Mafia II

Back for hood.

Back in the old days, we'd fumble innocently for ways to describe titles like Mafia. Terms such as 'mission-based driving game' and 'sandbox action-adventure' were tossed around with all the grace of a goon in concrete shoes, but none of them really stuck. Playing Mafia's long-awaited sequel for the first time, it suddenly seems obvious: this is gaming's own take on period drama.

And as with any good period drama, the devil is in the detail. Even in 2002's Mafia, it was always gloriously apparent how good the Illusion Engine was at conveying convincing characters (with facial modelling techniques easily two generations ahead of the curve). Now the rest of the tech has finally caught up to the same lofty standard. Walking out into the snow-drenched American metropolis of Empire Bay, you sense an almost slavish dedication to nailing the look and feel of a post-World War II gangster epic.

Fresh from active service in the winter of 1945, Sicilian immigrant Vito Scaletta returns a war hero. Stepping gingerly through the icy streets, locals take the opportunity to stop him and praise his efforts, engage in neighbourly conversation and offer a cup of tea. A nearby shopkeeper slops out his bucket as steam rises from a drain. Workers brave the elements on their way home, umbrellas in hand to the strains of Vaughn Monroe's 'Let It Snow'. You couldn't wish for a more evocative introduction to Vito Scaletta's world.

'Mafia II' Screenshot 1

Turret of abuse.

Arriving at his Mama's modest urban apartment, there's a palpable relief, but the brusque exchanges reveal an emotional detachment. All is not well in the Scaletta household, with a hard-working, worried and downtrodden mother burdened by the $2000 debt of her late husband, and a sister who continues to struggle to find the "right man" in this lowdown part of town.

With Vito resigned to returning to army duty, his wise-cracking childhood friend, Joe, offers him a predictably illegal way out, and a chance to get involved in a career far removed from the dour struggle he's used to. It's classic Nobody-Becomes-A-Made-Man fodder, of course, but Mafia II consistently dodges parody territory with the kind of sharp script and atmosphere that the forgettable Godfather games would have given a horse's head for. As you discover over and over again, context is key. Even routine driving assignments avoid contemptible familiarity with sparkling dialogue as Joe runs through his endearingly awful chat-up repertoire.

It helps enormously that there's an assured solidity to the various gameplay mechanics. Too often, open-world games can stutter along with a less than satisfying jack of all trades approach that usually leaves you with the impression the developers overstretched themselves.

'Mafia II' Screenshot 2

Hands-up. Give me your heart. Etc.

One of the first tasks for Vito is to save a woman from being the victim of 1940s-style road rage attack. Arming you with little more than Jack Johnson and Tom O' Leary at the start of the game, the fighting system evokes the suitably over-the-top fisticuffs style of the era. Vito is able to swing wildly with a simple two-button approach that allows you to string together a volley of normal fast punches, or dish out more powerful, slower blows. With the ability to dodge and string together simple three-button combos, it's hardly the model of unarmed sophistication, but it's a highly accessible approach that should allow anyone to wade in relatively successfully.

If you happen to take too much damage, you can always rely on the fairly forgiving recharging heath system, or replenish yourself fully by heading to a shop for some pie or back home to raid the fridge. It's amazing what a bottle of cola can do for a flesh wound.

Driving features prominently during your adventures and you'll spend a fair amount of time behind the wheel of one of the 50 vehicles in the game - all of which are approximately 1000 per cent more fun to drive than the hilariously unforgiving ones you might remember (for all the wrong reasons) from the broken-but-brilliant original. Comprised of a fictional selection inspired by the beautifully elaborate designs of the era, any attempt at realism is largely thrown out, replaced by a simple, road-holding handling model that makes it easy to weave in-and-out of traffic at speed, and simple to corner without fear of rolling the damned thing.

