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Mass Effect First Impressions

Xbox 360 First Impressions by Ellie Gibson

17 September, 2007

Page 1 of 2. Page 2 ->

Being disappointed during a game demo isn't usually a good sign, but there are exceptions to the rule. We're at a preview event for Mass Effect - BioWare's hotly anticipated science-fiction RPG about buccaneering around the galaxy - and they've just revealed a plot spoiler. We're already looking forward to playing it and now they've gone and spoiled it by telling us all about the [Deletedeletedelete. Now you've spoiled it for me! Witch! - Ed]

No need to spoil it for you too, but we will say you're given a difficult choice regarding a likeable character you've spent hours building up and getting to know. One option involves deviating from your main mission objective. The other involves losing the character from your party. And there's a much broader ethical dilemma thrown in for good measure.

This is nothing new for a BioWare game. Making choices which change how the game plays out was a defining feature of previous titles Knights of the Old Republic and Jade Empire. But the choices in Mass Effect are much more complex and much harder to make, as studio president Greg Zeschuk explains.

"There are things you can do to keep this character in your party. It might be things you had to have done earlier. It's a path you can follow if you do certain things consistently," he says.

Decide and conquer

'Mass Effect' Screenshot 1

It's behind you.

The choices you make, Zeschuk continues, can have such significant impacts on what happens in the rest of the game that you and a friend might have completely different experiences to compare once you've finished the game. "It's a rollercoaster ride, and the thing is it's your rollercoaster ride - someone else's will be different."

For Mass Effect, BioWare has developed not just the complexity of decision-making but the way the process plays out. There are no more long lines of text and simple changes in facial expressions. A summary of each multiple-choice response is shown as text, but when you select one your character is shown delivering a much longer answer and other characters respond accordingly.

Thanks to excellent visuals and decent acting, you feel like you're watching a cut-scene you're actively involved in. The characters' facial expressions, body language and even lip-synching are very well done. We're not quite out of the uncanny valley yet, but this is a significant step forwards.

According to Zeschuk, "There's really nothing pre-rendered in this game. At times you almost think, 'I'm watching a great movie or a television show,' but the reality is you're effectively the actor and the director at the same time."

Talk talk

'Mass Effect' Screenshot 2

There's a lot of this sort of thing going on in Mass Effect.

In some of the scenes we played through, there was an awful lot of standing around while characters reeled off reams of plot exposition. Taking part in a cut-scene isn't much fun if it's a boring cut-scene. And although you don't have to try out all the "more info" responses, there's a feeling you should just in case you miss out.

More interesting are the types of response that determine which moral path your character follows - Renegade or Paragon. For example, your way is blocked by a couple of hired guns who are basically innocent amateurs. You can either warn them off or take them out, and you'll earn points whatever you decide.

Again, this idea is nothing new for a BioWare game, but there is a new system in place. Now you can't just cancel out a bad action by performing a good one; you rack Renegade and Paragon points on separate scales.

Nor can you make a single choice to determine a specific outcome. NPCs will respond differently to you according to choices you've made in the past, and the ending you see will depend on how you've acted throughout the game - not just on the last decision you took.

In addition, choices affect your character's abilities. The more Renegade choices you make, the better you become at intimidating people. Go down the Paragon path and you'll find it easier to charm others into helping you out.

Story-time

'Mass Effect' Screenshot 3

This is the default male Shepard for those who can't be bothered to make their own.

So that's the morals, but what of the story? Zeschuk talks us through it. "You take on the role of Commander Shepard, representing the human race on the galactic stage. You're on the most important mission in the galaxy - to stop a rogue agent, Saren, from effectively destroying all life.

"You're single-minded and dedicated in pursuit of him. This takes you on a tremendous rollercoaster of a story with great combat and great exploration. It's a really interesting experience."

While you might be on a mission, you do have options to go exploring. You co-ordinate this using a big 3D map on-board your ship, which shows the galaxy in miniature. "People always ask us how many planets there are. It's a difficult thing to answer," says Zeschuk.

"We have tons of locations all over the galaxy. Whenever you explore them they are different types of planet, effectively. Some are story-based planets, and you're directed fairly clearly to those. Some can be scanned for minerals. Some are what we call uncharted worlds. You can go explore them and there are lots of sub-quests and mini-games. A lot are just interesting to look at."

But back to Commander Shepard. You can choose whether your personal Commander Shepard is male or female, what kind of family background they came from and their military experience. There's an impressive customisation tool which lets you play around with your character's appearance, and it's flexible enough you can make them resemble yourself.

