MAG Review
Size matters.
Version tested: PlayStation 3
In videogames, bigger has always equalled better. Marketing men spray ever-greater numbers at us like schoolboys competing to see who can pee furthest up a wall. 'Wonder at how many colours a Mega Drive can display!' they say. 'Marvel at how many minutes of cut-scene you can store on a PlayStation disc!' 'Quiver at the number of polygons that now comprise Lara Croft's cleavage!'
The inference is that quality always stays abreast of ambition; that the bigger, faster and more numerous the virtual things we have to play with, the happier we will be. As a result, it's numbers which fuel the fires of the console hardware cycles. And it's numbers which justify gaming's interminable sequels - explaining in neat accountant's rows why it is that we need another Gran Turismo, even when in the hands, the difference can be imperceptible.
More recently, however, there's been a move away from obsessing about figures. Nintendo's Wii and Microsoft's Natal are arguably technological sidesteps, focusing not on multiplying the underlying numbers but on changing the way we interact with them. And as gaming hardware has begun to languish, so developers have been forced to focus their ambitions elsewhere.
Why the shift? It's financial, for sure. As the boundaries of what's possible in a videogame have widened, so the costs of meeting this potential have become unaffordable. But also, there's the realisation that bigger doesn't always equal better; that, while the promise of battles featuring 256 players make for fantastic headlines and excitable playground whispers, today's players are more concerned with quality than bulk. Gamers, perhaps more than anyone, know that size matters only superficially. It's what you do with it that counts.
It's a distinction that Zipper Interactive, developer of the world's largest-scale first-person shooter, has clearly kept in mind. While most press attention has been focused on MAG's unprecedented scope, in play it fast becomes clear that the game's value is not in merely delivering a giant war-game that maintains a solid 30 frames per second, but in what the developer did next.

Die, and there's a "bleedout" grace period before you respawn, during which you can be saved.
Not that you'll perceive the cleverness at first, however. As you enter your first 256-player battle, a tiny camouflaged cog in the fearsome machinery of war, there appears to be little rhyme or reason to the battlefield. Bodies scarper over hills, through bushes and in and out of buildings with no apparent tactical cohesion.
Dive into the throng and, to begin with, you too will act like a headless chicken, applying your default Modern Warfare lone wolf tactics to the sprawling battlefield and floundering in a wash of bullets, blood and confusion. Stand atop a hill looking down on the action and you'll observe little more than a sea of insects in a scramble for territory, one that's mostly devoid of logic or strategy.
This initial feeling is exacerbated by the fact that, played as a straight shooter, MAG is undeniably disappointing. Combat feels light and skittish in the hands, while weapons lack the kickback and weightiness of the genre's current leaders. In order to make a game of such technical ambition run smoothly and without lag, texture and detail have been reined in. The drab, muted environments, dull lighting and poor particle effects do little to make MAG's locations inviting, enjoyable places with which to familiarise oneself.
Spawns work on set timers, so when you die you'll need to wait for the next wave of reinsertions, meaning there's more downtime after death than in most shooters. Your soldier's health doesn't auto-replenish, a perfectly valid design choice, but a nod to realism that feels at odds with the game's otherwise breezy style.
Friendly fire in a game of such dense population is initially a frustration, particularly as it can be difficult to separate friend from foe in the throng of battle. And without a kill cam, the irritation of being sniped from an unknown source will antagonise those who have been used to facing their killers in Modern Warfare 2 these past few months.
These shortcomings never fully disappear but you do soon acclimatise to the game's pace and approach and, once you stop focusing on the minutiae of the gunplay, a bigger, more impressive picture emerges. Zipper has borrowed the principles of Modern Warfare's superlative MMO-style meta-game so that every kill earns your character experience. At each level-up you earn skill points which can be spent on improving your abilities and hardware.
The character progression is well pitched and, once you're roped in, it's almost impossible to break loose. Unlike in Infinity Ward's games, graft in MAG offers more discernible rewards than merely bigger guns. Rather it is what's used to break the game community into a hierarchy, with those who have reached a high enough level able to assume leadership roles within a simple yet effective command structure.
