Mafia II

Cosa nostalgia.

You can't get two more different approaches to open-world gaming than last week's Just Cause 2 and Mafia II. Both, it's true, descend in a straight line from the same revolutionary inspiration - Grand Theft Auto III - and in both, the world that's opened to you is the game's lead actor.

But where the tropical island of Panau is a playground for you to revel in and destroy, filled with sandcastles to kick over, the city of Empire Bay is a meticulously constructed movie set, an interactive museum of 1950s Americana that you would never want to wreck - it's far too beautiful. In Just Cause 2, you can spawn fighter jets; in Mafia II, there's a button that limits the speed of your car, so you can cruise without fear of arrest, and just drink it all in.

We've got an hour or so to drink in as much as we can, in the slightly seedy San Francisco event venue that 2K has chosen to show off Mafia II during GDC. Screens and Xbox 360s are arranged on plastic gingham tablecloths, behind wooden hoop chairs, between rows of pot plants and fake Grecian columns. The PRs have clearly caught the period-detail bug from developer 2K Czech, formerly Illusion Softworks, which released the first Mafia all the way back in 2002.

The setting's doubly appropriate since, as you can guess from Empire Bay's name, San Francisco is one half of the bloodline for this fantasy American everycity, the other being New York (although it has hints of a more blue-collar metropolis like Detroit about it, too). You'll visit Empire Bay in two seasons and eras; initially, in winter in the mid-forties, as protagonist Vito Scaletta returns home from World War II.

1

The deal to licence old Playboy issues strikes just the right balance between seediness and class.

The 2K rep shows us a reel of scene-setting cinematics and gameplay from this period, representing the first couple of hours of the game. Vito's greeted by his old friend Joe, who's making it in the mob and who uses his connections to arrange a permanent discharge from service for him.

Studied mood moments flit by: Vito eyeing up a smokin' dame in a bar to the brass stabs of Big Spender; walking home with suitcase and Army greatcoat through snow-dusted, lamp-lit streets; being served a hearty homecoming meal by his fussing Sicilian mother.

His Papa borrowed $2000 before passing away, his sister reveals, just so we know that there's some sort of moral compass pointing to the inevitable life of crime.

2

Tommy guns and pressed trousers: a timeless look.

Fast-forward to the fifties, a much sunnier Empire Bay in late summer, and a chance to take the game for a spin ourselves. We start the Wild Ones mission, which will pit Vito and the mafiosi against a gang of Brylcreemed, Brando-style greasers in leathers and hot rods.

First, though, we need to pick our own more tailored threads from the wardrobe in Vito's lavishly detailed apartment, all dark wood, pinstripe wallpaper, ruffled bedclothes and discarded breakfast things with period-appropriate branding.

If nothing else, 2K Czech's art team must be some of the most dedicated researchers in the business, and their hard work is handsomely represented by the game's solid, in-house engine. No opportunity to evoke the era is missed, down to the spinning acetate record that serves as a save icon.

Vito's voiceover reminds us to stop ogling and hit the streets, so it's down to the garage to select a ride. Although the cars aren't licensed, they're still absolutely recognisable as a Cadillac saloon, a Ford Thunderbird coupé and an Austin-Healey roadster. Each has detailed stats and a tuning level, indicating that your car collection can be modified over time.

On Empire Bay's relatively busy roads, the cars handle with satisfying heft and character, wallowing on soft suspension and gently sliding their tails out. Whether or not you use that speed limiter button will be a matter of personal taste, but it's quite likely you will, for a couple of reasons. First, there is plenty to sit back and enjoy in the game's sights and sounds, not least the excellent radio soundtrack of doo-wop and early R&B by the likes of Screamin' Jay Hawkins.

Second, the comic mayhem of open-world tradition simply isn't appropriate to the hard-won realism of Mafia II's world. There will definitely be times when you need to get somewhere in a hurry, but getting involved in wacky races on the way from A to B would break the illusion - and the cops are pretty punishing.

