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Mercury Meltdown Revolution Review

Wii Review by Tom Bramwell

16 May, 2007

Page 1 of 2. Page 2 ->

As everyone who's reading this sentence for the second time knows, Mercury was originally designed to work with a PSP motion sensor that never made it into production, so Mercury Meltdown Revolution is a very logical release. Other developers have had to sit around making up reasons for you to flap your arms; Ignition Banbury already had one, and a very good one, too. Critically acclaimed on the PSP even without the sensor, the second game won itself 9/10 just a few short months ago, as we reasoned that while it may be good at raising your temperature, it's still a timeless example of how to pit player against environment. Can it repeat the trick on the console that might as well be its home?

Some early Wii titles have taken as much as an hour to explain their controls, but Mercury is so simple that the optional tutorial can afford to spend most of its time talking about other things. You hold the Wiimote in both hands like a traditional game controller with the buttons facing upward, and as you tilt it the ground beneath the blob of silvery mercury on-screen follows suit. A tiny dead-zone in the centre ensures that accidental twitches don't send the mercury flying off-course, and outside of that dead-zone the reaction is perfectly judged. The only things that take getting used to are rotating the camera 90 degrees left and right with the d-pad, using A and B to zoom in and out, and reaching for the minus button to bring up the free-look mode, which allows you to examine the level design at your leisure and decide on the best route to the goal. Beyond that, the consistency of the physics and the game's reaction to your input put you firm control, resulting in one of the most intuitive Wii games you'll ever play. The developers have chosen not to restrict players to using the Wiimote either, offering the Classic Controller's analogue stick as an alternative. It's a testament to the developer's mastery of the Wii hardware that neither offers a big advantage over the other.

'Mercury Meltdown Revolution' Screenshot 1

Some levels warm or cool your mercury to change its solidity, presenting new challenges.

The Wii version also introduces several new levels, and changes the order in which you encounter some of the existing ones to help smooth out the difficulty curve. In many respects though it's the same game that we liked so much on PSP, and that's no bad thing. Full of charm and enterprise, each of the game's more-than 150 levels asks you to navigate narrow platforms, throw switches to open gates, and eventually make your way to a chequered square at the end. Bonuses like unlockable mini-games are offered to players who can collect all of a level's stars, get to the end with 100% of the blob intact, or make it through with time still on the clock. The game won't penalise you if run into trouble, either. Large numbers of levels are unlocked at once, and you don't need to finish all of them to reach the later stages. Nor do you need to start again if the time runs out; the only thing that kills you is falling off the level into the abyss, or having all of your mercury zapped away in one of the level's traps.

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Comments: 1-50 of 68 in total | next 50 »

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lambtron
16/05/07 @ 10:43
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ANOTHER SHIT Wii GAME!

oh.
disc
16/05/07 @ 10:44
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Naah.
Santino
16/05/07 @ 10:44
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ooh nice will pick this up
melatonin
16/05/07 @ 10:44
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*looks at score*

*looks at platform*

*faints*
souljacker2000
16/05/07 @ 10:44
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erm... not sure not my sorta game... could b wortha look
melatonin
16/05/07 @ 10:45
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Oh, and better than Gears.
kalel [mod]
16/05/07 @ 10:46
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Huzzah, it's good!
andromeda
16/05/07 @ 10:47
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still cant get to grips with the horrible graphical styling.
Good to finally see a decent Wii game though!
Darren
16/05/07 @ 10:48
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Oh joy, I pre-ordered this game a couple of months ago and have been really looking forward to it, hoping that it would be one of those rare GREAT Wii games!!! I noticed that the game's release date has constantly been slipping though which is extremely annoying... :(
Nova5lag
16/05/07 @ 10:48
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Woohoo! Im getting this and Strikers this month then! :D
Der_tolle_Emil
16/05/07 @ 10:49
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Too bad it's not out for another two weeks.

Btw, looking at the release dates I found Final Fantasy IV for the DS with a releasedate of 14th May. Bit wrong I guess.
AcidSnake
16/05/07 @ 10:50
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Great! When's it out again?
And where is trauma center?

EDIT:...ah...thanks Emil
Edited 1 times, most recently on 16/05/07 @ 11:51
symmetry
16/05/07 @ 10:53
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Will I like this one if I didn't like the PSP one?
stampax
16/05/07 @ 10:59
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Assuming this isnt a full price 40 quid or anywhere near I may get this.
Is this going to become the standard type of wii game? I really hope not....
Trip SkyWay
16/05/07 @ 11:00
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Sounds great.
rock27gr
16/05/07 @ 11:08
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@ symmetry

depends on why you didn't like it; was it the contols, the style of the game, or was the original flawed in ways that got fixed in the PSP sequel?
speedjack
16/05/07 @ 11:11
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Assume you hold the remote horizontally to play this (i.e. SNES style) and not 'Stupid Monkey Ball' vertically ?

please say YES !
rock27gr
16/05/07 @ 11:12
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YES! Read the article!
nickthegun
16/05/07 @ 11:16
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At last, judging by how she flings the PSP around when playing this, my wife would be awesome at this version....
Carlo
16/05/07 @ 11:23
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w00t!
dadrester
16/05/07 @ 11:24
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wow... looks like a psp game!11!!!1!!ELEVEN11!!1ONE!!!1
speedtrax
16/05/07 @ 11:30
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Yeah, the wii-wand was practically made for this type of game.
hokuto_no_rob
16/05/07 @ 11:35
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Why on earth isn't this multi-player?
morriss
16/05/07 @ 11:38
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Oh well 3 '9's' out of 25-30 games ain't bad I suppose.
smoison
16/05/07 @ 11:38
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I have been coming back to kororinpa so mcuh for 2 player battles, I can't imagine buying this if you can't have 2 players race to the end.

