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Mercenaries 2: World in Flames Interview

PC PlayStation 2 Xbox 360 PlayStation 3
Interview by Eurogamer staff

31 May, 2007

If you played the original Mercenaries, you might recall it was a "brilliantly enjoyable all-action extravaganza of blockbuster proportions" where you got to "blow stuff up", "blow the living hell out of it" and "blow the living hell out of it some more". Developer Pandemic wasn't exactly shying away from appealing to gamers' basest instincts when it made one of 2005's more entertaining sandbox games, and the prospect of visiting another playground of destruction is certainly a tempting one.

And with the pre-release hype starting to crank up ahead of its pre-Christmas release on 360, PS3, PC and PS2, we got to chat with Pandemic's Scott Warner, the lead designer on the EA-published title.

Eurogamer: Can you give us any more information on how the ability to set up your own military contracting company will work? Will it involve any management or strategic elements, or is it just to expand your support options?

Scott Warner: Mostly the latter. The private military company serves more to customize the player's options than it does in any direct management or strategic capacity. This said, there is a light strategy layer in the game involved with acquiring and outfitting the right support for the right situations.

Eurogamer: What level of environmental damage are we going to be seeing this time around, and how will impact the gameplay? And will destroyed structures respawn?

'Mercenaries 2: World in Flames' Screenshot 1

Scott Warner: With the exception of terrain and water everything in Mercenaries 2 can be destroyed. Most objects in the game will respawn over time but some key places and things, once destroyed, will remain destroyed throughout the course of the game as a testament to the player's destructive capacity!

Eurogamer: Peter Stomare is returning - are there any other actors lined up for voice work that you can reveal?

Scott Warner: We've only announced Mr. Stomare so far but we have plenty of high quality VO talent lined up for the characters in the game.

Eurogamer: How closely have you modelled the game on the real Venezuela ? And how large will the overall play area be?

'Mercenaries 2: World in Flames' Screenshot 2

Scott Warner: The game is very much inspired by Venezuela . We worked very hard to capture the look, feel and flavour of that part of the world but it's not a city-by-city or street-by-street recreation. Obviously we have to strike the right balance between getting the environment as real as possible while making plenty of concessions in order to be able to compact a giant country into a game world that is feasible to create for and explore but I hope that anyone who knows a thing or two about Venezuela will feel as though we did our homework.

Eurogamer: Any particularly tasty new additions to the arsenal that we should know about?

'Mercenaries 2: World in Flames' Screenshot 3

Scott Warner: We've added quite a few new vehicles, weapons and air strikes. The player will be able to pilot boats throughout the water areas of the Mercenaries 2 which is an entirely new class of vehicles added to the Mercenaries franchise. The Daisy Cutter and MOAB air strikes bring a whole new dimension to support options in the game: you'll able to use either of these to clear out large sections of foliage cover! All in all there are hundreds of new vehicles and dozens of new weapons and support items!

Eurogamer: The ability to freely commandeer vehicles has become taken for granted in these sandbox titles - what prompted the switch to the hijacking mini-game?

Scott Warner: Our action hijacks from Mercenaries 1 were intended to be special, cinematic moments that matched the over the top action movie vibe that we were trying hard to achieve but once you learned the timing for a particular class of vehicle it was fairly easy to dispatch what was intended to be a formidable vehicular foe. The interactive minigame sequence allows us to scale the difficulty of the action hijack sequence so that hijacking a Helicopter Gunship is much harder to do that a turret-less Little Bird!

Eurogamer: Online co-op has been confirmed - will we also be getting PvP deathmatch scenarios?

'Mercenaries 2: World in Flames' Screenshot 4

Scott Warner: Unfortunately Mercs 2 will only feature a co-operative mode, although you're certainly welcome to emergently turn the game's robust mechanics into a deathmatch against your friend at any time!

Eurogamer: Has the political hoo-hah surrounding the game died down, and are you prepared for it to reignite when the game is released?

Scott Warner: Given that we try to strike a blend between setting our game in real world, plausible scenarios and over the top fantasy this sort criticism is always to be expected. This said, Mercenaries 2 is a work of fiction and any resemblance to real world people or situations is unintended.

Eurogamer: Will there be any optional side missions away from the main story?

Scott Warner: Most definitely. More than 50 per cent of the objectives you'll have in Mercenaries 2 involve ancillary tasks for various factions in the world. A relatively small portion of the tasks in the game are compulsory.

Eurogamer: Which new feature/development are you most excited about?

'Mercenaries 2: World in Flames' Screenshot 5

Scott Warner: Definitely online cooperative play. Being able to play with my buddy in an open world action game is a pretty new frontier in video gaming and I'm glad that we're trailblazing in this regard. Two player action in the world of Mercenaries will our emergent "what, not how" game philosophy to a whole new level!

Eurogamer: What's the story with the game engine this time around? Did you completely re-write it for next gen machines?

