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Melty Blood: Actress Again Review

PlayStation 2 Review by Matt Edwards

12 November, 2009

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If I ever find myself in charge of naming a fighting game, I probably won't go with "Melty Blood". I'll probably opt for something sensible instead, like "Cul-de-sac Fisticuffs", or "Binge Drinking Brawler". And even if I'm brainstorming during a David Lynch marathon, I probably won't piece together "Hologram Summer Again, Tri Hermes Black Land" as a subtitle. As a fighter which has never seen a Western release, Actress Again's nonsensical full name is an indication of its very hardcore heritage.

The story of Melty Blood begins in 2000, when fledgling developer Type-Moon released its first graphic novel, Tsukihime (Lunar Princess). Although a tad risqué by Western standards, Tsukihime's narrative focused on a secondary school student named Tohno Shiki who, like a 21st century Grim Reaper, gets mixed up with vampires after discovering he has the power to sever lifelines. Then in 2002 Type-Moon teamed up with French-Bread and released Melty Blood for the PC, an experimental 2D fighting game featuring characters from Tsukihime, but without the hentai undertones.

After it proved a hit with fighter fans, Type-Moon followed it up with the arcade release of Act Cadenza in 2005. This drew more broadly from Type-Moon's books and was ported to PlayStation 2 the following year. By this stage the Melty Blood series had established itself as a serious fighter, to the point where Act Cadenza featured for three years straight in Japan's heavily contested Arcadia Cup Tournament. With such prestigious credentials, a second sequel was inevitable and arcade fans were treated to Actress Again in 2008. The version I'm playing is the recent PlayStation 2 port.

'Melty Blood: Actress Again' Screenshot 1

Interestingly, Actress Again includes a Reverse Beat system which allows standard attacks to combo in reverse order i.e. strong to light.

Visually Actress Again has a lot in common with the pixel-proud King of Fighters XII, as each immaculately placed block is clearly distinguishable. Its character sprites are also modestly sized and are largely unchanged from Act Cadenza. However, where Actress Again really shines is in the character animations. Featuring a cast of knife-wielding teenagers, robotic French maids and vampiric temptresses, every frame of character movement is free-flowing and meticulously detailed. The graphical porting has been handled so flawlessly that Type-Moon puts many of SNK's past "experiments" to shame. It would be rude to mention Samurai Shodown V.

This port also features all 25 characters from the arcade game, which is three up from Act Cadenza, along with five unlockable exclusives. The three new characters are Michael Roa Valdamjong, a pasty-looking vampire who can set up lightning-based traps; Riesbyfe Stridberg, a double-bass wielding demon hunter; and Ryougi Shiki, the female lead from Kara no Kyokai, who possesses the same life-severing powers as Tohno.

Other returning characters include Sion Eltnam Atlasia, the series' gun-toting protagonist, and Nrvnqsr Chaos, a Dead Apostle who can morph his body into 666 different bestial forms. So if you haven't already guessed, Actress Again's roster is reminiscent of a quirky and colourful anime, but although this could put off many perspective players it's in the solid fighting system where the game's true worth is found.

'Melty Blood: Actress Again' Screenshot 2

Ever been annoyed when Ryu and Ken have picked the same colour keikogi? Actress Again includes 36 different colour schemes for each character.

The gameplay, at least on paper, isn't a massive departure from other 2D fighting games, as Actress Again includes all the typical play mechanics like quarter-circle specials, super jumps, throws, dashing, and overheads. It's all built around a four-button layout which, in a similar style to Tatsunoko vs. Capcom, comprises light, medium and heavy attacks, as well as a fourth shield button. The onscreen display also lets you know how you're doing with the classic mix of health, guard and "magic circuit" super gauges - the latter of which climbs from zero to 300 per cent. But on top of these basics Actress Again includes many more advanced play mechanics.

When on the defence players can either guard, or hold the shield button to create a barrier which will absorb damage at the expense of super. Actress Again also takes cues from both Mark of the Wolves and Street Fighter III with its EX defence systems. By guarding just before an attack connects you'll perform an EX-Guard, which builds super and keeps the guard meter intact. However, if you predict an attack by tapping the shield button you'll instead perform an EX-Shield, which works exactly like a parry and gives you a counterattack frame advantage.

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Comments: 1-38 of 38 in total

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presh
12/11/09 @ 11:37
#1
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that all sounded completely baffling but exciting at the same time...
lcmnick
12/11/09 @ 11:54
#2
+6
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It sounds like dodgy porn.
Antaios
12/11/09 @ 12:03
#3
+3
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This game has the most brilliant title I've ever seen. I want it.
Hog-lumps
12/11/09 @ 12:03
#4
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Anyone notice the flasher in the second picture with the large horn?


