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Media Molecule's Alex Evans Interview

PlayStation 3 Interview by Rob Fahey

24 August, 2008

Page 1 of 3. Page 2 ->

Who would have thought, with all the marketing millions and pretensions of cool behind Sony's PlayStation 3, that its most iconic characters in 2008 could end up being a nicotine-loving geriatric in skin-tight latex and a doll made out of burlap cloth? The geriatric, at least, was something we expected. The sack doll? Not so much.

LittleBigPlanet isn't even out yet, and already people are talking about it as a defining franchise for the PS3. It's a lot of pressure on one little studio - Media Molecule, the latest in a long series of splinter factions and off-shoots in the Guildford area, and inheritors of a tradition of game development that goes right the way back to Britsoft legends Bullfrog.

We caught up with studio co-founder Alex Evans for a chat about how the game looks, and where it's going. First off, though, we wanted to know a little more about a key theme in his recent speech at the Develop conference - the idea that making the game fun and the toolset enjoyable wasn't always about adding new things, but that many of the improvements actually came from taking things away.

Eurogamer: When you spoke at the Develop conference, you talked about constraints - how you've found that placing artificial constraints on what people can do in LittleBigPlanet actually leads to people making better levels and having more fun. That's a pretty hard idea to sell to players, though, isn't it?

Alex Evans: Yeah, and I don't think it's something that we necessarily sell to players. That message was really me talking to other developers. For us, it was really a learning curve - because it's not only a hard sell to players, it's a hard sell to us!

I constantly forget my own advice, which is that sometimes less really is more. I was talking to someone about this back at the office, and it's not about just cutting - if you just blindly cut, you end up with something where all you can make is rehashes of the same thing over and over again. You'd see a thousand levels that were the same.

'Media Molecule's Alex Evans' Screenshot 1

"What we've tried to do with LittleBigPlanet is to set different constraints based on who you are."

It's about finding the sweet spot where you've cut enough that you're not faffing about, you're not distracting yourself with the fluff - you're getting down to the core of it. I think Apple, and generally consumer electronics, are really good at this. You know when they've got it right - you don't want to go and listen to your records, and have to worry about the equaliser and blah blah blah. You just want to play records, press play and it goes.

I think there's a total sweet spot there. The really skilful thing is getting different audiences who have slightly different sweet spots. What we've tried to do with LittleBigPlanet is to set different constraints based on who you are. If you're a player, we give you a different set of objects than if you go through the Create path.

So, hopefully, we don't need to sell the constraints message to players, except implicitly. We make their lives easier. The way I'd sell it to a player would be, we make your life easier - we make it easy to make good-looking s***. Some people come to me and they say, "I'm not creative - I haven't got a creative bone in my body". If they booted up 3D Studio Max, or Valve's Hammer, or one of those editors... You can do incredible things with those editors, but a lot of people just freeze. It's like Photoshop or Word, or a blank page in a typewriter - "F***, where do I begin!"

At the other end of the spectrum, we're trying to find a sweet spot. For example, we have this "Mash X" thing in the office - where we just ask, what happens if you mash the X button? We constantly ask ourselves that question. If you just boot the game and hammer X, where do you end up? If you go into the create mode and hammer X, what happens? Um, actually... You'll just jump up and down. But you see what I mean. It's making that process not be completely rubbish, and enjoyable.

'Media Molecule's Alex Evans' Screenshot 2

"[Blair Witch Project] worked as a movie. If they'd had someone turn up and say, here's 20 million quid for a bit of CGI, it probably would have been a bit more rubbish."

The more I thought about it, the more it relates to things like fighting games. I've never made a fighting game, but I'm firmly in the button basher crowd. I'll pick up Street Fighter II or Tekken or something, and I'll just mash - and I'll love it. They've hit the sweet spot in those games, because for a button-masher, it feels awesome. Lovely, I'm doing special moves, don't know why, but - awesome!

Then, for someone whose sweet spot is way up from that, who's hardcore and learns all the moves, can come in and just cane it - wipe the floor with me. That game has successfully catered to two different sets of people. If we can do that with user-generated content, then we're done - that's the goal.

Eurogamer: The comparison with YouTube is all the more relevant, then - it gives you a tiny, constrained, low-quality video window, and while most of it is just talking heads or rubbish video, some people are using that medium to make great short films.

