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Mass Effect First Impressions

Xbox 360 First Impressions by Ellie Gibson

17 September, 2007

Page 2 of 2. <- Page 1

Character-building

There are six character classes to choose from. The Soldier is a weapons and armour expert, while the Engineer specialises in using what's called an OmniTool. It's handy for sabotaging weapons, restoring your team-mate's shields and taking control of enemy robots, amongst other things. The Adept is an expert in "biotics", or telekinesis as it's usually known, and can control gravity to move objects and enemies around.

The other three classes are hybrids. There's the Infiltrator (a soldier with tech specialties), the Vanguard (a soldier who can use biotics) and the Sentinel (tech and biotics, not so much with the weapons). Whichever you choose, you can upgrade your character's abilities in the usual RPG fashion by earning points as you play the game and assigning them as you see fit.

You also get to assign points to party members who join you along the way, such as Kaidan, a Sentinel with a powerful sabotage power, and Soldier Ashley. They stick with you throughout the game and you can choose which other characters you allow to join up.

This is important, Zeschuk says, "because you have to change your play style depending on who's in your group." And because Mass Effect will let you pause the game in the middle of battles and assign tasks to different characters. "When you first look at the game it seems like an over-the-shoulder shooter. Really it's a tactical squad game where you have to use your colleagues effectively."

'Mass Effect' Screenshot 4

Wonder if they mold the ladies' armour individually or they just have to squeeze them in.

To demonstrate this, Zeschuk gets Kaidan to use his Sentinel powers to throw an enemy across a room. He's chosen the Vanguard class for his Shepard, so he also has biotic abilities and can similarly take out a second enemy. This leaves Soldier Ashley to shoot down the last remaining foe.

Hands-on, it's easy to grasp how the system works. The interface is simple and intuitive enough that it doesn't feel like there's too much interruption to the flow of the action, even though you're pausing the game.

Characters do what you tell them but are intelligent enough to know when they should take cover or push forwards, and do an excellent job of covering your back. At first, anyway. "The early part of Mass Effect is specifically designed so your colleagues will kill all your enemies," explains Zeschuk. "It's really hard for you to get killed for the first hour, but later on it evens out."

Electric dreams

The first hour is about all we got to see of Mass Effect, but it was certainly long enough to get an idea of the style BioWare is going for. There's an '80s overtone to the whole thing, created in large part by the brilliant music.

Zeschuk describes it as "classic '80s electronica" but it's specifically evocative of the kind of electronica featured in '80s sci-fi films, the properly frightening ones with the biodomes and the mad robots. There's a ponderous, ominous feel to it that works superbly.

There's also an '80s feel to the visuals. It's all in the details, such as the calculator font on menu screens and the characters' Ulysses 31-style helmets. The spaceship itself is pretty generic: lots of grey metal, long corridors and rows of people wearing tight outfits sat at banks of endless glowing buttons. Planet visuals look more impressive and, judging by the beach environment of the Earth-style planet we got to see, surprisingly lush and pretty for a sci-fi game.

'Mass Effect' Screenshot 5

Sunglasses indoors is never acceptable, not even in space.

So Mass Effect has got the looks, but does it represent a real departure for BioWare? Like KOTOR and Jade Empire, it's an action-RPG. Once again, you are tasked with making a series of decisions, and the choices you make determine how the game plays out. The tactical squad system is back, and as you'd expect the whole thing is very well presented.

But it's clear that the studio has looked carefully at how all these elements can be developed, not just improved. Mass Effect looks and feels like a BioWare game but it also looks and feels like a real next-gen game. We need to spend more time with it to make a proper judgement of gameplay elements such as the combat system and cut-scene integration. That's time we're looking forward to spending, however. As long as they don't give us any more spoilers.

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Comments: 1-50 of 74 in total | next 50 »

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LonesomeRoad
17/09/07 @ 16:05
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GOTY.
Pulsar_t
17/09/07 @ 16:06
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I was about to say 'first'... GOTY? Nah.
andrewwd
17/09/07 @ 16:06
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"No need to spoil it for you too"

So why did you, by following that comment with the spoiler?

