Medal of Honor Multiplayer Beta
Kabul and wireless.
In all their interviews regarding Medal of Honor, the folks at DICE have been adamant that just because they've been brought in to create the multiplayer component doesn't mean it's going to be a clone of Bad Company 2. While that may be technically true, you'd be forgiven for thinking the two games were twins, at least.
Created using DICE's proprietary Frostbite engine, and now snuggled up in a beta test for PC and PS3 players (Xbox 360 has been delayed, but should kick off this week), Medal of Honor's modern-day makeover can't help but look a lot like its nearest genetic relative. Partly, this is because DICE is pretty hot at FPS multiplayer, and if it ain't broke, blah blah blah.
That certainly explains why the two maps on show in the beta - Kabul City and Helmand Valley - bear all the hallmarks of the Swedish developer. These are organic, sprawling locations, jam-packed with hidey-holes, rat runs and sniping spots that change the gameplay on the fly. They're fun to discover, and even more fun once you've memorised some of the more useful spots and start to lure enemies to their doom in confined alleys or bullet-hell bottlenecks.
Visually, though, they couldn't be more distinct. Helmand is all scorched grassland and sun-bleached wreckage, a desolate rural hellhole dotted with ramshackle outposts. And where Helmand is all open skies and broad horizons, Kabul City is dense and claustrophobic, with ruined and half-built structures tumbling into abandoned market squares. Cover is plentiful but mostly small and ineffectual, forcing you to dash from one spot to another, minimising your profile from the enemy snipers that have surely made their nest in the scaffolds above.

You can tell he's an insurgent by his delicate porcelain fingers. Wait, what?
Both maps are fun, and lend themselves to the sort of ebb and flow of combat that DICE seems to capture instinctively. Already in this beta I've experienced instant tactical connection with other players, where the action moves beautifully, seemingly through your own actions but in reality thanks to the subtle hand of the designers - guiding you into the most exciting situations with their sly player funnels.
What is missing is the epic environmental damage that Frostbite brought to Bad Company 2. No doubt the decision to leave it out was to better differentiate the two, but it's sorely missed. For a game that looks and feels similar, being able to shrug off RPG attacks by crouching behind a small wall feels weird.
In terms of options, things are deliberately simple. You get three combat classes - Rifleman, Special Ops and Sniper - and each does exactly what you'd expect. Rifleman is the standard infantry choice, the all-rounder for holding ground. Special Ops are the heavy lifters, the ones with the big guns that move into enemy territory and force the frontline backwards. Snipers, well, we know what they do: headshots.

This can't be good.
Each class has 14 levels to move through, with a new unlock at each threshold that can be equipped in the relevant weapon slot - Rail, Barrel and Base - before you head into battle. New kickass guns and vital inventory boosts are the norm, and you'll notice the difference once you start earning better gear.
Two modes are available, one for each map. Kabul City plays host to Team Assault, the straight deathmatch option. Helmand Valley is where Mission takes place. Mission is, frankly, the same as Rush in Battlefield: Bad Company 2. One team defends, the other attacks. As each control point falls, the defenders are pushed back. If the attackers advance far enough, they win.
Control is nimble and intuitive, though DICE's continued aversion to the prone stance will surely stir up more debate as players weigh up the advantages of being able to hit the ground to avoid fire against the potential for campers to make themselves even harder to spot. Personally, I always miss it, if only because dropping to the floor is such an instinctive response. Maybe these soldiers have really dodgy knees.
It is, surprisingly, the weapon handling that feels skewed at the moment, but for now we're happy to file that under the "it's a beta test" defence. Minor lag issues mean that it's possible to be shot by an enemy before you actually see their weapon fire, and I emptied five sniper rounds into one foe to no effect while he polished me off with an impressive 150-foot headshot using an assault rifle.
Explosive splash damage also feels weak, meaning that RPG and grenade hits have to be very precise if they're to have any effect. Given DICE's pedigree, and the amount of time to go before the game ships, it seems fair to trust that such balancing quirks will be ironed out.
The unanswered question is what Medal of Honor will be bringing to the multiplayer party that we haven't seen already. In its present state it seems like a promising riff on a familiar formula, but nothing that would demand your attention over the current market leaders, especially with DICE's Vietnam expansion for Bad Company 2 arriving a few months after Medal of Honor hits.

Experienced players can unlock a special gun that sends a real live phoenix to burn the enemy's face off.
This might well be enough, but it would be a shame for DICE to be reduced to performing its multiplayer party piece in other people's games rather than moving the genre forward.
