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Mafia II Preview

Xbox 360 PC PlayStation 3 Preview by Tom Bramwell

26 August, 2009

Page 1 of 3. Page 2 ->

New York, meet New York. While Grand Theft Auto IV's Liberty City could not and would not claim to be a facsimile, it wears its influences proudly on the sheer glass sleeves of prominent landmarks, and in the architectural sweeps of its bridges, towers and districts. One imagines Mafia II's Empire Bay pursues the Big Apple with no more of a mind toward replication - even of the equivalent city from the 1950s, when the game is set - but developer 2K Czech does have a mind toward authenticity of another kind: it's out to recreate the life of a post-war gangster, from pin-striped trilby to designer shoes and every phone booth, Billy club and shakedown in-between. They may only be a couple of publishing labels and a few European borders away from one another, but 2K Czech's world of organised crime is another world away from Rockstar North's excellent Grand Theft Auto IV.

This is brought home to sharp, almost jarring effect by the simplest of acts: starting a mission, a process that is now so incidental, so streamlined in modern open-world adventures that we've progressed from driving across a city ignoring traffic regulations, pulling up and walking into a big yellow circle for a briefing, to leaping over the rooftops of cars and buildings at cheetah speed, hurtling down from the sky like a lightning bolt and cratering into an objective icon; and woe betide any game that forces us to press a button or take a breath in the process.

By contrast, in today's demo of Mafia II, wannabe gangster and player-character Vito Scaletti pays off a prostitute, saunters to the fridge in the kitchen to collect a beer, wanders through his apartment in vest and slacks, and meanders to the phone in the hallway, where he receives instructions. Then he strolls off to get dressed, admiring another working girl showering fairly decently in his bathroom in the meantime, and walks downstairs from his apartment - observing a man beating on a front door, pleading with his wife for leniency over some perceived infraction, and a woman scrubbing the tiles - before heading outside to his garage to chew over which car to get into. It should take a while for an impatient gamer such as myself to adjust to the deliberate pace, but in practice the world is so rich with detail that my senses are no less pampered by Empire Bay's painstaking craftsmanship.

'Mafia II' Screenshot 1

Empire Bay is vast - much bigger than the first game's Lost Heaven - and split into around 20 distinct districts.

Where other open-world games compartmentalise, constructing frameworks in technology and mechanical routine and then allowing you to bounce between the story and the funfair stalls of side missions, confident of their foundations and happy to leave you to your own devices within them, Mafia II appears obsessed with your suspension of disbelief and unwilling to leave anything to chance. As you start out in the direction of your calling - a mafia workshop run by Giuseppe, who handles tradecraft - 2K Czech's hand is on almost everything.

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Comments: 1-37 of 37 in total

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JahB
26/08/09 @ 13:20
#2
+5
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it's a shame it got delayed; the first one was fantastic, and from everything that i've seen so far this one should be too
JonFE
26/08/09 @ 13:20
#3
+5
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Sounds positive - I hope the final game delivers most of the thrills of the PC original without its niggles (no f@€&ing races this time please) ;-)
asphaltcowboy
26/08/09 @ 13:27
#4
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Wasn't really on my radar, but it sounds like it could be really good!
RedPanda
26/08/09 @ 13:29
#5
+3
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Yeah this is sounding very promising indeed. I like that they're going for a much more realistic world than GTA etc and focusing on atmosphere.
DrJarak
26/08/09 @ 13:34
#6
+1
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Played the first one on PC and loved it, really looking forward to this.

@JonFE - Agreed, races were not good

The farm level was a whole lot of awesome tho as I remember :)
skillian
26/08/09 @ 13:40
#7
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The review for the first was EG's wrongest review ever.

