Matt Hazard: Blood Bath and Beyond Review
Parody like it's 1999.
Version tested: Xbox 360
So much for The Future. It's 2010 and there are still no monorails, not to mention all the other stuff we were promised. Where are the hoverboards? What happened to robot butlers? Why don't we spend our leisure time drinking dry ice cocktails, eating burgers in pill form and playing holographic chess? And why are game developers still making 2D side-scrolling shooters?
Perhaps because their attempts at new-fangled third-person shooters fall flat, as did Vicious Cycle's Eat Lead: The Return of Matt Hazard. You can read our review for the full lowdown but if you can't be bothered here's a summary: "boring", "feeble", "horribly low-rent", "relentlessly dull and repetitive", "a howling misfire", "3/10".
The opening cut-scene of Matt Hazard: Blood Bath and Beyond acknowledges that the first game didn't do so well. Except it's not a cut-scene at all but a text conversation between two still images, which takes place at the bottom of a blank black screen. "Why are we using text? Didn't we have big-name voice actors last time?" says Matt Hazard. "Budget cuts, bad reviews..." replies his boss. Just to emphasise the point, another piece of text informs us this game is set "six months after the release of Eat Lead (now available in bargain bins near you...)"
This sets the tone for the rest of the game, which like its predecessor attempts to parody games and gaming. Matt Hazard is a muscly, shaven-headed action hero who has appeared in dozens of games over the years, we're told. His nemesis, General Neutronov, is attempting to delete Matt's 8-bit iteration from the archives, erasing all future versions in the process. Your mission is to stop Neutronov by playing through eight side-scrolling 2D levels, shooting everyone you meet and defeating some tedious bosses along the way.

Isn't it funny when foreigners say words in the wrong order. Ha. Ha. Ha.
There are no new ideas here. You wander along linear paths, shooting enemies, lobbing grenades, dodging bullets and doing the odd jump. Puzzles never get more sophisticated than shooting a flashing red switch to open a door. Taking cover amounts to crouching behind a wooden crate. Enemies randomly drop health packs and various weapon upgrades so you get to play with machine guns, rocket launchers, flamethrowers and the like. When Matt's 'Hazard meter' is full, you can press a button to make him invincible and increase his firepower for a limited time. It's like the last 15 years never happened.
BBandB tries to get away with being such a generic, unimaginative game by giving it all ironic. We're supposed to overlook the fact we've played this a thousand times before because we're too busy being entertained by all the hilarious in-jokes and clever references. The problem is, the in-jokes aren't hilarious and the references aren't that clever. Oh look, this rooftop level is all white buildings, yellow beams, blue doors and red railings, just like Mirror's Edge. So what? And why does the level also have a Canadian theme, when Mirror's Edge was neither set nor developed there? Was it just an excuse to make all the enemies camp Mounties? And didn't we all stop laughing at the fact Canadians say "aboot" back in 1997?
Things don't improve as the game progresses. The references are dull, witless and in many cases painfully unoriginal. The world does not need another Super Mario parody. There is nothing inventive or funny about exclamation mark blocks you shoot to collect coins, and sticking a few pipes in the scenery does not equate to satire.
Then there are Matt Hazard's catchphrases. He tries to remind you how self-aware the whole thing is by saying things like "It's ragdoll time!" and "Nice AI, bozo." These lines are sort of amusing the first time you hear them. Not so much seven levels later, when you have heard them seven thousand times, and would rather carve each syllable into your own thigh with a biro than have to hear them again. Other catchphrases include "You wouldn't like me when I'm angry" and "I'm a hazard... To your health." These are presumably meant to be parodies of videogame clichés, but really they're just clichés, and once again they're repeated far too many times to be anything other than infuriating.
The same goes for the game design. It's level after level of left-to-right trudging and shooting with almost no variation. The occasional attempts to break up the monotony are tedious and unoriginal, like the section where you must jump from roof to roof along the carriages of the world's slowest-moving train. Towards the end there's a rip-off of Lunar Lander, the ancient Atari arcade game which involved piloting a descending spaceship using highly sensitive controls. This sort of thing was fun in 1979, but that was before we had things like Sky+ and internet pornography and pesto to keep us entertained. Still, the Lunar Lander bit is one of the highlights of Blood Bath and Beyond, which is saying something.