Even though they've been toned down for the purposes of this demo, I still end up having to bribe my way out of an arrest for speeding, and cars sustain quite a lot of damage in scrapes. They can be fully repaired at garages, or you can coax a conked-out motor back to life (just) by doing a little DIY roadside repair.

3

There isn't a part in this game that wasn't played by Marlon Brando at some point in his career (though Eddie, middle, is more of a Robert Duvall).

Vito hooks up with Joe to help him sell smokes from the back of a flat-bed truck, painstakingly picking the right brand for customers using Mafia II's rather finicky contextual button-prompts. They're rudely interrupted by the greasers, who shut down their cigarette scam by setting the truck on fire. (Mafia II's sparing use of swearing is notable: where most game scripts either avoid it it altogether or throw the f-word around liberally enough to make Quentin Tarantino blush, the single cuss I hear in an hour's play - a strong, Oedipal one - is almost shocking.)

Mafia II has its boots firmly on the ground, then, and that's even more apparent when we get to the real meat of the action at the end of the mission. Losing the greasers in a car chase, Vito calls local boss Eddie for backup from a phone booth, and they assemble a small squad of mafiosi to exact revenge. After shooting up the punks' favourite diner and torching it with Molotovs, the mobsters engage them in a taut, intense gun battle on a shabby industrial real estate.

4

Cars aren't reliable cover, since a shot to the petrol cap blows them up.

Unlike the exuberant action favoured by many open-world games, Mafia II offers demanding and deadly third-person shooting in which cautious advancement and constant use of cover are key. Even though Vito has lots of friendly AI assistance in this mission, just a few moments' exposure will easily finish him off. Aiming is rather deliberate but the feedback from the guns is good, the level layout and enemy attack patterns get more involved over the course of the battle, and there are some beautifully-animated vignettes and set-pieces to punctuate it. It's almost touching when one fleeing punk hesitates for a second over a fallen comrade.

2K Czech is just as serious about shooting as it is about licensing old issues of Playboy and researching fifties butter brands, it turns out. It's maybe a little too serious - the difficulty isn't unwelcome, but the yawning gaps between checkpoints can be pretty frustrating with action that's as methodical and linear as this.

I'm repeating one lengthy section for the fifth time when my play session ends, so those Wild Ones will have to go unpunished for now. But then if that's the price we have to pay for an open-world crime game as refreshingly grounded, grown-up and solidly rooted in a recognisable real world as this, then it could well be worth it.

Mafia II will be released for PC, PS3 and Xbox 360 on 27th August 2010.

Comments (27) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Metalfish #1 2 years ago

    Hopefully this contains some information, unlike the article below it.
  • SAMagic #2 2 years ago

    The world isn't run by laws, it's run by people.

    I loved the original to death for the dialog and atmosphere, even if the gameplay and controls were clunky.
  • OnlyMe #3 2 years ago

    The first one was lovely, and I'm looking forward to this. I want to see the original Mafia on GOG.com.
  • GaryHoward #4 2 years ago

    Ah man, another sequel and I haven't played the first game. Shame, because this looks awesome. Oh well, off to the shopping mall to get a pre-owned copy of Mafia for a fiver...hopefully.
  • SAMagic #5 2 years ago

    @GaryHoward : If you can't find a copy, there are some great "Let's Play" vids of Mafia on Youtube, I strongly recommend you look them up. That way you can see the awesome cutscenes and avoid the ... the ... the ... car race :(.

    Incidentally, I wrote a commentary on Mafia's script here if anyone is interested - http://samods.org/node/191
  • Metalfish #6 2 years ago

    The original was very playable, if as mentioned rather clunky. The designers had an eye for a set piece at any rate. The race bit was a bit rubbish though.
  • GaryHoward #7 2 years ago

    @SAMagic: Thanks dude, I might do that. :)
  • ChthonicEcho #8 2 years ago

    @SAMagic

    The latest patch gives you the option to skip the race.
  • DoKtoR #9 2 years ago

    "No more shines, Billy" (Goodfellas)

    Can't wait to get back into the open ended gangster world again - even had another go of Mafia, it hasn't aged too badly for a game going on 8 years. :-)
  • Widge #10 2 years ago

    "Second, the comic mayhem of open-world tradition simply isn't appropriate to the hard-won realism of Mafia II's world."

