Marvel Ultimate Alliance 2 Review

Civil bore.

Version tested: Xbox 360

Marvel Ultimate Alliance 2 isn't vastly different to the first Marvel Ultimate Alliance, which was pretty similar to X-Men Legends 2, which owed more than a little to X-Men Legends. Trouble is, X-Men Legends came out in 2004, so the fact that the series has only shown incremental signs of evolution is cause for concern.

As before, a buffet of superheroes is spread out before you, all ready to mash their way through level after level of Diablo-style action-RPG gameplay at your command. You choose a squad of four - swapping them out on the fly, should you wish - and access their superpowers through the face buttons modified by the right trigger. Experience is earned for every enemy dispatched, and each level-up grants you the opportunity to enhance one or more of your abilities.

So far, so familiar, but this sequel does have a few new(ish) tricks up its sleeve. The biggest is the addition of Fusion attacks. These are earned by filling up a meter with normal melee and power attacks, and allow you to combine the talents of two of your heroes for one extra-powerful attack. There are three basic types, and which one you get depends on who you team up with. Targeted Fusions allow you to direct a strike at one specific enemy - ideal for bosses. Guided Fusions are ones you can steer around, great for mopping up scattered enemies. Clearing Fusions are wide-area attacks that come in handy should you get crowded. Each can be modified with a spot of button-bashing, to make them more effective.

It's a sound idea, if hardly original. The rather ropey game based on the last Fantastic Four movie did much the same thing, but at least here you've got 24 heroes to mix and match. Surely it must lead to a dazzling array of comic-book carnage, right? Well, sort of. It soon becomes clear that despite the large number of possible combinations, the Fusion attacks all fall into a handful of identical patterns. Once you've seen Hulk tear up a chunk of earth for Deadpool to pepper with bombs, before slamming it down on an enemy, there's limited enjoyment in seeing Thing and Human Torch do the exact same thing, only with fire. Or Luke Cage and Storm, with electricity. Or... well, suffice to say that the novelty soon wears off.

'Marvel Ultimate Alliance 2' Screenshot 1

That's either a Fusion attack, or Spidey is going to perilous lengths to get a Brazilian.

The other deviation from the norm is the two-pronged storyline, but again this proves to be less than inspiring in reality. Drawing on the Civil War storyline which splattered across Marvel's comic books in 2006 and 2007, a retaliatory attack from Latveria and an explosive showdown between superpowered foes in small-town USA cause the President to sign the Superhero Registration Act, requiring all heroes to register their identities and become officially sanctioned - and accountable - agents of the government.

The superhero community is soon split down the middle, with Iron Man leading the pro-registration faction, hunting down the rebel heroes who have gone underground led by Captain America. At the end of Act I of the game you get to choose whose side you'll take, but the impact this choice has on the game is disappointingly minor.

You'll still play the same levels in Act II, regardless of what you decide, and they still play out in much the same way. You'll encounter different sub-bosses, and have slightly different objectives, but it's hardly the sort of deviation that makes it worth playing through twice. It's even more pointless given that the game pulls everyone back together by Act III, and continues to play out in the exact same way until the end.

Much like the muddled, sophomoric comic story it draws inspiration from, it's a waste of a potentially intriguing idea, content to pose vague questions of morality and free will before hurriedly reverting to generic expectations to avoid following through on any of the difficult answers. The choice of available heroes is carefully scripted, with new allies joining at the same point in both plot threads, so there's never any real decision involved. I had harboured foolish dreams that maybe we'd get something a bit more open-ended, where you could travel the Marvel Universe and recruit the heroes of your choice by using the right characters to talk them around, or performing side-quests.

The illusion of choice persists in the dialogue scenes, where you'll be given three options corresponding to aggressive, diplomatic or defensive responses. The script even changes to reflect existing relationships between characters, but when you play the same scene again, with different characters, you soon realise that the other character's responses are always the same and the only reason to opt for a different approach is to grind towards one of the bonuses awarded for making a certain number of attitude choices.