Alex Evans: Exactly - both can be catered for. I actually think that keeping the resolution down, keeping it under ten minutes, is a good thing. We were talking about Jaws and the Blair Witch Project, and I'm convinced that the budget of the Blair Witch Project influenced what they were able to show - i.e. nothing. It still worked as a movie. If they'd had someone turn up and say, here's 20 million quid for a bit of CGI, it probably would have been a bit more rubbish.

You're right, it's a hard sell if you present it as "you can do less" - but that's not how people look at it, really. They say, okay, this is what I'm working with, it's not a blank piece of paper - wicked, let's build on that.

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Comments: 1-47 of 47 in total

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dudeluvspussy
24/08/08 @ 23:26
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As a 360 fanboy, this is the only game that I've seen that makes me want a Ps3.(well not counting the new Ico project)
I really hope its not shit.
C'mon Sony give me an reason to buy your console!
JediMasterMalik
25/08/08 @ 00:00
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You can really tell Alex is passionate about games, and in particular this one. I like the copyright system as something new. It all sounds fantastic of course.
r3n
25/08/08 @ 00:49
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Am I the only one who thinks LBP looks completely pointless? Or am I missing the point...
JediMasterMalik
25/08/08 @ 01:09
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I'm sure you and many others.
mkreku
25/08/08 @ 01:37
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No, I think it looks pointless too. But I also think The Sims is pointless so I am obviously missing something here.
Vandrius
25/08/08 @ 01:47
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Some people just want to kill things *shrug*

Others are happy to create their own weird little world out of paperclips and wood, and jump on it until it falls over.

Its all about personal preference.

I think FPS's on consoles are pointless.
I don't like flying sims.
I think Barbie games are pointless.
Does that make them any less worthwhile? No. Why? People DO like them.

On a more related note, he is REALLY passionate. I like that. Most interviews the enthusiasm 'sounds' forced.
Farfarer
25/08/08 @ 02:41
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Good interview. More brits should front games companies, it's good to hear some proper English phrases working their way into interviews. And swearing.

Looking forward to this game even more now and a lot of my qualms over how the user content will work have been allayed. Sounds like a last.fm sort of thing.
LordGamma19K
25/08/08 @ 03:04
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This sounds like it's going to really good. I can't wait until it's released!
Chupakun
25/08/08 @ 03:28
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Personally, I'm waiting in anticipation although the excitement has worn off thanks to oversaturated coverage. We're getting new info once in a while but we're seeing the same thing over and over again at every possible game show. What we needed was the careful drip-feed marketing of Spore. Bits of info, some tantalising commentary by Will Wright and a prelude to one of the most ambitious games yet. If LBP is to be the Spore of consoles, then we need more subtlety and less exposure.

And let this NOT be misconstrued as LBP hating. I am looking forward to the game quite a bit and can't wait to design some levels I've drawn out on paper. Thing is, I want a little less conversation. And obviously, a little more action. Thank you, Elvis.

Beta? Demo? C'mon let's have some generosity.
Edited 1 times, most recently on 25/08/08 @ 04:35
alpha-0ne
25/08/08 @ 05:29
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Im planning on making interactive gameshow levels ie four players and you have to answer the question, pick an answer and something may happen to the people who get it wrong ..hidden trapdoor :-),people who get the answers right get a collectable item

Ive also got a million other ideas in my head not all traditional platform levels it seems the potential of this is almost limitless
Edited 2 times, most recently on 25/08/08 @ 06:31
miiiguel
25/08/08 @ 08:32
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I like to keep meself as ecletic as possible - couldnīt get into RTSīs or the Sims shit - let see what this turns out to be. Iīm not a very creative guy - nor I get kicks out of plasticine -, so it doesnīt make me very enthusiastic, as it seems it is tailored for that kinda ppl.
dadrester
25/08/08 @ 09:09
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I know that team really well - actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us.

actually Sony outsourced it.
Zebula77
25/08/08 @ 09:34
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Can't wait to start creating my own levels with this! I've loved the trailers so far, and the music in them. I hope they use the same music in the game. This could be the next big thing. I hope it will be.
r3n
25/08/08 @ 10:42
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Yeah I wasn't saying the game looks crap, I just don't understand how people get excited about games which are purely sandbox, containing no fleshed out story or real objectives. Meh, I guess I'm not the creative kind
Beano
25/08/08 @ 11:06
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LBP is not purely sandbox. If you don't want to design levels yourself, just play the 50 levels on the disk or download the thousands of user created levels.
butler`
25/08/08 @ 11:13
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this game is the only thing that is going to get me to take my ps3 off the shelf since, well, since ever.
Beano
25/08/08 @ 11:15
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And yes... I VERY exited by LBP. It's very innovative and something different not seen before. If MM nails this, it will be huge.