A less tangible complaint, and one that still lingers after I've put the joypad down, is the general matter of taste. The hardcore online FPS crowd is not known for its tact, and I can't help but wonder just what sort of epithets will be flying across PSN and Xbox Live when armchair Andy McNabs are shooting at players openly identified as Taliban.
Watching virtual Coalition troops gunned down by insurgents in the ruins of Kabul, I felt more than a little weird, especially since a friend lost his brother in Afghanistan only a few weeks ago.

The game features vehicles, but most are burned out husks. The occasional tank is all you get in the beta.
This is a real war that is happening right now, real blood is being shed, and simulating that for fragfest fun while being rewarded for kill streaks... Well, there's just something a bit icky about that. In single-player, there can be a story that adds context and meaning to the carnage. In multiplayer, it's all just for fun. At least the World War II games have the distance of history, and the fact that their conflict has been absorbed into popular entertainment for over 60 years.
Even the likes of Modern Warfare 2 and Bad Company hide their bloodlust behind a figleaf of fictional "what if" scenarios. Medal of Honor turns a real tragedy into a social shooting gallery, and is going to have to tread carefully to avoid belittling the reality it borrows for our amusement.
Medal of Honor is due out for PC, PS3 and Xbox 360 on 15th October.
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Comments (82) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Then again, I find games like MW2 also tasteless, no matter how fictional your universe is, still shooting "evil" arabs in the head.
I don't care if the war is real or not, MW2 is exactly the same.
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And it looks awful, even on highest settings.
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How did you get a beta code? And why does it look so bad? I thought it would match MW2's beta in terms of graphics.
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he probably got a command and conquer code like me, or he might have pre ordered
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Ah but you're also shooting at evil Russians and Americans as well! It's all about the equal opportunity shooting.
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Same way Eurogamer did. Why does it look so bad... well, everything just looks pretty bland. The textures, geometry, effects, everything is just... OK. Might be to do with the small size of the download- perhaps they're saving the high-res graphical assets for the finished product, I guess. But there's just not enough detail, not enough... well, anything, really. Need to play it more to be able to give a proper opinion, though.
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The reality is that coalition forces are trying to bring freedom and democracy in a country which drugs which helps to buy arms and finances terrorist attrocities throughout the western world. If a game depicts you removing such scum from the gene pool then not find that tasteless. Maybe Super Mario Galaxy 2 would be more your thing?
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60fps > ~25fps with tearing!
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Wow, you must struggle in multiplayer games when it's time to switch sides
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They need to polish up a few things, but on the whole it stands its ground. The freezes' are a pain but we cant complain to much. it kinda turns into a different game once you unlock the red dot scope's, they tend to be pretty leathal.
Dont know if its me (playing on a 40" LCD @ 720p) but I find it quite difficult to make out Freindly & Enemy players, They seem to really blend into the enviroment. Which I suppose is good in one way but not in another.
Also, I didnt realise Battlefield Vietnam was taking so bloody long to come out. /sulks
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60fps > ~25fps with tearing!"
Not sure which Battlefield you're playing, but mine runs at 60+ FPS at higher than HD (Uber-D?) resolutions.
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Wow, that "white guilt" you're carrying around must be really heavy! Maybe set it down for a bit!
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Oh dear....
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Now it's just COD in another engine.
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The destructible environments are one of the reasons i love playing BFBC2 so much.
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All I meant to say that games based on a real life conflict get tasteless real quick when turned into a deathmatch.
And you really should read up on some history if you think it's really about spreading Western freedom and democracy.
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Things like that used to happen to me in BFBC2 all the time, which is why I gave up on it. I don't know why that game is so exalted on these boards. At least MW2 feels *fair* when you play it. Battlefield, on the other hand, is so tit-for-tat and predictable. Kill someone, get killed, kill someone, get killed. Repeat. Ad infinitum. No opportunity to progress, no opportunity to shine through a bit of nimble footwork and clever anticipation. It just ends up being a skill-free slug fest of the worst kind: one where it takes umpteen hits to down people.
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Sure, if you suck. If you try to play Battlefield as if it were COD, you will of course suck. No surprise there.
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Sounds like you're playing it wrong - lone gun 'rambos' will always suck on BFBC - it's team based shooter with job classes for a reason.
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Have I died and woken up in an alternate dimension?
