Manhunt manual ignores Vienna

Producer cross at lack of credit.

Former Rockstar Vienna producer Jurie Horneman has spoken of his "outrage" that over 50 staff who worked on Manhunt 2 have not been acknowledged in the game credits, GamesIndustry.biz reports.

Rockstar Vienna worked on the controversial title for over two years, before the project was moved to Rockstar London and the Vienna studio was eventually closed down.

In his latest blog post, Horneman has listed as many of the 55 employees that had worked on the project as possible, and reacted angrily that they have not been acknowledged for their contribution to the game.

"I am disappointed and outraged that Rockstar Games tries to pretend that Rockstar Vienna and the work we did on Manhunt 2 never happened - the work of over 50 people, who put years of their lives into the project, trying to make the best game they could."

"I am proud to have been part of that team," he added.

For more outrage, point your pain receptors at GamesIndustry.biz.

Comments (25) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #1 4 years ago

    Most publishers are cunts like that on the manual make sure you get yoru credits in game where they cant change em.
  • Inquisitor #2 4 years ago

    Disgraceful, but Rockstar have always been pretty cuntish so it's not big surprise.
  • bdc #3 4 years ago

    The developer I worked for was not even mentioned in the manual, and the publisher raped my father and kicked my dog.
  • KingOfIceland #4 4 years ago

    Is it really that hard for Rockstar to credit them? was the manufacturing cost gonna skyrocket due to that? or is there something else behind this decision?
    Edited by 1 at 02/11/07 @ 12:48
  • neilka #5 4 years ago

    They meant nothing to them - oh, Vienna!
  • Mr.Small #6 4 years ago

  • Feanor #7 4 years ago

  • GamesConnoisseur #8 4 years ago

    I get annoyed at some games which forces you to wait until 15 mins worth of credits rolled off, even though there is nothing to show at end and you are just wanting to get back to menu and do it over again or something (Jericho the most recent culprit).

    But even if some credits are overlong, it is important for all involved to be properly acknowledged, it should be there if in manual (which I never read) or on the menu, even the end credits roll but exitable.
  • symbiote #9 4 years ago

    /tap tap

    no..the care-ometer isn't moving
  • symbiote #10 4 years ago

    What IS a fucking scandal though is games that won't let you skip opening cinematics. Yeah, fuck you Ubisoft.
  • kangarootoo #11 4 years ago

    That is pretty poor to say the least.

    Thankfully it won't make any difference to the CVs of those involved, and at least they are credited in the build.

    Its still pretty inexcusable though, simply as a matter of basic human courtesy.
  • Der_tolle_Emil #12 4 years ago

    Was Rockstar Vienna the leading studio for Manhunt? Since I live in Vienna I closely followed the events around the studio being closed down - they were usually responsible for ports (from PC to PS2 or from PS2 to Xbox) but since there's no real port here I wonder if they were actually developing the game before it was moved to London?
  • pjmaybe #13 4 years ago

    BASTARD! Beaten to it by Neilka!

    Peej
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #14 4 years ago

    If I were him I'd be keeping my head down.
  • Nick261007 #15 4 years ago

    When I created Mario and Zelda I didn't even get a thank you. Instead Nintendo sent some goons to my house to rough me up and tell me to keep my mouth shut.

    Seeing Miyamoto take credit for my work all these years has been very painful.
  • Rowlsten #16 4 years ago

    that was a good ultravox reference.... well done neilka
  • badoli #17 4 years ago

    Der_tolle_Emil:

    "I wonder if they were actually developing the game before it was moved to London?"

    Yes, we were. The game was 90% done when the company was closed. It was the first own title RSNY was letting us do. What do you think 55 people were doing 2 1/2 years? Good to see some healthy patriotism going on there... If you really want to be such a XXXXXXXXXX, then do it at least on the Krone forum or somewhere else. Being a c... international wide makes little austrian kittens cry.
  • Der_tolle_Emil #18 4 years ago

    Good to see some healthy patriotism going on there... If you really want to be such a XXXXXXXXXX, then do it at least on the Krone forum or somewhere else. Being a c... international wide makes little austrian kittens cry.

    If that was sarcastic then I wasn't clear what I meant - I just wanted to know wether the studio was the leading developer or not. I didn't want to sound condescending like "all they were doing are ports anyway" - I really had no idea that R* Vienna was involved, I never heard of Manhunt 2 before the studio was closed so I automatically thought it was in development somewhere else all along.

    Being a programmer myself (although not in the games industry) I know how hard work can be, how many people think that it all goes without saying and take a programmer's devotion for granted.

    The worst part is that I cannot even think of a reason why something like this can even happen. It's a completely stupid mistake to make if they really forgot to mention almost three years of work and even more despicable if they actually left the studio out on purpose.
  • badoli #19 4 years ago

    Okay, sorry for the angry barking. Feelings are easily rising about that topic, when one worked that long on a title just to be kicked on the street. Alas, that's the industry.

    I guess i am reading too much on the FuZo Forums... :-(
    Edited by 2 at 02/11/07 @ 15:54
  • Bumhug360 #20 4 years ago

    Maybe they did credit them, but in order to get the game a non AO rating they needed to remove the names, so Troy Kuntfucka and Kok Muncha had their names removed?
  • Ryze #21 4 years ago

    /stabs, saws off badoli's nuts with wiimote
  • DocTep #22 4 years ago

    People not being included in credits on games is an all too common situation within the games industry. Always has been sadly.

    Those uncredited (not only in this case, but in any - and regardless of which position they may have been in when working on a game) have my commiserations.
  • VMerken #23 4 years ago

    Ahh, I long for the days where the devs added small easter eggs to their games, in which they credited themselves so that they in fact were mentioned in the game...

    Last time I saw that was somewhere in Pokemon, I believe. And Divine Divinity.

    And Jurie, that could have been a nice name for an in-game Manhunt 2 character, wouldn't you say? ;)
    Edited by 1 at 02/11/07 @ 22:27
  • phl0w #24 4 years ago

    Being Viennese myself I can't help but feel ashamed of fellow citizens drowning in self-pitty about their not getting credit for working on uhm... something. But it's an Austrian thing. Guess what, construction workers don't get to be mentioned when they've finished another mile of asphaltic road %) Grow up already, it's pathetic.

    Oh, and kudos to the Ultravox reference ;)
  • Luvbeers #25 4 years ago

    I live down the road from Jurie, he is such a nice guy to see him get mad must mean they really fucked him.
  • Pulsar_t #26 4 years ago

    So immature and typical from Rockstar.

    Btw I liked the credits to World in Conflict.