Matt Hazard: Blood Bath and Beyond Review

Parody like it's 1999.

Version tested: Xbox 360

So much for The Future. It's 2010 and there are still no monorails, not to mention all the other stuff we were promised. Where are the hoverboards? What happened to robot butlers? Why don't we spend our leisure time drinking dry ice cocktails, eating burgers in pill form and playing holographic chess? And why are game developers still making 2D side-scrolling shooters?

Perhaps because their attempts at new-fangled third-person shooters fall flat, as did Vicious Cycle's Eat Lead: The Return of Matt Hazard. You can read our review for the full lowdown but if you can't be bothered here's a summary: "boring", "feeble", "horribly low-rent", "relentlessly dull and repetitive", "a howling misfire", "3/10".

The opening cut-scene of Matt Hazard: Blood Bath and Beyond acknowledges that the first game didn't do so well. Except it's not a cut-scene at all but a text conversation between two still images, which takes place at the bottom of a blank black screen. "Why are we using text? Didn't we have big-name voice actors last time?" says Matt Hazard. "Budget cuts, bad reviews..." replies his boss. Just to emphasise the point, another piece of text informs us this game is set "six months after the release of Eat Lead (now available in bargain bins near you...)"

This sets the tone for the rest of the game, which like its predecessor attempts to parody games and gaming. Matt Hazard is a muscly, shaven-headed action hero who has appeared in dozens of games over the years, we're told. His nemesis, General Neutronov, is attempting to delete Matt's 8-bit iteration from the archives, erasing all future versions in the process. Your mission is to stop Neutronov by playing through eight side-scrolling 2D levels, shooting everyone you meet and defeating some tedious bosses along the way.

'Matt Hazard: Blood Bath and Beyond' Screenshot 1

Isn't it funny when foreigners say words in the wrong order. Ha. Ha. Ha.

There are no new ideas here. You wander along linear paths, shooting enemies, lobbing grenades, dodging bullets and doing the odd jump. Puzzles never get more sophisticated than shooting a flashing red switch to open a door. Taking cover amounts to crouching behind a wooden crate. Enemies randomly drop health packs and various weapon upgrades so you get to play with machine guns, rocket launchers, flamethrowers and the like. When Matt's 'Hazard meter' is full, you can press a button to make him invincible and increase his firepower for a limited time. It's like the last 15 years never happened.

BBandB tries to get away with being such a generic, unimaginative game by giving it all ironic. We're supposed to overlook the fact we've played this a thousand times before because we're too busy being entertained by all the hilarious in-jokes and clever references. The problem is, the in-jokes aren't hilarious and the references aren't that clever. Oh look, this rooftop level is all white buildings, yellow beams, blue doors and red railings, just like Mirror's Edge. So what? And why does the level also have a Canadian theme, when Mirror's Edge was neither set nor developed there? Was it just an excuse to make all the enemies camp Mounties? And didn't we all stop laughing at the fact Canadians say "aboot" back in 1997?

Things don't improve as the game progresses. The references are dull, witless and in many cases painfully unoriginal. The world does not need another Super Mario parody. There is nothing inventive or funny about exclamation mark blocks you shoot to collect coins, and sticking a few pipes in the scenery does not equate to satire.

Then there are Matt Hazard's catchphrases. He tries to remind you how self-aware the whole thing is by saying things like "It's ragdoll time!" and "Nice AI, bozo." These lines are sort of amusing the first time you hear them. Not so much seven levels later, when you have heard them seven thousand times, and would rather carve each syllable into your own thigh with a biro than have to hear them again. Other catchphrases include "You wouldn't like me when I'm angry" and "I'm a hazard... To your health." These are presumably meant to be parodies of videogame clichés, but really they're just clichés, and once again they're repeated far too many times to be anything other than infuriating.

The same goes for the game design. It's level after level of left-to-right trudging and shooting with almost no variation. The occasional attempts to break up the monotony are tedious and unoriginal, like the section where you must jump from roof to roof along the carriages of the world's slowest-moving train. Towards the end there's a rip-off of Lunar Lander, the ancient Atari arcade game which involved piloting a descending spaceship using highly sensitive controls. This sort of thing was fun in 1979, but that was before we had things like Sky+ and internet pornography and pesto to keep us entertained. Still, the Lunar Lander bit is one of the highlights of Blood Bath and Beyond, which is saying something.

'Matt Hazard: Blood Bath and Beyond' Screenshot 2

Other tedious bosses you get to fight include a robot rhino and a walking lighthouse. Ha.

In no way is it a reason to cough up 1200 Microsoft Points (£10.20 in real money), and nor is the game as a whole. Only if you're desperate for a bit of old-fashioned side-scrolling shooter action, the kind where all you have to do is blow up endless generic baddies without thinking too hard, should a purchase be worth considering. Even then, bear in mind the fact you'll breeze through all eight levels in a couple of hours. (There's a 10G Achievement for completing one of them within 12 minutes, which should give you some idea of we're dealing with here.) A tenner is a lot to ask for a game this short, derivative and repetitive.

