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Mario Kart Wii details News

Wii News by Tom Bramwell

17 December, 2007

US magazine Nintendo Power has revealed new details about the upcoming Mario Kart game for Nintendo Wii, most notably that it will feature 16 new tracks and as-yet undisclosed new weapons.

Mario Kart Wii - announced at E3 this year - sees the famed racing series make the transition to Wii, gaining a motion-sensor steering system based on holding the Wiimote with its buttons facing upward, a bit like Excite Truck, motorbikes and online racing.

As previously revealed, online games will support up to 12 players. Nintendo Power's preview adds that they will be able to pound one another with traditional power-ups like Koopa shells and lightning bolts, and fire themselves ahead with mushrooms.

It also states that the stunts possible (e.g. a motorbike wheelie) will have some sort of practical pay-off, although there's no further detail, and that the 16 new courses will be joined by some spiced-up old ones.

Other gameplay details were scant, and there wasn't any word on the steering wheel attachment due to be bundled with the game when it launches next year.

Even so, there isn't all that long to go, with Nintendo recently suggesting that Europe can expect to swing its arms at it as early as Q2 2008.

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Comments: 1-36 of 36 in total

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aidey6
17/12/07 @ 10:55
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Looking forward to this after the brilliance of SMG !!!
Wayne
17/12/07 @ 10:57
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I can't wait to play online against people that disconnect when they're not winning. Online with Nintendo FTW!
stampax
17/12/07 @ 11:04
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What does FTW mean?

Wayne - thankgod the same thing doesnt happen on xbox live or ps3 - that would really suck!
Wayne
17/12/07 @ 11:10
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It happened to me constantly on Mario Kart DS and Mario Soccer Wii. I'm talking 4 out of every 5 games that I was winning resulted in my opponent disconnecting. I've yet to see it happen on Xbox Live.
Killerbee
17/12/07 @ 11:11
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Very much looking forward to this.

I'm not sure that "16 new tracks" and "as yet undisclosed new weapons" really count as "details" though - pretty much every new Mario Kart game ever has offered that...

I'll be interested to see how the motorbikes shape up - presumably the speed will be improved versus making them more crash-prone...?

I hope the steering wheel isn't too much of an abomination either... given that Mario Kart has always been about multi-player, it seems a bit of a odd move to bundle just the one peripheral with the game, so I presume you can still use the basic Wii mote, right?
Zomoniac
17/12/07 @ 11:11
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So if it's played holding the remote on its side then that means getting accelerate, brake, powerslide and fire onto two buttons. It's going to be a thrust-remote-forward-to-fire jobby. Whilst steering. Hmmm...
monkie_king
17/12/07 @ 11:15
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I can't help thinking that Mario Kart is a franchise that has run its course (approximately 2 generations ago, at that). Still good if you haven't played the earlier ones, I guess.

Zomoniac: shoot weapon forward/back with D-Pad up/down, more likely. They'll put the jump/powerslide on a motion, though.
Edited 1 times, most recently on 17/12/07 @ 11:17
RedPanda
17/12/07 @ 11:21
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Yeah, I'm feeling pessimistic about this - all I want is the SNES version on Virtual console really. It's been downhill all the way since the original IMO.
Mentalist(air)
17/12/07 @ 11:22
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What does FTW mean?

Fuck the Wombles.

It can be used in both senses, but judging by the poster's state of excitement, I believe he wants to make sweet, tender love to the furry little wimbledon common tidiers.
Der_tolle_Emil
17/12/07 @ 11:28
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I hope the steering wheel isn't too much of an abomination either... given that Mario Kart has always been about multi-player, it seems a bit of a odd move to bundle just the one peripheral with the game, so I presume you can still use the basic Wii mote, right?

It's just a shell for the Wiimote, not an entirely new device. So I guess it should be no problem to use the Wiimote without it as well.
Zomoniac
17/12/07 @ 11:33
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@ monkie_king: I forgot about the d-pad. I guess that's an extra four buttons in a sense. If using the remote as a steering wheel then there should be no other gesture controls. Please.
Pac-man ate my wife
17/12/07 @ 12:07
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Hopefully this'll be a combination of Excite Truck and Mario Kart DS. In which case it'll be one of the greatest games ever!
stampax
17/12/07 @ 12:08
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@Wayne - odd, and maybe bad luck - as i've rarely ever had people quit on me. This is probably because im rubbish at most games though, so there is no reasonw why they would want to quit!!!!!!!
chicknstu
17/12/07 @ 12:12
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Lets just hope it doesn't have gimmicky broken tilt controls for steering! Oh... wait... it's a Wii game....
HiddenAway
17/12/07 @ 12:13
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FTW can mean:

For the win

or (as I did initially):

F***s the world
Canyarion
17/12/07 @ 12:41
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Nothing new except for the 16 new courses. Boring.
strange_powers
17/12/07 @ 12:51
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The controls on Excitetruck worked phenomenally well - I never had one single problem with the tilt steering and I played through the whole game.