"you're given a difficult choice regarding a likeable character you've spent hours building up and getting to know. One option involves deviating from your main mission objective. The other involves losing the character from your party"

That's a spoiler right there if you ask me.
zoch
17/09/07 @ 16:07
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kOTOR 2
zoch
17/09/07 @ 16:08
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i MEANT MAKE KOTOR 3
souljacker2000
17/09/07 @ 16:09
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im so wanting this right now, i loved kotor but never got to finish it... im so looking forward to not finishing this too
Poorandugly
17/09/07 @ 16:15
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@ andrewwd
"That's a spoiler right there if you ask me. "

I usually love Ellie and hope she'll bear my future children, but that's certainly a spoiler in my book, yeah. It's like knowing Aeris is going to die, dammit.
Azazel
17/09/07 @ 16:23
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OMG! /splooges
Pike
17/09/07 @ 16:23
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Bioware game involves making some fome of choice! The spoiler of the century!
Mr-Brett
17/09/07 @ 16:24
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Oh thanks Poorandugly, cheers you've ruined FF7 now!

/joking
UncleLou
17/09/07 @ 16:27
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In some of the scenes we played through, there was an awful lot of standing around while characters reeled off reams of plot exposition.

Well, yeah, that sounds a lot like Bioware lately. Unfortunately they don't really have the writing talent for long dialogues.
Azazel
17/09/07 @ 16:27
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The stuff of legends! Right Boo?
The Bodybuilder
17/09/07 @ 16:28
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>" but it's specifically evocative of the kind of electronica featured in '80s sci-fi films, the properly frightening ones with the biodomes and the mad robots."

Please tell me it has a terminator-esque sondtracks? PLEASE?

For 2007, bioshock is my most wanted game. It's slowly climbed up there, but it is.
marilena
17/09/07 @ 16:28
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"Wonder if they mold the ladies' armour individually or they just have to squeeze them in."

Always wondered about that too. Or maybe they simply make armours with generous shapes, but the ladies inside don't look like that at all? Food for though.
JediMasterMalik
17/09/07 @ 16:31
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Not sold on the combat yet, and the facial animation looks somewhat lifeless to me. Graphics look amazing, and the dialogue options sound great and fun to use, the games progression also sounds like it's actually trying to make choices mean something, which games rarely get right.
Madder Max
17/09/07 @ 16:31
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I want this
morriss
17/09/07 @ 16:40
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I like the long dialogue, but then again I'm old and like being read stories when I play games. :)
thesnowman
17/09/07 @ 16:41
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I personally cant wait for this. Love KOTOR , played it more times than any other game. Was slightly disapointed in Jade Empire (was still a good game, but maybe expectations were really high after KOTOR).

Britesparc
17/09/07 @ 16:44
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This always looked like GOTY to me. I know not everyone's a Halo fan, but I can't believe within three months the 360 will have had Bioshock, Halo 3, and Mass Effect; AND all in the same year Crackdown was released.

I also agree with Moriss about the long stories. In my case it came from a youth spent on Melee Island.
RedPanda
17/09/07 @ 16:44
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i'm looking forward to this. never played KOTOR or jade wotsit, but I am right in the mood for some space opera and this looks the job for that.
bcolter
17/09/07 @ 16:45
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Looking forward to this game...
niteninja
17/09/07 @ 16:45
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Kotor was great jade empire was poor,just have to wait and see on this one to call goty is a bit jumping the gun.
Assassins creed will be the game to beat this year,I just think bioware is in danger of becoming a one trick pony.
If the storys good then having hours of blah blah blah is ok, but if it sucks then we have a problem.
UncleLou
17/09/07 @ 16:49
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I like the long dialogue, but then again I'm old and like being read stories when I play games. :)

I have absolutely no problem whatsoever with long dialogues. I do have a massive problem with badly written long dialogues though. And judging by Jade Empire, Kotor and NWN1, Bioware excels in that lately. :-/

edit:

Mind, only time will tell - what I already like is that you just choose a general type of response, and then hear the actual line. That sounds like a good system.
Edited 1 times, most recently on 17/09/07 @ 17:51
BillyBrush
17/09/07 @ 16:49
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One of those games i want to like, but the naff assed Sci Fi is going to arse any hope of that up...politics of the Karjj, or Skarrjj, or Marrjj (bound to be one of em), i cannae wait

what does the imperial comissioner of Grankall gate think of this? let's go inform him...no..use a f**ing phone...it's the future!

drumbaby
17/09/07 @ 16:54
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Another spiritual successor to another high brow predecessor.

A po faced 10/10 on the cards, I'm sure :/
UncleLou
17/09/07 @ 16:58
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Kotor highbrow?

