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Mercenaries 2: World in Flames First Impressions

Xbox 360 PlayStation 3 First Impressions by Tom Bramwell

26 July, 2007

Page 1 of 3. Page 2 ->

"World in Flames" may be a typically silly videogame subtitle, but with this one they're not joking. We've had sandbox action games that move beyond GTA's largely indestructible playground before - Crackdown gave us wings and let us toss cars around, for instance - but Mercenaries 2 escalates things to a degree that the PS3's vaunted SPUs and 360's multiple processors have been crying out for. "Every asset is fully interactive," says producer Jonathan Zamkoff as he flies a chopper over a bay. "It's either destructible, scalable or buyable. We do not put it in the game if you can't interact with it." Demonstrating this, he launches missiles into a 200m concrete bridge, taking out a central section that tumbles into the water, giving a few unlucky motorists a permanent bath. "There's no mission-specific reason for me to do this," he says, as a sort of explanation. Good then.

Like the original Mercs, you have a range of missions to complete that see you sowing destruction on the ground and in the air, or by combining the two. As you build up funds, you can call in expensive airstrikes and fuel-air bombs to take out entire towns. Standing nearby, having marked the target, the effect's a brilliant burst of red and orange that flash-fries the scenery, breaking it down believably in a roar of 5.1 surround sound. An oilrig, purportedly a centrepiece of last year's E3 demonstration, is nothing but scenery now. Which means you can land on it and rip it apart from within, or draw up nearby and blow chunks out of it until it's rubble. The more pedestrian bits of Mercs 2 involve using C4 to blow holes in walls ("to create doors", sorry), and stealing any of its 130-plus vehicles. Boooooring!

'Mercenaries 2: World in Flames' Screenshot 1

The flames, the crumbling buildings, the flying cars - even the trees - achieve levels of graphical and physical harmony that sandbox games have been aching for.

You want to be careful whose you nick and destroy, though, because central to progress in Mercs 2 is befriending (or at least equally evading) the five factions that occupy the game's facsimile Venezuelan setting, with the missions you complete impacting each relationship. It's a similar principle to Mercs 1, of course - Zamkoff emphasises the team's desire to maintain and elaborate on that game's "minute to minute" gameplay experience, rather than rejecting it in favour of something else. So this time you've got the Chinese, Allies, Jamaican pirates, the People's Liberation Army of Venezuela ("they're our Mad Max group") and Universal Petroleum. And that's "Allies", not "Americans", incidentally. "We don't want to be the big rah-rah, American-centric game," says Zamkoff, adding that most of the LA-based team is actually from outside America anyway. "The player's going to have their own moral compass, and believe what they want to believe."

You'll be befriending/offending them as one of three characters, too. There's mental Swede Mattias Milsson, ex-Army Chris Jacobs and "femme fatale" Jennifer Mui. "One of the areas we feel we could have delivered on a little better in Mercs 1 was our characters," Zamkoff explains. "We didn't feel like the humour and tone of the characters was as well developed as we'd hope to do, so this time around we want to make sure there's still the factions, there's still the sandbox, but we really want each character to feel unique, to feel alive. We want you to care about the character, and equally despise the antagonist." To this end a lot more effort's gone into the story side of the game, with a proper three-act revenge tale focusing on a "megalomaniacal" Blofeld wannabe called Ramon Solano.

'Mercenaries 2: World in Flames' Screenshot 2

Huge draw distances meant a bit of texture pop-in in our build, but that ought to be ironed out before launch.

The game begins as you're invited to Solano's to take on a job, rescuing one of his Generals from captivity. Sounds fair enough - and you're not one to ask questions - so off you pop, only for silly Ramon to double-cross you on your return. Hijinx ensue and you end up being shot in the bottom as you exit through a window. "Rule number one of being a mercenary is everyone pays. And rule number two is never question a mercenary's pride. The only thing a mercenary has is his pride and reputation...This guy has effectively stripped you down of everything you are." Right then. Naturally you to go the pub to shout about it (rendezvousing with Fiona from the first game, who is now a proper character rather than a voice-over), and end up heading back to Ramon's villa to sort him out. On the way you come to appreciate some of its gaudier trimmings - famous art defaced in his favour, like a Statue of David with a Solano head - and in any event he's not there. Some of his men are though, so you kill them, and use his former villa as a base of operations: indeed, you establish your own Private Military Company (PMC) in its lush surroundings. Act two begins.