It's here that MAG's brilliance is revealed. Each game is broken down into several smaller matches, all of which run concurrently on different, interlinked areas of the game map. Players are assigned to eight-man squads, four of which comprise a platoon of 32 players. Four platoons then make up each side of 128 players. If you've reached a high enough level you can apply to become a squadron leader and, if appointed the role for a match, you are free to designate objectives through a simple point-and-click interface.

Without any aim assist, targeting is strict.
Why should you want to follow 14-year-old Chad from Nebraska's orders? Because doing so will earn you bonus FRAGO (fragmentary orders) experience points, which are necessary to progress your own soldier's career. Obey orders and you'll level up faster. Moreover, squad and platoon leaders have special skills, such as health buffs, that will be active providing you keep close to them.
Want to play lone wolf? Fine. But the road to victory will be that much longer, and there's always the chance that your commanding office will get sick of your dissenting ass and boot you out the squad.
It's a brilliant piece of system design, as rewards for compliance are built into the game structure, removing any sense of bossiness from the squadron leader role yet adequately rewarding sides which work together. Additionally, while there's always one central objective, there are multiple ways to achieve it - giving those players who want to lead the chance to feel like their choices affect the outcome of a battle.
As leader it's your choice whether to remove enemy air support so you can unlock a new spawn point deeper into the map, or focus on removing roadblocks to let vehicles through. And that choice can mean the difference between victory and defeat in the greater war.
Outside of combat, the game enjoys functional presentation that does little to celebrate or promote its underlying inventiveness. The interface for unlocking new skills is clunky and awkward to navigate, while menus are ugly and derivative.
When you first start the game you must decide, Steel Battalion-style, which of the game's three rival factions you're going to conscript with: the smart, black ops-style Raven, the ragtag terrorist-chic SVER or the orthodox US military Valor. The choice of faction is mostly a cosmetic one, without much difference in skills or tactical ability between the three. Even so, the option to customise your character's outfit based on their current level as in an RPG is as compelling in this context as it's ever been.
MAG, a purely multiplayer game, is designed to grow and settle with time. As such, the texture and tone of the experience will change over the coming weeks and months. In this first week ahead of release, everyone is learning, working their way up through the lower levels. There are relatively few people who have unlocked, for example, both the injector gun and the resuscitate skill to be able to use it on teammates. But in a week or two, as the community's skill base has broadened, so the tactical scope of entire armies will have deepened.

You can't access the 256-player component till you hit level 8, an imposition that frustrates more than delights.
As with Planetside, to the casual onlooker MAG will look like a dumb free-for-all - a disappointment heightened by the mediocre FPS aspects to the experience. But invest time and the game opens up. It provides a unique and compelling vision for how multiplayer games of this size can use smart, informed system design to funnel and focus their players into easygoing yet rewarding strategy.
Despite the game's successes, there are times where the approach fails. In the Sabotage game mode especially, tussling to capture and defend one or two locations creates awkward, tiresome bottlenecks. But in general, MAG breaks impressive new ground and Zipper's ambitions have been met.
Its downfall is perhaps in failing to clothe its ingenuity in ways that will secure it the size of community it deserves, and in failing to match up to the heavyweights of the genre in terms of its basic gunplay. These drawbacks seem likely to reduce the game's population to a core of devotees, a future at odds with its everyman name.
The irony then, is that the game which can accommodate the greatest numbers of players in the history of the medium will be best enjoyed by a dedicated few. For those players, at least, numbers really aren't everything
7 / 10
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Comments (162) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Sick of MW2 "action" and running round and in MAG you can decide how to play
Sit back sniping or run in gunning.....both really fun
Oh and im in the UK and played a 128 player match with mostly yanks....with NO LAG!
Dont expect it to beat MW2/BF ofcourse but its another chioce...and plays well
Most peoples comments in here will be from not playing the game!
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SOCOM has steadily improved in every aspect since release (framerate, menu design, graphics, textures, feel of the weapons, audio... the lot!) so I would be very surprised if the same didn't happen here. I look forward to what MAG becomes in the future.
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fixed
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If it gains a following and can maintane the large numbers of grunts that beta has been showing it might just save the chaos that it courts.
The big problem with fps is that AI is very complicated to create and people whilst being predictable are pretty addaptive. There is nothing really to compare MAG to.
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I can see it now!
Me: Right we need to take this bunker and hold it till captured
Random Yank: eermmmm Death...match?
