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MadWorld Review

Wii Review by Simon Parkin

10 March, 2009

Page 2 of 2. <- Page 1

The second way in which you accrue points is via Bloodbath Challenges, mini-games that interrupt each level at set score thresholds. These take the form of timed challenges in which you must, for example, throw as many enemies onto a giant dartboard as possible within 30 seconds, or knock zombie heads through rings in the sky using a golf club. The points you earn in these spot challenges are added to your overall total, so a high score here will shorten the amount of time before the level boss appears.

Boss battles switch between freeform fighting and structured quick-time event-style sections, in which you have to make controller gestures within short time periods. It's a game design crutch often frowned upon in Xbox 360 and PlayStation 3 games but, thanks to the gesture controls, it's sensible and compelling here. Your real-life movements mimic the action of, for example, unscrewing a bolt from a giant Frankenstein's head or throwing an eight-foot Nazi into a turbine, so what might feel dull and lifeless on the other consoles is engaging and relevant on this, adding weight to the argument that MadWorld could only really work on Nintendo's console.

The first few stages are a breeze. Enemies attack very little, instead acting more like tokens that must be inserted into the level's sideshow attractions for visual payoff. In this way, the game can at times feel like little more than a giant funfair ride, all spectacle over true substance. Indeed, the first playthrough is fuelled entirely by the delicious promise of what visual horrors are going to be serve up next: a voyeuristic hunger that apes the in-game television audience feel.

But soon enough the difficulty scales dramatically and by the time you reach the Austrian-themed Mad Castle area of the city, careful use of Jack's offensive abilities must be balanced with defensive actions if you're to have any hope of progressing. Bosses start to regenerate their health midway through battle and any bad habits you've picked up in shaking the controllers and hoping for the best (the Wii's version of button mashing?) must be exorcised and replaced with a more thoughtful approach.

'MadWorld' Screenshot 2

Your performance graded on five levels from Routine Violence up to Ultra violence, aggregating your scores for general play and the spot challenges encountered along the way.

It's at this point that the game will lose a chunk of its audience, revealing as it does the unforgiving and orthodox Japanese systems that underpin the experience. Sink 30 minutes into earning enough points to tempt out the boss only to lose all of your lives to him and you'll have nothing to show for your investment: the game doesn't even record the futile time spent to your save file. The funfair ride turns into a precision sport and where any fuzziness in the controls went undetected before, now it stings and irritates. The lack of a block button becomes infuriating; dodging is your only evasive move and the unwieldy camera and ineffective sometimes-broken target lock-on mechanism threatens to ruin the entire experience.

For the skilled player, the heavy emphasis on score attack - your performance in each level is rated for kill efficiency - means that MadWorld is not so much about the destination as it is about the multiplier-winning journey. But even here, under prolonged scrutiny, the systems waver. You're free to summon a stage's boss at any point after you pass the score threshold, but you're also free to continue infighting right up to the time limit. This means that the game rewards those who slog at it, rather than those who are quick and effective, which makes the score-chasing unsatisfying hard work. Perseverance, then, is rewarded only in terms of the story and the set-pieces: over the long haul, the systems fail to deliver.

Still, as a piece of violent spectacle MadWorld is unrivalled. The creativity of PlatinumGames in providing ever more unlikely and delicious ways to kill and maim Jack's antagonists boggles and delights the mind at some deep, base level. And so, no matter how much the schoolboy-humour commentary grates, no matter how repetitive the bits in between the set-pieces start to feel and no matter how frustrating the later levels become, MadWorld provides a rush of blood to the head almost as often as it provides a rush of blood to the pavement.

7/10

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Comments: 1-50 of 92 in total | next 50 »

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Law07
10/03/09 @ 00:06
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As good as RE5 then?
Genji
10/03/09 @ 00:10
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Ahahaha. I was having a bet with my friend that the first comment would reference RE5.

Looks like I won! :D
Xerx3s
10/03/09 @ 00:19
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Not as good as Halo.
drumbaby
10/03/09 @ 00:24
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"Boss battles switch between freeform fighting and structured quick-time event-style sections, in which you have to make controller gestures within short time periods."

Great. Now all the non-gamers who can't remember where the X and O buttons are on proper controllers can play QTEs for 5 minutes, before remembering they're not gamers and switching off the Wii for good.
DUFFKING
10/03/09 @ 00:25
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/misreads subtitle as 'Worn Out Faeces'
Charlie_Miso
10/03/09 @ 00:31
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Flop?
stevetuck
10/03/09 @ 00:34
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OMG WHAT A FLOP!!!! i dont give a crap about score this is Bought/10 for me :D
Tomo
10/03/09 @ 00:35
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It sounds really, really dull to me. I'm intrigued by it, but I reckon I'll get bored by it very quickly.
Tomo
10/03/09 @ 00:36
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Oh, and although it means fuck all, the review read like an 8 to me.
Tomo
10/03/09 @ 00:36
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Well, that was my guess as I was reading :P
Tomo
10/03/09 @ 00:37
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SPAM
Charlie_Miso
10/03/09 @ 00:37
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FLOP!!!! but for split screen co-op.
Eraysor
10/03/09 @ 00:37
#13
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I haven't bought a Wii game (excluding downloads) since Metroid Prime 3. Try harder developers!
Progguitarist
10/03/09 @ 00:45
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@ Tomo

I aint talkin' bout that Wii...

