MAG receives "dramatic" update
Zipper revamps from cover to cover.
Zipper has released a big patch for MAG.
Changes were described on the European PlayStation blog as "dramatic" and include revamps for every single weapon as well as sped-up gear and weapon swapping and a clamp-down on various exploits. You'll also be given more warning when a BOOM! - bomb is about to explode.
This update is patch 1.03, and the entire contents are listed below.
Gameplay
- Overhauled tuning of multiple weapons of all types (see "Weapon" section below)
- Improved speed of weapon and gear swapping by approximately 500 milliseconds.
- Fixed bug in SVER's Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
- Added a "solid tone" sound effect near the end of a charge's beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
- "Medium Improved" Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
- Changed resuscitated player's camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
- Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
- Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
- Lowered the amount of damage necessary to kill an incapacitated enemy.
- All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
- Mines that haven't been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
- Fixed bug that prevented "fully-resuscitated" players with more than 100 health points from receiving their full HP.
- Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
- Players no longer lose leadership points after entering "Veteran Mode."
Weapons
- "From the hip" firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
- Tuned weapon damage for all three factions.
- Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they're less effective at long distances.
- Made Battle Rifles more effective.
- Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren't intended to do so.
- Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
- Shooting through thin materials (fences, tents, etc.) will be more consistent.
- Increased spread on shotguns.
- Improved animations for rocket launchers.
Graphics
- Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
- Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
- Added realistic fogging effects to sky-domes.
Technical
- Fixed most conditions that caused players to be caught in a "respawn loop" which kept restarting the respawn queue when the countdown clock reached 0.
- Changed in-game conditions to make it less likely to experience in-game freezes.
- Improved client-side stability.
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Comments (28) Latest comment 2 years ago
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The light machine gun was terribly over-balanced. It was very accurate if you shot while moving, near and far away. Some people were able to out snipe snipers with it.
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Having just done a respec prior to the patch at level 30-odd my next one would have been after another 17k xp - now it's 3k. This is great because I spent 5 points on improved resuss, which is nice but actually penalises you using it in terms of xp gained as you just get the regular 10xp for a resuss. If you don't have it then you would get more xp for a resuss and heal for the same effect.
Killing an incapacitated enemy is not given the attention it deserves by most players. They should add a small xp value to it as well (1xp).
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Either way, improved res helps your team.
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Oh yeah absolutely. I just thought that for the outlay it can wait a few more levels, I removed some other stuff which also helps the team to accommodate it and was disappointed.
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I've managed to spec so that all my loadouts have improved res apart from my RPG loadout. It's good how they've done it though. It means no one is really a tank*.
*Apart from the APCs.
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bought it day one brought it back day one because of this, i dont mind patches but this kind of major update so soon shows they should be in QA another month. stupid publisher deadlines!
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Y'know, before they decided to charge people £40 for a game that apparently wasn't quite there yet.
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I think the patch was about 90MB.
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@gjgjg
I've played over 40 hours now and I've never experienced the respawn loop bug. Obviously it exists as they've done something about it, but it's not so prevalent as to be a reason to take a game back - unless it affects some people a lot more than others.
@M_of_the_sys
The loadout design is really nicely done. Attaching cost to items/attachments makes you take tough decisions on what you bring with you in each build.
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40 hours of play and I've seen very little lag myself. One of the most impressive aspects for me. Whilst I've been playing mainly Sabotage ("just" 64 players), I've played a fair bit of the other modes too.
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Same here as ^^. have clocked a good 30+ hours on MAG now, so far I've only had 1 hang-dead error and hardly ever experience any lag. Maybe once every 10 matches it will do a big 'jump' which, hearing the comments online, happens to evrybody on that map at that moment.
So....LAGfest, absolutely not. Not even with 256 players on Domination.
This game is soooo much more and sooo much better than MW2.
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Only thing we need now is a mic check on leadership roles to stop those without mics from being officers and the game will be near perfect.
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Mic check would be a very good idea. Maybe even a small xp boost to those with mics too.
I think some balancing of the xp system would be beneficial at some point too. FRAGO bonus zones seem very inconsistent sometimes, and whilst I see the benefit of the high xp you get for resuss I think there should be a greater emphasis on those who activate objectives and those around them at the time. You get a pittance for actually setting a charge.
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A change to FRAGO bonuses also might just inspire some people to actually battle for the objectives instead of sitting on the ridge pretending to be a sniper. The SVER Sabotage map is almost unplayable because too many members of the attacking team are playing sniper against men on higher ground with superior cover and with both medics and a spawn point right behind them, this leads to those who do try to attack being outnumbered by two or even three to one and therefore being ritually slaughtered.
In fact I'd like to see a Dishonourable Discharge feature whereby Platoon Leaders can dismiss (kick) troops from their unit (returning them to the main menu with their discharge notice) with the agreement of their squad leader, the number of discharges can then be filed on the players stats screen along with their MVP stat.
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They really should do something about the squad leader and Mic situation. Platoon leaders and sqaud leaders really need to communicate.
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Probably going to pick this up today, am looking forward to another great exclusive for my PS3.
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I have seen lag in a few games not many, generally very smooth, though I am sure that I have seen it more in domination and acquisition, and have been stuck in a spawn loop, pretty much had to drop out of the game but it is very easy to get into another.
Weapons are key in MAG and it really takes ages to find one that suits your style, this patch may be confusing for me though I really like respec.
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Well at the this particular moment, post patch 1.07, and nearly 300 hours into MAG, the disconnects, lag, bugs, glitches, and everything else are by far the worse yet. Yes for most users it appears to be fine, but for some, myself included, the game behaves horrendously. Just check out the MAG forums if you don't believe.This is despite BF:BC2 playing perfectly fine...