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Maxis' Will Wright Interview

PC DS Interview by Johnny Minkley

11 August, 2008

Page 3 of 3. <- Page 2

Eurogamer: With Spore, as someone who grew up loving space and sci-fi and wanted to be an astronaut, you've finally gone there with videogames...

Will Wright: Virtually, yeah!

Eurogamer: Are you going to sign up to one of the commercial space flights? Maybe hitch a ride on John Carmack's rocket?

Will Wright: Oh, I might; I'll think about it. I would certainly consider it.

Eurogamer: Is that still very much an ambition you'd like to fulfil?

Will Wright: I think it would be interesting to go into space for a little bit; at the same time I've thought about it enough to realise that you're basically going to be in a tin can, and depending on whether it's sub-orbital, or orbital, how much you can actually enjoy the experience...

Eurogamer: It could be a massive letdown?

Will Wright: I kind of doubt it would be a massive letdown. Just the experience of knowing you'd been there is interesting. But also if you think about a sub-orbital flight, you're really just going 60 miles in that direction, and if you imagine going 60 miles sideways, it's not that far really. The view would be really nice for a little while at sub-orbital - orbital sounds a lot more exciting to some degree.

Eurogamer: Spore was originally dubbed 'Sim Everything'. So what's next? Obviously there will be other things related to Spore, but then do you undertake another project of this scale, or something smaller and more manageable?

Will Wright: There are a lot of other projects waiting in the wings that I've been doing early research on that when Spore ships I'm going to sit back, take a deep breath, and look at these projects and consider which ones to dive into.

Eurogamer: With the success of Creature Creator, are you interested in creating just prototypes, throwing them out there and seeing what happens without putting a vast world behind them?

Will Wright: Yeah, there's a lot to be said for backroom garage development, ground-up social stuff as well. I kind of like the idea of having a range of projects, some of them very short term, maybe one very long term - it's nice to have things a little out of cycle.

'Maxis' Will Wright' Screenshot 4

Wright is a big fan of Advance Wars, apparently. Correct.

Eurogamer: What games have you played in the last year that you've enjoyed?

Will Wright: I played the last GTA a fair amount, which I enjoyed a lot. I've always liked Advance Wars on my DS; I've been playing a lot of Wii games as well. I just got the Balance Board and started playing some of those games.

The Wii is really very much about this visceral connection to the action, and really it's the bandwidth of the Wii that really excites me. When you look at most games consoles and even computers, we have a huge amount of output in terms of the graphics and the data coming out, but we have a tiny little straw of data going in, which is your mouse co-ordinates and the keyboard presses.

The Wii, the way it's reading the controller, you actually have a lot more bandwidth. It's still a straw, but it's a big straw - and for me that's the really interesting part about the Wii.

Eurogamer: There are sound business reasons for releasing games on Xbox 360 and PlayStation 3, but do those systems excite you creatively?

Will Wright: I think they have their advantages. The graphics power of those things is probably the chief attraction of them. It used to be that games consoles had all these limitations compared to computers: no hard drive storage, low-res displays, no connectivity. And one by one they've either knocked down or at least equalised most of those advantages, so I see the creative opportunity on the major consoles like PS3 and 360 being roughly similar to the PC space right now.

Eurogamer: As someone who is seen as operating at the cutting-edge of games design, what would be your best guess be looking 10 years ahead at what the games we'll be playing will be like, and the platforms we'll be playing them on?

Will Wright: I think we'll probably have games that are even more diversely arrayed across different platforms. We're seeing a lot of games on cell phones, small handheld portables, plus the big home systems, web-based games.

I think you'll start seeing games that are structured to be playable on all these things - wherever you are you can play the same game, some aspect of it, whatever platform is available to you. I think the free movement and creation of content is going to be a big, big aspect of games at that point. I think also we're at the point now - and we're doing this with Spore a little bit - where the computer can learn a tremendous amount about the player by observing what they do, what they're good at, what they enjoy, and restructuring the game around you. In some sense, have the game self-design to fit you, and to a point where your game feels very unique, almost a reflection of your personality. My game, which might have started out as the same game, has evolved to fit me like a glove.

Those type of trends are much more exciting to me than better graphics, which is typically what people think about.

'Maxis' Will Wright' Screenshot 5

Wright uses the deadly f-word (not that one, franchise) to describe Spore's future, but he will be moving on to new things.

Eurogamer: With Spore, what would you hope; what do you believe will be its lasting impact on gaming?

Will Wright: I've been trying to think about Spore less as a product and more as a franchise or brand, looking at moving it in all possible directions. Whereas The Sims we kept expanding vertically, we kept selling expansion packs to the same customers over and over, I think Spore we want to expand horizontally; we want to say what other kinds of experiences, activities, formats, media can we bring Spore out. And at that point you have to say, what does the brand mean?

