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Mass Effect 2 Hands On

Xbox 360 PC Hands On by Dan Pearson

1 September, 2009

Page 1 of 2. Page 2 ->

I made a bit of an error with Mass Effect. Going for edgy realism, I designed my particular Shepard to resemble the western approach of Kilimanjaro after an improbable collision with an aerial crocodile farm - all rugged escarpments and pockmarked, gnarly-leather skin. He is not what you'd call a looker.

I'm stuck with him now though. Ever since it was revealed that the errant Spectre would be reprising his lead role in the sequel (rather than copping the big one as the early teaser trailer suggested), I've been learning to accept that the last hope for galactic peace would frighten Lisa Riley in a dark room.

Still, for a man who's been kicked about a fair bit by most of the known races in the galaxy, he's a good fit, and my brief playthrough of the scenario available at gamescom only serves to heighten already considerable anticipation at my ugly avatar's return to duty.

As you've no doubt read in Digital Foundry's technical analysis, Mass Effect 2 seems to have done away with many of the graphical issues which marred the original, issues which no doubt lost it a few fans. I won't repeat what Rich wrote, but suffice to say the improvements are obvious during play, even to technically untrained eyes such as my own.

The section available for hands-on play is the assault on a tower block that occurs just before the attempted recruitment of Thane, the Drell assassin seen in another early video. Before anything happens we're told that whilst control feels familiar, a number of key elements have been improved. Firstly, squad control should be easier and more accurate, with mappable d-pad actions giving finer control. Secondly, the radial menus have been improved, with ammo types now selectable here rather than from within the fiddly inventory system.

I'm put in charge of a soldier-class Shepard, meaning that Biotic and Tech support options are limited to those of the squad - activated in much the same way as the first game. There aren't any new powers to see at gamescom, but there is new weapon type in addition to the already-confirmed heat-seeking missiles: the heavy pistol. Work that one out for yourselves. More weapon classes have been confirmed, although specifics are still in the realm of speculation.

'Mass Effect 2' Screenshot 1

Any gun with a radiation warning on the side is bound to pack a punch.

Once through a brief cinematic, during which a few conversation options are offered, Shepard's squad enters the tower, loaded during the new elevator animation - a stylised neon wire-frame which has blessed little of an actual lift journey about it. Once inside, what immediately separates the style of Mass Effect 2 from its predecessor is the action focus - this is a smoother, more refined experience, one which feels much more like a squad shooter than the first game.

BioWare has made clear that this is still an RPG, and all of those elements remain, but it's undeniable that the core experience has shifted toward being more accessible, less dense. Cover is easier to use, and more effective, with a Gears-style touch of the A button snapping Shepard to it. Holding A rushes the Commander out from behind cover and sprints him forward, adding immediacy and poise to storming positions. The new context-specific hit-zones also contribute to this, with enemies no longer flying backwards in a uniform fashion no matter where they're hit, but responding accurately to targeted shots.

The level area itself is a corridor, perhaps understandably given we're storming a well-defended position, and ample cover provides plenty of tactical opportunities. First up I pull out the sniper rifle, a favourite from my first playthrough as an infiltrator class. It's just as satisfying as ever, with a believable lead-time and satisfyingly brutal results - and flicking through a few different ammo types proves that the right choice of munitions is still very important. One new feature is an increase in the wobble of the scope - a high wind blows across the catwalk that we're crossing and it affects the aiming appropriately. BioWare insists this is still under consideration, but as a context-sensitive mechanic it seems to work well.

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Comments: 1-50 of 96 in total | next 50 »

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BritishBlue1
01/09/09 @ 13:04
#1
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I'm going to have to buy a 360 for this, truly the best series on the 360, far and above Halo or Gears of War in my opinion.
Collymilad
01/09/09 @ 13:06
#2
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Looks amazing. If it's like the first one but refined, then GOTY for me.
Edited 1 times, most recently on 01/09/09 @ 14:06
cianchristopher
01/09/09 @ 13:07
#3
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Wow, if they actually made this as compelling a shooter as it is an adventure - think of how good it will be!