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I agree that it will probably be not real in that sense. But I just have this strange nack of not treating real life conflicts like games. It's not that I'm offended, just think games in where the main focus is on shooting people I prefer to stay in the fictitious world. just seems wrong turning them into games for some reason.
Also, that stuff does happen in real lfe, so it's only romanticized even more that way.
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Totally agree.
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I played three times yesterday - the first game I was landed in had just one player (myself) wandering around. The second game was the same, on a different map. The third time I played, I actually found an active game, but my console froze after four kills, requiring a hard reset.
My big disappointment (after from the game not working) was the lack of destructible scenery. I couldn't even damage a huge wooden cable reel with my grenade launcher. Not even a mark on it. I think the destructible environments in BC2 have spoiled me for every other FPS.
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When it does work, it's good though. Visual things I can let slide.
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It is different to what was demo'ed at E3. The beta has a melee attack where you do a vertical swing, like using a hammer. The E3 build has a thrust similar to holding a tactical knife with the sidearm in MW2. Don't understand why they didn't use that or some version of it.
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As a videogame though the multiplayer looks somewhere between CoD MW and Battlefield BC2 minus the best bits of either. What is the point of that?
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Are you mad??
I presume you have not been involved in many beta's and if you have your the type who only play to have fun and not actually report any issues your having??
Beta's are made so the makers can fix any problems and in some cases totally change some things the gamers want!
The beta will be a million times different to the final release im sure!
As a 1st stage beta IMO its a very solid start....but will only get better
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Sounds aweful. How could they take the destruction out? That is just madness. I really cannot play FPS with indestructable environments anymore. It's just so silly to have walls that are RPG proof.
Yeah, Bad Company 2 was an eye opener for me, on the first modern day mission I hunkered down behind a concrete block to begin my "shoot everyone in the head before moving to the next bit of cover" routine (estd. 1992), then the concrete block exploded and I died and I realised I'd have to play this one a bit differently. Disappointed at the exclusion here, although I did think that some substances in BC2 should have been a bit tougher it added a lot.
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Roll on Medal of Honor! So the real soldiers can quit hogging all the excitement.
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It's for this reason I was very disappointed that the Fallujah game was cancelled. Yes, real war is not a game but people should understand what happens and WHY it's not a game, and one way of getting that across (indeed, I think one of the best ways) is to simulate it with a game like this. Yes, there'll always be idiots who just chuckle with glee as they shoot another evil ey-rab in the face, but I'd hope the rest of us take away something a bit better than that.
You know? Don't glorify war, but don't deny it.
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I'm all for progress in video games don't get me wrong, and I do think games can have an immersive factor which can get a message across, Sadly, I don't think MW or MOH are going to be remembered for that. MOH at least tries to take the "we're carefull" angle. MW had a FAG video which completely destroyed any goodwill they may have had with some of their ideas.
In the longrun, most people just want to blow shit up. And then it get's tasteless. I would love a wargame which goes a bit deeper. Maybe they'll get it right in the SP.
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Agreed. It's a game. Leave politics out of it.
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It really got rif of so many cheap tactics that we all used, like sitting at the top of stairs to kill anyone trying to get up. In that COD4 dusty map wit the sniper building at crossroads people just sat at the stairs making it impossible to take out the snipers at the top easily.
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I will keep playing the beta to see if it's improved but I'm pretty confident in saying hte frostbite engine is balls for FPS gaming, it happened in BF2BC2 and happens in MoH as well, it just feels horrible how combat plays out, which is why I stopped playing Bc2 a while ago. I was dearly hoping this would put Call of duty series in the grave but unfortunately I can say it's no where even close still. Dice, please CAN the frostbite crap and get a real engine.
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the game itself is quite playable apart from the frequent console freezes that require resetting the console. i've noticed it happens only with the terrorist faction so far but it is annoying enough to stop you from wanting to play. it is a beta so i fully expect to have issues playing it.
so far these are:
poor sniper round collision detection from distance.
poor tank round collision detection, damage and explosive round splash damage.
console regularily freezing.
hud settings not saving resulting in most information being off screen even after adjusting values.
difficult to distinguish enemy/friendly from distance.
as for gameplay, it's hard to say. it really seems to me like a COD/BFBC combo. the small maps force confrontations and allow for less strategy but having said that having multiple objectives it is like a 'BFBC lite'.
there are in-game rewards for kill streaks, offensive weaponry as well as commendations. the tanks are slightly less controlable then BFBC's and are underpowered. the smaller maps mean that they're basically stationary weapon platforms and not very good ones at that.