Me: No take and hold
Random Yank: deathmatch got ya!
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I'm still going to buy it
the message i got from the review was that this is a good game if you want to put time into it, otherwise stick with CoD style instant multiplayer fixes.
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well done on a timely review though.
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7 out of 10 seems a fair score to me personally.
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Yeah and Halo 3 got a very (very) generous 10 out of 10 when it wasn't a patch on the first one, or the second one for that matter...mind you, I think I was the only person who enjoyed playing as the arbiter in Halo 2...
Anyway, enough of the fanboy talk.
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I have to take umbrage with this quote from the review though As with Planetside, to the casual onlooker MAG will look like a dumb free-for-all Um...surely that's what games like MW2 are though...dumb free for all...MAG caters for much more tactical thinking, the whole element of having player officers etc supports the structure of the game...if you're going to play as a lone wolf, you won't get much out of this game.
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Was considering buying a PS3 for this, but what's the point now?! It remains just a George Foreman grill. Last reason to buy a PS3 - gone
RIP Sony. "
Either a very transparent attempt at trolling or, more worryingly, a blinkered, retarded refusal to acknowledge Last guardian, heavy rain, god of war 3, uncharted 2 et al...
And I don't even have a PS3..
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Fair play though. 7/10 is a good score for a game that's not going to appeal to everyone.
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If that sort of thing was possible back in the days of 56k dialup I don't see why the same can't be done today. I don't understand this insistance that devs have in making multiplayer small scale affairs of 8 v 8 etc. It would appear that even this game compartmentalises its 256 players off into smaller battles. I say give the people what they want, give us great big epic chaotic battles and to hell with all this small squad sized gameplay.
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Why is every Sony related comments thread full of comments from 360 only owners?
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I don't know whether that was directed at me or not but the only PS3 game I've played is MGS 4 and I didn't like that much.
I was merely trying to suggest that proclaiming Sony to be dead is a slightly ludicrous statement. I personally like my 360 and have no intention of buying anything else so...
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Typical Darren comment. No offense.
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Good luck to them though - the FPS genre needs more innovation.
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I don't know how but they have. I don't know what you mean by 'hardly anyone'. The majority of the squads I have joined have had mics. Have you played the game and found the opposite to be true or are you just spouting crap that you've heard other people say?
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i don't really get the false data comment but after looking at the thread is does seem like seem people have a bit of a bee in their bonnet about something...ah, well
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It is, taken as a whole, a fairly disappointing console though - a few classics notwithstanding (Demon's Souls, Uncharted 2, MGS4, LittleBigPlanet) - especially compared to the PS1/PS2...
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I would give this gave 8.5 out of 10 but a 7 from EG is as good as 8.5
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Not entirely true, I seem to remember playing Tribes 2 with 256 players before.
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Did you really feel the need to edit your post in order to be more offensive? I got your point the first time, thanks.
And no, I'm quite content knowing that because you get a mic with every xbox, and you don't with a ps3, there are plenty of online playstation users that don't have them. It's been widely reported amongst the PS3 community that voice chat (or lack thereof) is often a problem for them, and is something they'd like Sony to rectify.
Now, if you'd like to reply without being a twat, please, go ahead.
P.s. What part of my post offended you exactly? You seem very tetchy considering I didn't actually bash the game or the console?
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It is, taken as a whole, a fairly disappointing console though - a few classics notwithstanding (Demon's Souls, Uncharted 2, MGS4, LittleBigPlanet) - especially compared to the PS1/PS2..."
care to explain whats on the 360 that makes it so much better?
Heavy rain, GOW3 , yakuza3, Gran turismo 5, the last guardian, Agent etc + all the multiplats are enough to make this year a best year.
I am sick of all you stealth trolling 360 fanboys.
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He doesn't stealth troll.
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He didn't even mention the 360? He compared it to previous playstation consoles...
Wow... considering you hate fanboys so much, you seem very one sided yourself.
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Edit: I said there are some great games on the PS3, but, taken-as-a-whole, it's hard to deny that it's been disappointing up to now...
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/trolling
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To be fair, mate, I have noticed CianChristopher laying into the 360 as well criticising the PS3. I wouldn't go so far as to say he's a fanboy, perhaps he prefers the 360 but I prefer the PS3 myself (the style, reliability, hardware features and exclusives), everyone's entitled to their opinion and so is he.