I mean, if the gunplay is as refined as Gears of War 2, say, but with the whole "massive-adventure-rpg-characterisation-etc." going on as well?

Well, that'd be 2010 sorted for me, anyway....
muscleblade
01/09/09 @ 13:10
#4
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"I mean, if the gunplay is as refined as Gears of War 2, say, but with the whole "massive-adventure-rpg-characterisation-etc." going on as well?"

Sounds like Borderlands exept for the fact that Borderlands is an FPS instead of a TPS.
cianchristopher
01/09/09 @ 13:11
#5
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"Sounds like Borderlands exept for the fact that Borderlands is an FPS instead of a TPS."

Yeah, Borderlands looks great. I'd really like an RPG that has a great engine and smooth, fps-style control and gunplay.
miiiguel
01/09/09 @ 13:12
#6
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"far and above Halo or Gears of War in my opinion. "
You might also say "far and above Castle Crashers", but that wouldn't make any sense because those have nothing to do with each other. As well.

Excited about this. Hopes EG take a litle longer to apreciate/play the game this time, because ME1 review was rushed. Sorry to say.
curtlikesmeat
01/09/09 @ 13:24
#8
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Will people who didn't play the first be totally lost here in terms of story?.... like... out of their element man... because that, will not stand.
cianchristopher
01/09/09 @ 13:31
#9
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Will they be like a kid... who wanders into the middle of a movie... and asks what's going on...
Danbojones [staff]
01/09/09 @ 13:31
#10
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Playing the first would certainly be a good idea, but it should be playable without. S'like watching films out of sequence, really.
Razorus
01/09/09 @ 13:33
#11
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The only concern I have about ME2 right now is about the QTE moments during conversations. Part of me wants to press them every time I see it, just to see what happens, but at the same time, I don't want to throw everybody out of a window. I enjoyed using every conversation option available, particularly the investigative ones as it opened the story more.
Demiath
01/09/09 @ 13:39
#12
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On the subject of captions: Methinks the play Macbeth is fine just as it is, thankyouvermuch...
Edited 1 times, most recently on 01/09/09 @ 14:39
B0MBJ4CK
01/09/09 @ 13:54
#13
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@ Demiath

AHHHHHH!

Hot potato, orchestra stalls, Puck will make amends!. Owww!
HenryVIII
01/09/09 @ 13:54
#14
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Are the the rubbish driving bits and the god-awful boring planet exploration bits still in? I hope not.
anomagnus
01/09/09 @ 14:12
#15
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mass effect, for me, remains the best game i ever played.

to say i cannot wait for this is an understatement, i just wish it was out now.
darc
01/09/09 @ 14:26
#16
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Still have to finish the first one. I found ME1 impressive, but I can't say I had all that much fun playing it. Kept waiting for it to get more interesting, and IMO it never did. Then, after many many hours, I got stuck on an excedingly tiresome timed QTE in some cave. Tried it about 3 times and thought, this is appallingly lazy game design, and shelved the game.

It was pretty, occasionally engaging, but really uneven. But you know, I can't help wondering what I'm missing.
Edited 1 times, most recently on 01/09/09 @ 15:26
Fidjit
01/09/09 @ 14:30
#17
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Did the first one have QTEs? I finished it, but don't remember doing any...must be senility setting in :/
miiiguel
01/09/09 @ 14:32
#18
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I can't figure out what section darc is refering to. QTE's, as far as I remember, are only used to decrypt lockers.
Edited 1 times, most recently on 01/09/09 @ 15:32
cianchristopher
01/09/09 @ 14:47
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"I can't figure out what section darc is refering to. QTE's, as far as I remember, are only used to decrypt lockers."

My memory's a little hazy, but that bit on the snowy planet (about 4 hrs into the game) where you're looking for someone (told you it was hazy) - isn't there a QTE to open up an elevator in one of those cut-and-paste bases which needs to be done in order to progress?
TeaFiend
01/09/09 @ 14:58
#20
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There were QTE's for hacking that could be skipped with omni-gel.
hiddenranbir
01/09/09 @ 15:00
#21
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Rebuying for PC so I can continue my story that way.
Vroom!
01/09/09 @ 15:09
#23
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Looking forward to this.
Rodriguez
01/09/09 @ 15:18
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"I can't figure out what section darc is refering to. QTE's, as far as I remember, are only used to decrypt lockers."

