Retrospective: Medal of Honor: Allied Assault

How the Modern Warfare was won.

Sit old people down and ask them to tell the same story and you're generally in for a confusing time. Over the years what he said, what she said, times and places have become confused or expanded for entertainment value. The only rock solid facts that remain are the tale's foundations - whether that's to do with the number of bananas imported during the war years, or which of their neighbours put it around with the American Airmen.

Ask gamers of advancing years about what happened in Medal of Honor: Allied Assault, development ancestor of this month's big release Modern Warfare 2, and you'll get similar responses. Everyone remembers the dash from cover to cover on Omaha beach and a few other notable scenes, but everything else is mired in things that may or may not have been in Call of Duty or Brothers in Arms, and the order in which it all takes place in-game will be entirely unstuck.

The deluge of WW2 shooters that followed Allied Assault (predominantly through the wares of Infinity Ward, the splinter group that had been a huge chunk of MOH creators 2015, or EA's attempts to spin out its franchise) has not only meant that gameplay locations in Northern France have been utterly rinsed, but nigh-on FIFA-esque yearly WW2 updates also mean that there was rarely any particular reason to go back to the game that first introduced the glorious ping of an M1 Garand reload.

So it was then that, to my mild surprise, I booted up Allied Assault to discover that it begins (after a bout of being shown how to duck under barbed wire, and how to throw grenades through Playschool-style windows) in the back of a truck in North Africa, and not in a floating metal tray somewhere on the English Channel accompanied by Tom Hanks. Allied Assault's lynchpin beach scene doesn't kick in until the third chapter, and there's a large amount of prisoner rescue, airfield destruction and undercover submarine base infiltration to get through first.

'Retrospective: Medal of Honor: Allied Assault' Screenshot 1

See you on the beach! Forever!

It's fascinating to play AA in the light of the Call of Duty wares that would follow it. Around two years earlier all the ingredients were in place - the swirling music, the hapless allies charging into walls of bullets, the vehicular joyrides, the Nazis playing cards in heavily fortified bunkers and a huge range of half-destroyed French farmhouses. When played through again today, however, the Hollywood bombast and the feelings of panic and chaos that COD would go on to specialise in rarely raise their helmets above the pillbox window.

It remains a great game, but an AA replay doesn't quite feel as rounded as a return visit to the first Call of Duty: not quite as much kicks off on-screen, deaths aren't quite so dramatic, environments become samey, vehicle chases feel remarkably slow and gunfire feels that little bit too precise to provide the same degree of COD-style gunspray-terror. Allied Assault's role as a stepping stone to Call of Duty, meanwhile, also means that what would later become war-gaming staples hadn't been invented just yet - with features like staring down raised gunsights and melee weapon shoves still nothing but a beautiful dream.

Let's stop criticising a game released in 2002 for being seven years old though. Allied Assault was released in the days in which gun emplacement sections and a Labour government second term were very exciting things indeed, and what's more it was a game that truly felt and played like an authentic period piece. For the first time, military weapons in a pure action game didn't feel like a numkey-guided tour from pistol to rocket launcher, with stops at shotgun and light machinegun in between.

Enemies, meanwhile, despite extremely selective hearing, appeared to genuinely fear your attacks - peeking out from behind corners and legging it away from your thrown grenades. Taking down a tank with a Panzerfaust from the windows of a steadily destroyed building, or frantically making your way up to a half-wrecked church across a graveyard with three machinegun emplacements pointing in your direction, were unquestionably epic moments - and still feel quite special today.

That mission in the French town with all the snipers though? That's more of a pain in the arse than it ever was. Elsewhere, however, the concentration on long-distance snipe-centric gameplay is still rather special. To my memory, Allied Assault is the first game that forced you to stare suspiciously at distant foliage to try to make out whether there was a Nazi helmet somewhere behind it. Ignoring a Nazi behind a bush, of course, will always end in trouble (just ask Western Europe). Allied Assault was not only made back in the days where healthpacks ruled the roost (good thing), but also where shooters were a lot more content to punish with little to no warning.

Something else that's grown hazy in the memory (and was slightly lost when the COD brand descended) is the emphasis on stealth gameplay. It was Call of Duty that really hammered home the feeling of 'en masse' warfare, yet in comparison much of Allied Assault comprises 'behind enemy lines' play that would sit well in a Commandos game. It's these levels, the ones that show off themes of sneaking and subterfuge, that shine through on a repeat play. The most notable section, for example, is the superb non-combat sequence that has you walk through a submarine base brandishing stolen identity papers, stealing extra ones as you go along. It makes you feel much like Indiana Jones in his ill-fitting stolen Nazi uniform at the close of Raiders.

