Mario & Luigi: Bowser's Inside Story Review

BUPA Troopa.

Version tested: DS

You know what? After years of resisting it, I'm going to give in. I'm done rescuing princesses and ducking Bullet Bills. I've finally embraced my inner Bowser, and I couldn't be happier. Crushing stuff underfoot, burning things with flaming breath: why was I missing out on this for so long? I may even write a self-help book on the subject.

Bowser's Inside Story (the title doesn't refer to the Mushroom Kingdom's answer to Panorama, unfortunately) isn't the first time you've been allowed to play as Mario's oddly lovable foe, but it's both the most gimmicky and the most thorough opportunity you're ever likely to enjoy. Through the course of a 20-hour narrative, you'll get to know the boss of the Koopa Troopas inside out, exploring everything from Rump Command to the Nose Deck, learning to appreciate all aspects of his tortured and rather complex personality: the constant stream of sniggering asides (it's a cry for help), his minion-motivating skills, and the way he barrels through enemies and fragile landmarks with the mildest shove of his gigantic paw.

And the truth? It feels pretty good to be Bowser, thanks. After years of picking a path carefully around threats, jumping out of harm's way, and tackling challengers mostly from above, it's a pleasure to put those cares aside and relish a few hours of spiky, tortoise-shelled power.

Mario and Luigi haven't been forgotten, of course, but they spend a large part of this surprisingly deep RPG - the sequel to Partners in Time and the GBA's luminously cuddly Superstar Saga - creeping around unmentionable locations within the rubbery inner spaces of their greatest nemesis, sparking nerve endings to life, unblocking arteries and hitting strange nodules with hammers. Inside Story retains the fairytale simplicity of the previous games' plotting, but there's a new layer of gunk-tank ickiness to proceedings that sits surprisingly well with Alphadream's more self-aware take on the Mushroom Kingdom.

'Mario & Luigi: Bowser's Inside Story' Screenshot 1

Bowser's new minion attacks are activated via stylus - like so much else in the adventure, they feel a bit like a mini-game.

It starts, rather topically, with a nasty epidemic: everyone's coming down with the blorbs, a mysterious virus that causes them to swell to five times their normal size and roll around helplessly. Mario and Luigi are called in to investigate, but before they can get to the lab and start first-stage drug trials and double-blind placebo tests, they're swallowed up by Bowser, who's been drugged with a poisoned mushroom by series regular Fawful, causing him to inhale half the local population. From deep within their old enemy's internal organs, it's up to our heroes to power Bowser back up again with some rudimentary hands-on surgery, before taking the fight to Fawful and returning everything to normal.

Granted, there aren't many game franchises which would choose to take you inside one of the cast members for a sequel - if Halo: Colon Evolved was ever kicked around at Microsoft, it must have been at the end of a very long day, in which an awful lot of red-ringed 360s got sent back to the office - but Inside Story manages to pull the whole thing off effortlessly. It builds the rather disgusting premise into a clean-lined RPG, switching back and forth between Bowser's fairly brutal approach to exploring the over-world with the unfortunate plumbers' puzzle-heavy adventures, mostly located within his body.

It's a winning blend of game styles, but the show-stopping moments come when you need to co-ordinate between the two plotlines, filling Bowser with water, say, to open free-floating doors within his intestines for Mario and Luigi to slip through, or manipulating the monster's muscles from the inside so that he can lift boulders or bust open new locations. In other words, it's Zelda: A Link to the Past with a questionable medical degree.

And although the game quickly slips into a familiar structure, alternating exploration, puzzles, and bosses, the sheer variety of Alphadream's offerings ensures that it rarely lapses into predictability. Like the previous titles, Inside Story is still a brilliant introduction to the baseline mechanics of RPGs, but it's something of a genre mutant at the same time. It flips between rhythm action elements in the game's sprightly turn-based combat - while the basic attacks and emphasis on timing remain unchanged from the past two games, specials have been greatly extended, and Bowser comes with a whole new range of moves - to anything from an unexpected riff on Ikaruga, falling block puzzles, and massive side-scrolling rumbles in which you hold the DS like a book, launching attacks by swiping the screen and blowing into the microphone.