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It's good to criticise - it keeps us all honest...
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"He didn't even mention the 360? He compared it to previous playstation consoles... "
Now why would you need to do that? PS3 is just 3 years old and it had the best year in 2009...
anyways i dunno wanna argue whatever.
@cian chill mate
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Not true. Their weapons and related maps are different too. Each of the factions, based on the maps they use for defense and those they'll be facing in attack, has a subtly different play style.
Was that single press event the only exposure you guys have had to actually playing MAG by any chance? I urge EG to treat MAG much the same way they do an MMO, please spend a couple of weeks playing it and then come back and review it again
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Just to throw an example out: an army of 128 players gets split into squads, there's a tactical plan for the level which can be modified by a player in the role of commander. Each squad goes after its own mission objectives in a sorta traditional way but then the game can change on the fly, squads meeting up to apply extra firepower to counter an enemy, unexpected flanking moves, special character classes that let you improvise within your own squad on the fly and really use the surroundings and other vehicles etc to come up with cool ways to achieve your objectives.
Okay, it's not the best example, but hopefully you get what I mean. At this point it seems like the FPS template is set in stone and I just wish someone would take a major chance and develop something that really took a chance when they've got a tech like MAG's to play with.
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Sorry. I re-read my first post and it looked like I was saying less people have a mic so editted it. In the process of editting it I came across quite aggressive. My apologies. It's the Scottish side of me.
In terms of the 360 vs PS3 mic population. You're right. Word around the water cooler was that hardly anyone had a mic for the PS3. I don't think that's so much the case now but people are still bringing it up. When playing MW2, so many people had a mic. So many 'annoying' people.
For your peace of mind, a considerable amount of people in MAG have a mic. Especially the Americans. I'm not saying your right or wrong. There might be a lot of games where people don't use/have mics.
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What you've suggested is pretty much the way games in MAG work - if that's what you're after then I strongly suggest giving MAG a try
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He doesn't NEED to do it. It's an observation. It's what we do in forums - make observations. Share opinions.
- "I like the Xbox". There, that's an opinion.
- "I think the 360 has a better catalogue of games than the original Xbox". There, that's an observation.
- "I think PC gaming sucks big fat donkey balls". There, that's flaming
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No worries - I overreacted too. Apologies.
I think MAG will probably attract people with mics, or even encourage people to get them. It seems like it would almost be a necessity. Good to hear a large proportion playing atm have them though.
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Yeah like what Rirekon said - what you are suggesting is what MAG actually does.
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Bigger, faster, stronger and more powerful does not always equal better, and a lot of people could do with learning that lesson.
As such, a mediocre FPS is still a mediocre FPS no matter how many players it has, or how good the graphics are (judging from the BETA, the graphics here really aren't anything to shout about)...
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I think so. I bought the headset for the MAG beta. Could just be that most of the people interested in this game are the people that played stuff like SOCOM and already have a headset.
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7/10 means translated, that it is good enough fun to enjoy it while playing!
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It'll develop over time.
The BETA was ok i thought, will probably rent this and see if i get hooked..but there are too many games coming out now.
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But it's not 128 people following one gameplan, it's 8 people following one gameplan. You don't even need to know what the other 120 people are up to.
And although I haven't played it yet, I would imagine a platoon of 8 will naturally split into two squads of 4, just because it works and that's what always used to happen when I played a lot of CounterStrike (which incidentally also took place on a service where virtually nobody had a headset).
I'm intrigued. If it promotes the sort of team work you see on the higher skill levels of L4D (which I also play on PC, and 90% of people don't have headsets) then it could be ace.
"I have read the article and it doesnt sound like a 7/10 but more like a 9/10.Whats this ,eurogamer old and stupid policy of downplaying PS3 exclusives?"
I thought it sounded like a 9/10 idea with 7/10 execution.
Which to me is preferable to a 7/10 idea with 9/10 execution, if you see what I mean.
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I can't believe I have fallen for your bait! but here goes anyway: I currently own a 360(love it) and yesterday I finally decided to take the plunge and buy a PS3. The following is a list of games I plan on getting: Uncharted 1/2, MGS4, Little Big Planet, Wipeout HD/Fury, Yakuza 3, Resistance 1/2, Killzone 2, Flower, 3D Dot Game Heroes. And now, possibly MAG as well!