It is, at least, a passable dungeon-crawl even if the formula is showing its age. Developed by Vicarious Visions, which handled the PSP and Wii ports of the last game, there's certainly enjoyment to be had in the gleefully destructive environments and action-packed pacing. The camera is clumsy, collision detection is a little woolly, and it's too easy to lose track of where you are in the middle of a superhero scrum, but much like its beefier stars this is a game more interested in cathartic impact than detail and finesse. Hammer those buttons, send the bad guys flying, trash the scenery. Job done. And it works, up to a point. Anyone who has waited patiently since 2006 for another punch-drunk scramble through Marvel's roster will certainly be amused, or at least distracted, but there's an undercurrent of disappointment that is hard to ignore.

'Marvel Ultimate Alliance 2' Screenshot 2

Press A, B, X to unleash Hulk's powerful Exploding Arse attack.

Although it has the same number of playable characters as the last game, it's a less than inspiring line-up this time and it feels smaller as a result. Obviously, there's a need to make space for the heavy hitters like Spidey, the Fantastic Four and various X-Men, but where the previous game filled in the blanks with esoteric choices like Doctor Strange, Moon Knight and Silver Surfer, this time we get rubbish new characters like Songbird and Speedball's terrible emo makeover, Penance. Your mileage may vary depending on how attached you are to the quirkier corners of comicdom, but for this old-school True Believer it was really only Green Goblin who seemed like a cool new playable addition to the series.

The same problem afflicts the levels. Last time we got a bona fide tour of the entire Marvel Universe, spinning a yarn that took our heroes from New York to Atlantis, from Mephisto's supernatural underworld to outer space locations like the Shi'ar Empire and the Skrull homeworld. Along the way there were battles with Fin Fang Foom and Galactus, even a trivia quiz against MODOK. It was an embarrassment of riches for Marvel fans, and this generosity helped to mask the sometimes clunky gameplay.

There's none of that for the second go around. The exotic varied locations are replaced by urban streets and samey metal corridors, with only a brief excursion to Black Panther's African kingdom of Wakanda to remind you that there's more to Marvel's world than grey concrete and brown metal. The boss encounters are all virtually identical in construction, many are repeated several times for no good reason and none of your foes are particularly memorable or carry much cult appeal, unless you've been praying for Grim Reaper or Diamondback to finally get their moment in the spotlight. As far as the source material is concerned, there's a persistent sense that the game is stuck making sandwiches with the leftovers from the previous game's banquet.

More worrying, this diminished scale has even slipped under the covers and gnawed away at the fundamentals. For example, you can no longer set the combat stance of your allies - they simply dash around hitting stuff at random. You even have less control over customising each hero's abilities. In the last game each character had several alternate costumes, each of which had its own trio of status effects that could be levelled up, offering another layer of depth to your squad choices. Now you get just one alternate costume, and it's purely cosmetic. The only modifiers you get are Boost medals, which are awarded for specific tasks or found in the levels, but you can only have three of these active at any time, and they apply to the whole team. You can't even choose which powers to assign to the face buttons.

For my second playthrough I eventually stopped paying attention to the RPG stuff and let the game auto-spend my XP, even though I'd obsessed over every point spent in the first Ultimate Alliance, and it never felt like I was missing out. For a series which always had a fairly strong RPG heritage, this is pathetically shallow and a major step backwards. It's also phenomenally easy. Several characters are wildly unbalanced in terms of their power - Thor especially - and once unlocked you can pretty much blitz the game with the same two attacks over and over. This is especially true of Legend mode, which unlocks when you complete the game. By that point your characters should be pretty much untouchable, so the toughest difficulty is, rather ludicrously, noticeably easier than playing on Normal.

'Marvel Ultimate Alliance 2' Screenshot 3

Voguing - apparently still all the rage in the Marvel Universe.