The scenarios match the shifting mechanics at every turn. Aided by some of the best localisation in any game, the script is a comic treat, filled with blustery courtiers and a very strange block-headed Frenchman, while the plot sees you dodging creepy intestinal parasites one minute and beating up an entire castle the next. It's a game in which no narrative twist is too stupid or unlikely to be incorporated, a screwball comedy in which series clichés are wrung dry, and while it's not quite as cameo-heavy as the deliriously self-referential Superstar Saga, it still has time for some unlikely nods along the way.

Fortunately, the whole thing doesn't look as disgusting as it sounds, either. Bowser's internal system is a brightly-coloured cartoon fun-house with little to be squeamish about, filled with sparking dendrites and glockenspiel bones, patrolled throughout by swarms of quirky enemies, while the over-world is classic Mushroom Kingdom whimsy - a patchwork of creepy forests and blazing sands, home to meatier foes for Bowser to tackle. Few game series have embraced pinks and purples as thoroughly as this one, and Inside Story is perhaps the artistic high water mark - every fresh sojourn through the monster's endocrine system turning up some delightfully squishy sights, each new boss battle filled with yet more wriggly animations.

'Mario & Luigi: Bowser's Inside Story' Screenshot 2

Good news - giant carrots feature, as do Shy Guy-influenced antibodies.

Ultimately, Inside Story reminds you that the best adventures are often a matter of trust. Alphadream's games work because you can let them take you on their bizarre, comical journeys with no fear that you'll be bored or annoyed along the way. You can trust the developer to balance an approachable RPG system without gutting too much of the complexity (if anything, tweaks made to the levelling and item management mean this is the deepest Mario & Luigi yet), and you can trust it to deliver intricate puzzles without resorting to sheer fiddliness. Traditional issues remain - the opening few hours are weighed down with too many tutorials, perhaps, and the boss fights remain slightly long-winded, too often coming clumped awkwardly together - but genuine frustrations are rare.

Superstar Saga was, very quietly, one of the best games of its generation, sadly appearing too late in the GBA's lifespan to be much more than a cherished secret. Partners in Time was similarly smart but not quite so engaging, possibly because the inclusion of the Mario babies overburdened the controls while offering too little reward for the extra hassle. That's not the case here, however: the brother's old enemy is a triumph precisely because he provides such a contrast to them: he's a bullish idiot who allows you to enjoy your blunt powers with very few limitations. Inside Story is absolutely a return to form, in other words - and, in the end, you've got Bowser to thank for that.

9 / 10

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Comments (34) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • rhubarbandcustard #1 2 years ago

    another Nintendo title for children and creepy adults
  • Physically_Insane #2 2 years ago

    I'm a creepy adult so I'll like it!
  • Eraysor #3 2 years ago

  • IronCladChicken #4 2 years ago

    Another creepy adult here!
  • Fab4 #5 2 years ago

    Doesnt get much more creepy than pretending to blow off someone's head in the hope you can pimp out your gun with different coloured camouflages.
  • BillyBrush #6 2 years ago

    ...the alphadream GBA/DS games and also the intelligent systems paper maz RPG's are just excellent.

    I think the inhabitants of the mushroom kingdom suit these games soo well...they're charming, cute, funny....and old Mazza has so much history, that tales of his magnificent 'stache' are fun whether you're young or an old grizzled gamer.

  • Cid #7 2 years ago

    I liked the original Mario & Luigi, but I've always been more of a Paper Mario man. I skipped Partners in Time, but might give this a whirl.
  • JohnnyWashnGo #8 2 years ago

    Just finishing up Partners in Time in anticipation of getting this - can't wait.
  • Toothball #9 2 years ago

    I really enjoyed Superstar Saga, but managed to lose my copy of Partners in Time. Looks like I'll need to get this one.
  • Crazyreyn #10 2 years ago

    BUPA Troopa = genius

    Love the puns on Eurogamer.
  • Praetorianer #11 2 years ago

    Excellent game and the review is basically 100% correct in describing the game. Damn, I've got 4 beans left to find!
  • mkreku #12 2 years ago

    Why does Mario have to be in everything from Nintendo? I hate that.