Especially when there are much better ways to spend your money, such as buying Shadow Complex - also a side-scrolling shooter, also on XBLA, also priced at 1200 Points, but not also a bit rubbish. Boot it up after completing Matt Hazard and the difference in quality is obvious and huge. It's got cut-scenes, for starters. Not to mention intelligent level design and progressive character development, with not a Super Mario parody in sight

Blood Bath and Beyond just can't match up. It's not a terrible game, just an utterly unoriginal and instantly forgettable one. The humour which is supposed to elevate it above this status falls flat, the presentation is poor and it's just not worth a tenner. Spend your cash on Shadow Complex instead, or start saving up for that hoverboard.

5 / 10

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Comments (41) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • absolutezero #1 2 years ago

    And why are game developers still making 2D side-scrolling shooters?

    You mean like Shadow Complex?
  • Triggerhappytel #2 2 years ago

    It kind of raises the question why they bothered making another Matt Hazard game, when the original presumably didn't sell too well and got something of a critical mauling.
  • JonFE #3 2 years ago

    I have to admit that the demo didn't wow me either, especially considering the asking price, so I'll pass...

    But as 2D side-scrolling games go, if they are as great as Shadow Complex, they are certainly welcome in my book :)
  • BabyJesus #4 2 years ago

    'So much for The Future. It's 2010 and there are still no monorails,'

    There are monorails atleast in disney world.

    /pedant
  • anephric #5 2 years ago

    And in North Haverbrook.
  • Caspar_Esq. #6 2 years ago

    As soon as I saw Ellie's name my heart sank. I just can't stand her reviews anymore. Oh well.
  • Caspar_Esq. #7 2 years ago

    The reason it has a Canadian theme is presumably because the flag is white and red, like the major colours in Mirror's Edge. Pretty obvious really and I haven't even had the benefit of playing the game.

    Actually sounds like it might be quite funny if it was approached with the right attitude.
  • Caspar_Esq. #8 2 years ago

    Oh and finally while I'm in a commenting mood, you're missing a world in the third to last paragraph.
  • bumgut #9 2 years ago

    Screw monorails, I want my lightsabre!
  • Jayke #10 2 years ago

    Theres plenty of space for 2d shooters and adventure games, the problem with this game is it sucks hard. The demo did at least, aiming is inexplicably ties to movement so you cant get percise.
  • muters #11 2 years ago

    The makers of Matt Hazard seem to think if you just reference another game and make the bare minimum or a joke out of it (I'm thinking Master Chef from Eat Lead) that counts as parody. And when that fails just chuck in something random, like the WoW wizard where the whole joke was that he sounded like William Shatner. They're the 'What's the deal with airline food?!' of comedy games.
  • RedSparrows #12 2 years ago

    Caspar, the game is terrible. I've played it.
  • metalangel #13 2 years ago

    Canadians never said 'aboot' anyway, it was a non-joke at the time and to try and dredge it up now is pretty indicative of the desperately low quality of Matt Hazard on a whole.

    It strikes me that the whole game was made without any outside input. Jokes all the team thought were funny, combined with gameplay they thought was good. Yeah, ship it!
    Edited by 1 at 11/01/10 @ 02:14
  • persus-9 #14 2 years ago

    @ bumgut: Sorry to disapoint you but lightsabers are to be found in the past not the future. You'll have to make do with a monorail. On the plus side £150 will get you something you can mod into computer that you wear on you forearm, that's the future right?
  • 3william56 #15 2 years ago

    Wow. Had a go at the demo, and really couldn't imagine that this sort of thing really was once considered fun, and I as a young bloke was happy to feed similar games 10p coins by the bucketload (and that, children, was when 10p was a lot of money - could buy an entire rustic village for two of them).

    Jayke - there is some button that you can press (L1 or something) that locks the bald b*stard in position to allow fine shooting control. But as you'd have less than a nanosecond before getting hit by some projectile or other, it's not really worth it.

    Glad to see it's business as usual in the 2010s, with Ellie getting sh*t games to review again.
  • DanWhitehead #16 2 years ago

    "The reason it has a Canadian theme is presumably because the flag is white and red, like the major colours in Mirror's Edge. Pretty obvious really and I haven't even had the benefit of playing the game."

    Yeah, but what's that got to do with anything? It's not a joke, it's not a reference to anything. Strawberry Muller Light is also white and red, but that doesn't mean it belongs in a parody of Mirror's Edge.

    This game falls into the same witless comedy abyss as The Simpson's Game - you can't parody something if you're as guilty of it as the things you're spoofing. Having crap gameplay elements and pretending it's a joke about crap gameplay elements is a lazy get-out.
    Edited by 1 at 11/01/10 @ 07:29
  • Zebula77 #17 2 years ago

    Hehe, the trial version told me everything I needed to know about this game, and the review is spot on. Totally meh game.
  • linea #18 2 years ago

    Note to developers: I've got a friend whose name is Matt Hazzard and not even he's thinking of buying this....
  • ziggy_played_guitar #19 2 years ago

    @ Red: Caspar is not here for the video-games.
  • jimboton #20 2 years ago

    sure, it doesn' have 'intelligent level design and progressive character development' like Shadow Complex, it doesn't have twin stick controls like Shadow Complex, it doesn't have cutscenes like Shadow complex and puzzles never get sophisticated (neither did Shadow Complex's).

    and you may not like the humour. Like, at all. Really, we get it, you don't find it funny.