;)
absolutezero
12/11/09 @ 12:07
#5
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Arcade Bumstead from Turkeyhandle?
kangarootoo
12/11/09 @ 12:22
#6
+5
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"By guarding just before an attack connects you'll perform an EX-Guard, which builds super and keeps the guard meter intact. However, if you predict an attack by tapping the shield button you'll instead perform an EX-Shield, which works exactly like a parry and gives you a counterattack frame advantage."

That is one of the most baffling pairs of sentences I've ever read in my life!
RobotRocker
12/11/09 @ 12:23
#7
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It sounds like dodgy porn.

It is (based on) dodgy porn. Loads of visual novel makers interjected random porn into their games to appeal to the nerd set but it was quickly nuked once they realised they didn't need it and fan games like Melty Blood and Fate/Stay Night: Unlimited Codes were getting attention from companies like Capcom.
wile_coyote
12/11/09 @ 12:23
#8
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Good to see quality Playstation 2 games appearing.
Good to see 2D beat’em up’s being made.
Sunyavadin
12/11/09 @ 12:23
#9
+11
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Perform a reverse spoon triple stack as your opponent meltifies the bazzwonger and you can c-c-c-combo breaker his jessop, jessop, jessop...
wile_coyote
12/11/09 @ 12:26
#10
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/has an urge to set the Sega Saturn for a round or two of Vampire Savior..
Zoro
12/11/09 @ 12:28
#11
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Played the hell out of Act Cadenza on the PC. I'd kill to see this in Europe.

Oh let a man dream, will you?
sadakos_fury
12/11/09 @ 12:34
#12
+3
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Just found my new chat up line.
I've got a rhino in my coat. Would you like to see?
Lukey__b
12/11/09 @ 12:42
#13
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"Whilst heated, the super gauge will gradually deplete and you'll have access to the Arc-Drive and health regeneration. But if you instead wait for the super gauge to reach 300 per cent, you'll automatically enter Max mode. From Max mode you can enter Blood Heat where you'll briefly have unlimited EX-Edges and a more powerful Arc-Drive. But the true purpose of Blood Heat is to land an EX-Shield. Do this to witness your character's ultimate Last-Arc super."


Right.......
RobotRocker
12/11/09 @ 12:48
#14
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Whilst heated, the super gauge will gradually deplete and you'll have access to the Arc-Drive and health regeneration. But if you instead wait for the super gauge to reach 300 per cent, you'll automatically enter Max mode. From Max mode you can enter Blood Heat where you'll briefly have unlimited EX-Edges and a more powerful Arc-Drive. But the true purpose of Blood Heat is to land an EX-Shield. Do this to witness your character's ultimate Last-Arc super

IS MAHVEL BAYBEEE

Azazel
12/11/09 @ 13:10
#15
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It sounds like dodgy porn.

The base element of Japanese culture.
MrMarc
12/11/09 @ 13:13
#16
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"Perform a reverse spoon triple stack as your opponent meltifies the bazzwonger and you can c-c-c-combo breaker his jessop, jessop, jessop..."

Last time I came around here a mate of mine got triplejacked over a steeple hammer and jessop jessop jessop jessop jessop.
Sonic_D
12/11/09 @ 13:51
#17
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Great, another game I'd like to play, but won't be able to get my hands on.
Olemak
12/11/09 @ 14:28
#18
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oh melty face, oh melty, melty

Why is this game reviewed, again?
Ryze
12/11/09 @ 14:28
#19
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Ooooh, Melty Blood...
Cappy
12/11/09 @ 14:32
#20
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Excellent.

Nice to see a review of this, ilmaestro will be very pleased too.
KDR_11k
12/11/09 @ 14:52
#21
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Isn't the Last Arc weaker than an Arc Drive? When I tried it in Melty Blood AC the Last Arc did about 1/3rd damage and destroyed the enemy's magic circuit bar while the Second Arc (I think that's what the Blood Heat version was called?) did about 60% with most characters. Considering Blood Heat always leaves you with 0% magic circuit emptying the enemy's doesn't seem all that useful.

Kohaku is hilarious though. Just dodge her Arc Drive :P.
Vertical Stand
12/11/09 @ 15:27
#22
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This review makes me remember why I could never get into Guilty Gear, the visuals are confusing enough, leads me to looking at the instructions in the hope it will explain things only to find makes it even harder to understand what is going on.

Much prefer the days when 2D beat em ups were simple well balanced affairs where the complexity came from mastering those simple rules...shoot em ups too.
Edited 1 times, most recently on 12/11/09 @ 15:40
Obiwanshinobi
12/11/09 @ 16:52
#23
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This review makes me remember why I could never get into Guilty Gear, the visuals are confusing enough, leads me to looking at the instructions in the hope it will explain things only to find makes it even harder to understand what is going on.

Much prefer the days when 2D beat em ups were simple well balanced affairs where the complexity came from mastering those simple rules...shoot em ups too.


