exquisite eye for detail, understated style and perfect, disbelief-suspending finish. Old Snake has the smouldering, craggy dignity of a Connery or Redford, and he's not even real. Metal Gear Solid has always been one of the sexiest game series, and Guns of the Patriots is just dripping with spy-fetish cool.
But it's a game with a flashback button, and all that implies. It's burdened - or blessed, depending on your point of view - with a long and complex history and a decade-old style of stealth play, and as much as it seeks to break out of that, it probably won't. It's probably going to remain a Marmite game, delighting, enraging and confusing people in equal measure. But there's no doubt that it will be a dream come true to MGS fans, and based on our demo, it's quite likely to be their favourite since the first.
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Comments (84) Latest comment 4 years ago
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harkening back to the emotional layers of melancholic summer afternoons in an empty big city... or something like that...
awaiting this one with baited breath... like a Stanley Kubrick/Nicolas Roeg spy/war film saga, written by Billy Wilder, Oliver Stone & Quentin Tarantino...
cheers...
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Errr?? You mean written by a confused, suicidal teenager on drugs surely?
/coat
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cheers...
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cheers...
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Agreed Big Boss is an awesome character, I actually prefer him to Snake. I hated MGS2 though - load of old bollocks.
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/wrists
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Although, in all honesty, I can never be arsed to complete any of them - just too hard.
But I do enjoy the bits I actually play
Also, what has happened to the photo captions?
I don't seem to get any these days
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MGS2.
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I can't keep up with the story!
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I gave up on MGS 2 after one cutscene and bad suprise too many
MG3 was terrible to start with and there were more easily accessible games to hand so I never carried on
MGS portable was simply horrific
yet MGS is still one of my all time favourite games but I think I'll be passing this by.
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Its gonna be so sweet...
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But i dont get why DieHard fans would even care about MGS4... Yipee Kayay Mother *******!!!!!!!
/gets coat
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I'm using Opera 9.25, just in case it's a browser issue with the new site design.
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You're in the minority mate. Most of us buy games as interactive entertainment i.e. the cut scene needs to be in engine and not take you out of the action in any way. At worse they should last a minute tops.
Metal gear 2 had such convoluted cuts that most people probably simply abandoned it and moved on to something that actually allowed them to join in on the action!
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/hopes for Metal Dynasty Gear Solid Warriors
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It seems the more time passes since playing it, the more distorted people's memories are becoming and suddenly everyone believes it was crap... I think its a myth thats being reinforced by the fact the series has become synonymous with Playstation and there's so many 360 owners convincing themselves and eachother that it's not that good really and they don't need to play it.
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It's true. MGS4 is the only game that 360 owners might be interested in. I don't think anyone would shell out for a new console for just one game. So we are hoping that it is less than par. Needless to say the sales will be poor nonetheless.
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Stats please. I didn't find MGS2's cutscenes to be any different than the one MGS1 had, but maybe it is just me that I like my games to have stories rather than just pointlessly shooting aliens or unlocking achievements to show off some gamer related stats.
Or perhaps all the hate MGS2 is still getting are because of how insecure some gamers truly are...
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People also tend to forget that Kojima's plots/cutscenes are actually, you know, pretty damn watchable- thoroughly weird and overblown, but consistently imaginative.
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There are also quite a few complaints about the plot, but it was quite straight forward until the final act (basically from when Raiden is relieved of his clothes). It seemed that they wanted to build on the popular plot twists from MGS, but made a real hash of it by trying to make them more convulted and unguessable. They seemed to learn their lesson by MGS3, where most of the plots twists are kept to an agreeable level, and don't spoil the enjoyment.
Hopefully, they'll continue the trend in MGS4, and it'll be just as well realised.
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/edit grammer, spelling
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Bonus!
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And with a flashback button, very long cutscenes, bad controls...
I prefer Halo 3!!!
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I found it far more engaging than MGS3. But then, I never had the time to invest in 3 that I did in 2, and didn't actually finish it.
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EDIT: doesn't look like they released it! Anyone know otherwise?
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In gameplay terms, though, there's no doubt in my mind that 2 was the series's highpoint, taking the stealth concepts introduced in the first game and really bringing them to life with superior AI and little tweaks (rolling, leaning, hiding in lockers) that truly made all the difference in the world. 3, on the other hand, felt like a step too far, stretching that refined yet fundamentally simple engine to breaking point with a fiddly reliance on menus, over-large environments that the camera couldn't cope with and an alert mode that was near unplayable in its difficulty; I feel sure I'm missing something here, but the only things I could think of to do after being spotted in MGS3 was to run back and forth between areas or cower in a nook until the five-minute timer ran down, or else just die in a blaze of bullets by the often limitless reinforcement troops. Hardly graceful, or fun.
4 should be top, though, especially if it is a return to more traditional MGS gameplay, as reported. I love these characters and am fascinated to see how Kojima plans to continue this narrative after the freakshow bizarrity of 2's ending; even if it does go off on one again, though, MGs games still guarantee enough great setpieces, shock twists and genuinely funny humour to make it worth the trip.
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NNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO!!!
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Maybe it's just me, but I like my games to have stories with coherence.
Why are some people defensive about MGS2 that they feel anyone that hates it are secret 360 fanboys? You do know the metal gear series has existed for a looooong time now?
I can bet that 90% of people that hated MGS2 loved MGS.
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A: No!...there good/decent at best!