Surprised to see people meh'ing the concept - I quess that some people just want more FPS, more racers and recycled game concepts.
solidSnake04
25/08/08 @ 11:18
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@r3n
Technically games like The Sims and possibly LBP can actually be considered as software toys. The point you are missing is that you are responsible to making it a game by making up your own objective ! Thankfully the disk will ship with lots of built in stuff so we should all be fine. Plus there surely will be thousands of user created stuff to download.
JediMasterMalik
25/08/08 @ 11:31
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Exactly, it's not purely sandbox, which seems to be the common misconception.

It comes with many pre-made levels.
miiiguel
25/08/08 @ 11:47
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It seems to me that is some sort of contemporary Lemmings... am I wrong?

Anyway I don't go much into that "segregate ppl by genres of games", a good game is a good game, regardless of beeing an FPS or a text adventure.
disc
25/08/08 @ 12:04
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It's a platformer.

Lemmings is a puzzle game.
dsmx
25/08/08 @ 12:08
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Although you could make yourself a puzzle level in LBP
Beano
25/08/08 @ 12:10
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@miiiguel : Yes - you are wrong.
DjFlex52
25/08/08 @ 12:27
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It's a platformer.
Lemmings is a puzzle game.

@disc


There's got to be some puzzle elements to the game or else those 50 levels will seem pretty short lived.
Have they ever showed one complete level?
I wonder how long one level will take to finish.
Beano
25/08/08 @ 12:32
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It basicly a platformer (I'm tempted to call it a "playformer") at it's core... but designers can make puzzle and other elements in their levels and I sure we will se many user designed levels which are not straight platforming. So just calling LPD a platformer is not quite accurate :)
cthulhu_steev
25/08/08 @ 12:36
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Beano I'm tempted to call it a "playformer"

Please don't.
Beano
25/08/08 @ 12:53
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playformer!

/runs
cthulhu_steev
25/08/08 @ 13:04
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/bank holiday ruined

Thanks Beano,

Theano.
Yeevle
25/08/08 @ 13:08
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It honestly makes me want to buy a PS3 so it can't be that bad. I said that about MG4 but changed my mind however. :)
Execta
25/08/08 @ 13:37
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GAME OF THE FUCKING YEAR, YEAH!
ronuds
25/08/08 @ 14:27
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@ Beano

"Surprised to see people meh'ing the concept - I quess that some people just want more FPS, more racers and recycled game concepts."

I don't know if I see too many "meh's" regarding the actual concept, but more for the overall package. At its core, the game is a platformer "plus," which many of today's gamers aren't really too thrilled about. If this had been released in the N64 days it would've been the greatest thing ever and I don't think anyone would have denied it. But by today's standards, and with today's tastes, platformers seem to grow old quickly.

It's great that you can build and do whatever you please, but how long before "running up this" or "jumping over that" gets old? I don't know...just making an observation.

TBH, I'm already a little tired of seeing the game and I haven't even gotten my hands on it yet. After all the hype and at this point, I don't even know if I need to.
Edited 1 times, most recently on 25/08/08 @ 15:29
JediMasterMalik
25/08/08 @ 14:33
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You've seen it for a year and a half, it has been exposed to the public a lot, I agree, but a year and a half before release is NOT a huge amount of time for any game.
ronuds
25/08/08 @ 14:37
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Nope...announcing a game a year and a half early isn't too, too far in advance. But the game's been in our faces every day since. I feel like I've played and beaten it already.

It's a shame, too, because this game could have carved out a nice niche for itself. But by now it has the weight of the world riding on it and I have a feeling a lot of people who buy it because of the hype are going to be disappointed.
Palmada
25/08/08 @ 15:28
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"If you go in and play a level that nobody has ever played before, and then you tag it, you get bumped up the sharers leaderboards."

