Mercury Wii drops Cube pad

Classic controller still an option.

Ignition Banbury has had to drop support for the GameCube controller from the forthcoming Wii version of Mercury Meltdown Revolution.

"We've had to drop support for the GameCube controller as it's a very much 'at developers own risk' proposition and we're not masochists!" studio manager Ed Bradley told Eurogamer, in an interview due to be published in the near future.

Originally the game was set to offer control via tilting the Wiimote, but also analogue support through the Wii classic controller and GameCube pad. The Wii classic controller will still be supported.

And there's lots of good news in other areas, with Bradley confirming that the team allocated loads of time to making sure the game offered excellent feedback for its tilt controls - something that's crucially important in a game like Mercury.

Indeed, it all sounds very encouraging. For more on Revolution's development, including Bradley's thoughts on Wii development in general, look out for the full interview soon.

Comments (23) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • AcidSnake #1 5 years ago

    Looking forward to this...

    Just wondering if it isn't better to release it via the VC?
    More exposure, plus I don't think it'll be that big a game...
  • peterfll #2 5 years ago

    If it uses the Wiimote in a similar calibration to Super Monkey Ball it might be worth a look.
  • Carlo #3 5 years ago

  • Der_tolle_Emil #4 5 years ago

    What is this? SNK said Nintendo does not offer enough information to use the classic controller and instead has to use the GC pad and now Mercury drops the GC pad because? Now surely Metal Slug needed the classic controller way more than Mercury does. I thought Nintendo wanted the early games not to use the classic controller.
    Edited by 1 at 12/01/07 @ 16:13
  • afray #5 5 years ago

    This could be great. Never played the PSP games but always like the look of them and they reviewed well.
  • chupachups #6 5 years ago

    "That's fine. The tilting is what we want."

    I don't really understand why people would want anything different? Surely if you have a tilt control you'd use it for mercury?
  • MadMirko #7 5 years ago

    And even if you don't want the tilt control, the classic controller is a nice piece of kit. Aside from "because I already have it" there is no compelling argument to want the GC pad for Mercury instead, IMHO.
  • jellyhead #8 5 years ago

    I'd heard that the Classic controller was horrid though.
    / is confused
    Anyone tried it, is it out yet?
  • Zomoniac #9 5 years ago

    The analogue sticks protrude about a foot from the controller, and it's about three inches across. And as such it's a horrible experience.
  • smelly #10 5 years ago

    The classic controller is (IMHO) shit.

    Much better to use the cube pad for retro stuff. Hopefully smash bros will let me do just that.

  • spongebob #11 5 years ago

    Hopefully the graphics are good. I mean the style.
  • BadBoyBonner #12 5 years ago

    Hang on a bloody minute.

    Why can't they just use the bloody analogue stick on the Nun-Chuck?
  • onyxbox #13 5 years ago

    the classic controller is alright. i'd like to try it out for gamecube games but it doesn't work :-(

  • Der_tolle_Emil #14 5 years ago

    I thought you could play GC games with it? I like the classic controller so far, although I of course haven't used it all that much. What bothers me most is that you cannot really grasp the controller because there are no designated handles like every other controller since the PS had. But it is in fact no problem at all, it is just a tiny bit harder to correctly adjust your fingers blindly.
  • Beano #15 5 years ago

    Who really cares about stick controls when you have tilt controls?... all they have to do is to look at Super Monkey Ball, maybe improve it and it will be perfect for Mercury :)

    When is this game scheduled for release anyway?
  • Dreddnaught #16 5 years ago

    "If it uses the Wiimote in a similar calibration to Super Monkey Ball it might be worth a look."

    Won't be getting THIS then.....
  • smelly #17 5 years ago

    Best thing about monkey ball on the wii.. was it's the first game i've ever played 1 handed.

    Which means i can drink beer while playing a game.

    Sorted.
  • onyxbox #18 5 years ago

    @ Der_tolle_Emil

    As far as I'm aware the Classic Controller doesn't work for Cube games. I haven't got it to work... the whole Wiimote and anything connected to it just doesn't function once the Wii boot's into Cube mode.

    Shame really... as you can't even use the Home button on the Wiimote to get back to the main Wii menu once a Cube game boots. Instead you have to get up... walk over to the machine and power it off and on again (reset just re-sets the Cube mode).

  • smelly #19 5 years ago

    Talking about cube games. I'm a bit fucked off they didnt include the option to save them to the hdisk!

    It wouldnt be TOO hard to trick the hardware into THINKING it was saving to the memory card surely?

    I was stupid when i got my wii and gave my cube/memory cards/and games i didnt want to my kid brother - thinking the wii would still be able to play them.. Didnt realise about smegging memory cards!

    pah! Update please nintendo!
  • Der_tolle_Emil #20 5 years ago

    Smelly: Too bad. I remember when I bought my cube on release day. It was my first disc based console and I only had cash with me, no plastic, so it was just enough for the cube and Luigi's Mansion. Thought to myself I'll just save on the game until I get to the next cash dispenser. When I got home it dawned on me that that might not be the best decision I made. Of course I was unable to save. I guess I was too used to the cartridges. Luckily I still found one on the same day in the 3rd store I tried because until then nearly everything was sold out.
  • kenty #21 5 years ago

    "The classic controller is (IMHO) shit. "

    Thanks Smelly, yet another useful and well constructed argument, well done!
  • kenty #22 5 years ago

    "It wouldnt be TOO hard to trick the hardware into THINKING it was saving to the memory card surely?"

    They would have to emulate the emulate the speed and format of the old memory cards, which isn't desirable because there would be risk of unexpected results in some games. There's a lot that can go wrong. By sticking to only exact GameCube peripherals/devices, it means Nintendo can be sure that any GameCube game will work flawlessly. If it had been the case that having 100% gamecube hardware in the Wii was impossible, then Nintendo would have surely dropped gamecube back compat rather than implement a solution that requires every single game to go through QA again (extremely cost prohibitive, it's actually quite amazing that Microsoft are going to this trouble on the 360)
    It was same with PS1 backwards compatibility on PS2: you have to use PS1 memory cards since they are a different format/speed to PS2 cards.
  • smelly #23 5 years ago

    "Thanks Smelly, yet another useful and well constructed argument, well done! "

    Thanks!

    I aim to please.. and it is.
    Edited by 1 at 14/01/07 @ 22:37