the weapons aren't very distinctive at the moment and the range and accuracy need much tweeking.
animation is ok although dying is a bit disjointed.
the graphics are quite bland and washed out but there are some nice spot effects like the little puffs of dust from distant builings when bullets hit.
audio is ok. the usual generic voice-overs, and a pleasingly punchy audio clue as to when you've earned a reward to use.
load times are quicker then BFBC as is matchfixing.
overall, when it isn't freezing, i quite like the beta and am glad i got a code. i'll keep playing it and will reserve judgement on the game as it's far from being the finished product. it's less twitchy then COD, which pleases me no end even though i'm rather good at COD, and therefore not as fragmented.
you get a decent feeling of ebb and flow from it so if you can get a code i think you should try it out and keep an open mind
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I was impressed by the singleplayer videos I've seen though, which looked to be 60FPS and very smooth indeed. I understand the MP and SP are running on different engines though, so it may well end up a game of two halves.
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I understand it's one of BC2's party pieces, and I'm a big fan of the game. However, on the face of it, I'm not playing it to demolish a few walls.
If you guys think all games from now on will have destruction engines, you're going to be disappointed.
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"A bit hilarious some folks feel uneasy with this game when BF2 did nearly exactly the same in 2005. Sorry lads but it's a game, whether it's portraying a recent/ongoing conflict or one from over 50 years ago shouldn't matter at all (if you think that it doesn't matter for WWII games then you're being even more of a hypocrit). You're shooting at polygons, you ain't killing someone's brother in RL or whatever, period."
Period my ass. who says I didn't complain back then as well? I don't even touch most war stuff and certainly don't buy it. I never got the need to replay incidents where millions actually died and call it fun. Yes WW2 games too. I just don't think it's good form to make it only about fucking shooting stuff and going WhooHah while cracking open a beer while some poor smuck lies bleeding dead with a bullet in his shoulde for realr.
@Vic
I want to, but games like these keep bringing em in. Certainly this game,
See I'm not against games like these. Hell everyone should doi whatever they fuck they want. But I certainly won't stop voicing my opinion on my distaste of these things. As long as these fucking games only get me to experence the thrill of the kill instead of real stuff it's just freaking weird. Period.
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Fail.
FPS belong on PC.
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Oh yeah, I know exactly what you mean, kinda, in MW it'; get killed, get killed, get killed...get killed....get killed...........get killed by some racist 14 year old "sniper"
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Destructible environment is the future now that one game did it properly. Get on with the times or make 2nd grade games. Clearly the technology exists so if you are not capable then it's just bad programming.
My though why MOH doesn't have destructible environment in multiplayer is that since the singleplayer engine is not capable they didn't want to have it in multiplayer either, would have made SP look bad. Though there's some consideration for gameplay too since small maps and wall destruction tends to change things radically.
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It's also so weird that it has different engines separately for SP and MP.
Generally I don't like this real-life war layout at all, so it's a 'not buy'.
Waiting for Starcraft 2 and Fallout New Vegas.
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can't wait to try the beta; sadly I am but a lowly 360 owner and not fit in DICEs eyes to play, or even claim my code, for the beta until a deferred date
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- Runs super fast on PC. Might be down to the lack of destructible environment. If so it's worth the pay off
- Combat is clean. You see each other, you shoot each other, ala Counter-Strike. Less- though still some- annoying artillery barrages, armoured vs infantry combat etc
- Actions are more responsive. Makes a world of difference to the PC players.
- Netcode improved.
The bad:
- We've seen it all before
- I'm thick skinned when it comes to games, but I grumbled when I saw the resistance fighters are actually called the Taliban.
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From my PoV the network/connection side, surely the most important part of a MP beta, seems practicly like that of a finished product. No disconnections, no teleporting players. As for being a MW clone, let's see what other goodies they have in store. If anything, I will say that the MP has the potential to be more balanced (and thus in my eyes somewhat better) than MW2.
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if someone would release a mainstream game about fighting against isreali occupation, planting a bomb on a london tube or the ira bombings or tibet or something without portraying the cruel tradegy /consequences of it i think it would highlight the nature of games like these.
i cant imagine how it must feel to have lost your family or limb or something to a western invasion of your country and to find them playing these kinds of games at home for fun.
im pretty pisd off now!
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It's obvious DICE done the multiplayer aiming for the MW2 boys, wonder how it will take off. As said earlier, people are moaning like bitches, threatening to "Cancel" their pre-order because the BETA is broken. Well... that's why it is called a beta... is it not?
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