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Mario Kart Wii Review

Wii Review by Oli Welsh

20 March, 2008

Page 1 of 3. Page 2 ->

Mario Kart Wii sets out its stall in the last corner of the first track in the Mushroom Cup, Luigi Circuit. There's a chicane, followed by a huge, wide, banked curve, which leads onto the finishing straight. Inside the chicane, off the track, is a ramp. The top of the banked curve is lined with a series of ten or so on-track zip pads.

So, if you have a mushroom item in store, the quickest route around the corner is this. You use the mushroom for a speed boost, short-cutting across the chicane. You hit the ramp and jerk back on the wheel, executing a stunt. This gives you a speed boost when you hit the track again. Then you hit the first zip pad, and get a speed boost. You hop and slide, counter-steering with the wheel, sparks flying, first blue, then yellow. You hold the slide as the zip pads give you speed boost after speed boost after speed boost. You hit the straight and come out of the slide - which gives you a speed boost.

If you're really lucky, you'll have been doing all this in line behind another racer, slipstreaming granting a speed boost. If you're on a motorbike, you can then pull a wheelie down the straight. This gives you... you get the idea.

With Mario Kart Wii, Nintendo seems to be making a world record attempt for the greatest number of boost mechanics in a single racing game. We haven't even mentioned the half-pipe track designs, where there's a strip of vertical boost along the lip of the track that sends your kart up in the air in a soaring, Tony Hawk-style parabola. Pulling these moves gives you a particularly huge speed boost when you land. And then there are the tracks that feature conveyor belts and water rapids that nearly double your basic speed. Not to mention the other speed boost pick-ups: triple mushrooms, golden mushrooms, New Super Mario Bros-style giant mushrooms, bullet bills, invincibility stars...

'Mario Kart Wii' Screenshot 1

Never trust a monkey to know which way is forward. Or up

Mario Kart Wii has an obsession with ever-escalating speed that rivals the Burnout series, or even WipEout. You're constantly searching every inch of track for opportunities to go faster amid the classic confusion and slapstick chaos for which Mario Kart is known - albeit ramped up by the expansion of the field from eight to twelve racers. It's intense, addictive and powerfully exhilarating. It blends cartoon foolishness with a viciously random cruel streak. But beneath both is a deep, precise, and technically rewarding racing game that you can sink hours into in time trial alone. In other words, it's classic Mario Kart.

Well - mostly. Mario Kart Wii is very similar to its immediate predecessor, Mario Kart DS, considered by most to be the strongest Mario Kart since N64 days at least. But it has made a couple of controversial additions to the fifteen-year-old formula: stunts and motorbikes. In an odd coincidence, these were also the additions made by a very different racing game - Project Gotham Racing 4 - last year, and they were initially met with scepticism in both cases. In both cases, the scepticism turns out to be unfounded. If anything, Mario Kart Wii's stunts and bikes are better integrated with the game than PGR4's were.

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Comments: 1-50 of 222 in total | next 50 »

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myiagros
20/03/08 @ 16:23
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unexpected review today!
mad_caddy
20/03/08 @ 16:26
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/pre-orders
Nova5lag
20/03/08 @ 16:28
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Didnt see that coming at all...
LeD
20/03/08 @ 16:28
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8/10. That's gotta sting a bit. POS confirmed.
Darren
20/03/08 @ 16:33
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Didn't expect this review so early... I haven't even got round to pre-ordering it yet!

Does anyone know if you can buy the game WITHOUT the stupid steering wheel accessory?
Crofto
20/03/08 @ 16:34
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Nice review.

I was intending to buy this game anyway, and knew what to expect.

I'm just glad it still has support for 4-player split-screen, as that's what it's all about.
GitSomE UK
20/03/08 @ 16:34
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8/10 hmmmm expected higher for this.
PuffyPipe
20/03/08 @ 16:35
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Im liking the way the Wii is slowly going back to the original gamecube pad or the classic pad to play games because i think Nintendo now know the Wiimote control scheme has always been hit and miss with the more hardcore of gamers.

Try playing Super Smash Bros with the dam Wiimote! Bring back the traditional way of playing games.
Agent_Llama
20/03/08 @ 16:36
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Pre-ordered last week. Disappointed about no online championship, surely a glaring misjudgement? BOO!
(And Birdo had better be in it!)
Tomnd
20/03/08 @ 16:36
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seriously bring back coins, proper super mario kart skidding and thinner tracks. There is just no skill involved any more.
Dezm0nd
20/03/08 @ 16:36
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No free for all in battle mode? ummm.... Thats shit
thebuzzard
20/03/08 @ 16:38
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"8/10. That's gotta sting a bit. POS confirmed." since when did 8/10 mean a game was crap???
Darren
20/03/08 @ 16:38
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Am I right in assuming that this game can also be played with the Classic and GameCube controllers?
Tiger_Walts
20/03/08 @ 16:39
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Absolutely no mention of weapon (im)balance in the review.

