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Mercenaries 2: World in Flames Review

Xbox 360 PC PlayStation 3 Review by Kristan Reed

1 September, 2008

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After the occasionally inspirational chaos of the chart-topping Mercenaries: Playground of Destruction, the least anyone would reasonably expect is a more polished and entertaining sequel. Bafflingly, three and a half years on, Mercenaries 2 comes up short. Just like the original, it desperately struggles to get going, and the first few pre-sandbox missions are the worst possible introduction to what the game has to offer. But it's not just that, because - as we discovered at the preview stage - the game is irreparably hamstrung on a fundamental level.

We'd now go a little further than that: apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers. It lacks challenge, excitement, personality and any real verve whatsoever. Just thinking back on time spent negotiating the stupider bits of Mercenaries 2 is enough to cloud our sunny disposition.

Exactly two years in the future, the game kicks off with a playable vignette where you end up double-crossed by the hateful Ramone Solano, a man curiously obsessed with straightening his tie. Turns out it's yet another cod drama where everyone's chasing the world's rapidly depleting oil reserves, from grubby corporations to local resistance forces, except this time in Venezuela. You sit on the outskirts of all this squabbling, but with your own morally bankrupt agenda: to build a private military enterprise up, do everyone else's dirty work for big sacks of cash, and chase down the sickeningly slick Solano. As gung-ho narratives go, it's by no means the worst, but you'll very quickly cease to care about who you're mercilessly slaughtering and why. Blow stuff up. Blow it up some more. And then again to make sure.

'Mercenaries 2: World in Flames' Screenshot 1

This man's a Viking. You can tell by his comedy beard.

But in spite of this - as with the 2005 original - the actual gameplay structure is well thought out, with 51 missions split between the five factions forcing you to try and keep onside with everyone. Maintaining a friendly relationship with other factions is almost essential so that you're able to traverse the map without getting into an unwelcome firefight, and, of course, so can use them as allies during specific contracts. If you end up with a hostile relationship with a faction, you'll be forced into paying an expensive bribe to be able to do any more work for them, which is a bit backward, obviously. In addition, the more contracts you get under your belt, the more hardware you can unlock. The more hardware you unlock, the more badass you end up, and the better prepared you'll be for when the game starts cranking up the challenge.

This political balancing act, and the ever-increasing tools of destruction at your disposal, are arguably Mercenaries' big point of difference in the crowded openworld genre - as it was last time out. Rather than merely hopping from one mission to the next, the need to think about the consequences of your destructive antics makes a refreshing change. Also, by giving the player three different lead characters to choose from, each with subtly different abilities (faster health recharge, faster reload, or faster movement, essentially), there's a chance to experience the game in a way that suits your preference.

'Mercenaries 2: World in Flames' Screenshot 2

The motorbikes are actually the best thing about the entire game. True.

Or so the theory goes. The central failing is simply that the core combat is hopelessly uninspiring. Having laid the groundwork with standard two-stick third-person controls, Pandemic steps on its own landmine by failing to provide a semblance of artificial intelligence. Enemies are, to a man, content to take up their pre-scripted positions and stand comedically until you blast them away - Driver 3-level in its obligingness. One level near the start of the game continually respawns jeeps to infinity. The design of said level itself isn't much better, presenting players with arbitrary barriers such as locked gates and shrubbery that's impervious to grenades. This, combined with the aforementioned respawning nonsense, eventually inspires desperate exploration, where, lo and behold, you discover that this supposedly fortified mansion is, in fact completely exposed around the back. This is an extreme example of level design stupidity, but it's a fairly regular occurrence.

If the game's not busy sticking its oar in, telling you exactly which enemies to take out (with laughably patronising targets above their heads, in case you weren't sure), you'll often get a blow-by-blow commentary from your cohort back at base. This can be quite useful if it means running from one gun emplacement to another to ensure enemies don't flank you. But quite often it's just completely useless advice. On one occasion you're tasked with protecting a defenceless exec while he destroys valuable data, advised to make a 'tactical retreat' up a nearby tower, but it turns out you're better off at just running around like a gun-toting Olympian during a lap of dishonour.

