Mercury Wii drops Cube pad
Classic controller still an option.
Ignition Banbury has had to drop support for the GameCube controller from the forthcoming Wii version of Mercury Meltdown Revolution.
"We've had to drop support for the GameCube controller as it's a very much 'at developers own risk' proposition and we're not masochists!" studio manager Ed Bradley told Eurogamer, in an interview due to be published in the near future.
Originally the game was set to offer control via tilting the Wiimote, but also analogue support through the Wii classic controller and GameCube pad. The Wii classic controller will still be supported.
And there's lots of good news in other areas, with Bradley confirming that the team allocated loads of time to making sure the game offered excellent feedback for its tilt controls - something that's crucially important in a game like Mercury.
Indeed, it all sounds very encouraging. For more on Revolution's development, including Bradley's thoughts on Wii development in general, look out for the full interview soon.
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Comments (23) Latest comment 5 years ago
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Just wondering if it isn't better to release it via the VC?
More exposure, plus I don't think it'll be that big a game...
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I don't really understand why people would want anything different? Surely if you have a tilt control you'd use it for mercury?
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/ is confused
Anyone tried it, is it out yet?
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Much better to use the cube pad for retro stuff. Hopefully smash bros will let me do just that.
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Why can't they just use the bloody analogue stick on the Nun-Chuck?
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When is this game scheduled for release anyway?
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Won't be getting THIS then.....
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Which means i can drink beer while playing a game.
Sorted.
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As far as I'm aware the Classic Controller doesn't work for Cube games. I haven't got it to work... the whole Wiimote and anything connected to it just doesn't function once the Wii boot's into Cube mode.
Shame really... as you can't even use the Home button on the Wiimote to get back to the main Wii menu once a Cube game boots. Instead you have to get up... walk over to the machine and power it off and on again (reset just re-sets the Cube mode).
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It wouldnt be TOO hard to trick the hardware into THINKING it was saving to the memory card surely?
I was stupid when i got my wii and gave my cube/memory cards/and games i didnt want to my kid brother - thinking the wii would still be able to play them.. Didnt realise about smegging memory cards!
pah! Update please nintendo!
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Thanks Smelly, yet another useful and well constructed argument, well done!
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They would have to emulate the emulate the speed and format of the old memory cards, which isn't desirable because there would be risk of unexpected results in some games. There's a lot that can go wrong. By sticking to only exact GameCube peripherals/devices, it means Nintendo can be sure that any GameCube game will work flawlessly. If it had been the case that having 100% gamecube hardware in the Wii was impossible, then Nintendo would have surely dropped gamecube back compat rather than implement a solution that requires every single game to go through QA again (extremely cost prohibitive, it's actually quite amazing that Microsoft are going to this trouble on the 360)
It was same with PS1 backwards compatibility on PS2: you have to use PS1 memory cards since they are a different format/speed to PS2 cards.
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Thanks!
I aim to please.. and it is.