Dunno if this refers to what the guy was talking about, but there was a part where you had to deactivate a bomb in some cave. Was quite tricky if I remember correctly.
Edited 1 times, most recently on 01/09/09 @ 16:19
miiiguel
01/09/09 @ 15:21
#25
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Yes, I cristopher's right, I vaguely remember having to decrypt a lock in order to free Liara. Right ?
local_celebrity
01/09/09 @ 15:25
#26
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No offence, but before GTA IV came out, all the previews made a big hooha about its new and improved Gears of Wars style cover system. Smooth'n'silky, we were told.

What absolute cack that turned out to be.
cianchristopher
01/09/09 @ 15:26
#27
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"Yes, I cristopher's right, I vaguely remember having to decrypt a lock in order to free Liara. Right ? "

That's it! Liara was her name (she was beautiful....)
DuX1112
01/09/09 @ 15:28
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Hmm. Well I played Mass Effect mostly like a shooter... And it wasn't a bad shooter at all. I kinda didn't like the whole biotics thing... I've played tons of RPGs, but somehow these biotics didn't seem to fit into the story for me, they felt kinda surplus. Some powers were basically identical to Jedi powers (i.e. the Push power) etc., and, because I ALWAYS had the choice whether to empty a whole clip in a guy to kill him or meddle with a biotic just to hurt him and then finish him off, I opted for the frantic emptying of firearms into enemies.

Essentially, for me, the unconditioned 'choice' in the game actally kills any need for using biotics at all. Plus it kinda doesn't fit. Plus you're not obliged to use a single biotic anywhere, plus it doesn't affect the gameplay, story, combat, etc. So I kinda went for the soldier type. So I'd conclude that the biotic powers were really non-defining for the game in general. But that's just me.
Edited 1 times, most recently on 01/09/09 @ 16:29
cianchristopher
01/09/09 @ 15:28
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"No offence, but before GTA IV came out, all the previews made a big hooha about its new and improved Gears of Wars style cover system. Smooth'n'silky, we were told.

What absolute cack that turned out to be. "

True! Why can't we get a large open-world adventure game, with the fluid mechanics of a Halo, Call of Duty, Super Mario, etc.?

I guess it must not be possible on current-gen hardware (though I can't understand why not!). That's the kind of game I'm looking forward to...
KreyAtiv
01/09/09 @ 15:31
#30
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Great that they are using your save game from the previous game, not so if you made him look like he was been hit several times with the ugly stick VERY hard.
Definitely looking forward to this and from the videos of it that I've seen via Xbox Live certainly looks more detailed. :)
AphoticCosmos
01/09/09 @ 15:31
#31
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Definitely GOTY 2010, probably going to be the defining game of the 360.
cianchristopher
01/09/09 @ 15:31
#32
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"Hmm. Well I played Mass Effect mostly like a shooter... And it wasn't a bad shooter at all."

Was this on 360? I mean, how could you say it wasn't a bad shooter? Its just.... the stuttering and freezing and all that.... I mean, could you imagine playing Halo, Call of Duty etc. if the game was constantly stuttering and lagging and all that in the single-player campaign?

I dunno, maybe I'm too sensitive for this shit ;)
AgentCool
01/09/09 @ 15:39
#33
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My Shepard hit every branch on the ugly tree as well. He still managed to score with Ashley though.
Gecks
01/09/09 @ 15:40
#34
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@DuX1112
with the biotic characters you tended to be a lot weaker and your weapons are limited (pistol if you're adept/sentinel, shotgun if you're vanguard, IIRC), so you pretty much have to use your powers to turn the tide in fights, at least on hard mode (maybe on easy/normal it doesn't really matter as mass effect is piss-easy on these difficulties!).

my fave class was adept after i'd unlocked shotgun for it. casting singularity in a room and them blasting everyone away with your shotgun was pretty effective!
DuX1112
01/09/09 @ 15:43
#35
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@ cianchristopher:

No pal, I've played it on the PC, and it was a good shooter, now I come to think about it. No stuttering, no freezing, I didn't even pause the game to plan the attacks. I mostly used the squad commands (attack, retreat, move, stand ground, cover etc.), which worked just fine for me. Kinda reminds me of SW: Republic Commando with the squad issuing orders.