:D

Seriously, I reckon this would be a good laugh. IGN scored it at 9 for whats its worth.
20charactersmax
10/03/09 @ 00:47
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Did anyone else get the subtitle reference? It's from the song Mad World.
Ryze
10/03/09 @ 01:13
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This game looks really interesting. Shame there's not enough reason for me to buy a Wii.

I'm sure that Ninty are shitting themselves without the extra income in this round.
stevetuck
10/03/09 @ 01:14
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Worst thing is... this game will not sell at all :)
DS1O9
10/03/09 @ 01:39
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Fuck you douchebag
3william56
10/03/09 @ 02:28
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^^

Wow. After that inciteful piece of devastating critique, what more is there to say? Just curious DS109, who in particular is the, er, "douchebag" to which you so eloquently refer? And what was it that disturbed your overly American sensibilities so?

As to the game, which part *isn't* a quicktime event? The control isn't subtle enough to actually let you "perform" the variety of carnage on offer, so surely it's just location specific gestures and buttons?

But black and white don't make stuff art. Just ask Michael Jackson.
frankfurter209
10/03/09 @ 03:13
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Never saw the appeal in this game. Looks toilet
gudnikristinn
10/03/09 @ 05:42
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Dammit Eurogamer! If it wasn´t for your review score Madworld would have a higher score then RE5 at Metacritic.com
I just hope some more reviews come in and fix what you have done.
I really want this game to be game of the month(i have my reasons).....stupid bet.
gudnikristinn
10/03/09 @ 05:52
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Actually as i´m writing this Madworld has a 87 which is the same as the 360 version of RE5 but the PS3 version of RE5 has an 88 score... So one point to go and i win a bet. Can´t wait to see how it goes.
MyPointIs
10/03/09 @ 06:25
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I thought Nintendo only sold games to kids under 12.
MyPointIs
10/03/09 @ 06:38
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I hope that's tomato juice.
superjag86
10/03/09 @ 06:54
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Instead of complaining that EG 'only' gave it a 7 maybe you guys should appreciate that they're trying to give us a honest review. It sounds likes there are a few problems with this game but that doesn't make it a bad game. I for one won't be cancelling my preorder but I appreciate the heads-up that this won't be the greatest thing ever, just an enjoyable (for the most part anyway) romp.
cawley1
10/03/09 @ 07:44
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This is still guaranteed at least a 9 if not a 10 in Edge due to it's arty pretentiousness (had to spell check that one in Word!)

With No More Heroes at less than a tenner everywhere, I have a feeling that this type of game will not sell on the Wii, and it will stir the Daily Mail up... What a waste of developer time, at least it will win some awards!
seasidebaz
10/03/09 @ 07:49
#27
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Did anyone else get the subtitle reference?

Yep. You missed the other reference though:

Jack looks like Marcus Fenix, who in turn had "that song" playing on the Gears trailer.
thebaron
10/03/09 @ 07:50
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meh!
secombe
10/03/09 @ 07:51
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I thought Nintendo only sold games to kids under 12.

I guess you (and others) missed the rather excellent HOTD: Overkill released a few weeks back?

Whilst entirely different, HOTD has actually put me off buying MadWorld for now, I've already got a very satisfying high-score-attack game which is going to keep me going for some time, and with PES 2009 on the horizon I doubt this is going to get a look in.
Pinewood_Groves
10/03/09 @ 07:54
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I think the graphics look awesome, but the game itself sounds flawed.

The Xzibit bit in the review was a little embarrassing!
Oh-Bollox
10/03/09 @ 07:55
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With No More Heroes at less than a tenner everywhere, I have a feeling that this type of game will not sell on the Wii

I remember Rising Star, who published NMH in the PAL region, saying they were weeping with delight in regards to sales. That the game is now a tenner makes fuck all difference, there are loads of games that sold well and are now cheap as chips. I seem to remember Crackdown doing good business, but you can pick that up for less than a tenner now.
Sunyavadin
10/03/09 @ 08:03
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Nothing more or less than I expected, then.

I eagerly await my preorder.
Evolution
10/03/09 @ 08:20
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Seeing as we're getting a NMH 2, it must have sold enough to justify it. Sounds like MadWorld isn't pretending to be anything other than what it is, a fun game.
Triggerhappytel
10/03/09 @ 08:23
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"IGN scored it at 9 for whats its worth."