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Comments: 1-50 of 74 in total | next 50 »

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LonesomeRoad
17/09/07 @ 16:05
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GOTY.
Pulsar_t
17/09/07 @ 16:06
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I was about to say 'first'... GOTY? Nah.
andrewwd
17/09/07 @ 16:06
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"No need to spoil it for you too"

So why did you, by following that comment with the spoiler?

"you're given a difficult choice regarding a likeable character you've spent hours building up and getting to know. One option involves deviating from your main mission objective. The other involves losing the character from your party"

That's a spoiler right there if you ask me.
zoch
17/09/07 @ 16:07
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kOTOR 2
zoch
17/09/07 @ 16:08
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i MEANT MAKE KOTOR 3
souljacker2000
17/09/07 @ 16:09
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im so wanting this right now, i loved kotor but never got to finish it... im so looking forward to not finishing this too
Poorandugly
17/09/07 @ 16:15
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@ andrewwd
"That's a spoiler right there if you ask me. "

I usually love Ellie and hope she'll bear my future children, but that's certainly a spoiler in my book, yeah. It's like knowing Aeris is going to die, dammit.
Azazel
17/09/07 @ 16:23
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OMG! /splooges
Pike
17/09/07 @ 16:23
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Bioware game involves making some fome of choice! The spoiler of the century!
Mr-Brett
17/09/07 @ 16:24
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Oh thanks Poorandugly, cheers you've ruined FF7 now!

/joking
UncleLou
17/09/07 @ 16:27
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In some of the scenes we played through, there was an awful lot of standing around while characters reeled off reams of plot exposition.

Well, yeah, that sounds a lot like Bioware lately. Unfortunately they don't really have the writing talent for long dialogues.
Azazel
17/09/07 @ 16:27
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The stuff of legends! Right Boo?
The Bodybuilder
17/09/07 @ 16:28
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>" but it's specifically evocative of the kind of electronica featured in '80s sci-fi films, the properly frightening ones with the biodomes and the mad robots."

Please tell me it has a terminator-esque sondtracks? PLEASE?

For 2007, bioshock is my most wanted game. It's slowly climbed up there, but it is.
marilena
17/09/07 @ 16:28
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"Wonder if they mold the ladies' armour individually or they just have to squeeze them in."

Always wondered about that too. Or maybe they simply make armours with generous shapes, but the ladies inside don't look like that at all? Food for though.
JediMasterMalik
17/09/07 @ 16:31
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Not sold on the combat yet, and the facial animation looks somewhat lifeless to me. Graphics look amazing, and the dialogue options sound great and fun to use, the games progression also sounds like it's actually trying to make choices mean something, which games rarely get right.
Madder Max
17/09/07 @ 16:31
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I want this
morriss
17/09/07 @ 16:40
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I like the long dialogue, but then again I'm old and like being read stories when I play games. :)
thesnowman
17/09/07 @ 16:41
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I personally cant wait for this. Love KOTOR , played it more times than any other game. Was slightly disapointed in Jade Empire (was still a good game, but maybe expectations were really high after KOTOR).

Britesparc
17/09/07 @ 16:44
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This always looked like GOTY to me. I know not everyone's a Halo fan, but I can't believe within three months the 360 will have had Bioshock, Halo 3, and Mass Effect; AND all in the same year Crackdown was released.

I also agree with Moriss about the long stories. In my case it came from a youth spent on Melee Island.
RedPanda
17/09/07 @ 16:44
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i'm looking forward to this. never played KOTOR or jade wotsit, but I am right in the mood for some space opera and this looks the job for that.
bcolter
17/09/07 @ 16:45
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Looking forward to this game...
niteninja
17/09/07 @ 16:45
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Kotor was great jade empire was poor,just have to wait and see on this one to call goty is a bit jumping the gun.
Assassins creed will be the game to beat this year,I just think bioware is in danger of becoming a one trick pony.
If the storys good then having hours of blah blah blah is ok, but if it sucks then we have a problem.
UncleLou
17/09/07 @ 16:49
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I like the long dialogue, but then again I'm old and like being read stories when I play games. :)

I have absolutely no problem whatsoever with long dialogues. I do have a massive problem with badly written long dialogues though. And judging by Jade Empire, Kotor and NWN1, Bioware excels in that lately. :-/

edit:

Mind, only time will tell - what I already like is that you just choose a general type of response, and then hear the actual line. That sounds like a good system.
Edited 1 times, most recently on 17/09/07 @ 17:51
BillyBrush
17/09/07 @ 16:49
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One of those games i want to like, but the naff assed Sci Fi is going to arse any hope of that up...politics of the Karjj, or Skarrjj, or Marrjj (bound to be one of em), i cannae wait

what does the imperial comissioner of Grankall gate think of this? let's go inform him...no..use a f**ing phone...it's the future!

drumbaby
17/09/07 @ 16:54
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Another spiritual successor to another high brow predecessor.