Continuing the grumble parade, online co-op relies on an off-putting opaque system that segregates players based on their single-player save files, and penalises them with zero experience points if they join a game where their story progress doesn't match up. Lobby drop-outs are common, and that's if you're lucky enough to find a game that matches your requirements in the first place. The basic concept of the game makes it the perfect candidate for simple fuss-free drop-in multiplayer, but this mangled lobby and matchmaking system make Fable II's fumbling efforts look like the height of sophisticated network play.

The multiplayer hiccups are unfortunately indicative of the whole, since there are few areas where Ultimate Alliance 2 deserves honest praise without major caveats. The new elements fail to meet expectations, but the bash-and-grind basics haven't changed at all. With relatively few dungeon-crawl games available for consoles, that fact alone may make it more appealing to fans of the original but sadly the garbled story, half-baked gimmicks, creaky engine and rote gameplay all conspire to make it a satisfying experience only for those with extremely low expectations.

5 / 10

Read the Eurogamer.net scoring policy

Comments (60) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • khaz #1 2 years ago

    So they had a ready made characters, story, history and an universe to set them in. A gameplay style that has been around for as long as there have been games. A game they had done before even.

    And yet they didn't manage to improve on their previous effort? How do some developers manage this?

    I was so looking forward to this but if its going to degenerate into "new level, same shit" like the last game.....:/

    Someone give the Marvel license back to Capcom ffs.
    Edited by 1 at 28/09/09 @ 11:36
  • CosmicFuzz #2 2 years ago

    Sheesh, was hoping for more...
  • XdarXideX #3 2 years ago

    I played this through with a friend (in 2 sittings) over the weekend. We found it dragged on quite a bit and I was pretty horrified to find out that, as the second player on the same console as him, none of my progress was saved even though I was signed in. I can't remember if I was even given the option to assign a save device...
  • lennon #4 2 years ago

    Got it yesterday. 5 seems really harsh to me. Admittedly I am not that far into it (couple of hours) but I am enjoying it way more than the last one.
  • muscleblade #5 2 years ago

    A friend on my list suggests the first one is superior and that is a pretty old game now.

    I dont care - more than enough upcoming games to buy this even if it was better. This makes the choice even easier.
  • Hermiod #6 2 years ago

    I really have to disagree on this one - it's a very enjoyable game that doesn't make some of the horrible mistakes over superhero based games have made lately. It doesn't fall in to the trap of trying to cram in "different" bits like the god awful climbing sections or Scarecrow bits in Batman: Arkham Asylum or the stealth section or the Sentinel boss battle in Wolverine.

    At no point, you see, does it forget that video games are supposed to be fun which is more than I can say for a lot of supposed AAA titles out there.
  • Old_Books #7 2 years ago

    Personally, I thought the Scarecrow bits in Batman were ace, probably my favourite parts.
  • Ninja_Tino #8 2 years ago

    @Hermiod! What!? You didn't like the Scarecrow sections!? I loved them. It was a nice change of pace. Anyway, this game, meh, shame.
  • Sonic_D #9 2 years ago

    Hermiod, I think you'll find the Scarecrow bits of Batman:AA were almost universally enjoyed as they added to the atmosphere of the game and a nice change of pace and scenario. They weren't long either.
    Edited by 1 at 28/09/09 @ 11:47
  • figaro7 #10 2 years ago

    Unfortunately after the reallly enjoyable x-men legends its gone downhill ever since, although i did play the first marvel ultimate alliance and x-men legends 2 they just havent been as enjoyable as the first game in this series and that was 5 years ago!
  • Diomedes #11 2 years ago

    5/10?

    Come on ,its not a big improvement over the original game but its still a very enjoyable game .....you guys are really harsh with games.Wonder if you like gaming at all.
  • WinterSnowblind #12 2 years ago

    I think 5 was a bit harsh, but it is a very lazy game. The story is dull and almost all of the characters are recycled from the first game, missing most of their alternate costumes and interesting plot sections.

