"Messing up" was crucial - BioShock dev
"BioShock should've failed."
BioShock lead programmer Chris Kline has said that "constantly messing up, and pushing dates" is "the only way to make a good game".
Speaking at GDC Paris this week, in comments recorded by Gamasutra, Kline explained that "BioShock should've failed."
"In fact, it did fail a lot, over the course of time," he added, pointing to "big mistakes and corrections and slipped ship dates".
Kline's contention, however, is that Irrational Games - these days known as 2K Boston - wouldn't have enjoyed so much success without learning things the hard way.
Examples include the need to emphasise the game's first-person shooter credentials - something that only really became clear after its first E3 showing - and a decision early on just to remake System Shock 2 with "all the things that kept it from being financially successful".
Like System Shock 2, BioShock debuted to huge critical acclaim - it currently has a Metacritic average of 96 on both Xbox 360 and PC, which means a lot to publishing types - and became the first shooter in some time to win credit for its narrative as well as its ambitious location and mechanics.
Just last week, an associate professor of classical studies at the University of Connecticut in the US said that BioShock was "capable of the depth of artistic-philosophical expression reached by the Iliad in the Choice of Achilles".
We didn't say exactly that, but it was on the tip of Kristan's tongue throughout his review, probably.
BioShock 2, developed by 2K Marin, is currently in development, while a PS3 version of the original is due out this year.
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Comments (25) Latest comment 4 years ago
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Gillen probably did. I was too thick to understand it.
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I think the key phrase there is capable. Doesn't actually indicate that it actually happened...
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Glad that they've admitted that all they wanted to do was remake it but make money this time.
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Yes we all learn by our mistakes, but if you can someohw magically avoid making mistakes and get things right first time, that is better, surely?
I recall some dude I was reading about in some free paper, waffling on about all the accidents he had had on his scooter in the city. By his mind, this meant he was a great rider because he had learned something new every time. In my book, the cop that never has an accident whilst riding is probably the better rider.
Bioshock was a great game I might add, but getting there the hard way is hardly to be applauded in principle.
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I hope the retarded DRM system of the PC version is now also considered to be a "big mistake" rather than a "sign of worse things things to come" (Gears of War, Hellgate: London, Mass Effect, ...).
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was able to borrow it off a mate - cant run it :/
wont even install.
gutted.
might persevere and nab an older pc somewhere to play it on.
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If that's how you feel, please send me a copy of the next 360 Bioshock while you're at it (supporting the developers, that is).
It was a truly great game - I think it was a milestone for that elusive "interactive experience", where films and games meet.
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Well that's a good reason to buy the game again, but of course the best reason is because it's going to add the downloadable content from xbox live into the game, and add an extra level and some extra content.
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Fair enough, however I'm playing through the game for the second time, and loving it all over again! I'm taking my time, fully exploring the maps, and trying new tactics etc.
I concede I'm not looking forward to the damn escort mission again, as that was a pain in the ass, but I'm half way through and loving every second!
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It did.
It was the most overrated game in video gaming history, too.
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BioShock was a masterpiece. It is the only video game that (IMO) has managed to transcend its medium to become much more than a game.
Actually, the gameplay - as great as it is - is only a vehicle. A vehicle for a rebuttal to Ayn Rand's Atlas Shrugged. BioShock - an argument against objectivism - could have been a philosophical novel or treatise. Instead, they made one of the best games ever.
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LOVED SS2 but Bioshock turned out to be far too much of the same thing, only with prettier graphics and less of everything else (scares, suspense, excitement, awe, etc.). And much easier.
I mean, it's *impossible* to die in that game. Wtf?
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See? SEE? These people don't want a game, they want a book!
Bioshock was just another FPS (with a few gimmicks), and a mediocre one at that.
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