Mario Kart stunt system revealed
No more snaking, do tricks instead.
It's been confirmed you won't be able to snake to earn speed boosts in Mario Kart Wii - but there's a new stunt system to make up for it.
That's according to the review of the game in Official Nintendo Magazine UK, scans of which have appeared on the Internet. Apparently the power of boosts is now determined by how long you are able to maintain powerslides, not by how good you are at jiggling away to the left and right.
You can also give yourself a boost by pulling off tricks when your kart is airborne. This doesn't sound very difficult - it's just a matter of flicking the Wii Wheel upwards at the right moment. There's no mention of how this works if you're playing with a traditional controller.
Mario Kart Wii is out in Europe on April 11th. Check back later this week for Eurogamer's review.
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Comments (34) Latest comment 4 years ago
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However I still find myself firing it up for a bit of multiplayer even now.
It's still a great multiplayer game, the stadium track is genius.
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This Wii version though - given how great Excite Truck is, I think putting something similar to those controls onto the Mario Kart template shoud produce a brilliantly fun game. Plus Miis, plus online play, plus "retro" controls for the nay-sayers - it seems as though Nintendo really have put a lot of thought into making this the definitive Mario Kart experience.
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This could be the new 'hook' that the MK franchise needs to grow if done right.
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Sounds like this Mario Kart is going to play a little different from other entries in the series; so much the better, as far as I'm concerned. I appreciate the fact that Nintendo seem a lot more willing to experiment with the Mario Kart series than other franchises, as it makes each new entry in what might otherwise have been a samey series distinct and idiosyncratic. After all, if I want the traditional MK experience, I still have MKDS...
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For some reason, Waluigi stadium was the only track that threw the usual, same people finish high up, system out of the window and all of the computers finished in completely random places foronce, good thing it's coming back
@Vin
Tell the reviewers and therefore gamers to stop telling them to do so then
@JeroenZM
You're moaning about bananas? XD Oh dear....
Even red shells are easy enough to dodge, it's only blue shells you need to worry about because people need to be quite far back to get lightnings...
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That game was one of my utterly favourites games ever. If this is anything like that, it will rock, but I severely doubt the trick system will be anywhere near as complex as for the unicycles.
/Tabletop Z-Flips
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Had a quick play on MK64 last night, god it's awful on single player. Double Dash!! was great on single player and mighty in multiplayer.
Am fairly excited by this latest incarnation but I'm still a little sceptical about the whole thing.
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I was playing 4p MK
The biggest question mark are indeed controls for the actual steering.
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/lols at 'gamers' who can't master l33t skills
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While exploiting glitches can be fun (wavedashing anyone?), snaking looks more like a chore than a fun exploit.
OMG@review incoming later this week!
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@LazyDan:
I agree, unfortunately. Nintendo always ports the shittiest tracks. I swear to God they're just lazy and they don't want to go through the trouble of making the exciting, interesting ones.