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Mercenaries 2: World in Flames Review

Xbox 360 PC PlayStation 3 Review by Kristan Reed

1 September, 2008

Page 2 of 2. <- Page 1

Thanks to the game's recharging health system, you're also practically invincible. Blessed with the ability to sprint around even at two points of health, if ever you're in danger of dying you can pretty much guarantee that running away for ten seconds or so will 'run off' those massive shrapnel injuries. With your health guaranteed to rise back up to 60 or 70 per cent in no time, you can simply return to the battle, pick off the stragglers and carry on unimpeded. And if not, the massive amount of health pick-ups scattered with staggering generosity will get you out of a jam. There's a fine line between removing frustration and completely removing any challenge whatsoever, which Mercenaries 2 doesn't so much cross as burn down and stamp on imperviously.

With the odds so stacked in your favour, chipping through the contracts becomes a tedious war of attrition as you make your way to another building you need to occupy. Rather than skillfully marshaling your forces and tooling yourself up with awesome levels of destruction, you can just run in like a supercharged Rambo, safe in the knowledge that even an RPG pointed at your face from three feet away can be survived as long as you sprint around the corner and wait for a few seconds. Meanwhile you call in reinforcements (by cycling through the d-pad and hitting the right trigger) and let them do a lot of the dirty work.

And if surviving being hit in the face by a rocket doesn't sound ludicrous enough, you'll love the approach Mercenaries 2 takes to hijacking the bigger vehicles such as tanks and helicopters. We can just about deal with the idea that a man could run up to a moving tank, jump on the top it, flip open the lid, drag out the driver, headbutt him and lob a live grenade into the cockpit. But any vague suspension of disbelief is shattering the minute you grapple a moving helicopter, remove the pilot, shut his head in the door repeatedly and jump in to continue the journey - mainly because it's yet another boring excuse to shoehorn a QTE into the game. While it might seem mildly amusing the first couple of times, this is not true of the third, fourth and beyond.

'Mercenaries 2: World in Flames' Screenshot 3

What was this tank doing in there in the first place?

Sometimes, though, the game doesn't let you run around like you're in God mode, preferring that you unleash a 'bunker buster' or other type of aerial assault to remove a specific obstacle. But that's really about the extent of the external help you need. Things get more hectic and a tiny bit more strategic as the game progresses, but getting there involves an incredible number of completely unchallenging tasks in the interim. The chances are you'll never see the better ones.

In keep with The Law of Openworlds, Mercenaries 2 is also rammed with side missions, including some relatively enjoyable racing, target practice and destruction challenges, and even one involving winching crates within a time limit. If anything, these show the game in its best light, seeing as they generally veer away from its combat and AI, but there's only so much entertainment to glean.

Indeed, a lot of people will be tempted to compare Mercenaries 2 to the other crop of sandbox titles around, and in that regard Pandemic's effort falls short of pretty much all of them. Even two-year-old games like Just Cause, Saints Row and even GUN provide superior thrills, and in a sphere now luxuriating in the greatness of GTA IV and Crackdown, Mercenaries 2's poverty is particularly apparent. But it's not only openworld titles that Mercenaries fares badly against; it's most of the third-person action genre as well, and when your game is falling way short of providing the thrills of the likes of Army of Two, you know you've got problems.

'Mercenaries 2: World in Flames' Screenshot 4

No, the oceans are not made of Vaseline before you ask.

Some might reasonably argue that the inclusion of 130 vehicles gives Mercenaries 2 the edge, which is a fairish point. They're all easy to control, too. The problem is that unlike, say, Battlefield: Bad Company, the context in which you use them is overwhelmingly uninspiring. Likewise, the satisfying (and visually impressive) ability to blow almost everything to smithereens is a novelty that wears off in light of the ruinously poor missions and catastrophic AI.

Question marks, too, hang over the wisdom of designing the game in parallel with the PS2 version. In so many regards it bears all the hallmarks of a last-gen title with upscaled visuals, like horrifically low-polygon, low-detail vegetation. Sometimes it threatens to look quite good, as in the massive close-ups of the lead characters, but there's always something to drag it down, in this case the goldfish lip-synching. Even at its best, the generic art style fails to make a positive impact, and while the engine provides a smooth gameplay experience, it's hopelessly dated next to the competition. It's hard to think of too many experienced gamers gleaning much enjoyment here, and on balance it feels like a failure.