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Comments: 1-32 of 32 in total

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KILLA
26/07/07 @ 05:58
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3 pages of crap
AHiFi
26/07/07 @ 05:59
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Good read. =) I want this game quite badly...
Dr.Mott
26/07/07 @ 06:02
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That last shot on Page 3 looks exactly like GTA.
Scimarad
26/07/07 @ 06:44
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That actually sounds pretty good - What I really want is Just Cause but not as crap, though. I actually like all those vast open areas like in San Andreas and Just Cause.

I'm not sure about using a real country, though. The game is so obviously fantasy why not just make up something. It's not as if using a real name adds anything...
Edited 1 times, most recently on 26/07/07 @ 07:47
thefilthandthefury
26/07/07 @ 06:49
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"I'm not sure about using a real country, though. The game is so obviously fantasy why not just make up something. It's not as if using a real name adds anything..."

Oh it did in the last game. Being able to bomb around Korea doing whatever you liked is part of what made it so great!
Atropos
26/07/07 @ 06:53
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Mattias Milsson? Nilsson, surely. Journalism 101, people, misspelling names is the cardinal sin.
Scimarad
26/07/07 @ 06:53
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@ thefilthandthefury

I don't know...it kind of makes me feel uncomfortable.

That said, I never had a problem with constantly flattening Tokyo in EDF - I suppose it depends on how daft the game is;-)
Edited 1 times, most recently on 26/07/07 @ 07:53
crashVoodoo
26/07/07 @ 07:13
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i want this game - i want this game - i want this game !!!

loved the first one

developer walkthrough videos of it on gametrailers if anyones interested/not seen it from e3. its in 3 parts

just want them to sort out the pop-up and the wierd explosions ... watch the videos to understand what i mean
space ace
26/07/07 @ 08:05
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souljacker2000
26/07/07 @ 08:14
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Looks and sounds awesome

Loved mercs too one of the highlights on the xbox
Universal Hamster
26/07/07 @ 08:25
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Its worrying they never mentioned a desire to improve the catastrophic sound from the first game...
IAmBatman
26/07/07 @ 08:46
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"Where GTA excels is selling the fantasy of being a thug, being a gangster, but you can't take an Abrams tank, you can't take an attack chopper "

Errr ... never played San Andreas then?

And why bother with using a real country name if you're not going to replicate any landmarks? Oh yeah, publicity when people get upset, that's why. And that's also one of the reasons why nobody respects the games industry. What a bunch of clowns.
afghan_jones
26/07/07 @ 08:51
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Looks quite fun. My only concern is that the game gets hobbled in some way so that it can be shoehorned onto PS2.
TardKommando
26/07/07 @ 08:59
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a "megalomaniacal" Blofeld wannabe

Could someone explain this reference to me please? From the first game or something slightly more esoteric?
Whizzo
26/07/07 @ 09:00
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It's a PC title as well, not just for consoles if anyone is interested.
BadBoyBonner
26/07/07 @ 09:03
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Love sandbox games. Loved GTA III [on PC], and Crackdown and Just Cause on 360.

Nice to see the characters are nearly up to the plastic sheen of Perfect Dark. Only being sarcastic, that type of character detail in a huge sandbox game is good going, the ones in Just Cause could have come from a PS1 game - an I still loved it.

*After watching all footage on Gametrailers*

Even though the transition of the world is far from as smooth as Just Cause - maybe it can be forgiven with being able to destroy everything. Maybe it can even sorted by release.

Only thing that would put me off massively is the kind of thing where your flying along and bump into things that have yet to be drawn in, but the collision is working! Lol
Darren
26/07/07 @ 09:05
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I was so disappointed with the E3 2007 trailers and footage I've seen on GameTrailers... it looks like a slightly prettier Just Cause with even worse pop-up and lots of tearing set in a lifeless world. It's definitely crossed off my To Buy list as I didn't particularly rate Just Cause.
BadBoyBonner
26/07/07 @ 09:06
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afghan_jones

"Looks quite fun. My only concern is that the game gets hobbled in some way so that it can be shoehorned onto PS2."