Here's an example of what I'm talking: say, in ME, you enter a corridor with enemies in the vicinity, so I point my squad members to take cover on the left side of the corridor, while I take cover to the right. Then I order them to attack from behind the cover, which they do, and then I attack too (sniping, shooting, etc.). Then I order them to move to the enemies while attacking while I cover them from a distance. Occasionally I'd enter the fray head to head with a mellee or a close quarters gunfight. :D It was frantic, and it was tough, dammit. Especially the boss fights. :D Pure action... And I think I didn't use a single offensive biotic... Only Replenish Shield, Restore Powers etc. (can't remmeber their names now).
cianchristopher
01/09/09 @ 15:49
#36
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@DuX1112

Ah, well on the PC it was a different game entirely. I've had a go of it on pc and its really cool, with a smooth framerate. I think framerate is paramount in any action-type game, whether its a pure shooter or an rpg-shooter hybrid.
Scimarad
01/09/09 @ 15:50
#37
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Despite the technical issues, Mass Effect is by far my favourite 360 game.
DuX1112
01/09/09 @ 15:52
#38
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@ Gecks:

Well, you could probably say that, but I played it on normal difficulty. Now, I had started the game two times, once as aaa... how do you call it, the class which is a 50-50 mesh between a soldier and full biotics, but I had a problem with my PC so I had to format it. I WAS pretty curious about the other biotics, but after I saw the character upgrading pallette, I kinda lost interest. I mean, push, ok, and what not... That singularity thing though, sounds kinda cool. Too bad I hadn't tried it.

Anyways, on my second install, I again chose the 'mesh'-class (semi-soldier-semi-biotic-user) but quickly got tired of the limits on weaponry (my automatic rifle kept overheating and was very imprecise, I couldn't use the sniper's zoom feature (which sucks), I was limited only to a shotgun and a gun...) so gave it all up and chose Soldier class instead. And voila: I had every single weapon and armor in the game available to me. :D
Edited 1 times, most recently on 01/09/09 @ 17:00
DuX1112
01/09/09 @ 15:58
#39
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@ cianchristopher:

Yeah, I agree, it's a whole different game on the PC. Haven't played it on the 360 though (I still don't own one), but I loved the game so sorry if I'm butting in on your (360's) turf, I just thought I share my opinion...

Anyways I hope that ME2 will iron out those gameplay issues you had on the 360.
donnie080208
01/09/09 @ 16:07
#40
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do agree that the gunplay needs drastcally improving to appeal to less hardcore rpg fans(like me) as i didnt like the first game much as it was to shonky in both the graphics and the shooting /driving parts. imo i think alpha protocal looks more interesting for my tastes with decenty action for a less heavy rpg element
Xerx3s
01/09/09 @ 16:14
#41
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"Yeah, I agree, it's a whole different game on the PC. Haven't played it on the 360 though"

Am I missing something here? How can you say that the PC version is a whole different game (from the 360 I presume?) and then say that you didn't bother to play the 360 version.
Xerx3s
01/09/09 @ 16:19
#42
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"Was this on 360? I mean, how could you say it wasn't a bad shooter? Its just.... the stuttering and freezing and all that.... I mean, could you imagine playing Halo, Call of Duty etc. if the game was constantly stuttering and lagging and all that in the single-player campaign? "

Eh? It had some loading issues here and there (mostly between sections on the citadel) and the elevator had some serious issues but for the rest it was a pretty solid framerate in my experience. :/
cianchristopher
01/09/09 @ 16:19
#43
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""Yeah, I agree, it's a whole different game on the PC. Haven't played it on the 360 though"

Am I missing something here? How can you say that the PC version is a whole different game (from the 360 I presume?) and then say that you didn't bother to play the 360 version."