    You can now proceed to rank me down to a new personal low :p
  • andywilkie35 #13 2 years ago

  • RunningMan #14 2 years ago

    Coo, finally a DS game I might buy, now where did I put it, it's been years....
  • crazyhorse174 #15 2 years ago

    @mkreku: I can agree with you to a point - I suppose Mario/Luigi are in a lot of games because they make Nintendo a shit-load of money! I'd like to see them coming up with some more original stuff, but I suppose if the games are decent, then no-one can really complain that their just cashing in on their mascot characters!
  • kinky_mong #16 2 years ago

    Fantastic review that raised a few chortles. Definitely getting this rather than the let down of Scribblenauts.
  • Slipstream #17 2 years ago

    This really is a good direction for Mario and co, by adding humour that has wide spread appeal and even subtle references, it doesn't alienate those of us who grew up with the plumpy plumber or those that are just about to start their journey into the world of the Mushroom Kingdom.
    We need to see games like this every so often to remind us that Nintendo really haven't forgotten about us more appreciative audience.
  • Sonic_D #18 2 years ago

    Quite a few games to play on the DS when I finally complete Chrono Trigger now.
  • Sir_TimAlot #19 2 years ago

    appolgies to all but i am well and truly sick of Mario....
  • Genji #20 2 years ago

    "appolgies to all but i am well and truly sick of Mario...."

    Well, don't fucking buy this game, then. He seems to feature quite prominently. The clue is in the title.

    The same goes for all of the "sick of Mario" comments. A good game is a good game, Mario or no.

    I mean, really... why are you even reading this review if you're sick of Mario? You did actually read it, right?
    Edited by 1 at 18/09/09 @ 14:42
  • tomacwhite #21 2 years ago

    8 out of 10. What is slightly better than mediocre? Above average? :)

  • theguyfromspark #22 2 years ago

    The missus came home from Canada with this and Scribblenaughts in her bag... loving it so far, so nice to have an RPG that doesn't take itself too seriously.
  • Sir_TimAlot #23 2 years ago

    appolgies to all but i am well and truly sick of Genji
  • mkreku #24 2 years ago

    I read this because Nintendo does make good games. And I'm interested in RPG's. But still.. Why have the cast from Super Mario in every game? And how come the Nintendo fanatics never tire of them? Am I really the one who's weird here?
  • Genji #25 2 years ago

    I don't tire of the Mario cast because they (mostly) star in games of the very highest quality. They could have other characters and still be great games, but the fact is that Mario is recognisable. Mario sells. That's why Nintendo puts him in there, and I don't have a problem with that in the slightest.
  • spazmo #26 2 years ago

    They need the Mario cast because they take the piss out of themselves in these games.
  • RobotRocker #27 2 years ago

    So on a level of "a little squicky" to "OH GOD THE WORM FROM GEARS 2", where does this rank then?
  • bunglebonce #28 2 years ago

    \o/ Bowser's cameo in Paper Mario (and Mario Kart) wasn't enough, so this will be my first DS purchase in donkeys!
  • mkreku #29 2 years ago

    Wow.. you guys just aren't like me, that's for sure. One is saying "by not having to invent" new characters, the game is better. So in a perfect world, every game should have the same characters, since then they would never need exposition again? What a weird thing to say.

    Another one is saying "a good game is a good game regardless of character". If that was true, you'd be able to watch a romantic comedy starring Roseanne Barr. I know I wouldn't :p

    Anyhow, to each their own. I'll butt out and leave the thread to the Mario fans.
  • keep #30 2 years ago

    If this game is anything like the first one in the series it is not only better than Halo, but better than 90% of the tat released on home consoles these days :))
  • erp #31 2 years ago

    This is so mine! I love these games to bits.
  • smelly #32 2 years ago

    "another bad nintendo game.. man all nintendo ever do is make bad games"

    .. oh .. wait...
  • smelly #33 2 years ago

    >"appolgies to all but i am well and truly sick of Mario...."

    And i'm truly sick of shooting games featuring faceless space marines.

    But you dont hear me complaining...

    .. erm.. shit.
  • Ced_Flanders #34 2 years ago

    "appolgies to all but i am well and truly sick of Mario...."

    This is the game for you then! Nobody is more sick of Mario than Bowser.