'Retrospective: Medal of Honor: Allied Assault' Screenshot 2

The levels featuring a 100-foot-tall allied sniper were controversial.

Another rather freeform set-piece that remains fresh to this day has a Project IGI tang [Oh my god! Remember that! - Ed], which the Call of Duty games would also veer away from, having you take out the patrolling Nazis in the gardens of a mansion house and keeping anyone from slamming an alarm, before storming the various wings of the house itself to forage for documents and radio transmitters.

In terms of tracking the development route all the way through from Allied Assault to Modern Warfare, the clearest link are the guard dogs - dumped for the WW2 Call of Duties but restored to great neck-breaking effect for Infinity Ward's modern-day rendition. Generally placed in areas in which you're more disposed to calmly staring down your sniper rifle sights, the terror that the sudden appearance of a knee-hungry Alsatian could imbue back when in 2002 is still there today. You may have come on in leaps and bounds in terms of gaming ken, but it doesn't stop you running backwards, yelping, trying to switch weapons and then frantically spraying the ground with bullets if you haven't been listening out for the telltale barks.

Something else that's been prevalent throughout Infinity Ward's (nee 2015) works, however, are crap endings - and without a shadow of a doubt the very worst was contained within the studio's former work in Allied Assault. Running out of a bunker, jumping into a train carriage and watching the credits: it's an action sequence that wouldn't seem out of place in the Littlest Hobo. It remains a crushing disappointment, and it still hasn't been forgiven.

The warfare marathon is not, however, over. Check out our Call of Duty retrospective elsewhere on the site for more whooping, hollering and exuberance about Nazi death animation backflips. Join us, why don't you?

Comments (35) Latest comment 2 years ago

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  • Geordiemp #1 2 years ago

  • Cadence #2 2 years ago

  • Promey #3 2 years ago

    This game remains one the greatest i've ever played. It has'nt aged well but it was amazing to play first time round. There was nothing else like it.
  • Ihya #4 2 years ago

    "The levels featuring a 100-foot-tall allied sniper were controversial."


    lol!!
  • gaselite #5 2 years ago

    extremely fond of this game, more for its perfect multiplayer than its excellent single player.

    ahh, wasted youth.
  • makeamazing #6 2 years ago

    Played this again the other week and it just shows how games have changed in such a short period of time (graphically).... its graphics have aged but the core gameplay is still pretty strong. It does make me wonder what games will look like in another 10 years time :)
  • BritishBlue1 #7 2 years ago

    This was the first game I ever played online multiplayer on; it was hard, it was fast, I got owned but it was brillant. :D
    I used to go on the EVO clan servers all the time.
  • Ged42 #8 2 years ago

    I just remember listening to the haunting menu music over and over
  • Hunam #9 2 years ago

    MOH:AA was one of the best games I've played, and ruthlessly hard. Sniper town took about 147 quick saves to do, each step would lead to instant death, so you saved, took a step, were safe, saved, took another step, death. Load, take step then use that split second window you get to git the sniper in the eye. It was an utter grind but your speed and precision were made in that town.
  • jimbo118 #10 2 years ago

    I remember downloading the SP demo for this game over a 56k connection. Took the whole weekend to finish.

    Was worth it. Played it hundreds of times before release, there was so many mods just for the demo alone. Good times.
  • wakkum #11 2 years ago

    The Nebelwerf Hunt-level is still one of the greatest levels I have ever played. The sound in in that part of the game (distant gun and artillery fire) are just haunting.

    Also, very awesome multiplayer, played it for hours.
  • Ringot #12 2 years ago

    I felt MOHAA was so good I haven't wanted to play another ww2 shooter in case I spolt my memories of how great AA was.
  • Donny #13 2 years ago

    As with Ged42 I just loved the main theme music.
  • coojam #14 2 years ago

    The Omaha Beach landing WAS the first mission. In the PS2's Frontline version.
  • heyyo #15 2 years ago

    @BritishBlue1

    I played this game for 5 years online, it was the only game I was playing/ used to fucking love it.
  • Chazmeister #16 2 years ago

    Personally I always prefered this to CoD, a real shame they failed to move the series on to greater heights. I think a lot of the CoD series much lauded "intenseness" feels quite manufactured and false, due to it just being created by endless waves of respawning friends and foes. With the "friends" in reality being nothing more than extra scenery props.
  • WladTapas #17 2 years ago

    But why is the writer ignoring the actual beginning of the MOH saga, namely the first game without any subtitle and its follow-up, Medal of Honor: Underground? :( They were some of the best games on PS1 and already had most of the elements in place, including superb Michael Giacchino scores and great sound design all around. MOH:AA gets away with a lot of repetition simply because it was the first game on a more powerful platform.