I never could get into Guilty Gear either, yet for some reason I enjoyed Melty Blood: Act Cadenza, which remains one of the only two such fighting games I like rather than would like to like (Ninja Master's being the first). Melty Blood certainly is FUN, whereas Guilty Gear feels overrefined if you ask me.
By the way, AC - thanks to some homebrew thingy - was reportedly the first flawlessly working online game of this kind. I'm not expert enough to confirm this, but some folks out there got really excited about the online.
Seems like arcade ports of PC games will become something of a standard. Trouble Witches and this one are good start.
Edited 2 times, most recently on 12/11/09 @ 16:54
Vertical Stand
12/11/09 @ 17:14
#24
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Obiwanshinobi, cheers for that, still sounds a little bewildering, maybe its a case of the terms being more confusing in text than in game jrpg style - will keep it in mind if a publisher such as Ignition ever do their usual and sneak out a 10 copy pressing. :p
Edited 1 times, most recently on 12/11/09 @ 17:15
Rufus
12/11/09 @ 18:07
#25
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@Sunyavadin:

You just made my day. + a million!
Ergates_Antius
12/11/09 @ 18:08
#26
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I can't work out if this is real or a piss-take.
Zoro
12/11/09 @ 18:23
#27
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By the way, AC - thanks to some homebrew thingy - was reportedly the first flawlessly working online game of this kind.

Ah yes, MBcaster. Good, lag-free, solid netplay.
DarthCheesiest
12/11/09 @ 18:55
#28
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Thanks for the review, it was nice to have that bit of Melty Blood history. I think I'll check out the PC demo of Melty Blood Act Cadenza to see what I'm missing.
ilmaestro
12/11/09 @ 19:20
#29
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Excellent. :)
BuckoA51
12/11/09 @ 23:32
#30
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Looks good, shame I'm more melty cheese than melty blood at fighting games...
YourMessageHere
12/11/09 @ 23:43
#31
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Reading this, I feel the way I think my mum feels when she rings me up asking me to fix the PC. I'm kind of tempted to call that a rubbish review as it's not (intentionally) funny in the slightest and makes no sense to me at all. However I'm going to assume that it makes sense to someone and that in fact I'm just completely ignorant about this sort of game; it's probably exactly the sort of information you want if this is your particular cup of methodone. Possibly the longest-winded incarnation of "if you like this sort of thing, this is the sort of thing you'll like" ever written, though.
ilmaestro
13/11/09 @ 00:10
#32
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No, actually. He explains *why* you'll like it, which is, of course, the key difference.
BarneyEX
13/11/09 @ 10:34
#33
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While it sounds ridiculously complicated, it simply isn't all that hard to play once you get down and start playing it
Meho
13/11/09 @ 10:38
#34
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Exactly. In terms of complexity this actually trumps BlazBlue and even later Guilty Gear games, but it's still extremely easy and intuitive to play. Too bad it'll never get a western release but then again, that is why Allah invented modchips. Import it, you WON'T be disappointed. One of the best fighting games in a year full of awesome fighting games.
Matt_Edwards
13/11/09 @ 13:07
#35
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Hmm... seems some people liked the review whilst others found it confusing :\

I kind of figured that if I was going to review a fighter as niche as Melty Blood, I'd have to put enough sustenance in there to satisfy those who're really into their fighting games. Plus I could've gone far more in-depth than I actually did.

However, I do appreciate that all the fighter references and terminology were probably a tad baffling to the uninitiated. It's just on the flipside, a more "light" review probably wouldn't have said much to those few who might actually buy this game.

Indeed, a more mainstream review would've probably read along the lines of:

"Melty Blood: Actress Again is a really good game, but you probably won't like it because it's not Tekken or Street Fighter.

Elephants out of 10"

But whatever, writing this is eating into my day off, and I want to spend it playing MW2 online :D
Zoro
13/11/09 @ 13:21
#36
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Well I'm no writer myself and I've only tried my hand at "reader-reviewing" a couple of times in message boards, but I think fighting games are real annoying to review. It's a pain to explain every little option you have in games like Melty Blood or Guilty Gear because there's just so much stuff you can do, but when you actually play it it's not like you're going to use it all the time.

Most of the stuff is pretty situational and you won't see it used in most matches, but you can't exactly not mention those. But if you do, you risk overwhelming some readers with all the possibilities. And if you don't, the fighting game fans in the crowd may find the review lacking. It's hard balancing the review so both sides remain interested.
YourMessageHere
13/11/09 @ 15:09
#37
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Don't get me wrong, the reviewer certainly seems to be speaking with genuine authority and insight, for which I respect them (although for all I know it could actually be expert bullshitting =P ), I think it's cool that all interests are catered for here, and it's probably an excellent review if you can understand it. It's just that I can't.
Kanzato
18/11/09 @ 20:24
#38
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Absolutely THE worst review I've ever read. Relates too much to other games, accompanied with bad jokes. FAIL

Comments: 1-38 of 38 in total

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