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Comments: 1-50 of 173 in total | next 50 »

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spookyzombie
01/09/08 @ 11:49
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First?
Azazel
01/09/08 @ 11:51
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It's Techno-Viking!
monty2k
01/09/08 @ 11:55
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Crapsticks, I was kind of looking forward to this. I think this could be like Viking, ie Eurogamer hated it but I really quite enjoyed myself.

Any news on whether there'll be a demo in the near future?
DanWhitehead
01/09/08 @ 11:55
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Been looking forward to this for three years, and feared the worst.

*sad face*
seasidebaz
01/09/08 @ 11:56
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So... the telly advert's a lot better than the game, then? ;)
GrandTheftApu
01/09/08 @ 11:56
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I always thought the first game was massively overrated. No change then.
Venkman90
01/09/08 @ 11:58
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The buzz in the states has been mixed, but not so much I expected that score. "Glitchy but massively fun" has been the consensus with some even saying GOTY 2008...Guess you have to REALLY love explosions.

Ah well, another reason for my wallet to like me, between this and Too Human that's 2 purchases off the radar
Triggerhappytel
01/09/08 @ 12:00
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"you'll never see the betters one."

Better ones?

Sad news really, but it sounds all too similar to the first game (which was fun but flawed, and hopelessly repetitve). Shame. I'll probably still rent it, though.
syphaa
01/09/08 @ 12:00
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Can't say I am surprised, first one sucked. So the second was never really going to improve.
asphaltcowboy
01/09/08 @ 12:01
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Oh dear, I was really looking forward to this (the first one was excellent).
Skooch
01/09/08 @ 12:01
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That review was painful to read...nothing wrong with the narrative, just the game sounds so bloody awful!
Snidesworth
01/09/08 @ 12:03
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Worse than the original? Seriously? Damn, was really looking forward to this. There goes the pre-order.
phoopipe
01/09/08 @ 12:03
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As shite as the first one.
The tune on the advert i like though.
Raajaa
01/09/08 @ 12:05
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LOL - don't let reviewers spoil it, it'll be a good game to blast through for achievement points then trade in a few weeks for Apprentice or whatever. Recon it'll be a laugh in co-op too
mkreku
01/09/08 @ 12:06
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DAMN IT ALL TO HELL!!

But I still want this, curiously enough. Coop seems a blast.
Snidesworth
01/09/08 @ 12:07
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Does the game have split-screen co-op, or is it XBL only?
Benno
01/09/08 @ 12:09
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Shit then.
blizeH
01/09/08 @ 12:18
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SCREW YOU!
urban
01/09/08 @ 12:19
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/think its a bargain bin pc buy
Phattso
01/09/08 @ 12:19
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How does this compare to Just Cause, I wonder? That was also riddled with bugs, got low review scores, tended to be repetitive, and was generally a slightly shonky game... but I still ploughed dozens of hours into it.
Nillsens
01/09/08 @ 12:19
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Shame :|
siro
01/09/08 @ 12:20
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Same score I would've given the first iteration. Yeah, shoot me.
Rash'
01/09/08 @ 12:21
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Wasn't expecting this to be good, but am surprised at how low the score is. Never interested me to be frank.
designerheadache
01/09/08 @ 12:24
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noone else has said it yet sooooo.....






not as good as metal gear solid 4 then :P
malteaserhead
01/09/08 @ 12:26
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aww ;_;

Liked the first one and was hoping the delays to this were giving it extra shine, rather than making it just about work.
ciril
01/09/08 @ 12:26
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:(

I wonder how many preorders has EG sunk with that review, mine's gone. It's a shame as I looked forward to this game for a loooong time...
krudster [mod]
01/09/08 @ 12:26
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Personally, I enjoyed Just Cause more than this - despite its endless repetition.
malteaserhead
01/09/08 @ 12:26
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Rash'
Wasn't expecting this to be good, but am surprised at how low the score is. Never interested me to be frank.
_____

That's Dead Rising you're thinking of
/groans
theindustrialone
01/09/08 @ 12:27
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Shame, I thought the first one was a good game that could have been a very good game with a bit more spit and polish.
Deagle
01/09/08 @ 12:27
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Sounds like they've basically tried to duplicate the original while throwing in a bunch of uselessly half-baked ideas. Poor show.