These are just some exclusives I can think of off the top of my head!
And yes, in the coming months I will be getting GoW 3, GT5, Heavy Rain, and hopefully Last Guardian (if it does indeed get released this year)
I can't understand how anyone can claim the console doesn't have an impressive catalogue of exclusives. Whether or not these games appeal to *you*, well that is a different issue altogether. Everyone has their own taste. Me? The above games are more than enough to warrant a PS3 purchase!
/flame on.
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PS3 is lovely, 360 is lovely, Wii is....for spastics
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I'd also say that while the graphics are not amazing, they're not bad, and they are rock solid. Recoil is a bit crap though.
Now for some OT troll poking. Yeah, I know, sorry.
""This game looks really polished graphically"
Typical Darren comment. No offense. "
Typical muscleblade response. Baseless, pointless, with no frame of reference. Have you played it? No. Do you even own a PS3 to play it on? No. Well what would you know of the graphics and how accurate Darren's statement is? And of what interest is a thread concerned with a PS3 exclusive review to you in any case? Fuck off and play somewhere else, eh.
And having run the original mass effect on a 5 year old PC with a crappy X1650 graphics card, I can state categorically that you don't need anything vaguely near a high powered PC to outpace a 360 playing ME.
And frod is a cock.
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Do yourself a favour, and drop Resistance 1&2 from that list. Get Demon's Souls and Killzone 2 instead...
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Resistance 2 isn't that bad, but Resistance 1 hasn't aged well. I'd add Valkyrie Chonicles, Disgaea and Rachet and Clank onto the list too.
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You are weak. Of course Halo reach will be crap in you opinion. Your opinions tell me you should never consider playing a game that gets great reviews cause you dont like good games. ME2 looks and plays better on the 360 than most PS3 games so if its infinetly better on the PC that doesnt help your case. You are funny though. You havent and will never play any of the ME2 versions anyway. Your loss.
IGN:
"Both versions are largely identical, though you will get a few more options for customizing hot keys and skill usage on the PC. Which works better for you will be a matter of personal preference."
You know better than the people that has actually played the game on both sytems. Make sense.
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Thanks chaps, il certainly check these out also!
Also, silly question maybe (haven't been keeping up to date), but is a there a demo for MAG? or was it only a closed BETA?
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On the great PS3 games topic, I would have to agree with Valkyria Chronicles. It is probably my favourite PS3 exclusive game.
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(shakes fist at MAG)
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Yeah that's the only thing that I'm worried about since this will wait until after ME2 for me. However I would say that it's the same with most shooters online, starting CoD4 on PC a year after release was a painful experience that put me off the game.
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Seems more like a squad based shooter where you have to work as a team and play tactically. Should attract the right sort of players ie, those who don't like the lone wolf run and gun, no tactics style of shooter (MW2).
The review from Eurogmaer seemed positive but I was surprised they gave it a 7. It doesn't really matter about the score. The community is what will make or break this game and as long as it doesn't attract too casual gamers who are quite happy to run around like headless chickens, it could be great game.
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I think you'll find that MAG is the opposite of this as your main EXP is gained from completing objectives like blowing up a bunker or defending a certain point. You also get more exp from healing people. Killing seems to earn you less exp.
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I've been playing the copy I got at the MAG 256 event and I 've been finding it either really good with some really epic battles being fought. Or it's shit with clueless commanders and teammates allowing the enemy to crush you in an instant.
Though I've been finding it's gotten better over the last few days with people finding their roles within the squad. I've been quite enjoying being field support, dashing from cover to cover trying to heal or repair.
It'd be interesting to see a second review in 6 months, taking into account patches, DLC and just players being better at the game.
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It's not much of a surprise - it's pretty much the same score the game's been getting across the intertubes.
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On their faces; below the nose, above the chin.
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No wonder it got a 7.
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A demo was released that I played.
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Sure - but it is about how the game plays and not the community. When a review appears you expect the reviewer to have experienced the majority of what the game has to offer - if it is SP then they should have completed the game for example. In a MP game like this with unlockable kit and skills you expect that to have been fully experienced too.