Other tedious bosses you get to fight include a robot rhino and a walking lighthouse. Ha.
In no way is it a reason to cough up 1200 Microsoft Points (£10.20 in real money), and nor is the game as a whole. Only if you're desperate for a bit of old-fashioned side-scrolling shooter action, the kind where all you have to do is blow up endless generic baddies without thinking too hard, should a purchase be worth considering. Even then, bear in mind the fact you'll breeze through all eight levels in a couple of hours. (There's a 10G Achievement for completing one of them within 12 minutes, which should give you some idea of we're dealing with here.) A tenner is a lot to ask for a game this short, derivative and repetitive.
Especially when there are much better ways to spend your money, such as buying Shadow Complex - also a side-scrolling shooter, also on XBLA, also priced at 1200 Points, but not also a bit rubbish. Boot it up after completing Matt Hazard and the difference in quality is obvious and huge. It's got cut-scenes, for starters. Not to mention intelligent level design and progressive character development, with not a Super Mario parody in sight
Blood Bath and Beyond just can't match up. It's not a terrible game, just an utterly unoriginal and instantly forgettable one. The humour which is supposed to elevate it above this status falls flat, the presentation is poor and it's just not worth a tenner. Spend your cash on Shadow Complex instead, or start saving up for that hoverboard.
5 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
EA evaluating FIFA Street features for FIFA 13
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Kingdoms of Amalur: Reckoning Review
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Skyrim gets high-res PC texture pack









Comments (41) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
You mean like Shadow Complex?
Comment below viewing threshold Show
Comment below viewing threshold Show
But as 2D side-scrolling games go, if they are as great as Shadow Complex, they are certainly welcome in my book
Comment below viewing threshold Show
There are monorails atleast in disney world.
/pedant
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Actually sounds like it might be quite funny if it was approached with the right attitude.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It strikes me that the whole game was made without any outside input. Jokes all the team thought were funny, combined with gameplay they thought was good. Yeah, ship it!
Comment below viewing threshold Show
Comment below viewing threshold Show
Jayke - there is some button that you can press (L1 or something) that locks the bald b*stard in position to allow fine shooting control. But as you'd have less than a nanosecond before getting hit by some projectile or other, it's not really worth it.
Glad to see it's business as usual in the 2010s, with Ellie getting sh*t games to review again.
Comment below viewing threshold Show
Yeah, but what's that got to do with anything? It's not a joke, it's not a reference to anything. Strawberry Muller Light is also white and red, but that doesn't mean it belongs in a parody of Mirror's Edge.
This game falls into the same witless comedy abyss as The Simpson's Game - you can't parody something if you're as guilty of it as the things you're spoofing. Having crap gameplay elements and pretending it's a joke about crap gameplay elements is a lazy get-out.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
and you may not like the humour. Like, at all. Really, we get it, you don't find it funny.
But what arcade Matt Hazard certainly does is nailing Contra style gameplay, with silky smooth animation and controls that make simply jumping, shooting and dodging bullets a real pleasure. Even at the hardest setting (the one called "F*** this shit!"
Comment below viewing threshold Show
i haven't played the XBLA game, but having played Eat Lead, I can't possibly imagine the same devs pulling off the kind of quality gameplay you describe.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd like to know if this game is at least half as good as Contra: Shattered Soldier (which is excellent if you ask me).
But what arcade Matt Hazard certainly does is nailing Contra style gameplay, with silky smooth animation and controls that make simply jumping, shooting and dodging bullets a real pleasure. Even at the hardest setting (the one called "F*** this shit!"
Good to know. That mode should've certainly been tested by the writer for the sake of reviewing the game, because under such circumstances a shooter can't get away with cheapness. Shooters with life bars tend to be cheap (even the mighty Gunstar Heroes, at least on normal, frustrates me a lot more than pure-bred "one hit kills you" run 'n' gun, if done well).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
well no need to imagine it, you can try the 3 level demo right now. Haven't played Eat Lead but it must be where all this hate is coming from..
Comment below viewing threshold Show
Comment below viewing threshold Show
Played the demo, depressingly dull and awful.
Agree with the review, Shadow Complex is the way to go, as is the purely awesome Bionic Commando: ReArmed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I saw one review saying co-op was worth 10% on the score.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show