Do you still get horribly punished for being in the lead, dropping from first to forth on the last corner due to a blue shell?
MBar
20/03/08 @ 16:40
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Reads like a 9/10. Even the conclusion says so.
El_MUERkO
20/03/08 @ 16:43
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meh! i don't be liken anything after super mario kart and nobody but nobody can change meh mind!
jonsaan
20/03/08 @ 16:44
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Sounds great. Can you play online without poxy friend codes though? If you can't, no sale.
Edited 1 times, most recently on 20/03/08 @ 16:45
AcidSnake
20/03/08 @ 16:44
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No online championship?!....Damn!

Still, can't wait to get it!
ChrisS
20/03/08 @ 16:45
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Im liking the way the Wii is slowly going back to the original gamecube pad or the classic pad to play games because i think Nintendo now know the Wiimote control scheme has always been hit and miss with the more hardcore of gamers.

Yep, because the review slates the wheel as a valid control method. OH WAIT.
Baronen
20/03/08 @ 16:46
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Not a big fan of Mario Karts myself, but 8/10 sounds great considering how disappointing Double Dash was. Wii owners should be pleased I think.
jonsaan
20/03/08 @ 16:46
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Double Dash is the greatest Mario Kart of all. All you haters need to go back and play it some more.
Lexx87
20/03/08 @ 16:48
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DID ANYONE READ THE FUCKING REVIEW? 8/10 blah blah blah it explained why it got 8 of 10...fucking hate you people who do this. He said it's awesome so just leave it at that!
Tweakmonkey
20/03/08 @ 16:49
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What does no online championship mean? You can't do a series of 4 races like DS??? That is rubbish Ninty :-(
Lexx87
20/03/08 @ 16:50
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Darren, it said in the review that you can.
Killerbee
20/03/08 @ 16:52
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Unexpected - but welcome! - review. To be honest, I was expecting a 9 almost all the way through that because the review is very positive in tone, but I guess I have to agree:

It still has to be docked a mark for the awkward structure and compromised multiplayer modes

I can live with having to play through with Karts on 50cc and Bikes on 100cc to unlock access to either for both engine sizes (and I'll only ever play 150cc anyway once I've beaten them a couple of times), but the loss of the 4-race cups in multi-player is absolutely criminal. I completely agree - this has been the only way to play Mario Kart since... well, ever and there's no way single races are going to be as much fun. I really am surprised Nintendo did this because there's just no logic to it at all.

Anyway, i've pre-ordered it already, so I'm still very much looking forward to this. I'm sure it's still a 9 at heart. :)
LeD
20/03/08 @ 16:54
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I haven't read the review but it clearly states that it's a bit on the rubbish side. OMG will someone think of the fanbois?
Tiger_Walts
20/03/08 @ 16:58
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Sounds better than Double Dash, at least. So it isn't the worst MK.
Machiavel
20/03/08 @ 17:00
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Stuff the tricks and stunts (only just got the hang of the wiggle boost) but to me, Double Dash reached that Nirvana of cartoon-looking racing and I'm sure this one will entertain just the same.
peterfll
20/03/08 @ 17:02
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I hated the "d-pad-friendly wiggling of the DS game" personally.
Horse
20/03/08 @ 17:06
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I'd have started at ten then docked one for the lack of four-race multiplayer, leaving a nine.
Kyle
20/03/08 @ 17:08
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"I haven't read the review but it clearly states that it's a bit on the rubbish side."

Clearly, eh? I think you'd better have a read mate. Because you're clearly wrong.

And I too cannot believe there is no multiplayer GP mode. Insane I tell thee.
smelly
20/03/08 @ 17:11
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No decent games on the wii..

>8/10 hmmmm expected higher for this.

Did you actually read the WORDS of the 3 page review?

>8/10. That's gotta sting a bit. POS confirmed.

You too.. before trolling maybe you should read the words.. then go back to whatever shitty machine you have.
peteb
20/03/08 @ 17:13
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nice review! looking forward to this and I'm quite shocked that the Wiil (see what i did there? anybody?) actually works so well! i'm not buying four of em though...
Edited 1 times, most recently on 20/03/08 @ 17:13
macmurphy
20/03/08 @ 17:14
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No multiplayer championship mode. Absolute spaffbags. I've been waiting for that since the N64 version, they missed it again on the Cube, and now on the Wii. It absolutely amazes me how every generation they miss the most obvious trick going.