From the review "here are relatively few people who have unlocked, for example, both the injector gun, and the resuscitate skill to be able to use it on teammates. But in a week or two, as the community's skill base has broadened, so the tactical scope of entire armies will have deepened."
When the focus of the game is very much on the tactical elements then doesn't it make sense to assess it properly on how that works out longer term?
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With it being so community based, they should approach it like any other MMO. Sure, they should come back to it in a few months to see how it's panning out, but they still need to give me an idea whether it's something I want to fork out for as an early adopter.
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Yes well said,7 is satisfying but i believe with time the game will be fully appreciated.In saying that Battlefield 2 is coming and Mw2 map packs could revive my personal boredom with the game.
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29/01/10 @ 13:15
ignore poster | #92 +1 You buried this comment Comment below viewing threshold Show
Enough with the lists already!
PS3 is lovely, 360 is lovely, Wii is....for spastics
Lets just hope you never end up in the unfortunate position to become a spastic. Totally inappropriate comment you posted, you should be ashamed.
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I didn't give you a minus. Deliberate trolls spouting rubbish will get a minus from me, but everyone else is able to express an opinion - even if I don't agree with it.
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Almost reads like a poor mans BF:BC. Not seeing the point when BF:BC2 demo looking very solid already.
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Yes because obviously EG sold out when they scored that crap game they call Uncharted 2.
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Gunplay is bad? haha laughable try BC2 now that is bad.
Im amazed they have no direct feed pics to show just how dull and worse MW2 textures and shadows are!
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‘Friendly fire in a game of such dense population is initially a frustration, particularly as it can be difficult to separate friend from foe in the throng of battle‘.
clearly a noob reviewing this to be honest, also make an 8 player sqaud with friends and you don't need to take orders from a 14 year old.
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Oh you really are quite a ghastly little man and also a foolhardy one if you think the bug riddled 360 version running at 720p looks the same as PC version with a half decent graphics card....Oh just go away you silly little man and play Halo wars"
Oh my god, do people who game on a PC ever shut up about it's hardware? No one gives a crap. Everyone who owns a console is happy to play on them because the games still look gorgeous, no not as good as a PC but what exactly does that matter? Get over it.
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It's a flippin game and judging from some of the positive comments from some of the guys in the MAG beta quite a good one at that.
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The innovation the game deploys would grant it a number higher than it is rewarded. despite its difficult to follow intent, which makes it a no-go for non-persistent FPS lovers, MAG offers such a well thought out and aptly implemented new approach to squad-based FPS's, that it deserves being nominated as the first in its own new and promising genre: the MMOFPS. Bring on the sequel, while I enjoy the one available.
< strikethrough >9/10< / strikethrough> 8/10
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Woah!
/walks out
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As for those saying they should review it later as an MMO in a month or whatever, EG have to review and score it as it stands now, the same as if you bought the game today and the experience you could expect right out of the box. Not when you've possibly reached level 10 in a months time or whatever and have more gadgets, or from the point of view from 6 months down the line when things may have improved a lot. Besides which, in 6 months time there might be better shinier games out than this that deserve you attention more.
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http://www.reviewwithextremeprejudice.co... a>
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I own a dusty PS3
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128 mugs running around with no headsets in a game that demand teamwork and tight tactics, no thanks, i just remembered i have to chew my own face off
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'128 mugs running around with no headsets in a game that demand teamwork and tight tactics, no thanks, i just remembered i have to chew my own face off '
lol, good call
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That's all well and good, but is unlocking a different kit going to make the game suddenly a 9 out of 10? No, just like how when you level up in MW2 the game doesn't suddenly become more awesome.
On technical merits, they didn't seem to think the game was as good as its peers. No kit is going to change that.
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I don't own a 360 and yet I'm thoroughly enjoying playing Mass Effect2. What's your point?
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"This is no friendly crowd, that's for sure. "
In that case it might interest you to know that apparently (from user profiles), most of the folks commenting on here (including you) are 360-only owners.
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I wonder if anyone will even remember this game in 6 months time.
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Play some real first person shooters, Parkin. MAG is pretty awesome fun even to a hardened PC shooter fan like me, and your reasons for disliking it are quite subjective.
Disappointed with EG.