    Now this I can get behind.
  • cianchristopher #11 2 years ago

    Great stuff!

    Please don't fuck this up with Games for Windows LIVE, SecuROM, Tages, Starforce Front-Line, always online DRM, or any other kind of game-wrecking design flaw...

    Thanks!
  • HermitArcader #12 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • TheSnotGoblin #13 2 years ago

    Eurogamer should bring back Gestalt to review MafiaII !
  • Kanjin #14 2 years ago

    Tried Mafia, found it too clumsy, especially on foot. This game however looks excellent, hopefully it'll feel excellent too
  • Shrike #15 2 years ago

    I still have my copy of the original after 8 years. Excited about this.
  • Timbercottage #16 2 years ago

  • nixc9 #17 2 years ago

    So, judging from the article, the game is rather difficult isn't it?

    Too bad; I like immersion and realism, but I still want to be able to enjoy a game from the beginning to the end. I hope I will not have to abandon this one halfway due to frustration...
  • madjim #18 2 years ago

    Mafia was one of my all-time favorites and I really can't wait to play the sequel as it seems it will be at least as good as the first. I'll buy it for 360 or PS3 though. It will look so much better playing it in front of a 46'' plasma screen.

    Also, if the games has Chocobos, it will be perfect! (just kiddin')
    Edited by madjim at 30/03/10 @ 20:44
  • MuppetThumper #19 2 years ago

    I got to play this at a market research focus group event in January for a good 90 minutes. The consensus amongst my group was that it was a, at best, 6/10 game. Little wonder it has been much delayed. I don't know what they can do in the remaining development time, but the period setting and interesting characters aside, the game was badly let down by some dull, clunky gameplay. And while you may want authenticity in a game like this, when you have to drive from one side of the map to another at a crawling pace in a heavy handling car, it really isn't fun.
  • schachmatt #20 2 years ago

    Loved the first one. Probably pre-order this one. Would like to have it right now!

    madjim: The 46'' plasma screen you mentioned doesn't have a pc-compatible interface?
  • madjim #21 2 years ago

    Schachmatt: Of course it has, but given that I use my home Pc for my work now (although I have more pcs in the office) and that work is HD video editing and rendering, I decided to play on my PC only my favorite adventure games and leave all the others for my living room. after all my pc has so many cables and external devices that my wife would kick my ass if I transferred them in the living room! No problem though, pc has a nice 24" monitor anyway. :)
  • sedlbo #22 2 years ago

    Good article. But still there's one thing really bothering me.
    I don't like the notice about GTA III heritage in mafia. I mean the games were developing simultaneously.

    @nixc9: it is said, that there are three levels of difficulty and I remember people of development said they want nonplayers and mafiamovies lovers to enjoy the story(it is true, this was year ago)
  • metalangel #23 2 years ago

    Near enough to a time machine...
  • dr_swin #24 2 years ago

    What are the chances of another 4?....
  • Lunatic4ever #25 2 years ago

    this game will be amazing!
    its game im looking forward to since AGES!
  • spekkeh #26 2 years ago

    Hmm, not too sure about this one. When I look at GTAIV, the seriousness and having to redo large (driving) sections when you die were in the top two of the most annoying things of the whole game. If this is more of that, I may get bored even quicker than with GTA.

    On the other hand, even though it's a sequel, in contrast to GTA it does seem like a genuinely interesting setting.
  • frederickpipe #27 2 years ago

    I was quite looking forward to this, but it sounds like pretty much none of the issues with the original game have been addressed in any way. Don't get me wrong - I loved the look of the first game, the setting was cool and the plot was great (the only reason I finished it, to be honest)... but the driving was poor, the combat wasn't much better, the difficulty was all over the shop and there's no point in having a great big "open" city if all you can do with it is drive from one side to the other while religiously obeying the speed-limit.