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Retrospective: Medal of Honor: Allied Assault Article

Retro PC Article by Will Porter

8 November, 2009

Page 1 of 2. Page 2 ->

Sit old people down and ask them to tell the same story and you're generally in for a confusing time. Over the years what he said, what she said, times and places have become confused or expanded for entertainment value. The only rock solid facts that remain are the tale's foundations - whether that's to do with the number of bananas imported during the war years, or which of their neighbours put it around with the American Airmen.

Ask gamers of advancing years about what happened in Medal of Honor: Allied Assault, development ancestor of this month's big release Modern Warfare 2, and you'll get similar responses. Everyone remembers the dash from cover to cover on Omaha beach and a few other notable scenes, but everything else is mired in things that may or may not have been in Call of Duty or Brothers in Arms, and the order in which it all takes place in-game will be entirely unstuck.

The deluge of WW2 shooters that followed Allied Assault (predominantly through the wares of Infinity Ward, the splinter group that had been a huge chunk of MOH creators 2015, or EA's attempts to spin out its franchise) has not only meant that gameplay locations in Northern France have been utterly rinsed, but nigh-on FIFA-esque yearly WW2 updates also mean that there was rarely any particular reason to go back to the game that first introduced the glorious ping of an M1 Garand reload.

So it was then that, to my mild surprise, I booted up Allied Assault to discover that it begins (after a bout of being shown how to duck under barbed wire, and how to throw grenades through Playschool-style windows) in the back of a truck in North Africa, and not in a floating metal tray somewhere on the English Channel accompanied by Tom Hanks. Allied Assault's lynchpin beach scene doesn't kick in until the third chapter, and there's a large amount of prisoner rescue, airfield destruction and undercover submarine base infiltration to get through first.

'Retrospective: Medal of Honor: Allied Assault' Screenshot 1

See you on the beach! Forever!

It's fascinating to play AA in the light of the Call of Duty wares that would follow it. Around two years earlier all the ingredients were in place - the swirling music, the hapless allies charging into walls of bullets, the vehicular joyrides, the Nazis playing cards in heavily fortified bunkers and a huge range of half-destroyed French farmhouses. When played through again today, however, the Hollywood bombast and the feelings of panic and chaos that COD would go on to specialise in rarely raise their helmets above the pillbox window.

It remains a great game, but an AA replay doesn't quite feel as rounded as a return visit to the first Call of Duty: not quite as much kicks off on-screen, deaths aren't quite so dramatic, environments become samey, vehicle chases feel remarkably slow and gunfire feels that little bit too precise to provide the same degree of COD-style gunspray-terror. Allied Assault's role as a stepping stone to Call of Duty, meanwhile, also means that what would later become war-gaming staples hadn't been invented just yet - with features like staring down raised gunsights and melee weapon shoves still nothing but a beautiful dream.

Let's stop criticising a game released in 2002 for being seven years old though. Allied Assault was released in the days in which gun emplacement sections and a Labour government second term were very exciting things indeed, and what's more it was a game that truly felt and played like an authentic period piece. For the first time, military weapons in a pure action game didn't feel like a numkey-guided tour from pistol to rocket launcher, with stops at shotgun and light machinegun in between.

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Comments: 1-36 of 36 in total

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Cadence
08/11/09 @ 09:00
#2
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^^ Well done.
Promey
08/11/09 @ 09:16
#3
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This game remains one the greatest i've ever played. It has'nt aged well but it was amazing to play first time round. There was nothing else like it.
Ihya
08/11/09 @ 09:16
#4
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"The levels featuring a 100-foot-tall allied sniper were controversial."


lol!!
gaselite
08/11/09 @ 09:16
#5
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extremely fond of this game, more for its perfect multiplayer than its excellent single player.