I suspect this one will fare a little better...
Edited 1 times, most recently on 26/08/09 @ 14:40
Nephirion
26/08/09 @ 13:42
#8
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Why are so many games delayed to 2010? the only one I can think of that will not be delayed is MW2
monkeywithnoeyes
26/08/09 @ 13:57
#9
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just hope they dont forget the fun
muscleblade
26/08/09 @ 14:04
#10
-7
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@Nephirion
AC2, Borderlands, Brutal Legend, Dragon Age, Halo ODST, Tekken 6 and more. Not that into games are you?
metalangel
26/08/09 @ 14:08
#11
+5
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I've waited since the 2002 original, I can wait a bit longer. This will be astounding. More than any other game I've ever played, Mafia felt like a time machine, so thoroughly and effectively did it immerse you in everything about the world - cars, music, fashion, language, and countless other aspects of everyday life.
andywilkie35
26/08/09 @ 14:09
#12
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Want. Will get.
Yossarian
26/08/09 @ 14:16
#13
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I still remember the originaly fondly, and this sounds good.

Pedantic editorial note for Tom/other staff: 'moot' does not mean what you think it means. Please find out what moot means.
TSYNDMonkfish
26/08/09 @ 14:29
#14
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Is the original Mafia really from 2002!?? Time flies...

It was a great game, hope the next one is as good.
RedPanda
26/08/09 @ 14:31
#15
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Does anyone know what the scope for progression is like? I assume at some point if the aim of the game is to rise in the ranks of the Mafia, you eventually start running a gang and sending people on missions - more strategic stuff basically. Is that right?
Raiftel
26/08/09 @ 14:56
#16
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RE: Moot

I thought the point he was going for was that the difference between cutscenes and gameplay footage was debatable, hence the idea of a transition between the two was a moot point
KreyAtiv
26/08/09 @ 15:05
#17
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Definitely looking forward to this one, especially with an open world with no loading screens unlike the first game on consoles.
PC version was quite good though with no loading as you went into a different area on the one map, unless you were heading out of the town into the country area.
At least they are delaying as they know it isn't finished.
Tomo
26/08/09 @ 15:20
#19
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I like the sound of this. Never played the first, but this sounds good.
EggyDeth
26/08/09 @ 15:22
#20
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How come I have no experience or training as a writer and I can tell bad dialogue where whatever professionals 2K is using clearly don't?
Xeaon
26/08/09 @ 15:24
#21
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Really looking foward to this, the first one was so atmospheric and had a great story. One of my all time favorites.
dienamite
26/08/09 @ 15:25
#22
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"Vito lurks outside and waits for one of them to head out for a leak, before choking him off..."

Nice.
kendoji
26/08/09 @ 15:38
#23
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Holy crapola this looks and sounds great.
TheDudesRug
26/08/09 @ 15:43
#24
+2
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I always (ok, not always, twice) had the feeling I should have played the original. Let's hope the delay brings quality and I'll have no excuses this time around.
donnie080208
26/08/09 @ 15:46
#25
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this game looks brilliant and should give GTA4 a good run for its money as best open world game.glad they are going the mature story route and most of the missions ive read about look very interresting with various ways to tackle them.also the graphics look very slick indeed,just a pity they delayed it till next year.never played the first but heard it was good to average but that was a few years ago,maybe now they have the budget/ hardware to make their vision for the game come true.
hiddenranbir
26/08/09 @ 15:55
#26
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I can't wait for this. Good it is getting delayed if it manages to provide the full experience.
Mugwum [staff]
26/08/09 @ 17:58
#27
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dienamite:

""Vito lurks outside and waits for one of them to head out for a leak, before choking him off..."
"Nice."

I can't believe I did that. God. It was unintentional. Now I can see nothing else.

But yeah, Mafia II's wicked. I left the presentation with a bit of a sad face on - not my sort of thing, I thought - but the more I thought about it afterwards the more I came to like it. It's the control-freakery I really love. But the key thing, as I said at the end, is what they do with it. *That's* going to be really interesting.
Tyronne
26/08/09 @ 21:55
#28
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Sounds like a offer I cannot refuse, will pick this up upon release.
kongzi
26/08/09 @ 22:12
#29
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People tend to be overly nostalgic about the first one. It had a lot of problems (stiff controls, annoying race, etc). But the story was very well done. As a movie it would've been too cliche, but in a game that's what you want. I like what I've seen from this game so far. But I guess all those people that didn't like GTAIV for the new realism should steer clear of this one. The idea of playing trough 'a day in the life of...' instead of just missions, is excellent: there's a clear linear path to follow (the mission), but the player still has all the freedom to branch off at anytime to do some open-worldey stuff. It's not all that different from what they did in the first one, actually.
metallicorphan
26/08/09 @ 22:32
#30
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this is pretty high on my must buy list,certainly a day one puchase