In fact, all the maddening restrictions that characterised the original have been well and truly lifted - chief of these being the ultra-strict speed limits. While speed restrictions still play a part in Mafia II, it's nothing like the kind of draconian nonsense you'd routinely have to put up with in the original. For the most part, not only can you put your foot down without instantly attracting attention, when you do you'll be able to outrun the rozzers relatively easily.

As a consequence, simple elements like being able to explore the city don't turn into a gigantic headache as soon as as minor offence occurs. In such situations, you can either accept your fate and take a fine, or remove the speed limiter and roar off into the distance and try and outrun them. Put simply, driving around the gorgeously detailed metropolis is actually fun. You're able to explore all ten miles of the city without petty restrictions, with no area of the map closed off to you.

Gunplay inevitably figures prominently in the Mafia II experience. Once Vito signs up for a life of turf wars and gang retribution, it's not long before you encounter missions where you're taking on entire armies of thugs, armed with your MP40 and Colt 1911. As you might expect, 2K Czech doesn't try to reinvent the wheel, and adopts the standard twin-stick, twin-trigger approach, providing the usual left-trigger-to-aim, right-trigger-to-fire system we're all used to.

'Mafia II' Screenshot 3

Empire Bay cops. They aint too smart.

With its unusually forgiving lack of weapon recoil or reticule drift, it's apparent from the minute you pick up a gun that the combat has been designed firmly with accessibility in mind. Simple cover mechanics make it easy to duck behind door frames and pillars and then pop in and out of cover by squeezing the left trigger.

You can even quickly move around the side of a cover point once you reach the edge of it, allowing you to seamlessly sidle past objects and get a better angle on your target. This subtle twist on the use of cover also makes it somewhat simpler to take a stealthy approach, assuming that taking on a whole pack of enemies isn't an option.

We didn't play enough of the game to see whether any of the missions give the player a choice in how to tackle them, but it didn't seem likely from the four chapters we got to sample in the preview build. Either way, there's a breezy slickness to all facets of the game, right down to the AI behaviour. Enemies dart in and out of cover and generally make a nuisance of themselves by shifting their position, but they are not superhuman. 2K Czech seems to have gotten the balance right.

With a narrative focus similar to, say, Uncharted, missions tend to be scripted in a way that doesn't spoil the flow. But while it's fair to say that most of us have done pretty much everything in the game a thousand times over, this mechanical familiarly doesn't spoil the overall enjoyment one bit. Mafia II seems destined to succeed for a few key reasons.

Firstly, there's an acute intent to design the game to be fun, and to veer away from irritating the player. It's a game that feels like it's meant to be both interesting and fun at every turn. When you're just ambling around the streets on foot there's always something intriguing going on, always something to catch your eye. It's a great choice for the gaming tourist who just likes to suck in the atmosphere, whether you're in-mission or just ambling around trying on some new threads.

Crucially, there's a great sense of pace that makes the story feel like a reward, and a welcome break from the intensity of the action. The narrative genuinely adds to the sense of progression without becoming overbearing or wallowing in faux grandiosity. Despite the reported 700-page script, cut-scenes never seem to outstay their welcome. Missions don't sprawl, meander, or focus on one thing for too long. Mafia II may not end up being a 60 hour epic but it'll be all the better for it. 2K Czech keeps things concise, and pulls every trick to keep you playing on.

'Mafia II' Screenshot 4

Fuggedaboudit!

For detail-minded folk, the things that really endear you to a game like this are often the little things, like the advertising hoardings, the architecture and the endless tiny period touches that really suck you into the world. To add to this ambient authenticity, over 100 licensed songs from the era make their way into the game, including iconic post-war songs from legends like Muddy Waters, Tony Bennett and Dean Martin and a long list of stars.

The keen eared among you, though, will notice that many of the songs featured (notably Buddy Holly and Eddie Cochran) didn't even come out until years after the game's '45-'55 setting. Hearing about "the great rock 'n' roll sound" while you're driving around in 1951 is enough to warp the space-time continuum of popular music itself, and is bound to irk the music historians among us.