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7/10
I haven't even read the review carefully, but knowing that the developers would break the game like that (by restricting the most appealing aspect to most players) I'd say that 7 is justified, if not perhaps even generous.
Seriously, how could anyone be that hyped but such a formulaic proposition?
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The game has a learning curve and you have to take orders, think about your team mates, revive, heal, repair and just work as a unit. This sort of style of play doesn't come second nature to MW2 type players. You can't just run around like Rambo and expect to get a flying chopper to help rack up your kill streaks.
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I think the Eurogamer score is too low (would give the game an 8 myself), but what's in a number? I can see myself having a lot of fun playing this, and MW2 has definately gone back on the shelf for the time being. Will probably be replaced by BC2 as my MP game of choice come March, but MAG should have a great future, especially with the possibility of extra DLC in the future......nice work Zipper.
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I was talking about ME2 not the original. Regarding the original ME you are absolutely right. That game had huge issues on the 360. You can say the same for console versions of Dragon Age (didnt buy that). Regarding ME2 the case is very different. The console version is actually better or at least on par depending on preferences.
@AD
Please write a little Norvegian. English is my third language.
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It's got far more depth & has far different design goals, so I don't think a straight comparision is the right approach. I happen to prefer the increased strategy & tactics that the game demands over the frag fest ruck that is a typical MW2 game.
Either way, 7 is too harsh. I'd personally score both games as an 8.5, but for different reasons.
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IW should be ashamed that they cant get 12 players on a game of CoD without lag and piss poor hit detection whereas this run 64, 128 and 256 with no issues.
Not sure its will get enough of the graphics whores off of CoD to sustain it over a longer period. I agree with most of the reviews the game gets better as you play! So with this and my second play through of ME2 underway, lots of gaming ahead.
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Thank you from the bottom of my heart for p*ssing off and not coming back.
(To the rest of the 360 owners - my sympathies).
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@muscleblade
No actually. You're just pulling together misquotes and inaccuarcies to try to bolster your argument. For instance your quote from IGN;
"Both versions are largely identical, though you will get"
You've quoted completely out of context. The full quote is concerned specifically with the control method and runs
"On PC, the heads-up display is a bit different, custom built to work with a keyboard and mouse. Both versions are largely identical, though you will get a few more options for..."
Also in the IGN article is where it speaks about a PC set up to really show the game off. Unfortunately, IGN clearly have no idea what a good PC is - the system they quote (Alienware Intel Core 2 Quad 2.00 GHz prcoessor, dual NVIDIA GeForce GTX 260M cards, and 6 GB of memory) is a pretty fancy laptop, but a pretty crap desktop - 260M cards are equivalent to Nvidias 98xx cards, not the newer 2xx series. Presuming you where upgrading a slow PC with a servicable motherboard, you could get a desktop capable of producing a better looking ME2 than the xbox could for around £200 - £250.
All in all, unless you've got a shit PC, in no way could the 360 version be considered on a par with the PC, except in terms of the control method. And if you've got that much of a hardon for gamepads, just hook one up to the PC and use that.
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Spawn Mechanic. You don't have to wait a set time to respawn - you have to wait for the next respawn time, and this is linked across teams. This means that you usually spawn with team mates around you. So you can go back into battle as part of a team.
Health Regen. You have to think team again, this isn't a game you play lone-wolf by yourself. Roles are important and having a balanced number of medics is part of that.
Friendly fire makes you think before you fire and attack more tactically. You can't all charge in and spray. Team work again.
Killcams. They work in some games but they are not a universal correct way to do things. In MW if you get sniped then you watch the killcam and then go off to hunt the sniper - that works. It's completely impractical in this sort of game though. You should be telling the snipers on your team where you are being sniped from and have them take revenge. Or tell your Squad leader and they can send someone there who is equiped to deal with hidden snipers (using acoustic locators and motion sensors - which incidentally help your team mates as well as you).
The criticisms are very much from a selfish perspective. Why should *I* have to wait to get back into the action? Why do *I* need someone else to heal me? Why should *I* worry about who I shoot? Why can't *I* go off and hunt for snipers? Simply because you are part of a team and other people are relying on you.
These design decisions are not "shortcomings". The fact that the game encourages team play to this extent is one of it's big positives and what makes the game what it is.