NO 2 player, NO SALE
SORRY Kororinpa does better.

jmctavish
16/05/07 @ 11:41
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I'm glad I sold my Wii now........hold on.
Sid Nice
16/05/07 @ 11:46
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This title is $29.99 in the US; I'll gladly pay £20. The £39.99 price tag on the Game website is very worrying.

Now is the time to remove the dust off the Wii and allow the console to overheat and meltdown.
SBfistfun
16/05/07 @ 11:52
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Used to love Marble Madness, but how long ago was that?..
tentonipete
16/05/07 @ 11:54
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why on earth does it use the classic controller analogue? what is wrong with the nunchuck that everyone ALREADY HAS?
jmctavish
16/05/07 @ 11:57
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This or Kororinpa? You decide.
figaro7
16/05/07 @ 12:03
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After finally breaking world 10 on banana blitz and having some fun with kororinpa, im all ball rolled out, or will this sparkle my interest in this intriguing puzzle genre?
stoopidgreg
16/05/07 @ 12:05
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ok time to get a wii
smelly
16/05/07 @ 12:06
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Better than halo 2? LOL
3william56
16/05/07 @ 12:10
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This is coming out on the PS3 ? Not sure I`d go full price? but mid price and nail the motion control ? hell yeah. Two sticks FTW!
Jokerr
16/05/07 @ 12:10
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Smelly: "Better than halo 2? LOL"

Not that hard really.
disc
16/05/07 @ 12:13
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3william56: If this was a downloadable game and priced with that in mind yep that would be perfect.
The Bodybuilder
16/05/07 @ 12:15
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YAY, some good news at last.
Pity it's not my sort of game, but this definately suits the wii (unlike those ubisoft games, YOU HEAR ME UBI?)
Arwin
16/05/07 @ 12:30
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@3William56: agreed. Though I'm secretly hoping they make one with more realistic colors and materials, a cheap PSN release with good sixaxis support and not much else changed would do nicely too.
The Bodybuilder
16/05/07 @ 12:31
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/points and laughs at mapster

colour blind bastard
colour blind bastard,
nah nah, nah nah nah,
you colour blind bastard
RandolphScott
16/05/07 @ 12:33
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[insert best-wii-game-is-a-psp-port joke here]
Killerbee
16/05/07 @ 12:39
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Excellent. I've been waiting to hear whether they'd nailed this one and it looks as though they have. And since I skipped Monkey Ball on the Wii, I think it's about time I treated myself to a bit of balance-orientated puzzling.

With any luck I might get the Missus playing this too.

/pre-orders
Lemming81
16/05/07 @ 13:02
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"After finally breaking world 10 on banana blitz and having some fun with kororinpa, im all ball rolled out, or will this sparkle my interest in this intriguing puzzle genre?"


The screenshots are a bit misleading, this isn't a ball-rolling game. Sometimes, occasionally, your mercury will be hardened into a ball. You spend most of the time as a blob of liquid.
chupachups
16/05/07 @ 13:08
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"Used to love Marble Madness, but how long ago was that?.."

That was about 20 years ago now... sorry! :-)

That reminds me, the Nokia 5500 has a motion sensor built into it, and includes a Marble Madness-style game that uses the sensor:

http://www.youtube.com/watch?v=yAm12dKdi8g
Pac-man ate my wife
16/05/07 @ 13:20
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@ DAMAGE.INC

Good was it? Your extensive playtest? Oh sorry, I forgot you were just a troll.
macksed
16/05/07 @ 13:44
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yaay a game for me to buy :D
steggy
16/05/07 @ 13:50
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@Mapster

Look at the Colour Guide in the top right of the screen shots, if you can distinguish between the colours there, Then you should be alright.

There's Silver, Cyan, Magenta, Yellow, Red, Green and Blue.
dr_swin
16/05/07 @ 14:16
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any game that forces you to "split your blob" can't be that bad!
jebus
16/05/07 @ 14:28
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@smelly
Better than halo 2? LOL


That's not too difficult though. Most. Overated. Game. Ever.
robg
16/05/07 @ 14:37
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Actually yeah I agree with the martial arts game suggestion. Along with a dancemat game with wiimote/nunchuck hand movements...
Mr.Psycho
16/05/07 @ 14:46
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Theres the new Mortal Kombat on Wii, I've heard thats a decent fighting game.

Thats four 9/10 games for the Wii and the console has been released for 5 months. But it's just a shame that Trauma hasn't been released over here yet.

Edit: Lol, got mixed up between Wii & PS3, sorry!
Edited 2 times, most recently on 16/05/07 @ 15:53

Comments: 1-50 of 68 in total | next 50 »

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