Scott Warner: The technology and tools for Mercenaries 2 has been completely rewritten from the ground up as to specifically support big open world action games. Open worlds games are massive and complex collections of code and data - without the proper technology or tools creating them can be a nightmare. From our experience on the first game we were able to identify many of the needs we would have our of tools and tech this time around and now that we're in full production that research is really paying off big time.

Eurogamer: Any potential for handheld versions this time? If so, would you outsource those to another team, and would it be the same game, or a re-tooled cut-down version?

'Mercenaries 2: World in Flames' Screenshot 6

Scott Warner: Anything's possible! At the moment we're only concentrating on the versions of the game we've announced but I'd love for us to work on a handheld version of Mercs!

Mercenaries 2: World in Flames is due for release in the fourth quarter of 2007 on PS2, PS3, 360 and PC, and will be published by Electronic Arts. Check back soon for our first hands-on with the game.

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Comments: 1-24 of 24 in total

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SomaticSense
31/05/07 @ 10:48
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Never played the first, but this definitely has my interest. I think it's high time we had some proper Commando-style shenanigans :)
Edited 1 times, most recently on 31/05/07 @ 11:48
Metalfish
31/05/07 @ 10:49
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Well, if it's like the first one; I'll end up with it.
ctrl-k
31/05/07 @ 11:03
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I*LOVED* the first one, but somehow this (judging from the screenshots, which you're not supposed to, I guess, or are you? Of course being part of an enormous marekting machine, of which this interview is but a tiny pinion (is this a word?) they would only release shots that are designed in immaculate detail to make it look as good as humanly possible and really, REALLY whet your appetite, so i will judge this entire production on those shots and with that in mind...) looks strangely soulless and uninspired. Who runs around a battlefield with the sky on fie and not even a facial expression? not a grin, a grimace, a scowl, or a sneer, or any emotion at all for that matter. I mean, someone put a lot of effort into those normalshaded, high-poly visages, and somewhere an art director went "this is just PERFECT". Which makes me worry about all the other decisions they took.

...i digress. Will still buy it, FWIW.
K.
wizbob
31/05/07 @ 11:04
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As I've said before, Pandemic are funded by the same military who have recently tried to organise a coup in Venezuela. Is this what the Pandemic PR means by 'plausible scenarios'?

Scott Warner should be regarded as a legitimate high-profile target for Venezualan pro-democracy groups.
souljacker2000
31/05/07 @ 11:13
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1st 1 was amazing

this has got to be good
Pike
31/05/07 @ 11:36
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Take off the tinfoil hat, wizbob.
Snooz
31/05/07 @ 12:16
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Seeing the picture on the frontpage made me think it was DNF for 2 seconds :)
Matt_B
31/05/07 @ 12:19
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I loved the original.... I can blow up more stuff and do it with a mate - SOLD
Rirekon
31/05/07 @ 12:25
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So getting this!
hokuto_no_rob
31/05/07 @ 12:27
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It's not going to be very 'next gen' with a PS2 version acting as the framework though is it?
RedPanda
31/05/07 @ 12:35
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That guy spoke pure marketing-ese.
Sir_TimAlot
31/05/07 @ 12:46
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Man they totally need to put in Napalm strikes.
Edited 1 times, most recently on 31/05/07 @ 14:01
Markusdragon
31/05/07 @ 12:47
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I'm still boycotting this for political reasons.
AcidSnake
31/05/07 @ 12:54
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/looks at main picture

Hey, Duke Nukem's grown a beard!
GamerAddict
31/05/07 @ 13:07
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Mercenaries was one my all-time fave games on Xbox, possibly overall!

The best thing is, since getting my 360, they've made it BC, so I'm playing it through again.........and its as much fun as I remember :)

Can't wait for 2
Sir_TimAlot
31/05/07 @ 13:14
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its BC now?
Sweet, playing that again.
jonestm
31/05/07 @ 13:16
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Is the co-op split-screen?
Whizzo
31/05/07 @ 13:37
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I think Chavez is too busy closing down TV stations to notice this interview, bad timing EG!
Pike
31/05/07 @ 13:49
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/Adds Whizzo to big list of capitalist zionist CIA stooges
Kuma
31/05/07 @ 14:00
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This is gonna be ace, the original was a top game woefully overlooked and underrated IMO.
Scimarad
31/05/07 @ 19:01
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What about offline co-op? C'mon!
lemonfist
31/05/07 @ 19:17
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Mercenaries was just such an ugly, frustrating mess for me.

But damn fun nonetheless.
crashVoodoo
01/06/07 @ 00:25
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@GamerAddict

The best thing is, since getting my 360, they've made it BC, so I'm playing it through again.........and its as much fun as I remember :)

how the fuck are you playing it?

it crashes every 10-15 minutes!
Edited 1 times, most recently on 01/06/07 @ 01:26
Agent_Orange
01/06/07 @ 09:45
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Hmm the guy with the beard reminds me of Bill (or Ted) after the travel back in time to learn guitar from the film, Bill and Teds excellent adventure.

Comments: 1-24 of 24 in total

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