ahh, wasted youth.
makeamazing
08/11/09 @ 10:07
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Played this again the other week and it just shows how games have changed in such a short period of time (graphically).... its graphics have aged but the core gameplay is still pretty strong. It does make me wonder what games will look like in another 10 years time :)
BritishBlue1
08/11/09 @ 11:16
#7
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This was the first game I ever played online multiplayer on; it was hard, it was fast, I got owned but it was brillant. :D
I used to go on the EVO clan servers all the time.
Ged42
08/11/09 @ 11:31
#8
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I just remember listening to the haunting menu music over and over
Hunam
08/11/09 @ 11:47
#9
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MOH:AA was one of the best games I've played, and ruthlessly hard. Sniper town took about 147 quick saves to do, each step would lead to instant death, so you saved, took a step, were safe, saved, took another step, death. Load, take step then use that split second window you get to git the sniper in the eye. It was an utter grind but your speed and precision were made in that town.
jimbo118
08/11/09 @ 12:01
#10
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I remember downloading the SP demo for this game over a 56k connection. Took the whole weekend to finish.

Was worth it. Played it hundreds of times before release, there was so many mods just for the demo alone. Good times.
wakkum [mod]
08/11/09 @ 12:19
#11
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The Nebelwerf Hunt-level is still one of the greatest levels I have ever played. The sound in in that part of the game (distant gun and artillery fire) are just haunting.

Also, very awesome multiplayer, played it for hours.
disc
08/11/09 @ 12:35
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My choice memories of this game:

1. Enemies aiming and shooting at the player from impossible angles with any weapon. Rocket launchers included.
2. Respawning enemies.
3. AI that was confused by the player coming from any direction and ran past him to get to their 'defensive' positions to then start shooting at you.
Ringot
08/11/09 @ 13:26
#13
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I felt MOHAA was so good I haven't wanted to play another ww2 shooter in case I spolt my memories of how great AA was.
Donny
08/11/09 @ 14:13
#14
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As with Ged42 I just loved the main theme music.
coojam
08/11/09 @ 14:13
#15
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The Omaha Beach landing WAS the first mission. In the PS2's Frontline version.
heyyo!
08/11/09 @ 14:44
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@BritishBlue1

I played this game for 5 years online, it was the only game I was playing/ used to fucking love it.
Chazmeister
08/11/09 @ 15:33
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Personally I always prefered this to CoD, a real shame they failed to move the series on to greater heights. I think a lot of the CoD series much lauded "intenseness" feels quite manufactured and false, due to it just being created by endless waves of respawning friends and foes. With the "friends" in reality being nothing more than extra scenery props.
WladTapas
08/11/09 @ 15:34
#18
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But why is the writer ignoring the actual beginning of the MOH saga, namely the first game without any subtitle and its follow-up, Medal of Honor: Underground? :( They were some of the best games on PS1 and already had most of the elements in place, including superb Michael Giacchino scores and great sound design all around. MOH:AA gets away with a lot of repetition simply because it was the first game on a more powerful platform.

Underground was particularly great as you played a female Resistance fighter instead of Mr. Interchangeable Commando.
Rodchenko
08/11/09 @ 17:38
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The one I remember even more fondly (because I played it before AA) was Frontline for the PS2. That train-yard level towards the end in particular was absolutely amazing both in level design and authenticity (at least for its time), and when I got to the point in UC2 where there is a similar setting I lit a little candle in my mind.
subtlesnake
08/11/09 @ 17:39
#20
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Despite being released around the same time, I think Halo holds up better today than MoH does /controversy
SleepyDeathFred
08/11/09 @ 17:40
#21
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I'm afraid I agree with Subtlesnake - playing MoH these days feels horribly regressive.
CrispyLog
08/11/09 @ 18:00
#22
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I loved the online, but hackers completely ruined it. Tele-fraggers and sharkers were rife and it felt like you were playing a pirate copy because of the lack of anti-hack. The rifle only maps and the ones with great sniper points were great though.
subtlesnake
08/11/09 @ 18:06
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"I loved the online, but hackers completely ruined it. Tele-fraggers and sharkers were rife and it felt like you were playing a pirate copy because of the lack of anti-hack"

Well, the community adopted its own anti-hack solution, so it wasn't so bad.
ComradePete
08/11/09 @ 18:12
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What about a retrospective for the original Medal of Honor?