    Can we start taking bets as to when Activision start releasing character and costume DLC packs?
  • gimo80 #13 2 years ago

    5/10 means that it's an average game, not a bad game. The game had the potential to be a lot better, but instead it's more a cynical retread if anything. Looks a little last gen if you ask me.
  • Hermiod #14 2 years ago

    Fair enough to the people who enjoyed the Scarecrow bits. I didn't, they felt like one of those cases where an otherwise excellent game tries to do something different to its core gameplay and gets it badly wrong.

    They're down there with the Star Destroyer in The Force Unleashed for me. It's like adding a bit in FIFA where you have to tie your player's bootlaces via a Quicktime Event. Out of place and not much fun.
  • dudefella #15 2 years ago

    It's a fun game, but agreeing with the review that it feels a bit lazy. I get the feeling I am enjoying it only because I am such a huge Marvel nerd.

    Also Wolverine is seriously overpowered.
  • Hermiod #16 2 years ago

    @dudefella - you wouldn't say that if you'd gotten a Juggernaut code. :-)
  • Vice.Destroyer #17 2 years ago

    As much as it pains me to say it, the review is spot on. And the score is surprisingly generous for what is essentially a game which should have been a lot better.

    +1 to Dan Whitehead for the review.

    +1 to Khaz for reading my mind.
  • Murton #18 2 years ago

    Another typical game-bashing review from EG. I've been playing this over the weekend with a couple of the boys and a few beers and must say it's been great fun, did you get some other guys in the room to try it out in co-op at all?

    True it could have been a little better but at the same time it could have been a hell of a lot worse. The Fusion moves can get a little stale, but it's still very satisfying when you hit them and they just work, does the sniper rifle in your top FPS ever get stale after all those headshots? No it doesn't, and I'd argue that the same applies when you manage to hit 15 separate enemies with a Fusion, especially when you're playing in co-op to the cheers of your partner in crime-fighting. My only gripe with the game is that my friends couldn't unlock their own boosts and costumes and I had to spend an hour in the simulator after they went home doing it for them ready for the next day. Personally,I'd say 6 or 7 out of 10 depending on how big a fan of Marvel you are, 5 is little harsh considering how much fun there is to have.
  • rhubarbandcustard #19 2 years ago

  • Skurmedel #20 2 years ago

  • gimo80 #21 2 years ago

    Wow, some people are really taking this to heart. The Eurogamer scoring policy says it all!
  • BBIAJ #22 2 years ago

    @khaz:

    This wasn't developed by Raven Software this time around, it's by Vicarious Visions ;o)
  • khaz #23 2 years ago

    @BBIAJ

    Oh, didn't know that. I suppose I could soften my view on the game then but I get the sneaking suspicion that the game won't improve any with me changing my view. :)

    The fact remains that dungeon crawlers are among the most basic of genres and really...they should have an entry exam or something for developers in the game industry: "Make a decent dungeon crawler and we'll deem you worthy of game development."

    Capcom made those wonderful vs. games in the late 90s with the Marvel license. My mind only boggles at what they could do in other genres with the Marvel license. Can you imagine a Powerstone like game with Marvel characters?! *froths at the mouth*
  • BabyJesus #24 2 years ago

    Ouchhhh 5/10!?

    My Activison boycott keeps getting easier and easier.
  • Darren #25 2 years ago

    Such a shame... I absolutely loved the first game on the Xbox 360 and was so looking forward to this sequel but the fact that it's supposed to be buggy and stripped down somewhat compared with the original plus the fact that it was selling online at £39.99 just put me off buying it. I might possibly pick it up later once it hits the sub-£20 price range but that usually means I won't bother with it all.
  • keyboardmonkey #26 2 years ago

    I'm a bit dissapointed as the first one, while not being the greatest game ever, was still a nice little button bashing effort and easy enough to pick up and have a good couple of hours gaming out of.

    I'm hoping this hits the bargain bins hard at some point, and i will get a copy then.

    I think Batman needs to be purchased first though.

  • drumbaby #27 2 years ago

  • Rubarack #28 2 years ago

    Posting the scoring policy might make more sense if EG ever viewed it as more than an in-joke thye posted on the site. Despite their claims 6 or 7 remains an average mark.