A po faced 10/10 on the cards, I'm sure :/
UncleLou
17/09/07 @ 16:58
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Kotor highbrow?

Um.

Neither is System Shock 2 "highbrow". Not that you've played it, of course.

morriss
17/09/07 @ 17:10
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Well I loved KOTOR, the story too.
Granarythorax
17/09/07 @ 17:12
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Hope this turns out more KOTOR1 than Jade Empire. I loved KOTOR1 but stalled in Jade about 3rd of the way through - I finally got round to finishing it today after a 2 year intermission.

Having gone all the way through I can't understand all the praise & awards it got at the time. In comparison to KOTOR it has poorly written characters, a slow moving plot and even more exposition. The unbalanced combat engine really finishes it off (with an option to adjust the difficulty seemly in there to compensate for bad design). But looking at the credits the two games do not share any designers - hopefully Bioware's A team are working on Mass Effect...
Dizzy
17/09/07 @ 17:19
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GOTY. No competition :)
UncleLou
17/09/07 @ 17:20
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Well I loved KOTOR, the story too.

Compare it to something like Planescape: Torment or Vampire. The writing is just several leagues below that. Yeah, I know, you've played neither. Bloody console gamers. ;)
morriss
17/09/07 @ 17:25
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Wow, Lou writes a post without mentioning System Shock...SHOCK!!! ;)
morriss
17/09/07 @ 17:25
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ferarri: The publisher should answer your question: Microsoft.
IAmBatman
17/09/07 @ 17:26
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> That's a spoiler right there if you ask me.

And now you're repeated it again just in case anyone missed it.
Xerx3s
17/09/07 @ 17:31
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Edited: Apparently people think it's a spoiler but there is nothing spoilerish in it. If you want it, it's on gamersyde.
Edited 2 times, most recently on 17/09/07 @ 19:33
Owen-B
17/09/07 @ 17:33
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That 'non-spoiler' might as well fucking spell it out. Thanks.
UncleLou
17/09/07 @ 17:36
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Wow, Lou writes a post without mentioning System Shock...SHOCK!!! ;)

Um, I've just mentioned System Shock earlier because drumbaby was clearly referring to Bioshock's 10/10 review.

Don't blame me for missing all the good games. ;)
Lonestar
17/09/07 @ 17:38
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I saw some E3 vids of this at Gamespot and the fighting looked quite clunky to me.
ResidentKnievel
17/09/07 @ 17:45
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Wow! those aliens look photo-realistic!
Pike
17/09/07 @ 17:47
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Crappy console game. I expect the PC version to be a solid next-gen 10/10 though.
niteninja
17/09/07 @ 18:04
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The cut scenes look brilliant the fighting looks naff.
manic_mouse
17/09/07 @ 18:15
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"The cut scenes look brilliant the fighting looks naff."

Just like real life!
thesnowman
17/09/07 @ 18:22
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If I remember correctly that it is the team that made KOTOR that is making Mass Effect. It was a different team that made Jade Empire.
Kostabi
17/09/07 @ 18:29
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Back to Gamesindustry.biz with you Ellie! That non-spoiler spoiler is unforgivable.
Agent_Llama
17/09/07 @ 18:34
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Slapped wrist for the spoiler. What is it with EG and spoilers recently?

Am sort of excited about this and really want it to be good, but my concern is that I never finished KotOR or Jade Empire, I lost interest in both once they became repetitively and dull. *fingers crossed* it's got more variety and pace to it.
Daymare
17/09/07 @ 18:47
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"It's like knowing Aeris is going to die, dammit."

She DIES!? Well, thanks pal, thank you very fuckin' much!
Edited 1 times, most recently on 17/09/07 @ 19:48
Scimarad
17/09/07 @ 19:07
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I love the music in this game from what I've heard so far. Definitely a contender for GOTY, I think - Assuming it isn't crap, of course;-)
themerlin13
17/09/07 @ 19:40
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OK very funny EG, you can't hit us all on the head and drag is into the woods and have us shot!!
We did see a REVIEW of Team Fortress 2 right??

Hello???

I think I just heard a gunshot!! it was valve shooting EG!!! lol. ;)
Bongo
17/09/07 @ 19:50
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I saw the score.
wired009
17/09/07 @ 20:07
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Kotor was just alright to me. It was good for an Xbox game but it never got me very excited as I played through it. I will give Mass Effect a try with tempered expectations.
The Bodybuilder
17/09/07 @ 21:30
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TF got a 9. SPREAD THE WORD.

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