Oh well, more money to spend on the October/November releases I guess.
DonnieDarko333
01/09/08 @ 12:27
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I gotta say, i normally buy a game without reading reviews or not caring what they score it..but for the first time ever, i have cancelled a preorder cause it sounds immensely poor.

£40 saved ftw! :-D
menage
01/09/08 @ 12:29
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Mmm. Hopefully JC2 will be better then?

Ah well, I'm hoping some other games turn out to be crap as well, seeing as I'm a person who really can't resist a top title.
Phattso
01/09/08 @ 12:29
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Personally, I enjoyed Just Cause more than this - despite its endless repetition.

If you'd said Mercs 2 was better than Just Cause I'd have been all over it. But not as good? Hmmm... food for thought.

It all comes down to the quality of the co-op, I think. Almost any dross can be elevated to good entertainment with the addition of a friend.
loopholezero
01/09/08 @ 12:31
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uh, if this compares unfavorably to just cause, it must suck really bad, since that one was already generic, repetitive and dumb..
after space siege, here's one more pc release that fails.
now to wait for saint's row 2, 'cause i've got a feeling it's gonna be in the same class, which should make for a funny review.
anomagnus
01/09/08 @ 12:31
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@ azazel - viking was unreal, a great game underrated by this site

@venkman90 - i've spent about 30 hours on too human this weekend, and am no where NEAR finished with it. Too human is a lot of work, and being 100% frank, EG is talking out of its arse when it did a review of the game. Yea, its flawed, but by god, get into it, and its stunning
mingster
01/09/08 @ 12:33
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This will top the 360 sales charts then..
Looks a definate chav-instabuy with a TV campaign that makes it look cool.
Will sell lots.
Razz
01/09/08 @ 12:35
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Nooooo! The first one was so good. :(
haubitzer
01/09/08 @ 12:36
#38
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How good is the Live co-op implementation?
aldo_14
01/09/08 @ 12:42
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Well, at least it saves me £30.
joe90
01/09/08 @ 12:43
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Have to wait for Just Cause 2 now.. bah (I really loved JC 1), but it had so much scope for more fun....
Bezzy
01/09/08 @ 12:45
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Ouch. I was also looking forward to it.
Matt_B
01/09/08 @ 12:49
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"Question marks, too, hang over the wisdom of designing the game in parallel with the PS2 version."

I was worried about this when I heard that they had planned a PS2 release. However the dev diary I watched gave me the impression that the PS2 Engine was completely different and was handled by a different team. So In my head I wasn't expecting... "upscaled visuals, like horrifically low-polygon, low-detail vegetation."

I'm pretty disappointed to be honest, as I enjoyed the original
Fernando
01/09/08 @ 12:53
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lolololol @ score
neonemesis
01/09/08 @ 12:53
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Will there be a PS2 review then? I'll be interested to see what score that version gets (doubly so seeing as how I own neither a PS3 or 360).
Razz
01/09/08 @ 12:55
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I reckon that anyone that loved the first one would still love this version even if it is a little flawed. I'm definitely picking it up.
Gl3n
01/09/08 @ 13:01
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Was looking forward to this ever since the first.. Bummer

On the plus side my wallet is crying out with joy!

I implore everyone to buy Viva Pinata: Trouble in Paradise, instead.
agparrot
01/09/08 @ 13:03
#47
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I'm also definitely picking this up... but not for a little while, now. Like Too Human, I am very interested in playing it co-op, but can't justify doing so at launch prices.
Triggerhappytel
01/09/08 @ 13:06
#48
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/Hugs neonemesis.

We last-gen gamers have to stick together, friend.
RM2KMaster
01/09/08 @ 13:06
#49
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I'll probably still end up purchasing this.
I do love blowing shit up, and I played the first for hours on end during college.
zuljin
01/09/08 @ 13:08
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Shucks shucks shuck, was really looking forward to this... Off to read in bit more detail now.

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