Given its troubled, delayed development, hope remained that Mercenaries 2 would deliver on the series' promise. Instead, the usually reliable Pandemic has produced a game that not only fails to compete with any current-generation openworld, but somehow takes a backward step from the original. With uninspiring combat contributing to a succession of desperately poor missions, the only remaining question is whether the developer will get a third chance to rectify matters.

5/10

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Comments: 1-50 of 173 in total | next 50 »

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spookyzombie
01/09/08 @ 11:49
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First?
Azazel
01/09/08 @ 11:51
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It's Techno-Viking!
monty2k
01/09/08 @ 11:55
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Crapsticks, I was kind of looking forward to this. I think this could be like Viking, ie Eurogamer hated it but I really quite enjoyed myself.

Any news on whether there'll be a demo in the near future?
DanWhitehead
01/09/08 @ 11:55
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Been looking forward to this for three years, and feared the worst.

*sad face*
seasidebaz
01/09/08 @ 11:56
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So... the telly advert's a lot better than the game, then? ;)
GrandTheftApu
01/09/08 @ 11:56
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I always thought the first game was massively overrated. No change then.
Venkman90
01/09/08 @ 11:58
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The buzz in the states has been mixed, but not so much I expected that score. "Glitchy but massively fun" has been the consensus with some even saying GOTY 2008...Guess you have to REALLY love explosions.

Ah well, another reason for my wallet to like me, between this and Too Human that's 2 purchases off the radar
Triggerhappytel
01/09/08 @ 12:00
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"you'll never see the betters one."

Better ones?

Sad news really, but it sounds all too similar to the first game (which was fun but flawed, and hopelessly repetitve). Shame. I'll probably still rent it, though.
syphaa
01/09/08 @ 12:00
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Can't say I am surprised, first one sucked. So the second was never really going to improve.
asphaltcowboy
01/09/08 @ 12:01
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Oh dear, I was really looking forward to this (the first one was excellent).
Skooch
01/09/08 @ 12:01
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That review was painful to read...nothing wrong with the narrative, just the game sounds so bloody awful!
Snidesworth
01/09/08 @ 12:03
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Worse than the original? Seriously? Damn, was really looking forward to this. There goes the pre-order.
phoopipe
01/09/08 @ 12:03
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As shite as the first one.
The tune on the advert i like though.
Raajaa
01/09/08 @ 12:05
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LOL - don't let reviewers spoil it, it'll be a good game to blast through for achievement points then trade in a few weeks for Apprentice or whatever. Recon it'll be a laugh in co-op too
mkreku
01/09/08 @ 12:06
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DAMN IT ALL TO HELL!!

But I still want this, curiously enough. Coop seems a blast.
Snidesworth
01/09/08 @ 12:07
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Does the game have split-screen co-op, or is it XBL only?
Benno
01/09/08 @ 12:09
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Shit then.
blizeH
01/09/08 @ 12:18
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SCREW YOU!
urban
01/09/08 @ 12:19
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/think its a bargain bin pc buy
Phattso
01/09/08 @ 12:19
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How does this compare to Just Cause, I wonder? That was also riddled with bugs, got low review scores, tended to be repetitive, and was generally a slightly shonky game... but I still ploughed dozens of hours into it.
Nillsens
01/09/08 @ 12:19
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Shame :|
siro
01/09/08 @ 12:20
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Same score I would've given the first iteration. Yeah, shoot me.
Rash'
01/09/08 @ 12:21
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Wasn't expecting this to be good, but am surprised at how low the score is. Never interested me to be frank.
designerheadache
01/09/08 @ 12:24
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noone else has said it yet sooooo.....






not as good as metal gear solid 4 then :P
malteaserhead
01/09/08 @ 12:26
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aww ;_;

Liked the first one and was hoping the delays to this were giving it extra shine, rather than making it just about work.
ciril
01/09/08 @ 12:26
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:(

I wonder how many preorders has EG sunk with that review, mine's gone. It's a shame as I looked forward to this game for a loooong time...
krudster [mod]
01/09/08 @ 12:26
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Personally, I enjoyed Just Cause more than this - despite its endless repetition.
malteaserhead
01/09/08 @ 12:26
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Rash'
Wasn't expecting this to be good, but am surprised at how low the score is. Never interested me to be frank.
_____

That's Dead Rising you're thinking of
/groans
theindustrialone
01/09/08 @ 12:27
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Shame, I thought the first one was a good game that could have been a very good game with a bit more spit and polish.
Deagle
01/09/08 @ 12:27
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Sounds like they've basically tried to duplicate the original while throwing in a bunch of uselessly half-baked ideas. Poor show.

