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Maestro: Jump In Music Review

DS Review by Keza MacDonald

24 November, 2009

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In a world where music games are dominant, it always catches our attention when games attempt to implement rhythm in a more creative way than aping Harmonix's scrolling notes. Maestro: Jump in Music is an oddly titled and lovable platformer that weaves music into its running and jumping, punctuating every jump you make or object you collect with a thump or a twang. It takes a simple concept and executes it in a fresh, creative and unique way.

As the music plays, Maestro the little pink birdie (I like to think of him as a penguin, because penguins are awesome) runs from left to right across the screen, suspended on a sort of tightrope. You stroke the tightrope upwards or downwards to pluck a note and make him jump or drop down. Collectable icons - fruit, stars or tiny golden angels, depending on what level you're playing - are scattered around the place, and collecting them also hits a note. The platforming augments the music: do well, collect things and jump at the right times and you embellish the track with drum beats and timely strums; do badly and all you get is tinny background music.

The tracks get harder, obviously, and throw more rhythm icons into the mix - tapping enemies as they fly towards you, holding the stylus over a wafting strand of seaweed, strumming a harp - but it's always a game about running and jumping, tapping and strumming deftly in time to the beat. It riffs on Taiko and Ouendan, guiding your eyes with contracting circles and targets and other visual cues to help you find just the right timing.

'Maestro: Jump In Music' Screenshot 1

The levels are all very bright and cartoony - it's a far cry from Vib Ribbon. If only it had a little visual panache.

Nothing helps as much as familiarising yourself with the track and the layout of the level though. On harder difficulties, like most platformers, Maestro is about memorisation rather than instinct. Happily, every song has a Practice option that pops up a few seconds before the option to play the track for points - which gets very annoying, actually, as you often impatiently hit the Practice option by mistake.

The 24 songs themselves are a motley selection of classical and pop 'hits' - I think the youngest song on there is from the late eighties. This certainly isn't a game you'll be playing for the music; even if you were sufficiently passionate about traditional Russian song Otchi Chornye to buy a game featuring a pink penguin just to hear it, you probably wouldn't be happy with the cheerful little midi version that pumps from the DS' wee speakers. The slightly mangled songs have their charm, though. I've been unable to get Maestro's tinny, chirpy little take on Our House our of my head all week. It's lovably retro, and reminds the universally terrible versions of 'popular' hits that used to soundtrack games of the 16-bit era, and of my mum's cheesy faux-classical phone ringtone.

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TheJackKetch
24/11/09 @ 10:53
#1
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Penguins are awesome. Fact.
Edited 1 times, most recently on 24/11/09 @ 10:53
GriddleOctopus
24/11/09 @ 12:53
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(Disclosure; I've been working on this game). The talented Keza's missed a few bits of the game out there. Once you've completed it, you can also sing along with the tracks for bonus points. And every time you complete a track, you can replay it swapping all the instruments around for other ones (there's different drums, strings, keyboards, etc.)
itsgood2slide
24/11/09 @ 13:50
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When is this out and where can it be ordered from? No sign of it on Amazon, Play or Shopto...
GriddleOctopus
24/11/09 @ 16:57
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Apparently the shipment got delayed so it'll be arriving at Amazon, Thehut.com, Play.com, Asda.direct, Amazon from 1st December.
Tio
25/11/09 @ 05:13
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Got sent this by a friend, very fun game.Its a change to have classical music for your rhythm/action games. Not sure on the choices for the non classical music sections , I mean I love the choices but ABC by the Jacksons doesn't seem to mix well, as I said I was happy enough, the theme to Fame and The Magnificent Seven wooo :). Yes there is an option to sing on the normal sections but thats not for me so I cannot confirm how well it works.
Meho
25/11/09 @ 09:41
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Sounds appealing.
feisty
25/11/09 @ 13:40
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looks pretty good to me, any originality in rhythm games should be massively encouraged given the tirade of tedium otherwise dominant in the genre if u ask me. speaking of original rhythm games, try checking out my one if u have an iphone: http://liltline.com
nuanimal
25/11/09 @ 15:24
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This is an unusual but cool idea.

I do (sadly) remember playing Mega Drive Moonwalker and trying to get Michael Jackson to thrust, move and attack in time with the music... so anything that comes close to that is welcome to me! Seems like a good idea, but the review gives the impression it wasn't executed well. Could say the same for Scribblenauts - but still a brilliant idea and still enjoyed it.

May have a looky...
Chobeat
25/11/09 @ 22:03
#9
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The game is totally awesome and i disagree with the review. It's a game that deserves 9/10 at least. Surely pro-players won't enjoy it because the difficulty degree is not that high neither at Difficult level, but for the average player, is one of the best DS games ever...
GriddleOctopus
27/11/09 @ 13:09
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Somewhat bemused by the number of people playing this before it's out, even if they love it. Piracy on the DS really is rampant. :(
Edited 1 times, most recently on 27/11/09 @ 13:09
kentmonkey
28/11/09 @ 11:40
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They could be fellow journalists (as in my case) but...going on the text of the comment I think you're referring to...yeah, I agree with you.

If it is the case, I hope as they enjoyed it so much that they end up buying it, or paypal a donation to the developers.
game55
17/03/10 @ 17:25
#12
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Hello webmaster, good day. Totally Great blog post. You have gained a fresh fan. Pls keep them coming and I look forward to more of your awesome articles. Thanks, onlinegames! flash games

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