Mass Effect 2 elevator change explained
"A lot of complaints." Load screens it is!
BioWare has said that loading screens providing "interesting visuals and information" are Mass Effect 2's alternative to the first game's divisive elevator sequences.
As those of you who played the game at the Eurogamer Expo already know, the elevators ("lifts" in old money) were replaced for that demo with stylised neon wireframe animations.
And judging by comments from BioWare's Thomas Roy, writing on the developer's forum (thanks Kotaku), that's your lot.
"The elevators were made in ME1 so we didn't have to show boring loading screens," Roy wrote. "However there were a lot of complaints, so we've gone back to loading screens and movies. We still have elevators in ME2, but you don't wait inside them. We'll cut to a loading screen instead.
"We've tried to make the loading screen more interesting this time by adding interesting visuals and information.
"The elevator conversations had some funny moments, but hopefully people will enjoy this new system better than the old one!"
Inevitably, Roy's comments prompted lots of people to moan about BioWare taking out the elevators and specifically the loss of the random conversation between the other two members of your in-game party. Can't win, see.
Check out our first Mass Effect 2 preview and more recent hands-on to see what the developer has in store for the game's 29th January release on PC and Xbox 360.
Last week the studio said the game would come on two discs due to the intensity of its awesomeness.
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Comments (49) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And now we get outdated loading screens pimped up with neon lights...wow...who fucking wants that? I prefer seeing the characters with the detailled models instead.Especially if the loading screen is going to take as much time as the elevater-scenes did.
But this only a small complaint. If the game is a INTENSITY OF AWESOMENESS! I will defnetely bear loading screens
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What do people think happens when you get in a bloody elevator? Thats right you wait for a bit while it takes you where you want to go. Christ!
Rant over...now generally pi$$ed that everyone moaned so much about such a trivial thing that did nothing to detract from the game...and i played it on 360 as well as PC
EDIT: Also you could pan the camera roud and look at your party.
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People bitch too much.
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I hated that stupid lift. Why didn't they just put stairs in!
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Probably gonna be those "tips" screens we see all the time now. Best way to remind you you're playing a game that one, worked wonders one SH: HC and Dead Space (that was DS's only flaw for me).
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I'm willing to bet there will be more complaints about loading screens in ME2 than there were about elevators in ME1.
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(Don't tell me I'm the only one who did this?)
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Im sure people just don't understand the technical ramifications of the stuff they moan about. People just think "hell this is a long elevator ride.. i wish they could make it shorter" without actually thinking that "shorter" is impossible to do.
Now we're just going to be sitting there staring at load screens for 2-3 minutes - and do you know what? It will seem longer. The devs tried to keep the immersion breaking down to a minimum and I had no problem with it. Anything that keeps you in game and makes the world more believeable is a GOOD thing.
Way to go, guys!
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The lift sequences could have been saved by a couple hundred sound bytes containing irrelevant but amusing/interesting news pieces, adverts (for fake stuff obviously, like food or drink in the game world or perhaps one of the Citadel businesses) or even just some banter between the crew. Sure it would be a lot of extra effort, but if Bioware have shown us anything over their tenure it's that they aren't afraid to the put the hours in to make a truly immersive experience.
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Well congratulations fuckers, now we have loading screens.
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Make lifts or loadscreens a gameplay option. Voila, everyone's happy.
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So instead we get to stare at boring characters arses? (May be preferential if your character is a chick...)
As mentioned, the issue is only symptomatic of poor programming. Plenty other games don't have loading screens...
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Totally agree, although i really need to have a proper playthough on it, while in the lifts if gave a feeling of scale, they must have been huge to last long, and felt like i never left the game. It was also pretty unique, to be honest the first few loading screens will be ok in the sequel but after that we would have probably seen all of the screens and so will end up just as boring.
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Do some fancy stuff like how Oblivion does to seamlessly join lots of stuff together?
Frankly I found the idea of an "immersive" lift ride to be stupid, because it still looked like a loading screen. It wasn't particularly special or interesting and just made the loading more painful because I had to watch three rigid robots stand doing nothing. Oh some had banter snooorreee.
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If I had a complaint, it was that some of them were glitched. On Feros, for example, when you are returning (minor spoilers) to the colony, when you get back to the vehicle bay where you originally got the Mako, and saved 'too close' to the elevator, reloading that save would then put you INSIDE an elevator map that you couldn't get out of. I lost all my progress to that! Bioware knew about this bug, but never fixed it.
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Different companies different tech. Some game engines just can't handle huge seemless worlds. But what they lack they usually make up for it in other areas.
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They just keep bitching and stupidly demanding idiotic claims, refusing to imerse themselves in the experience...
And now, thanks a lot!
Loading screens for everybody, hope you're proud of yourselves.....
Losers.
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looks like they opted for the mandatory load screens with a screenshot of a gun toting alien...followed by a little text at the bottom reading... "Tip: Pushing A will allow you to open a door"
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But I think BioWare are the ones to blame here. Of course people will moan and bitch about every little flaw, dislike and niggle. Thats what they do.
But for BioWare to think that a loading screen would be more immersive or acceptable by pulling you out of the game... well that takes a special kind of thinking.
Unless these loading screens turn out to be girl-on-girl alien action; colour me dissapointed.
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What are you really angry at?
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Did anyone actually see these "terrible" loading screens at the Expo, or even in the vid that was released online? It zooms out from the lift to a wide view of the structure of the building you are in a la the style of the Mass Effect universe's computer screens, with the lift moving slickly through it from point to point, so you still get a feel of perspective (a better one if you ask me).
I'd liken it more to the overhead map screens in a game like monkey island, where you see the character go from point a to point b and then he walks onto the next location screen in-engine.
It's still an innovative and funky concept. If you want to look at pretend ladies' T&A, you can do that at any point in the game. Now you don't have to listen to the same three or four repetative news stories over and over again, or hear a witty line of banter followed by an embarrasing silence like someone in that lift just farted...
Give me the new system over Oblivion or Dragon Age's texty "hints n tips" screens or even Fallout 3's amusing slides. It's immersive without being boring.
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The elevators could have been improved with more variety in conversations and news, but it's no great loss if ME2 doesn't have them. There does seem a little too much focus on the content of the loading screens, though - as long as they're shorter, the rest doesn't really matter.
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Geeks, damnit.
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But that was the problem, they WERE boring loading screens.
That said, I didn't mind them too much myself. I realised what they were straight away and just thought "fair enough".
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@zulu
So they should do better engines. I think loading between maps and levels is one of those outdated mechanisms that should be shafted out.
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Nobody ever complained about the elevators themselves, frequent and huge loading times were the issue. Of course, most people only said "I hate elevators on Mass Effect!" but Bioware should be smart enough to understand that not everybody who complaints has the knowledge (o the time) to explain in detail what the problem is. Addressing the problem didn't involve changing elevators rather than optimizing the engine and how it loads assets (I hope they have done this as well
I just hope that tomorrow's news isn't "Super Street Fighter IV final boss change explained: Capcom is excited to present Tesh, Seth's brother, a new fighter that resembles his brother in his split-second teleporting and lame specials taken from other fighters... people just hated Seth and Capcom has listened!"
Edited for spelling.
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It can't take that much more memory to load a little audio clip or two, wouldn't a more attractive solution be to include a couple of hundred random news clips or adverts or similar, in addition to the conversations? That'd add a lot of interest and texture to the game universe.
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