Um.

Neither is System Shock 2 "highbrow". Not that you've played it, of course.

morriss
17/09/07 @ 17:10
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Well I loved KOTOR, the story too.
Granarythorax
17/09/07 @ 17:12
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Hope this turns out more KOTOR1 than Jade Empire. I loved KOTOR1 but stalled in Jade about 3rd of the way through - I finally got round to finishing it today after a 2 year intermission.

Having gone all the way through I can't understand all the praise & awards it got at the time. In comparison to KOTOR it has poorly written characters, a slow moving plot and even more exposition. The unbalanced combat engine really finishes it off (with an option to adjust the difficulty seemly in there to compensate for bad design). But looking at the credits the two games do not share any designers - hopefully Bioware's A team are working on Mass Effect...
Dizzy
17/09/07 @ 17:19
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GOTY. No competition :)
UncleLou
17/09/07 @ 17:20
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Well I loved KOTOR, the story too.

Compare it to something like Planescape: Torment or Vampire. The writing is just several leagues below that. Yeah, I know, you've played neither. Bloody console gamers. ;)
morriss
17/09/07 @ 17:25
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Wow, Lou writes a post without mentioning System Shock...SHOCK!!! ;)
morriss
17/09/07 @ 17:25
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ferarri: The publisher should answer your question: Microsoft.
IAmBatman
17/09/07 @ 17:26
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> That's a spoiler right there if you ask me.

And now you're repeated it again just in case anyone missed it.
Xerx3s
17/09/07 @ 17:31
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Edited: Apparently people think it's a spoiler but there is nothing spoilerish in it. If you want it, it's on gamersyde.
Edited 2 times, most recently on 17/09/07 @ 19:33
Owen-B
17/09/07 @ 17:33
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That 'non-spoiler' might as well fucking spell it out. Thanks.
UncleLou
17/09/07 @ 17:36
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Wow, Lou writes a post without mentioning System Shock...SHOCK!!! ;)

Um, I've just mentioned System Shock earlier because drumbaby was clearly referring to Bioshock's 10/10 review.

Don't blame me for missing all the good games. ;)
Lonestar
17/09/07 @ 17:38
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I saw some E3 vids of this at Gamespot and the fighting looked quite clunky to me.
ResidentKnievel
17/09/07 @ 17:45
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Wow! those aliens look photo-realistic!
Pike
17/09/07 @ 17:47
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Crappy console game. I expect the PC version to be a solid next-gen 10/10 though.
niteninja
17/09/07 @ 18:04
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The cut scenes look brilliant the fighting looks naff.
manic_mouse
17/09/07 @ 18:15
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"The cut scenes look brilliant the fighting looks naff."

Just like real life!
thesnowman
17/09/07 @ 18:22
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If I remember correctly that it is the team that made KOTOR that is making Mass Effect. It was a different team that made Jade Empire.
Kostabi
17/09/07 @ 18:29
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Back to Gamesindustry.biz with you Ellie! That non-spoiler spoiler is unforgivable.
Agent_Llama
17/09/07 @ 18:34
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Slapped wrist for the spoiler. What is it with EG and spoilers recently?

Am sort of excited about this and really want it to be good, but my concern is that I never finished KotOR or Jade Empire, I lost interest in both once they became repetitively and dull. *fingers crossed* it's got more variety and pace to it.
Daymare
17/09/07 @ 18:47
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"It's like knowing Aeris is going to die, dammit."

She DIES!? Well, thanks pal, thank you very fuckin' much!
Edited 1 times, most recently on 17/09/07 @ 19:48
Scimarad
17/09/07 @ 19:07
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I love the music in this game from what I've heard so far. Definitely a contender for GOTY, I think - Assuming it isn't crap, of course;-)
themerlin13
17/09/07 @ 19:40
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OK very funny EG, you can't hit us all on the head and drag is into the woods and have us shot!!
We did see a REVIEW of Team Fortress 2 right??

Hello???

I think I just heard a gunshot!! it was valve shooting EG!!! lol. ;)
Bongo
17/09/07 @ 19:50
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I saw the score.
wired009
17/09/07 @ 20:07
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Kotor was just alright to me. It was good for an Xbox game but it never got me very excited as I played through it. I will give Mass Effect a try with tempered expectations.
The Bodybuilder
17/09/07 @ 21:30
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TF got a 9. SPREAD THE WORD.

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