I think its more like "its a vastly improved game" as opposed to "a different one"! The technical issues with Mass Effect on 360 have been well documented, and these are all absent on PC (a good enough PC, that is)...
cianchristopher
01/09/09 @ 16:23
#44
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"Eh? It had some loading issues here and there (mostly between sections on the citadel) and the elevator had some serious issues but for the rest it was a pretty solid framerate in my experience. :/ "

Well, everytime I got into a firefight on the 360 version, the framerate jumped all over the place for me. Try to imagine playing a PC game on settings that are just too high for your PC....

I mean, it was choppy and it chugged like it was simply not optimised for the hardware as well as it could have been.

Also, this seems to be the only game I've ever played on the 360 that has never recieved even one update through Xbox Live. Not even one, since launch... That's a bit shit, I think! I'm not saying patches are great or anything, but there are bugs in this game and they've never been addressed.
Raajaa
01/09/09 @ 16:27
#45
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I liked the bit in the first one where you can punch the reporter

yeeeehh, good times :-)
DuX1112
01/09/09 @ 16:33
#46
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@ Xerx3s:

It's just a figure of speech, plus my pals here complained that it had some glitches on the 360... And as far as I've read or heard, it's a tad different. At least the UI (I've seen that it's circular on the 360, while on the PC is... more squarish and... well, different).

Plus, I could say that it was MUCH easier on the PC, because of the simpler and more precise control mechanics. Driving the MAKO was the easiest thing ever, and aiming with a mouse is much, much more convenient than aiming with a controller (I HAVE played games on consoles too, you know).

So I assume it was just a safe guess, 'a whole different [ball] game' and all that. The point was that it played better on the PC (at least in terms of intense gunfights etc.), as is widely reported, too.

Plus I see no reason for quarrel in terms of actual user gameplay experience. We all have our own, specific experience with the game. Mine was more oriented toward a TPS action-adventure gaming experience than it was hard-core RPG (which is a good thing, because the game itself allows and encourages this multi-genre freedom). I think there's no point arguing over it. ;)
metalangel
01/09/09 @ 16:36
#47
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@cianchristoper and Rodriguez: I think you're on about the bit in Noveria where you have to play a silly puzzle game (shifting blocks between three columns) to reactive the computer core. Or you can just spend 100 omnigel to skip it. No big deal, you'll have so much equipment you'll never use you can easily just melt it all into omnigel and be done with it.

There were a few other QTEs - activating the mining laser, deactivating the rogue AI's suicide bomb, mixing the cure - but most were just the stupid hacking/unlocking Simon game.

My Shepard looked like a slightly aged Miki Berenyi, and given I hated Carth... I mean... 'Kaiden'... I made sure she put the clams together with Liara instead.
darc
01/09/09 @ 16:58
#48
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"Dunno if this refers to what the guy was talking about, but there was a part where you had to deactivate a bomb in some cave. Was quite tricky if I remember correctly."

I think we're referring to the same bit here. Maybe not QTE's in the strictest sense, but something very similar. You pursue someone down some mine/ cave and there's a bit of dialog (a pretty vague set up as I recall) and then there you have to disarm some kind of bomb in three stages, before time runs out. The timer is not, shall we say, generous, and it's not entirely obvious what's supposed to be going on (at least it wasn't for me, but then I'd been away from the game for quite a while). After several game-overs and loading screens, I decided I probably had something better to play.

I think maybe I just lost the flow of the game at some point. When I load it up now, I find myself in space with no specific agenda, flying about randomly to near-dead planets. Not fun, but not necessarily the game's fault, I guess. Not entirely anyway.
Cannibal
01/09/09 @ 17:03
#49
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EG giving this 8/10 and a buggy piece of tripe like Fable 2 10/10 was a travesty.
metalangel
01/09/09 @ 17:17
#50
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@darc: It is your fault, as at any given point the planets with story-related quests on them will be highlighted in your starmap and also in your little PDA thingy. You can finish the game without doing any other planets apart from the main ones. Going to each star system to marvel at how - yes - it's yet another rocky planet with yet more crashed probes and pirates is entirely optional.

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