Manhunt manual ignores Vienna
Producer cross at lack of credit.
Former Rockstar Vienna producer Jurie Horneman has spoken of his "outrage" that over 50 staff who worked on Manhunt 2 have not been acknowledged in the game credits, GamesIndustry.biz reports.
Rockstar Vienna worked on the controversial title for over two years, before the project was moved to Rockstar London and the Vienna studio was eventually closed down.
In his latest blog post, Horneman has listed as many of the 55 employees that had worked on the project as possible, and reacted angrily that they have not been acknowledged for their contribution to the game.
"I am disappointed and outraged that Rockstar Games tries to pretend that Rockstar Vienna and the work we did on Manhunt 2 never happened - the work of over 50 people, who put years of their lives into the project, trying to make the best game they could."
"I am proud to have been part of that team," he added.
For more outrage, point your pain receptors at GamesIndustry.biz.
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Comments (25) Latest comment 4 years ago
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But even if some credits are overlong, it is important for all involved to be properly acknowledged, it should be there if in manual (which I never read) or on the menu, even the end credits roll but exitable.
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no..the care-ometer isn't moving
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Thankfully it won't make any difference to the CVs of those involved, and at least they are credited in the build.
Its still pretty inexcusable though, simply as a matter of basic human courtesy.
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Peej
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Seeing Miyamoto take credit for my work all these years has been very painful.
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"I wonder if they were actually developing the game before it was moved to London?"
Yes, we were. The game was 90% done when the company was closed. It was the first own title RSNY was letting us do. What do you think 55 people were doing 2 1/2 years? Good to see some healthy patriotism going on there... If you really want to be such a XXXXXXXXXX, then do it at least on the Krone forum or somewhere else. Being a c... international wide makes little austrian kittens cry.
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If that was sarcastic then I wasn't clear what I meant - I just wanted to know wether the studio was the leading developer or not. I didn't want to sound condescending like "all they were doing are ports anyway" - I really had no idea that R* Vienna was involved, I never heard of Manhunt 2 before the studio was closed so I automatically thought it was in development somewhere else all along.
Being a programmer myself (although not in the games industry) I know how hard work can be, how many people think that it all goes without saying and take a programmer's devotion for granted.
The worst part is that I cannot even think of a reason why something like this can even happen. It's a completely stupid mistake to make if they really forgot to mention almost three years of work and even more despicable if they actually left the studio out on purpose.
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I guess i am reading too much on the FuZo Forums...
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Those uncredited (not only in this case, but in any - and regardless of which position they may have been in when working on a game) have my commiserations.
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Last time I saw that was somewhere in Pokemon, I believe. And Divine Divinity.
And Jurie, that could have been a nice name for an in-game Manhunt 2 character, wouldn't you say?
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Oh, and kudos to the Ultravox reference
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Btw I liked the credits to World in Conflict.