Oh well, more money to spend on the October/November releases I guess.
DonnieDarko333
01/09/08 @ 12:27
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I gotta say, i normally buy a game without reading reviews or not caring what they score it..but for the first time ever, i have cancelled a preorder cause it sounds immensely poor.

£40 saved ftw! :-D
menage
01/09/08 @ 12:29
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Mmm. Hopefully JC2 will be better then?

Ah well, I'm hoping some other games turn out to be crap as well, seeing as I'm a person who really can't resist a top title.
Phattso
01/09/08 @ 12:29
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Personally, I enjoyed Just Cause more than this - despite its endless repetition.

If you'd said Mercs 2 was better than Just Cause I'd have been all over it. But not as good? Hmmm... food for thought.

It all comes down to the quality of the co-op, I think. Almost any dross can be elevated to good entertainment with the addition of a friend.
loopholezero
01/09/08 @ 12:31
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uh, if this compares unfavorably to just cause, it must suck really bad, since that one was already generic, repetitive and dumb..
after space siege, here's one more pc release that fails.
now to wait for saint's row 2, 'cause i've got a feeling it's gonna be in the same class, which should make for a funny review.
anomagnus
01/09/08 @ 12:31
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@ azazel - viking was unreal, a great game underrated by this site

@venkman90 - i've spent about 30 hours on too human this weekend, and am no where NEAR finished with it. Too human is a lot of work, and being 100% frank, EG is talking out of its arse when it did a review of the game. Yea, its flawed, but by god, get into it, and its stunning
mingster
01/09/08 @ 12:33
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This will top the 360 sales charts then..
Looks a definate chav-instabuy with a TV campaign that makes it look cool.
Will sell lots.
Razz
01/09/08 @ 12:35
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Nooooo! The first one was so good. :(
haubitzer
01/09/08 @ 12:36
#38
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How good is the Live co-op implementation?
aldo_14
01/09/08 @ 12:42
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Well, at least it saves me £30.
joe90
01/09/08 @ 12:43
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Have to wait for Just Cause 2 now.. bah (I really loved JC 1), but it had so much scope for more fun....
Bezzy
01/09/08 @ 12:45
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Ouch. I was also looking forward to it.
Matt_B
01/09/08 @ 12:49
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"Question marks, too, hang over the wisdom of designing the game in parallel with the PS2 version."

I was worried about this when I heard that they had planned a PS2 release. However the dev diary I watched gave me the impression that the PS2 Engine was completely different and was handled by a different team. So In my head I wasn't expecting... "upscaled visuals, like horrifically low-polygon, low-detail vegetation."

I'm pretty disappointed to be honest, as I enjoyed the original
Fernando
01/09/08 @ 12:53
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lolololol @ score
neonemesis
01/09/08 @ 12:53
#44
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Will there be a PS2 review then? I'll be interested to see what score that version gets (doubly so seeing as how I own neither a PS3 or 360).
Razz
01/09/08 @ 12:55
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I reckon that anyone that loved the first one would still love this version even if it is a little flawed. I'm definitely picking it up.
Gl3n
01/09/08 @ 13:01
#46
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Was looking forward to this ever since the first.. Bummer

On the plus side my wallet is crying out with joy!

I implore everyone to buy Viva Pinata: Trouble in Paradise, instead.
agparrot
01/09/08 @ 13:03
#47
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I'm also definitely picking this up... but not for a little while, now. Like Too Human, I am very interested in playing it co-op, but can't justify doing so at launch prices.
Triggerhappytel
01/09/08 @ 13:06
#48
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/Hugs neonemesis.

We last-gen gamers have to stick together, friend.
RM2KMaster
01/09/08 @ 13:06
#49
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I'll probably still end up purchasing this.
I do love blowing shit up, and I played the first for hours on end during college.
zuljin
01/09/08 @ 13:08
#50
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Shucks shucks shuck, was really looking forward to this... Off to read in bit more detail now.

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