    Of course that does mean that this review is right on the button, just virtually every other review on the site is out of place.
  • Monkey_Puncher #29 2 years ago

    I really enjoyed MUA, but everything I'm hearing about this game makes me think I'll be giving it a wide birth. Sounds like the things I loved about the previous game (crazy amounts of character, stupid looking alternative costumes, varied and often crazy locations) are gone and have been replaced with a now more serious but truly rubbish storyline and some very buggy online play.

    I can't say I'm too sad that it's another Activision game I can avoid buying, doubt the same will be said for MW2 though.
  • Sunyavadin #30 2 years ago

    Sounds like 100% of what I liked about the first game.....




    .....




    ..........







    ....has been removed.
  • Miths #31 2 years ago

    I bought it Friday, played through what I believe is most of the introductory level and haven't picked it up since. I'll probably give it another shot, but there was just nothing at all that suggested I would get hooked on this game - and I usually rather like action RPGs and superheroes.
  • MikeN #32 2 years ago

    5/10 seems harsh to me but I find it hard to disagree with the criticisms levelled by Dan in his review. I played some local co-op with mates over the weekend and two things that really annoyed us were getting lost in the midst of giant melee battles and the awful camera. At certain points when entering a new section the camera would still show the wall/entrance of the previous area thus completely blocking our view.
    Edited by 1 at 28/09/09 @ 13:34
  • SAMagic #33 2 years ago

  • Shikasama #34 2 years ago

    At least the review confirms that Whitehead hasn't actually read Civil War if he is calling it 'sophomoric'.

    Honestly I've generally stopped reading EG reviews. Last week we had a page and a half telling us the control scheme for a game (button by button), which then went on to say that the buttons were remappable. This week we start off with someone writing the review of a 2/10 game and giving it a 5.

    I swear, EG reviews are pointless. Best off reading the news and DF.
  • rhubarbandcustard #35 2 years ago

    Miths: so wealthy that he can buy a brand new £40 game and dismiss it with disinterest after 20 minutes.

    His next trick will be to light fifty pound notes and fling them at Big Issue sellers.
  • Obit #36 2 years ago

    I found this game to be highly entertaining, certainly more so than the 5/10 score would suggest. I didn't play the first MUA though, so I can see why someone would be disappointed if they were expecting a more RPG-esque game.
  • penhalion #37 2 years ago

    @rhubarbandcustard

    I don't think that putting down a 40 quid game after 20 minutes was part of Miths plan. I've done the same thing for a few games and then traded them at a later date towards something better. Shit like this happens!
  • Quint2020 #38 2 years ago

    5/10!? Bloody hell, that is pretty scathing..... Maybe I'll just pick up the original for 360.
  • muscleblade #39 2 years ago

    @rhubarbandcustard

    Ive actually bought games i havent even played. Games arent exactly expensive these days you know.
  • actionfitz #40 2 years ago

    huzzah!
    another Activision Game for me to avoid.
    they really dont want my money do they?
    heh.
  • sanctusmortis #41 2 years ago

    Score given = average, nothing special game. Text = disappointingly bland game.

    Controversial how?
  • Hermiod #42 2 years ago

    It's not particularly controversial, I just disagree with the score based on my own personal preferences. Arkham Asylum is, according to those personal preferences, my game of the year so far but so far I have had just as much fun with this without the frustration of the climbing sections and the Scarecrow bits.
  • WinterSnowblind #43 2 years ago

    @actionfitz
    They want it, they just don't want to do any work to get it.
  • RexRunti #44 2 years ago

    That new picture looks like someone's cummed on Captain America's face. Anyway glad this looks poor makes the Activision boycott easier, 1st one was a guilty pleasure though.
  • Ant1975 #45 2 years ago

    What i want to know is...whats on Captain Americas face on the graphic on the homepage??
  • wonton #46 2 years ago