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This year, that’s all set to turn around, with a bunch of big exclusives in the pipeline. And without doubt, one of the biggest is the long-awaited, much-anticipated Metal Gear Solid 4. We’ve seen many tantalizing glimpses of what lies ahead in the various trailers and game show demonstrations
Snake’s ‘Octo-Cam’. This new stealth suit takes the camouflage system introduced in MGS3 a step further and allows Snake to mimic both the colour and texture of his surrounds by pressing up against a wall or floor, or even by remaining stationary, as demonstrated by his ability to hide among statues by taking on their colour and texture.
The controls in particular have been streamlined. L1 is used to aim and R1 to fire; R1 also initiates a CQC (Close Quarters Combat) move if an enemy is in hand-to-hand range. Every weapon in the game, from knives to machineguns, have CQC moves and advanced players will be able to pull off combos and special moves, including the dreaded crotch grab.
Weapons are customizable, meaning you can add flashlights, grenade launchers and the like to Snake’s guns. Indeed, there’s a predictably large array of guns, grenades, mines, missile launchers and the like to play with.
The camera is an evolution of MGS3: Subsistence’s third-person perspective and the game can also be played entirely from a first-person view if desired. Instead of radar or sonar Snake now has the ‘Threat Ring’, a circle that uses different waveforms to indicate the type and direction of inbound threats.
Snake has one other way of keeping tabs on the battlefield around him: the Solid Eye. This eyepatch device offers three vision modes: thermal imaging, equipment detector (to reveal enemies’ weapons) and zoom.
He also has two new meters: Stress and Psyche. These monitor Snake’s mental health and they can both help (when Snake enters a ‘Combat High’, gaining increased accuracy and taking less damage) and hinder (when Snake suffers from stress his accuracy is reduced, but it can be restored by finding and examining a girlie magazine…).
In some sections of the game you’ll take control of Otacon’s Metal Gear Mk II, a miniature robot (powered by the Cell processor!) that can deliver small quantities of supplies, engage a stealth mode and even use its reserves of electricity to stun organic opponents.
This is a significant addition to Snake’s stealth arsenal. All the ingredients are in place – characters, setting, stealth, guns, gadgets and Kojima’s freaked-out approach to storytelling – for another classic Metal Gear Solid experience.
Quite simply, it’s going to be an agonizing wait to somewhere in Q2, 2008…
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*Yawn* at Apologies usual bollocks.
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I know in the end... that secretly all of thouse who feel that special need to critisize such a good game (basically X360 fanboy's), are praying for the last installment (MGS4) to become multiplatform, too bad it wont... get a life guy's, that, or a Ps3
by the way... now that i mentioned X360 fanboys, read these article guy's... it's intresting http://ww w.gamepro.com/news.cfm?article_...
i alway's had these idea... what kind of product have a feature that tells you when it's dead????
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Except I absolutely did
People just don't get MGS or Kojima. Their loss.
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It's not about 'getting it', the Marmite comment from Oli was correct. Personally I hope it reviews well, I will be tempted to give it try provided it doesn't require an encyclopedic knowledge of the Blah blah storyline of the previous games to 'get it'.
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MGS the stealth has always been on the weak side. If they spot you - just shoot them or hide for a couple of minutes.
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Although MGS2 did go off quite spectacularly after you landed in Arsenal Gear's "Rectum", it had some great headfuck moments like when campbell tells you to stop playing, switch off your PS2 and get a life. For me that was a great break in the 4th wall and has only been beaten by some of the insanity effects in Eternal Darkness.
Actually thinking about it, another great moment in MGS1 was when psycho mantis read your memory card (in both the PS1 and gamecube versions) or when you got told to put the controller on your arm to administer an injection. There weren't any moments like that in MGS3 or MGS: Portable Ops and that kind of made me sad...
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MGS4 will be incredible.
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Yes it is a marmite game in a way. Do all the marmite haters troll the marmite forums with their petty shite?
Some seriously sad stuff in this thread. If you don't 'get' the story and think it ruins the game fine, buy halo, but please shut the fuck up while doing so.
cheers.
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The first one was great. The second one was also really good but I think the ending did it a real disservice. I'm playing the third one now - even though I think it's a good game it doesn't feel very Metal Gear-ish. I think it strays to far from the formula, but I'm not too far in so I guess I'll continue, maybe it'll pick up.
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Not sure I agree it is a niche game. It doesn't fit so nicely into one of the core genres but it does sell well and it is an important title. PS2 MGS2 sold ~5.5 million copies and MGS3 sold ~4 million. That isn't niche sales. I think it's an important title for the Japanese market too where more "niche" games can be bigger sellers.
Gameplay-wise I tend to agree though. I found the controls in the series shonky and cutscenes overdone.
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"A boring, cutscene-heavy, awkward-to-control game demands, and gets, no respect from me. As previously mentioned, MGS is marmite, it's not mainstream and it never will be."
I have no idea under what you define "mainstream" or even why it matters. MGS 1, 2 and 3 sold around the 16million mark. Theres a hell of a lot of people out there that absolutely love the series.
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Game sounds really promising so will definitely be worth a bash.
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I can't wait for this.
/Getting giddy with excitement
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My original intention of getting this and the console remains. Hopefully, I'll be able to pick up cheap copies of Uncharted and Devil May Cry 4 by then, perhaps Ninja Gaiden Sigma and Folklore, too.