I reckon: 2 = accelerate, 1= weapon, d-pad= powerslide and A for brake (who ever brakes on Mario Kart?) will work fine. It may be that the steering wheel will allow shoulder-pad ish activations of B. Or even C and Z if it plugs in like the nunchuck.
huxathon
17/12/07 @ 12:57
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jst traded excite truck in for Galaxy and kinda regret it now. That game was great.
Pac-man ate my wife
17/12/07 @ 12:58
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Nothing new except for the 16 new courses.

And motorbikes, stunts, online and motion control.

Lets just hope it doesn't have gimmicky broken tilt controls for steering! Oh... wait... it's a Wii game....

You've obviously never played Excite Truck.
Edited 1 times, most recently on 17/12/07 @ 13:17
Sid Nice
17/12/07 @ 13:35
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FTW: Faster Than Wario.
nicka
17/12/07 @ 14:16
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Wayne: "I can't wait to play online against people that disconnect when they're not winning."

Didn't Mario Kart DS have some kind of penalty system for people who disconnected? Am I remembering it wrong? It was something along the lines of if you disconnect in the middle of a race it's recorded as a loss..

And for the minority of posters *already* writing this off, err.. it's not even out yet..
Yuk04
17/12/07 @ 14:59
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True about the controls, Excite Truck is really underrated, it is a great game. I'm sure Mario Kart is going to be awesome, can't wait for it.
monkie_king
17/12/07 @ 15:24
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nicka: yeah, but if you're 1/2 a lap down and going to lose anyway, that's not really a penalty is it? they need to count quits and have it affect grid placement or something.

my mystical predictions on the control setup:

Steering - tilt
Brake/Accel - 1/2
Jump/powerslide - upward jerk
D-pad - weapons

Stunts will be on motions too.
stampax
17/12/07 @ 15:33
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How can anyone have any doubts about this game after the genius of SMG? I trust nintendo to get this right 100%!
Wobbler
17/12/07 @ 17:43
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I agree with monkie_king's control setup. Makes the most sense to me.
Tiny_Tim
17/12/07 @ 17:46
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Jump/powerslide - upward jerk

I hope to god your wrong about that
FenderMaster
17/12/07 @ 18:07
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not really looking forward to this... motion controls just lack the subtlety needed for some genres
Skywise
17/12/07 @ 18:55
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What exactly is news here? I thought all this was known already?
J.C
17/12/07 @ 22:35
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Lets hope its better than the geriatric slow paced Double dash! worst mario kart game ever imo.
Tim
18/12/07 @ 01:15
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"who ever brakes on Mario Kart?"

The people who know that if you hit a banana, then if you brake immediately, you avoid spinning out.

Pah. Kids today, eh?
Wayne
18/12/07 @ 07:00
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"Didn't Mario Kart DS have some kind of penalty system for people who disconnected? Am I remembering it wrong? It was something along the lines of if you disconnect in the middle of a race it's recorded as a loss.. "

No, that was the problem. If you were losing you could just disconnect. No penalty. The last time I tried playing I was up against a guy with over 300 wins and zero loses. I thought he'd own me, but i was winning and I was getting really excited that I was gonna beat this seemingly undefeated player, and then he disconnects.

Don't get me wrong, I'll get Mario Kart Wii. I've been a fan since the snes version. Just don't expect me to get excited over Nintendo's online features because I'm pretty certain they will be a shambles.
strange_powers
18/12/07 @ 10:27
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me: "who ever brakes on Mario Kart?"

Tim: The people who know that if you hit a banana, then if you brake immediately, you avoid spinning out.

Pah. Kids today, eh?


I'm 32. And I drive around bananas.
Lemming81
18/12/07 @ 11:14
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@groovemeister: "Remote aiming with weapons would have been ingenious, but yet again there is MORE FUCKING STUPID remote novelty bollocks, which on Zelda TP forced me to get the GC version (as great as emote aiming was). Please, please Nintendo - make it optional. Give us analogue stick control too. "


You're an idiot. Steering for a driving game is the most natural thing in the world. Stop trolling on wii game threads, yet again.

pyrat6
18/12/07 @ 11:47
#34
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Fair enough if you couldn't get on with the steering controls in Excite Truck. (and god knows the wii controls appear to be subjective)

But if you haven't played excite truck - and you're still slagging this (unreleased) game for it's control method you're just demonstrating your own ignorance.

Persnally -almost the first thought I had when playing ET was ' I hope they can do mario Kart like this". That's no guarantee they will get it right though.

(Personlly - I would pay proper money for a port of the snes version with online play)

Mayhem64
18/12/07 @ 15:30
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I've played Excite Truck, I liked it a lot. I'd still prefer stick control for Mario Kart though ;)
Aria
18/12/07 @ 23:54
#36
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Then give me a reason why there should be a Mario Kart Wii?

Comments: 1-36 of 36 in total

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