    5/10 is average; its still possible to like it.
  • miiiguel #47 2 years ago

    I tried to get this game in Lisbon this weekend, but couldn't. As normal, the usual weird thing that 360's game's don't show up happened again (like Skate, which Portugal Game even said to my face, that it wasn't on the 360). I don't get into conspiracy theories but this is very, very odd.
    Anyway, did find the Official Game Guide in a Comics store, now just need to buy the game online. I also strongly believe this will be average, but I do like hack'n'slash games, loved X-Men Legends on the PSP. And EG also gave 5 to Blue Dragon, so..., there's hope.
    Edited by 2 at 28/09/09 @ 17:36
  • organica #48 2 years ago

    I did enjoy this but pretty much agree with the review. I'm a massive comics geek and fan of button-mashery so was bound to like it to some degree, but it does feel very dumbed down and quite buggy. The permanently reappearing Autospend feature on levelling springs to mind.

    It just feels weird to take features out for a sequel rather than introducing them, Fusions aside.
  • RobotRocker #49 2 years ago

    Hey, Pennance may be rubbish but Songbird is actually interesting now since Warren Ellis's superlative New Thunderbolts series. I'm hoping Activision cop on, let Raven back at it and do a MUA based on the Dark Reign event (Which is so much better than Civil War or Skrull Invasion).

    / Y'know what would own. A NEXTWave game. It would possibly match GOD HAND in the punching people in the face genre.
    // Note to self, use naked dictation more often. Ideas seem to flow more freely
  • septimus #50 2 years ago

    Shame. Liked the first one.
  • organica #51 2 years ago

    +1 RobotRocker. Anyone who likes nextwave automatically gets bumped up.
  • Thunderbolt #52 2 years ago

  • Diogo_Ribeiro #53 2 years ago

    Saying Marvel Alliance 2 treats superhero lore well enough is funny, considering it falls into the pitfall it started creating for itself even in the first game - all these powers, all these mythologies, all these larger than life characters reduced to spandex-wearing thugs. The introduction videos on both games are beautiful - perhaps the best ever created for superhero games - but the rest is just a lie. It doesn't matter that the character is dressed like Spiderman when his action pallete barely lifts him up above disposable meatsacks found in side-scrolling brawlers of old days.

    Handles it all better than Arkham Asylum? Ha ha.
  • Xinch #54 2 years ago

    @ miiiguel
    28/09/09 @ 17:31
    It's available here in Boyle. Perhaps not a few days ago but now anyway.
  • Hermiod #55 2 years ago

    I'll certainly agree that there's a problem with a game where, at least in basic hand to hand combat, a punch does the same damage if it comes from the Hulk or if it comes from Captain America.
  • Matfink #56 2 years ago

    Three pages for a 5/10 review. Shocking.
  • lmephisto #57 2 years ago

    I think the rate of 5 is unfair...my opinion is that the game is intresting and base on the comic makes it more intresting. Graphics are like you watching the comic book or a comic animation. Anw thats my opinion. I really enjoyed the game and eagerly i would say its a game of 7-8 and not 5.
  • z.e.r.o #58 2 years ago

    Well, the review is full of superficial assumptions and false facts about the game.

    It would be helpful to complete the game with at least a faction before basing the review on flasw mostly based on the first episode and pretty much addressed, now.

    That said, multiplayer is hideous.
  • z.e.r.o #59 2 years ago

    @Hermioid: It's an action RPG not an action/adventure game. What you write is true for the first few levels, afterwards the different types of characters start to differentiate pretty much, even if you leave them on autospend.
    Beware that relying in autospend is not only inefficient but also stupid and reduces the game rythm to a drag.
  • Faroon #60 2 years ago

    I think a 5 is pretty harsh, to be honest. I enjoyed it more than the first one. Don't get me wrong, there are definitely problems - the boost award system is rubbish, Thor is so ludicrously overpowered, fighting the same bosses over and over again is a bore, the fusion attacks are really quite samey, there's far fewer characters than last time round. But I still enjoyed two runs through it.