    But what arcade Matt Hazard certainly does is nailing Contra style gameplay, with silky smooth animation and controls that make simply jumping, shooting and dodging bullets a real pleasure. Even at the hardest setting (the one called "F*** this shit!";) where one hit kills you and it's a challenge to actually complete the first level (see? value problem solved) it never feels cheap (the way Shadow Complex did with its off screen enemies constantly shooting at you, inability to manually switch aim between background and foreground, and general 30 fps sluggishness). Maybe that should count for something?
  • JahB #21 2 years ago

    @jimboton

    i haven't played the XBLA game, but having played Eat Lead, I can't possibly imagine the same devs pulling off the kind of quality gameplay you describe.
  • miiiguel #22 2 years ago

    I have to agree with jimbo, nowdays ppl play games on "very ultra easy" and then complain about them being "too easy and short, I want my money back!".
    Edited by 1 at 11/01/10 @ 09:53
  • Obiwanshinobi #23 2 years ago

    People are still writting comedy reviews like this? Reminds me of the Contra: Shattered Soldier comedy review.
    I'd like to know if this game is at least half as good as Contra: Shattered Soldier (which is excellent if you ask me).

    But what arcade Matt Hazard certainly does is nailing Contra style gameplay, with silky smooth animation and controls that make simply jumping, shooting and dodging bullets a real pleasure. Even at the hardest setting (the one called "F*** this shit!";) where one hit kills you and it's a challenge to actually complete the first level (see? value problem solved) it never feels cheap (the way Shadow Complex did with its off screen enemies constantly shooting at you, inability to manually switch aim between background and foreground, and general 30 fps sluggishness).

    Good to know. That mode should've certainly been tested by the writer for the sake of reviewing the game, because under such circumstances a shooter can't get away with cheapness. Shooters with life bars tend to be cheap (even the mighty Gunstar Heroes, at least on normal, frustrates me a lot more than pure-bred "one hit kills you" run 'n' gun, if done well).
    Edited by 3 at 11/01/10 @ 10:41
  • Sunyavadin #24 2 years ago

    One of my friends' catchphrases since 2005 has been "It's 20**, where's my f-ing hoverboard"
  • mungolikebeans #25 2 years ago

    I'd rather scrape my eye across a brick than play this utter gash.
  • robg #26 2 years ago

    When you've named your game after a Simpsons joke, just stop.
  • jimboton #27 2 years ago

    @JahB

    well no need to imagine it, you can try the 3 level demo right now. Haven't played Eat Lead but it must be where all this hate is coming from..
  • RedSparrows #28 2 years ago

    No, the game is rubbish. If you want Contra, download Contra.
  • octavedoctor #29 2 years ago

    There I was thinking 'ahh maybe as one of these neo 2.5D (whatever you want to call it) games, it'll work'

    Played the demo, depressingly dull and awful.

    Agree with the review, Shadow Complex is the way to go, as is the purely awesome Bionic Commando: ReArmed.

  • zisssou #30 2 years ago

    This review made me buy the game, cheers Ellie.
  • Monkey_Puncher #31 2 years ago

    I thought this actually looked pretty decent, certainly thought the Matt Hazard thing would be better suited to downloadable games. Alas I was wrong, the demo was just not much fun. It's an incredibly mediocre and rather boring shooter, repetitive level design that repeats backgrounds over and over, and it's also not worth £10.
  • sneetch #32 2 years ago

    Ah Lunar Lander, one of my all time favourite arcade games. I'm hoping the new Game Room thing has it.
  • Royal Fool #33 2 years ago

    I reckon I'm one of the really few people that actually kind of liked Eat Lead. I mean, it isn't without flaws, but I dig the deadpan humor, and it actually has decent enough writing in some places.
    Edited by 2 at 11/01/10 @ 13:35
  • Stomp224 #34 2 years ago

  • SheffieldSteel #35 2 years ago

    It wasn't clear whether the reviewer tried the shared-screen co-op mode or not. I'm guessing not.
    I saw one review saying co-op was worth 10% on the score.
  • darc #36 2 years ago

    "Blood Bath and Beyond" is an amusing subtitle - at least for an American - but I got to read the subtitle for free. :)
  • DAN.E.B #37 2 years ago

    enjoyed the demo but way too expensive!
  • monkfishjoe #38 2 years ago

    Forget 2D shooters (well, don't really, because some are very good) - where is Perfect Dark?! It was supposed to come out at the end of 2009 and here we are several days later and it's still not here!
  • trip919 #39 2 years ago

    This is rubbish, the world fails to be stunned.
  • solidSnake04 #40 2 years ago

    buy shadow complex ?? are they supposed to say stuff like that ?
  • irve77 #41 2 years ago

    All i can say is if you want the fun of Matt Hazzard buy the first Matt Hazzard for £6 .. full game less money ... pretty much end of conversation .