Medal of Honor Preview

Goat Recon.

With its latest Medal of Honor game, EA wants to show you a different side of modern warfare, and that different side - whisper it - has goats in it. You can't turn them into vehicles, though, and you can't strap Semtex to them and coax them towards trundling into enemy boltholes before obligingly exploding. I doubt you can even use them as cover. They're just trotting around the game's Afghan landscape, chewing grass, staring into the distance with that strangely sage look that goats often have, and thinking their goaty thoughts.

There are goats in the game, in other words, because there are goats in the ravages of Afghanistan, and this project is all about accuracy. That's easy for me to type (although not as easy as it could be, because I cut my finger chopping an apple a few minutes ago), but as I've never been in the military, never been under heavy fire, and never been to Afghanistan, I'll have to take the developers' word for it.

They're taking someone else's word for it, as it happens - the game is the product of hours of discussions with shadowy figures in the real US army - and that brings us to today's buzz phrase: Tier One Operators.

Picture the American war machine as a pyramid. It's lucky they don't go into battles this way, because they'd never win anything. Anyway, there are two million men and women in the US military. Of those, 50,000 are spec ops. Of those, only 200 are Tier One. They're the elite of the elite, never used except in the deadliest, trickiest, absolutely most urgent of situations.

'Medal of Honor' Screenshot 1

A brief trailer sets the tone with a downbeat voice-over - and a man tied to an office chair being kicked out of a window before exploding.

It's invitations-only, apparently, although I can't imagine it's an invitation that would particularly cheer most people. EA has been in very close consultation with a few of these mysterious characters, and their peculiar lives are the fascinating backbone of the Medal of Honor reboot - the first game, following in some rather large footsteps, to bring the franchise to the present day.

If you're imagining this elite squad of super-soldiers picking their way through the Ambassador's Reception in one of the great cities of Europe, ducking past trays of Ferrero Rocher as they move in on a sinister autocrat with an eye patch, you've got the wrong idea. The average Tier One - sorry, I forgot, none of them are average - is somewhere on the windswept crags of a lonely mountain range, probably disguised as a shepherd, and sporting an amazing beard.

Beards and goats: unlikely as it seems, that's what makes Medal of Honor seem pretty exciting. It doesn't appear to be a glitzy neo-con fantasy. It hasn't redrawn conflicts to make the enemies more old school and simplistic - "Phew, it's only the Russians again" - and it seems to want to deliver something other than vivid spectacle as it tells its story.

Modern Warfare, the property that, rightly, forever hangs in the air whenever Medal of Honor is mentioned, actually makes for quite an interesting comparison. Brilliant as it is, Activision's series is a fairly stellar example of the popcornification that occurs to any franchise over time. Skidoo chases and squaddies jumping over the flaming debris of a crashing helicopter are both undoubtedly cool things to take part in, but in its transition towards the scope and razzle-dazzle of Hollywood, Infinity Ward has given EA's team a neat little space to call its own.

It allows them to appear as the more authentic players - regardless of how incredibly stupid it is to believe that a videogame about war could ever be that authentic in the first place.

And the team's starting to put things together quite nicely, judging from the teeny-tiny slice of it EA is willing to reveal. Medal of Honor is set within the current conflict in Afghanistan, but focuses on a fictional story, based around a joint operation between a Ranger group, and two Tier One units. As you play, you'll flick back and forth between the two threads of the narrative, apparently; in doing so, you'll explore two different approaches to a troubled conflict.

The Rangers, like the rest of the military, are, in the words of senior creative director Richard Farrelly, "the sledgehammer". A blunt instrument. They blow stuff up, go in hard and fast, and leave a fair amount of charred rubble in their wake. The Tier Ones are "the scalpel". They're in behind the enemy lines, they speak the language, they have the beards. You know, just like scalpels.

'Medal of Honor' Screenshot 2

DICE's multiplayer component will use the Frostbite engine, which can't be a bad thing.

The crucial thing to understand is that both elements work together over the course of any mission, and as Farrelly walks me through a demo, it's clear that even when you're playing the Tier One role, the rest of the military is always part of the picture.

The level EA's currently unveiling is a night assault on an enemy-held mountain. The landscape is strewn with broken rocks and scrubby little patches of grass, the only light comes from distant campfires marking out enemy positions, and, playing as part of a squad, you're a Tier One advancing slowly into dangerous territory, with only the dark shapes of your nearby allies - and their precise, whispered commands in your earpiece - to keep you company.

The first encounter with the enemy is emblematic of the way you'll approach situations as an elite soldier. A gaggle of distant forms are gathered around a flickering campfire. Rather than wading straight in, your squad fans out around the edges of the area, each taking a target. It's a process that takes a surprisingly long time, given the zany pace of most action games, but it's all the more tense for it. Then, with just a few shots - resoundingly loud on the echoey hillside - everyone sat at the campsite is dead, and you're off again, moving further up the mountain.