How hard would it be to have a championship editor? You pick the number of races, you pick the tracks, then four of you race with an awards ceremony at the end. Shigs is a cock. Can Wii games get patches too? Anyone?

Will still be buying this and loving every sweet red shelled moment though.
Killerbee
20/03/08 @ 17:14
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Eurogamer in arbitrary mark compared to review text non-shocker.

It's not. I think it's been very carefully thought through and I actually agree with EG.

It sounds like a solid 9/10 game all the way through, but Nintendo have made a couple of very poor design decisions, the main one of which is losing the 4-race cups in multi-player. That is definitely deserving of a point off imho. Hence the 8.
TheDudesRug
20/03/08 @ 17:15
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The Nintendo IP's were great on the SNES. Very enjoyable.
BradlayLaw
20/03/08 @ 17:15
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Sounds Excitetruck-ish which can only be a good thing.
macmurphy
20/03/08 @ 17:16
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Correct me if I'm wrong but they're not losing anything. Never had 4 player cups, just a board that listed your wins/losses which sounds as if it has also gone. They have dropped a bollock by not creating one though.
Killerbee
20/03/08 @ 17:22
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Correct me if I'm wrong but they're not losing anything. Never had 4 player cups, just a board that listed your wins/losses which sounds as if it has also gone. They have dropped a bollock by not creating one though.

Yes you did - multi-player, pick a cup, 4 races, points awarded after each race, person with the most points at the top of the leaderboard at the end wins. It's been there since... always.

Edit: Sorry, you've just made me think... maybe it was limited to 2-player split screen, not 4-player???
Edited 1 times, most recently on 20/03/08 @ 17:23
peteb
20/03/08 @ 17:23
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i always find it funny that developers don't look at what people want when deciding on features... especially when they can be so easily implemented like in this case. it almost sounds like "la la la la we can't hear you la la la la". its like sega when we say we don't want sonics annoying friends in a game... still i'm gonna buy this of course
Edited 1 times, most recently on 20/03/08 @ 17:23
IronCladChicken
20/03/08 @ 17:24
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Dezm0nd
No free for all in battle mode? ummm.... Thats shit

Damn right
MGG
20/03/08 @ 17:31
#42
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I may have to fork out for a classic controller for this, as the wiimote hates my tv. The tv stand appears to reflect the signal all over the shop unless I cover it up everytime I want to play (as the missus wont let it stay covered!).

Still, anything for a good Mario Kart game!
Wobbler
20/03/08 @ 17:37
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MGG, it sounds like that Mario Kart just uses the Wiimote in "tilt" mode, rather than "point" mode, so any kind of reflected signal won't be a problem :)
smelly
20/03/08 @ 17:52
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Who gives a flying fuck whether it gets a 8 or a 9 or a even a 10?

Read the words..

Q. Is it good?
A. Yes

Q. Is it worth buying?
A. Yes

Surely that's ALL that matters?
Edited 1 times, most recently on 20/03/08 @ 17:52
Futaba
20/03/08 @ 17:52
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I'll buy this to keep me going til SSBB.
Stupid_Fat_Hobbit
20/03/08 @ 17:55
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Edit: Sorry, you've just made me think... maybe it was limited to 2-player split screen, not 4-player???

There were definitely 4-player cups in Double Dash. Can't be sure about the others, though.
Stupid_Fat_Hobbit
20/03/08 @ 17:58
#47
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They why give a score at all?

So people can come into the comments and bitch about the review without having to read all those tedious words.
smelly
20/03/08 @ 18:00
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>They why give a score at all?

Come on, are you that retarded you need me to answer that?

1. To give a quick summary that "it is worth getting" before reading the words. i.e. if it got 1/10 then you might not bother taking time out to read the words to see if it's your thing
2. To give geeks something to whinge/celebrate in forums.


"I promised my missus if this game was a masterpiece I would buy a Wii much against my better judgment; this score of 8 has saved me a a lot of wasted money."


uh? Okay.. I guess video game really are causing people to dumb down...
GitSomE UK
20/03/08 @ 18:00
#49
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@Smelly

Chill out you cock, yes I did read the review and yes I expected it to score higher, big deal! It doesn't mean I'm negative about it, A Wii hater (I own one FFS), conducting a puerile Troll nor does it mean I'm slating the game. It just means your an over sensitive fanboi cock knocker who needs to grow up.

stampax
20/03/08 @ 18:01
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Well i'm buying it. Though I would have done regardless of any reviews - its a game with mario in innit.

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