i did only play the Xbox version of the first game which i enjoyed but i got stuck at the Church i think...need to get back to that,infact i need to find a copy of it
Browntracky
26/08/09 @ 23:04
#31
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Deffo want this. Day one. Then they should do Hidden & Dangerous 3 with the same engine.
smernicki
27/08/09 @ 09:25
#32
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sounds good, but given my limited gaming time these days my open world sights are set frimly on crackdown 2
symmetry
27/08/09 @ 11:24
#33
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Bring it on! Really can't wait for this.
Marijn
27/08/09 @ 13:36
#34
+3
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Wow. Actual, game-changing consequences of your actions? Film logic instead of game logic? I know this kind of thing has been promised before, but it sounds like 2K Czech is taking it further than anybody else.I especially love the "incidental" set pieces to add character to the world (sounds like the way Half-Life does it) and the fact that cop-killing has such dire results. I'll not begrudge Saint's Row 2 fans their fun, but this is much more my cuppa.

@ Everyone:

I actually loved the car race (admittedly, I only played the first one) in the original. It was bastard hard, but in a way that made me believe that I could win if I just drove more carefully. At my final attempt, I got greedy in the last corner and almost flipped over, but I could just barely keep my car on the road and ended in first place. Let me tell you, that was one of the most satisfying triumphs I've had in any game.
PYF
28/08/09 @ 09:57
#35
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"some schmo rear-ends the hooker"

/snigger
metalangel
28/08/09 @ 10:12
#36
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@Kongzi: I assure you I'm not overly sentimental about it. I played it through again a few years ago and it was STILL as amazing as I remembered it. Like I said before, it was like stepping into an old photograph and being back on the streets in the 30s. For me that was the best part. It's one thing to look at old cars and trains and streetcars in a museum, it's another to walk down a street and have them actually driving past. Not to mention you could use them all! Cops hot on my heels, no time to steal a car... the streetcar stops! Jump on, wait for it to move... c'mon... cops are getting close... they're ten feet away... 'CLANG CLANG' goes the bell and it moves off, leaving the cops cursing just seconds away from apprehending me. Driving along in a rusty old Model T, and someone pulls up on the corner and parks their new Airstream? Just pull in behind and nab it. Damn, the cops saw me speeding through that red light, though. But they only saw the car. As the whistles blast and the sirens wail in the distance, I swerve around the corner and jump out, and stroll nonchalantly away. Seconds later, two police cars screech around the corner to find the car abandoned and no sign of the driver. They mill around in frustrated confusion for a few moments before giving up. Little did they realize I was the dapper gent standing ten feet away lighting his cigarette.

That the game told an epic, compelling story just made it better. Certainly it managed a better story on top of its beautiful explorable world than GTAIV did.

Oh, and the paddle steamer party mission!
PYF
28/08/09 @ 10:15
#37
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I also really enjoyed the racing in the first one.

The fact that you had to pick up the car from somewhere in the city (can't remember exactly where) first of all, then drive it across town to the racetrack (it was ridiculously over-powered for general road use, but that just made it even more fun), then cane it round the track in a proper race was just awesome.

It was certainly bastard hard, but I used a force-feedback wheel for all driving in the game (another cool option that the PC version of the game offered - separate input devices for on-foot and driving if you so wished), so to me, the racing felt spot-on.

And when you finally beat it, it was very rewarding.

Can't wait for this game. Sounds excellent and a massive time-sink.

EDITED ONCE FOR PC VERSION REFERENCE
Edited 1 times, most recently on 28/08/09 @ 11:16

Comments: 1-37 of 37 in total

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