I much preferred its 'Commando' inspired, slightly fantastic take on WW2 - infinitely better than the later po-faced games with their cod moralising & identical haunting trumpet solos...
OrgasmicMutton
08/11/09 @ 18:21
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It's actually still the only game of it's type I've played. Yeah i should get round to buying Modern Warfare eventually!

I remember enjoying it at the time; though that sniper village and the bit in the final mission where you had to protect rangers from snipers were both very hard.

And yeah the ending was shit; "Will you look at that." So unsatisfying.
harzo
08/11/09 @ 18:31
#26
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Ahhhh the online part of this game is the ONLY pc game I have ever played online. It was just superb. Chucking grenades over walls hoping they would kill people, sniping people from a building while they ran over that bridge, I think I played this for YEARS online without ever finishing the single player at all. Shame this article never touched on the online component, and its clear influence on the call of duty series. But nevertheless a very well written article!
smelly
08/11/09 @ 19:15
#27
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>And yeah the ending was shit; "Will you look at that." So unsatisfying.

I've only ever played this and COD4 - so i dont know if it's a theme of the series... but Cod4 had a shit ending too.

I've decided to NOT buy into the mw2 hype, no matter how much they try to force it down my throat - i know i probably wont enjoy it.. I'll wait until next year and pick it up cheap.


Nephirion
08/11/09 @ 19:26
#28
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MW2 is MOHAA on steroids ...
YourMessageHere
08/11/09 @ 20:37
#29
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This game is in large part responsible for my allergy to WWII games. As I recall, it was slow, ugly and insanely scripted, and ultimately highly underwhelming. Having already intermittently played Day of Defeat, I distinctly remember thinking that they were using the idea of 'WWII realism' as a blanket excuse for shoddy technology. I hated it and never finished it.
Christian_Otte
09/11/09 @ 00:17
#30
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Damn, the mention of Commandos just reminded me how great that game was. I'd love to see a retrospective article on it.
trooperdx3117
09/11/09 @ 00:57
#31
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Damn reading this article just reminded me of that level in Allied Assault where your a sniper hunting other snipers in a destroyed city. I absolutely despised that level because I remember the entire level was a shade of grey and guess what the german snipers wore grey, so you ended up spending the entire level trying to pick out slightly different shades of grey to spot snipers. Still though it made it all the more satisfying when in the next level you drove a tank and could blow the ever loving bejeesus out of the snipers.
beep
09/11/09 @ 02:04
#32
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I seem to recall cupboard/ wardrobe Nazis were a feature in MOH: AA.
Xinch
09/11/09 @ 03:37
#33
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"out of place in the Littlest Hobo" Ah yes. sigh
Saint_Viper
09/11/09 @ 06:20
#34
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Superb game, years spent playing this online. I wonder what online FPS games would be like now if it was not for this classic.

This is the game that got me playing in clans, superb!!
cnlfailure
09/11/09 @ 09:33
#35
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Held the greatest FPS multiplayer experience accolade in my book until the arrival of Battlefield 1942 managing to have 32 players on dedicated servers.

/just saying

Fitzmogwai
09/11/09 @ 19:25
#36
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Ah, memories.

The greatest part of the game for me was creeping around in the thick snow of the frozen Black Forest, trying to take out the AA emplacements to allow the bombers to come in. Sneaking round with a silenced pistol, taking out guards one by one.

The sound design on that one level was utterly stunning - they captured the muffled stillness of a snow-bound forest brilliantly. And yes, you had to watch out for the snipers.

Comments: 1-36 of 36 in total

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