    Underground was particularly great as you played a female Resistance fighter instead of Mr. Interchangeable Commando.
  • Rodchenko #18 2 years ago

    The one I remember even more fondly (because I played it before AA) was Frontline for the PS2. That train-yard level towards the end in particular was absolutely amazing both in level design and authenticity (at least for its time), and when I got to the point in UC2 where there is a similar setting I lit a little candle in my mind.
  • subtlesnake #19 2 years ago

    Despite being released around the same time, I think Halo holds up better today than MoH does /controversy
  • SleepyDeathFred #20 2 years ago

    I'm afraid I agree with Subtlesnake - playing MoH these days feels horribly regressive.
  • CrispyLog #21 2 years ago

    I loved the online, but hackers completely ruined it. Tele-fraggers and sharkers were rife and it felt like you were playing a pirate copy because of the lack of anti-hack. The rifle only maps and the ones with great sniper points were great though.
  • subtlesnake #22 2 years ago

    "I loved the online, but hackers completely ruined it. Tele-fraggers and sharkers were rife and it felt like you were playing a pirate copy because of the lack of anti-hack"

    Well, the community adopted its own anti-hack solution, so it wasn't so bad.
  • ComradePete #23 2 years ago

    What about a retrospective for the original Medal of Honor?

    I much preferred its 'Commando' inspired, slightly fantastic take on WW2 - infinitely better than the later po-faced games with their cod moralising & identical haunting trumpet solos...
  • OrgasmicMutton #24 2 years ago

    It's actually still the only game of it's type I've played. Yeah i should get round to buying Modern Warfare eventually!

    I remember enjoying it at the time; though that sniper village and the bit in the final mission where you had to protect rangers from snipers were both very hard.

    And yeah the ending was shit; "Will you look at that." So unsatisfying.
  • harzo #25 2 years ago

    Ahhhh the online part of this game is the ONLY pc game I have ever played online. It was just superb. Chucking grenades over walls hoping they would kill people, sniping people from a building while they ran over that bridge, I think I played this for YEARS online without ever finishing the single player at all. Shame this article never touched on the online component, and its clear influence on the call of duty series. But nevertheless a very well written article!
  • smelly #26 2 years ago

    >And yeah the ending was shit; "Will you look at that." So unsatisfying.

    I've only ever played this and COD4 - so i dont know if it's a theme of the series... but Cod4 had a shit ending too.

    I've decided to NOT buy into the mw2 hype, no matter how much they try to force it down my throat - i know i probably wont enjoy it.. I'll wait until next year and pick it up cheap.


  • Nephirion #27 2 years ago

    MW2 is MOHAA on steroids ...
  • YourMessageHere #28 2 years ago

    This game is in large part responsible for my allergy to WWII games. As I recall, it was slow, ugly and insanely scripted, and ultimately highly underwhelming. Having already intermittently played Day of Defeat, I distinctly remember thinking that they were using the idea of 'WWII realism' as a blanket excuse for shoddy technology. I hated it and never finished it.
  • Christian_Otte #29 2 years ago

    Damn, the mention of Commandos just reminded me how great that game was. I'd love to see a retrospective article on it.
  • trooperdx3117 #30 2 years ago

    Damn reading this article just reminded me of that level in Allied Assault where your a sniper hunting other snipers in a destroyed city. I absolutely despised that level because I remember the entire level was a shade of grey and guess what the german snipers wore grey, so you ended up spending the entire level trying to pick out slightly different shades of grey to spot snipers. Still though it made it all the more satisfying when in the next level you drove a tank and could blow the ever loving bejeesus out of the snipers.
  • beep #31 2 years ago

    I seem to recall cupboard/ wardrobe Nazis were a feature in MOH: AA.
  • Xinch #32 2 years ago

    "out of place in the Littlest Hobo" Ah yes. sigh
  • Saint_Viper #33 2 years ago

    Superb game, years spent playing this online. I wonder what online FPS games would be like now if it was not for this classic.

    This is the game that got me playing in clans, superb!!
  • cnlfailure #34 2 years ago

    Held the greatest FPS multiplayer experience accolade in my book until the arrival of Battlefield 1942 managing to have 32 players on dedicated servers.

    /just saying

  • Fitzmogwai #35 2 years ago

    Ah, memories.

    The greatest part of the game for me was creeping around in the thick snow of the frozen Black Forest, trying to take out the AA emplacements to allow the bombers to come in. Sneaking round with a silenced pistol, taking out guards one by one.

    The sound design on that one level was utterly stunning - they captured the muffled stillness of a snow-bound forest brilliantly. And yes, you had to watch out for the snipers.