Which isn't much. ;)

Sounds fun-ish, but like it would get quite tired quite soon.
Redeye
10/03/09 @ 08:25
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Sounds like a hoot, and I shall take great pleasure in pretending that the various enemies are actually PR mouthpieces for the games industry, and dealing with them appropriately. >)
septimus
10/03/09 @ 08:31
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So would make a better downloadable game on XBLA/PSN? Looks basic, plays basic, bit of fun. Sounds just right for a 9.99 download.
FreakyZoid
10/03/09 @ 09:21
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Starting your review off with a meme already long past its use by date? For shame.
kinky_mong
10/03/09 @ 09:22
#38
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I'll still be getting it. As Tomo said the review reads like an 8. In fact the most important part of the review for me is...

This is what Clover Studios did next, the latest addition to Atsushi Inaba's stylised family of games that includes Viewtiful Joe, Okami and Godhand.
farticusmaximus
10/03/09 @ 09:37
#39
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Demos Ninty, demos.

There's far too much shite on the Wii for me to ever buy a game on it without having played it first as there is no guarantee of the game even being playable, let alone good.

Give me demos and I might just give you money Ninty.
mjhoward
10/03/09 @ 09:40
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Sounds good enough for me, nothing in the text that stood out that would kill my enjoyment of the game. The preorder stays :)
Meho
10/03/09 @ 09:45
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I was actually pretty afraid that this game would not have the same amount of depth as Viewtiful Joe and God Hand. And it seems that it doesn't. From the review I'd say the emphasis is after all on style over substance. Which IS a little sad considering how all Inaba's games so far had so much style AND substance. But on the other hand, I will be buying it in an instant, because I believe it will be a flawed but fun game. After all, Suda's Ho More Heroes is a game where big parts of the gameplay are pretty much SHIT (driving) and yet I purchased and played that one with a smile.
youhavenomail
10/03/09 @ 09:56
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As soon as I saw the gameplay videos for this I feared the worst. I was bored of watching after a couple of minutes and I saw nothing to suggest that I would feel any other way while playing. I enjoyed No More Heroes, even the purposefully boring bits, but this just looks like a series of unintentionally boring bits sewn together.

In spite of this lack of substance, the superb style that coats it will have me offering £10 for it when the right moment comes along.
spekkeh
10/03/09 @ 09:59
#43
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Gamers who have been clamouring for adult content for Nintendo's Wii are to be sorely disappointed. MadWorld is as juvenile a videogame as Barbie's Horse Adventures.

Well that's a bit unfair innit? It's exactly the juvenile efforts on the other consoles (Gears of War, etc), which have motivated the pubescent fanboys to call the Wii a console for kids.
Vertical Stand
10/03/09 @ 10:01
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Former Clover team with a hand by Yasumo Matsuno who created my favourite game of all time Vagrant Story. Yet for all that the passages in the review about having to endure, play for time and not being able to save are really off putting.

Will still get it at some point but all videogame designers, Japanese developers in particular those from Capcom/Clover really need to stop doing that, can turn fun games into a pain for no good reason.

I don't like grinding, not even when its grindhouse.

/gets trenchcoat
Edited 1 times, most recently on 10/03/09 @ 10:01
Rash'
10/03/09 @ 10:43
#45
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cancels preorder. awaits Edge review. 30 long days to go! :(
raion
10/03/09 @ 11:31
#46
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it's not the violence that puts me off, and neither is the gameplay which promises to become very repetitive very soon (DAMN QTEs!! I hate them! they're in no way a good substitute to proper gameplay!). it's the fact that, as intriguing and unique the visual style is, I really can't make out anything about what's going on.
I tough it might be the screenshots, and that in movement, you'd be able to tell more easily what's what, so I tried to watch a couple of trailers and... it's even worse!!
I'm sorry, I just can't. :\
Adam_T
10/03/09 @ 11:49
#47
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"With No More Heroes at less than a tenner everywhere,"

Where?!
Kami
10/03/09 @ 11:50
#48
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"Gamers who have been clamouring for adult content for Nintendo's Wii are to be sorely disappointed. MadWorld is as juvenile a videogame as Barbie's Horse Adventures. Of course, juvenile doesn't necessarily mean that it's in any way suitable for children."

This is exactly the truth. Okay, it's got "Mature Themes" and "Content not suitable for minors" but that doesn't in any way make it grown up. I think people expected something more, they expected Sin City or some ironic look on society and Reality TV today. That was always very unlikely.

Still, all this needed to be was a good exercise in blood and gore, and it seems to deliver.
sanctusmortis
10/03/09 @ 12:06
#49
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Aspic, why the hell do you read EG reviews when you never agree? Go troll Gamespot or something.
neonxaos
10/03/09 @ 12:21
#50
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I wish I knew why EG has such hot-tempered readers... Ah well, not going to add more fuel to the flame.

This looks like a flawed gem to me, but a good first effort from a very promising studio indeed. I don't think this will push me over the fence as far as the Wii goes - I need to pick one up cheap if I'm ever going to get one.

Can't wait to see what they do with Bayonetta and Infinite Space - the latter sounds extremely intriguing.

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