The pacing is excellent throughout the 10-minute stretch of game on display - it should be, of course, given how little is being shown - and set-pieces are elegantly built from the sparsest of materials. An enemy patrol with a few flashlights is enough to create a moment or two of prickly tension, while rounding the crest of a hill and seeing a gunship blasting away in the distance only makes you feel like you're deeper under cover, in the middle of a complex and dynamic war, so hidden that your own allies might drop something nasty on you by mistake.

Blowing up an AA gun - the mini-objectives come thick and fast, and, no, some of them aren't particularly inspired - makes you realise how much a sound carries in this kind of environment, and later, when a proper firefight genuinely does kick off, as the scrubland and boulders give way to clusters of mud houses and narrow, overgrown alleyways, enemies are always closer than you expect, and the sound of gunfire really rattles in your ear after all that silence and heavy breathing.

Squad AI is hard to evaluate in such a heavily structured demo, but your colleagues certainly look the part at least, taking cover intelligently, wriggling forward over rocks, and providing helpful suppression fire if you're trying to flank.

And Medal of Honor looks the part too, blessed with a big-budget prettiness even in early pre-alpha code. The lighting is particularly good at capturing the glow of crackling flames, and the amount of detail available when you catch fleeting glimpses of an entire stretch of mountain riddled with tiny pockets of conflict is pretty astonishing, considering this is running on a (heavily adapted) version of the Unreal Engine 3, and that there's no visible pop-in to be seen.

'Medal of Honor' Screenshot 3

If the developer plays its cards right, this can be a distinct alternative to Modern Warfare, rather than just a copycat.

It will be interesting to see how the game works when you're switching between roles in-between missions - how well the silent, pacey efficiency of the Tier One sections blends with something a lot more explosive - just as it will be interesting to see how the multiplayer, built by a separate team over at DICE, will fit into the overall package.

EA certainly doesn't seem to be worried about how difficult it will be to bring the whole thing together coherently. When I ask Farrelly what he thinks the Medal of Honor series means in a marketplace ruled by Infinity Ward, he has no trouble coming up with an answer. "It's still about the soldier's story, simply told. It's about understanding the world the soldier moves in, seeing the war up-close and at the sharp end."

It makes you hope, then, that Medal of Honor genuinely turns into the game that the developers are talking about: a punchy insight into a fascinating aspect of warfare where the drama is intimate and ragged, rather than bloated and unlikely. It would be a real shame for a game that starts like this - with that whispering trudge into enemy encampments - finishing off with Vladimir Putin driving a stunt car off the top of the Empire State Building. Thankfully, as the low-key presence of the odd goat is there to attest to, that isn't particularly likely to happen.

Medal of Honor is due out for PC, PS3 and Xbox 360 this autumn.

Comments (35) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • TruWari3r #1 2 years ago

    Hmm, so the game works with a heavily modified unreal 3 engine while the multiplayer will be done by dice and their frostbite engine (I presume).

    Hope this is good, will probably go up against the treyarch cod I guess.
  • Diogo_Ribeiro #2 2 years ago

    But do we kill the goats by looking at them?
  • smernicki #3 2 years ago

    can you run the goats over and break their legs off?
  • dfooster #4 2 years ago

    mmm hope this is good, as i refused to buy the COD games because of the inflated price and inflated egos of the people who made them. medal of honor will always be the original war shooter to me and deserves to be back at the top of the tree
  • XdarXideX #5 2 years ago

    @TruWari3r

    "will probably go up against the treyarch cod I guess"

    Any basis for that assumption or is this IW fanboyism?
  • TruWari3r #6 2 years ago

    @ XdarXideX

    No just two shooters with a budget with a similar planned release date and multi platform
  • local_celebrity #7 2 years ago

    /rubs the gaming boner

    Sooo looking forward to this. Bit worried about the multiplayer though. Getting a totally different developer to do it doesn't sound like a good idea to me.
  • schnide #8 2 years ago

    Massively, massively excited about this. With the heritage of the earlier MOH games and the gap that Activision have widened with their Infinity Ward dealings, this title's poised to take back the top spot. Thanks EA, go get 'em!*

    (*Never thought I'd say that 5 years ago)
  • Machetazo #9 2 years ago

    GTTV this week is going to feature a 2 minute gameplay trailer, of this, according to Geoff Keighley.
  • TSYNDMonkfish #10 2 years ago

    Getting DICE in for the multiplayer = Wise move.
  • bad09 #11 2 years ago

    By the time this hits I reckon I'll be up for another war FPS...and a beard.