Agreed - can't help but feel Just Cause could have been better without the PS2 port [or even the Xbox one for that matter].

On game trailers the version shown is the 360. So hard to say if the pop up is as bad on other systems.
BadBoyBonner
26/07/07 @ 09:11
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As a side note - anyone starting out on Just Cause - and fed up of travelling by land.

Simply call the supply copter, watch for the direction it is heading to you, face the opposite way, and fire the tether to it, just as it passes. Do not try get in it [as this will probably pull you into the rotors]. But fear not, the chopper tends to head for the centre of the map at Jet like speed - and climbs so high you can Skydive/Parachute to any point on the map.

Anyone heard much more about the Avalanche tech since it was covered in Edge about a year ago?
Edited 1 times, most recently on 26/07/07 @ 10:12
space ace
26/07/07 @ 09:18
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afghan_jones
26/07/07 @ 09:22
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Also, if the devs have time, could they add in Dog the Bounty Hunter as a playable character please.
smoothn00dle
26/07/07 @ 10:00
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it is ashame. they didn't do Iraq that would be way better setting and story potential..
Benno
26/07/07 @ 10:02
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"We don't want to be the big rah-rah, American-centric game,"

This quote is the biggest push forward in the games industry in the last year
Benno
26/07/07 @ 10:03
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"We don't want to be the big rah-rah, American-centric game,"

This quote is the biggest push forward in the games industry in the last year
samadriel
26/07/07 @ 10:27
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Well, he pretty much chose exactly the wrong vehicles to cite as not being available in GTA, but the military focus of this does seem to set it apart somewhat. I haven't played the Mercenaries games, but if the writing and in-game atmosphere are better than the half-arsed script of "San Andreas", and it's not pitched as right-wing "blow up the evil lefty regime" wank, then my interest is cautiously piqued.
El_MUERkO
26/07/07 @ 11:22
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It looks like a good game, and maybe I'm being overly politically sensitive but I don't think Venezuela should be compared to North Korea.

The North Korean ruling elite are nut jobs who let there people starve while they build empty cities and nukes, Venezuela's ruling party are socialists and if they've become more militant in recent times well maybe that's because the US (land of the free) tried to over-throw the democratically elected government and replace it with stooges who'd continue to sell cheap oil to the US.
Martin
26/07/07 @ 12:56
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"Mattias Milsson"?

That sounds like a funny take on the very common name Mattias Nilsson. ;)

EDIT: Sorry, noticed just now that Atropos already jabbed you in the rib about this one.
Edited 1 times, most recently on 26/07/07 @ 14:35
dllord
26/07/07 @ 16:28
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What we all really want to know is how much better looking and smoother running the 360 version is over the PS3 version! :]
Feanor
26/07/07 @ 17:37
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"Venezuela's ruling party are socialists and if they've become more militant in recent times well maybe that's because they're revealing their true colours now they have consolidtated enough power to do so."

Fixed.
Tyedyed
26/07/07 @ 18:57
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Great point El_Muerko, that irked me too.
TardKommando
26/07/07 @ 19:45
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@space ace

Heh, thanks - didnt think it was referring to the cricket commentator.
dj1917
26/05/08 @ 14:55
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Another example, along with Just Cause and myriad gung-ho shooters, and (the otherwise brilliant) Splinter cell series of the disturbing trend of a right-wing agenda creeping into gaming. Thank fuck for GTA's fantastic satire of US culture and politics (not that any of the cerebrally-challenged adolescent yanks all over the net seem to get the joke). Why not set it in an imaginary country? Or, even better, a right-wing military dictatorship? There could be missions where you must foil the CIA's efforts to set up paramilitary death squads to kill trade unionists, or sell weapons for fascist generals to use on their own people. More realistic than this Republican wank-fest. Now i'll sit back for the inevitable abuse from prepubescent septic halfwits who are about as likely to be able to find Venezuela on a map as they are the Caps Lock on their keyboards.

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