And that's where we've been thinking about Spore - as this brand that's the intersection of creativity and science. Science is an inherently interesting thing: a lot of the time it's not presented that interestingly. If you look at documentaries on cable television - if you're into that science it's kind of fun to watch. And there's some pretty good science shows for kids, but aren't that many fast-paced, really intelligent, very visual things for adults that feel like entertainment. That's kind of the direction I want Spore to move in.

Eurogamer: Finally, it's been a long road for Spore - looking at your original idea for what it might become, how does that match up now?

Will Wright: It's actually surprisingly close to what we were initially talking about. There are a couple of areas that ended up in there we didn't expect to be so developed. The social networking side where you can build Sporecasts, subscribe to buddy lists and stuff like that.

I think a few narrow areas, like the procedural music Brian Eno brought in for us, from the very beginning I didn't think we'd have that. But then also at every single game level, the last level of depth that we added to almost every level of the game was a little bit deeper... I didn't really expect every level to be so deep; I expected them to be a little more light and superficial in terms of the game genres.

Will Wright is co-founder and chief designer at Maxis. Spore is due out for PC, Mac, mobile and DS on 5th September.

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Comments: 1-19 of 19 in total

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mischief
11/08/08 @ 13:27
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you'd think with all those sales in the bag, he could at least afford a decent haircut.
mischief
11/08/08 @ 13:27
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and a decent pair of designer specs
mischief
11/08/08 @ 13:40
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and that facial hair makes him like he has just been tipped out of one of those old Open University science lectures.
UncleLou
11/08/08 @ 13:56
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Wasn't that sold on Spore until I saw that Comic Con video that's linked to on page 1. Technically poor (the video, not the game), but completely brilliant.

And everyone who's seen that or any other WW video knows he's the world's nicest nerd. That video immediately made me want to hug him, in a purely platonic way. While I just want to give mischief a slap.
Norfolk'n'Clue
11/08/08 @ 13:57
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He's a bit more of an ideas man than a metrosexual, mischief. I suspect you are the latter.
Edited 1 times, most recently on 11/08/08 @ 14:57
mischief
11/08/08 @ 14:01
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male personal grooming is nothing to be ashamed of
Stardusty
11/08/08 @ 14:43
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Brian Eno on the soundtrack? One word: WIN.
YourMessageHere
11/08/08 @ 14:52
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I too am much more into Spore after that ComicCon video. The sheer scale and potential involved is quite amazing. I may be able to fight my way past that horrible art style and play it. Maybe I too can have my own Culture, albeit chibi-fied.

Love to hear more about what these 'militant atheists' had a problem with. Also, what goes in the [...] in the last paragraph on the first page? Strange place to chop something out, sounds almost like he said something he regretted and had to retract it.

Cleanliness and hygiene is fine, and Wright doesn't look dirty. But "Grooming" is for horses and inherently pretty people (and paedophiles =P ) which he's clearly not. The guy simply looks like someone who knows their appearance is not their strong point and sees no point in paying much attention to it. That is nothing to be ashamed of.
stoopidgreg
11/08/08 @ 16:18
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those pesky atheists! seriously though, why call dawkins a "militant atheist"? i think you mean staunch.

"to a lot of the people that were playing The Sims, the idea of paying a subscription was a really big filter - a lot didn't even have credit cards."

excuses excuses... somehow 10 million people have credit cards and are willing to pay for WoW.
Scimarad
12/08/08 @ 06:39
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Oh, I think militant covers it; He definitely likes to go on the attack...
AphoticCosmos
12/08/08 @ 09:33
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Will's a really nice guy, and based on Comic-con I reckon Spore is going to steal the show across all platforms this year, even from SW: The Force Unleashed, Fallout 3 and Fable 2. When he scrolled back to reveal the scope of the galaxy . . . I was instantly sold.
KreyAtiv
12/08/08 @ 16:33
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Liked in the video how you seen the big greenish creature standing about and then later on you see him fenced in like livestock. :)
beedyG
12/08/08 @ 19:50
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Funny, after watching Dawkins' latest TV programme and then looking at the Spore videos I can't help but think that Dawkins would be better off just giving the kids Spore to play than taking them to the beach to look at fossils.
drxym
12/08/08 @ 22:38
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I doubt most atheists give a damn about a "religious" aspect to the the game. The player has to control the world somehow meaning in effect they are god. The same could be levelled at every so called god game from Populous onwards. Being a god in a game says nothing about there being a god in real life any more than being Harry Potter in a game says about there being wizards in reallife.

Having said that, I'm sure scientists (who may or may not be atheists) would be irked if any religious group tried to equate this game's mechanics to real evolution, such as the manner in which creatures appear designed or what have you.
BillyBrush
15/08/08 @ 13:26
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i don't think the militant aetheists will get that up in arms, the game's just not exciting anough to generate that kind of response....
yunsky
24/07/09 @ 12:36
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cicicocuk
12/11/09 @ 16:30
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I'm really very useful to follow a long-time see this as a blog here Thank you for your valuable information

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film-indir
25/11/09 @ 01:42
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ı dont like this game. graphics are bad. thnaks for article

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Comments: 1-19 of 19 in total

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