    / stops shaving
  • local_celebrity #12 2 years ago

    @TSYNDMonkfish

    Really? Speak for yourself. I don't want a reheated Battlefield Bad Company. I want tighter maps and faster gunplay -- a twitchy shooter where life is nasty, brutish and short. Something to challenge COD on its own terms.
  • geeza2020 #13 2 years ago

    local celebrity - going head to head with CoD is NOT a good idea, well, if you like sales that is. Anything that directly competes with MW today just isnt going to compete. BC2 gets away with it because its multiplayer is soooo much better, but trying to match IW's set pieces and edge of your seat single player experience is just not going to work. Something different is needed in the genre IMO, and it looks as though EA are at least trying to do that here.
  • sneetch #14 2 years ago

    It has to be said, it is an amazing beard.
  • frostcircus #15 2 years ago

    I wish I could remember which article's comments thread had all the amazing goat puns
  • aphexstwin #16 2 years ago

    "Coming soon to a console near you: 'The Unit - The Videogame'"
  • local_celebrity #17 2 years ago

    @geeza2020

    The prospect of a slower, tenser single player campaign is EXACTLY what I want. I was referring to the multiplayer.

    Regarding sales, I'm afraid we'll have to agree to disagree. The demand for AAA shooters is so high, you could put out any old shit and it'll still sell shedloads. (Medal of Bad Warfare? 10 million copies. Easy.)
    Edited by 1 at 11/03/10 @ 12:42
  • local_celebrity #18 2 years ago

  • frostcircus #19 2 years ago

    Thankyou for the article's comment thread with all the amazing goat puns
  • mingster #20 2 years ago

  • metalangel #21 2 years ago

    I do like the sound of this, and the "authentic" story aspect. I would prefer not to be yet another special ops soldier (no matter how ridiculously elite) so much as a normal rank and file infantry soldier. A bit like the first level of MW2. A shame that the Fallujah game was cancelled and we're now left with just oohrahing our way around the world, shooting towelheads and taking their oil. Here's hoping ArmA: Operation Arrowhead makes it to 360!
  • glaeken #22 2 years ago

    It's going to be interesting to see how different the multiplayer and single player actually end up looking given they use different engines. That is quite an unusual decision really as they could end up looking like two different games.

    It will also be interesting to see what Dice are actually going to do for the multiplayer without it just seeming like more Bad Company. Not that that would be a bad thing but it seems to me they are going to need to diferentiate this in some way from Bad Company and using the same engine and same modern warefare setting will make that tricky.

  • darleysam #23 2 years ago

    Well BC2 is awesome so far, and this makes it sound like EA are getting a good hold on first-person shooters. Excellent.
  • mazk #24 2 years ago

    Hehe. Goaty thoughts.
  • Breefhartje #25 2 years ago

    Lets hope this is similar to MoH:AA in terms of multiplayer gameplay.
  • geeza2020 #26 2 years ago

    breefhartje - aren't most of the guys who made Allied Assault now at Infinity Ward?
  • phimister #27 2 years ago

    Well, I'm not sure if I like the setting and I'm unconvinced by scalpel/sledgehammer business... BUT I do like beards. I like beards a lot. And because of that, buy.
  • AphoticCosmos #28 2 years ago

    I'm intrigued by this now . . . tension and squads > stupid hypothetical set-pieces, anyday.

    COD is dead. Long live MoH. Again.

    That said I kind of hope that it's a meaty single-player experience with an OK-ish multiplayer. EA has already delivered the only multiplayer game anyone will need for about a year or so, at least, with Bad Company 2. Doesn't need to compete with itself, surely?
    Edited by 1 at 11/03/10 @ 16:53
  • ExplodingClown #29 2 years ago

    Final boss fight: Cyber-Osama. Who has taken Barack Obama and a box of adorable kittens hostage.

    I wish they'd drop this pretence of giving indolent gamers slumped on their cosy couches some kind of insight into the business of violence. You just can't do it. I'd rather play something pumped-up and stupid like Gears of War than this kind of po-faced thing which the gullible will think has something worthwhile to say.
  • VibratingDonkey #30 2 years ago

    So it's anti-dudebro? That's so weird.

    @smernicki
    It is supposed to be more realistic, so one can hope.
  • KillerMonkey #31 2 years ago

    @ExplodingClown

    It's called preference. Some people like a more realistic approach to FPSes. This doesn't mean those people think the FPS can simulate the feel of actual gunfights, nor does it mean they want it to.
    I like it when I shoot something in the face, it dies. Some people prefer UT2004. Some people like riding snowmobiles through a storm of snow, bad guys and helicopter gunfire while jumping across gaping canyons while you gangsta-shoot your fully automatic pistol. Some people like a more realistic approach, like for example Operation Flashpoint.
  • cristoflanga #32 2 years ago

    Wow, they actually got me excited about the game!
  • MinerWilly #33 2 years ago

    The fact that DICE are involved means this is now a day one buy for me .
  • evilrobot #34 2 years ago

    The fact that DICE are involved means this is now a wait for some official multiplayer gameplay to surface that isn't laggy bollox.
  • TheGuvernor #35 2 years ago


    Looks bloody awesome - really like their approach.
    Hope it knocks COD of it's over inflated pedestal.
    DICE doing multiplayer is a way smart move on EA's part.
    It further demonstrates their renewed commitment to putting out quality titles with quality content.
    All the best to the devs - seriously looking forward to this one.