If you can bring yourself to rise above such levels of pedantry, Mafia II promises to finally deliver on the rich promise of the original. With an involving narrative married to tightly scripted action, there's an intensity that marks it out as something very special indeed. Whether the full package will be as good as the preview build suggests remains to be seen, but I wouldn't bet against it.

Mafia II is published by 2K Games, and will be released on August 27th on PS3, PC and Xbox 360. Check back soon for a full review.

Comments (37) Latest comment 2 years ago

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  • Verwandlung #1 2 years ago

    http://www. eurogamer.net/articles/r_mafia



    "As Far Back As I Can Remember" this site gave the first Mafia game a 4/10.

    For shame...
    Edited by 2 at 20/07/10 @ 15:38
  • Deckard1 #2 2 years ago

    The first Mafia has stuck in my head a lot more than any of the GTA's to be honest - just a really memorable game. Can't wait for this one.
  • CaptainQuint #3 2 years ago

    What makes the subtitle pun rather fitting is that the article's image looks like a Take That album cover.
  • ChaK #4 2 years ago

    Can't wait for mafia 2, tommy gun, jazz and boobs, all we need for a good game !
    Edited by 3 at 20/07/10 @ 15:38
  • Mercatoria #5 2 years ago

    "hood" back in the day used to mean a mans penis!
    Edited by 1 at 20/07/10 @ 15:45
  • zisssou #6 2 years ago

    I was playing Mafia recently and it's still very awesome.
  • Shikasama #7 2 years ago

    I must say this article seems to lack in the objectivity department. What I got from it was that Mafia 2 is pretty much the same as every other sandbox game you've played over and over again, but Kristan likes the setting and the graphics so somehow that makes up for it?

    It also looks like it is going to be extremely railed and scripted.

    I could just be bitter though. I got Mafia and the next day swapped it for Final Fantasy X. Best decision ever.
  • Raiftel #8 2 years ago

    As much as I like the idea of 1950s Gangsters, Tommy Guns, Jazz and scrupulous bloodshed the thing that has got me the most excited about the game is the idea of snow in a videogame. Always love seeing a bit of the white stuff in videogames, it's one of the reasons I liked Just Cause 2 so much.
  • EthanWoods #9 2 years ago

    I'm still waiting for an apology of this site's review of the original.

  • geeza2020 #10 2 years ago

    I am still looking forward to this game, even though the preview did make it sound a little samey.

    I just love mobsters :D
  • jebus #11 2 years ago

    4/10 for the first one. Shame on you EG
  • Darren #12 2 years ago

    I know that this is essentially just another sandbox game but I can't help getting all excited over it because, like Red Dead Redemption before it, it looks absolutely awesome from the footage I've seen and I have a fondness for narrative driven games that afford me some freedom to explore and mess around. For me those are the best kinds of games and although not strictly sandbox, it explains why I loved Oblivion and Fallout 3 so much. Open world + freedom + story = awesome.
  • andywilkie35 #13 2 years ago

    Hmm, a positive preview on EG usually means its a good game but they'll give it a shit review.
  • BlackBabyJesus #14 2 years ago

    What happened to the graphics?

    Afaik Mafia II looked better in the videos and screenshots a year ago.
  • trip919 #15 2 years ago

    My second most wanted game this year. Nearly here!
  • coomber #16 2 years ago

    @ Mercatoria - as opposed to a woman's penis? ;-)
  • adamantium #17 2 years ago

    "You can even quickly move around the side of a cover point once you reach the edge of it, allowing you to seamlessly sidle past objects and get a better angle on your target."