Sounds like fodder for exploitation.
makeamazing
25/08/08 @ 15:46
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There are so many games being released on so many platforms you cannot blame companies trying to get some print space.

@ronuds you know you can just ignore videos or advertising of a game? I know this game is being released, Ive seen a couple of videos but I cant say I'm any more swamped by the advertising of this game than any other.

Im not that bothered by this game, but i can see the potential for it

One concern I have is that I think my kids would like this game, but what about the user created content, what is stopping a bunch of muppets creating levels with swearing etc in? How is that aspect monitored?
Krelle
25/08/08 @ 16:02
#36
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Beano finally got on my tits and aqcuired the power of instant ignoredness.

LBP looks great.
It also looks like a game I will play (around with) for an evening, and then never touch it again. Needless o say, the fault is with me, as it is with Sims to mention another example of great games I have zero interest in.

And no, its not about the lack of guns if such a stupid thought would cross anyones mind.
Im tired of people who thinks of "need to kill stuff!" and "to not really have a creative mind" as one and the same thing.
ronuds
25/08/08 @ 16:05
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@ Krelle

If you don't like LBP, you must be boring and unoriginal. That's just a fact of life. ;)
Bangaioh
25/08/08 @ 16:18
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Not sure about the game, have no idea until I get to try it but i'm not really too keen about the character design, looks very generic and without any edge at all... With all the stuff on Sony platforms that has had truely exceptional cd, I wonder why they decided to go this way... I'm thinking of Parappa, Loco, Patapon, Vib Ribbon just to mention a few...
JediMasterMalik
25/08/08 @ 16:26
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What. The. Fuck.?

Calling the sackboy character design generic takes a special kind of weird.
JayPea
25/08/08 @ 16:39
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I am not, nor ever will be, Sony's biggest fan.

But I absolutely cannot fucking wait for this to launch.

I just hope Play.com deliver on (or before) 29th Oct.
Krelle
25/08/08 @ 17:15
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@ronuds:
In fact, I am! It all makes so much more sense now. Thanks duder
Beano
25/08/08 @ 17:23
#42
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@ronuds : I agree with you on some point... also getting very tired of reading about LBP and watching viseoes. Enough talk and hype - let's us get our hands on it allready ;)
barrylyndon
25/08/08 @ 22:03
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You go to a top restaurant in high anticipation of a wonderful meal. You then have to wait 3 tedious hours by which time you hate the bloody place. The food arrives but although it is good it will never make up for the wait.
This is LBP and the ps3 in a nutshell.
Bangaioh
25/08/08 @ 23:23
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Well Jedi, don't get over excited and calm down... it's no way near anything like Katamari Damacy in terms of styling (it doesn't have that wonderful Pitagora Switch feel to it) and it isn't the most interesting or innovative of visual styles either, just some generic cute character design that honestly does not stand out from the crowd. I may not know much about games (even If I started playing almost 30 years ago) but I think I know when I can pick out some average illustration / 3D / design and this hasn't exactly got the impact of TDR's Wipeout and isn't designed by Rinzen or Furi Furi either...
funkyd
26/08/08 @ 02:49
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@ r3n: Pointless? This is as pointless as any other game.
allywidd
26/08/08 @ 10:20
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dont you think its about time this whole its too expensive crap wore off. 1st round buyers of the xbox 360 paid through the roof for that but they didnt bitch about it. my brother spent just shy of 400 quid on is 360, 6 months later i bought my 60gb ps3 for a dam sight less then that.

back on point. LBP is shaping up nicely and will be looking forward to creating on it. enjoyed building levels on the unreal 2 editor. So it will be good to see how user friendly they made it.
Edited 1 times, most recently on 26/08/08 @ 11:22
Bangaioh
26/08/08 @ 11:34
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I think I'm going to buy a PS3 sooner or later, just waiting for some games that I'm interested in to be released. I'm tempted by MGSIV but I hardly ever buy a console for one game and having a 360, I would like some original or exclusive IP, to make the definitive move... having said that, I think we're not in the 1st round anymore, so they should bring the price down at least to 299 euros.

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