    This is revolutionary? I'm pretty sure this was possible in the original Gears of War. Is there something I'm missing here?
  • Miths #18 2 years ago

    @adamantium

    Compared to the rather clumsy cover mechanics in RDR (and GTA4), it certainly sounds like Mafia II might pull it off better - even if it may not match more traditional third person shooters, or do any inventions of its own.
  • krudster #19 2 years ago

    For the record, the cover mechanics are much better here than RDR or GTA. It's just way less fiddly, more fluid, and not something you even have to think about - the mark of a good control system.
  • makeamazing #20 2 years ago

    I dont care if its got aspects of GTA, another open world sandbox in a different time... lovely :) I am one for watching what happens when i walk around and what interactions take place... call me sad, but i cant help it.

    Cant wait to get this game, not long now :)
  • humble #21 2 years ago

    +1 for the Strokes reference in the caption :)
  • madjim #22 2 years ago

  • adamantium #23 2 years ago

    thanks Miths and Krudster.. I found the cover mechanics in GTA4 horrible and RDR only slightly better. This is a mechanic that has to work for me to enjoy a "cover based shooter" Hopefully Mafia II pulls it off.
  • orangpelupa #24 2 years ago

    i played mafia 1 when im still on elementary school, and i still remember the gameplay, the story. awesome game.
    from the preview, mafia 2 looks like mafia 1 but a lot more polished. with no irritating moment (hate that car race in mafia 1....)

    btw
    "If you happen to take too much damage, you can always rely on the fairly forgiving recharging heath system"

    heath system? it's a typo or heath is a word? my english vocabulary is bad....
  • Verwandlung #25 2 years ago

    heath
    n.
    1. Any of various usually low-growing shrubs of the genus Erica and related genera, native to Europe and South Africa and having small evergreen leaves and small, colorful, urn-shaped flowers. Also called heather.
    2. An extensive tract of uncultivated open land covered with herbage and low shrubs; a moor.
    Edited by 1 at 21/07/10 @ 07:52
  • RedPanda #26 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • frostcircus #27 2 years ago

    It's bad enough that most licensed soundtracks in period games play like modern-day best-ofs, but to fuck up the era like that? How does that even happen with Google and Wikipedia at hand?
  • PYF #28 2 years ago

  • FooAtari #29 2 years ago

    Come on EG, what about the negative aspect of the game? It can't all be good.

    The RPS preview is far more balanced - [link url=http://www.rockpapershotgun.com/2010/07 /20/mafia-ii-hands-on-impressions/
    ]http://ww w.rockpapershotgun.com/2010/07/...[/link]

    Certainly a few concerning issues such as possible length of the game and difficulty levels.
  • Loftee #30 2 years ago

    Mafia 1 is still one of my all time favorite games, yes it had a few bigs and quirks, but you know what I didn't care, and still don't.

    The whole package was just brilliant, graphics, gameplay, story, physics, so I'm very excited about getting the sequel in little over a months time, pre-ordered an age ago.

    Just need to dust of my Logitech Driving Force Pro and I'm good to go!
  • orangpelupa #31 2 years ago

    @Verwandlung
    thanks the info

    so "If you happen to take too much damage, you can always rely on the fairly forgiving recharging heath system"

    means that if i have low HP, i can hide on the shrubs to recharge HP?
    i wish its use auto-heal ^_^
  • krudster #32 2 years ago

    Surely everyone knows about the recharging Heath system. Pioneered by former Prime Minister Ted Heath in the 1970s, it provides a free energy boost to all Tories.
  • CraigMcG #33 2 years ago

    If you happen to take too much damage, you can always rely on the fairly forgiving recharging heath system
    it didnt do heath ledger much good though
  • Verwandlung #34 2 years ago

    @orangpelupa Haha I had the same mental image when copy pasting that definition ;-)
  • cheekyjay #35 2 years ago

    Good work on sneaking an Anchorman quote into that preview!
  • Shinetop #36 2 years ago

    I could just be bitter though. I got Mafia and the next day swapped it for Final Fantasy X. Best decision ever.

    You're bitter about making the best decision ever?
  • MouzerMalti #37 2 years ago