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MadWorld Preview

Wii Preview by Ellie Gibson

1 August, 2008

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What's black and white and red all over? Apart from a sunburned zebra, a Commie panda and a magpie in a blender? That's right, an ultra-violent fighting game developed by the makers of Okami and published by SEGA exclusively for Wii in the first quarter of 2009! I am brilliant fun at parties.

MadWorld is a debut title from Platinum Games, the company set up by former Clover Studios staff. It's said to be inspired by American comics, and as you'll know if you've seen the trailer they don't mean Garfield. Giant Gears of War-style thugs hulk around grimy city streets, dispatching each other in gruesome ways. The hip-hop soundtrack is punctuated by guttural screams as enemies are stabbed, sliced, diced and spiked. Everything in sight is black or white apart from the torrents of blood that splatter constantly across the screen.

It's certainly got style, and as producer Atsushi Inaba explains that's always been the aim. "Nowadays, the visuals in gaming are so evolved and so beautiful it's hard to distinguish one [game] from another," he says, via a translator. "When we tried black and white, we decided it was very impactful and really stood out - and that's the reason we went for it."

The storyline isn't quite so unique. You play Jack, a contestant in a gameshow called Death Watch where participants must kill or be killed. Batter everyone else to death and you win; die, and you lose, on a variety of obvious counts. It's been created by a band of terrorists known as The Organisers, and as the plot unfolds you'll get to find out how Jack became involved with the whole thing.

'MadWorld' Screenshot 1

Contenders, ready! Gladiators, ready!

But MadWorld isn't about complex story arcs and multi-layered narrative structures. It's about cutting people in half with chainsaws, mainly. You can cut them in half horizontally and watch their legs crumple as their torso flies into the air. You can cut them in half vertically and see the two sides peel away from each other to reveal more red. The chainsaw is the default weapon, but not the only one you get to cut people up with. In the demo we're being shown there are twin daggers and huge swords, plus a giant baseball bat for splunching people's heads open. Apparently there will be more weapons to choose from in the finished game.

But even if these amount to nothing more than a rubber band and a pointy stick, you won't want for ways to kill people. Everywhere there are elements of the environment you can use against enemies. In an example we're shown, Jack picks up a road sign and stabs the pointy end right through his opponent's head. He continues to stagger around, groaning loudly, but shuts up when Jack throws him on to rack of spikes handily protruding from a nearby wall.

'MadWorld' Screenshot 2

We've had a lovely day Jim, we've been really well looked after.

Another enemy is flung around and slammed to the ground like a rag doll before Jack chucks him into a dumpster, at which point the lid smashes down and severs the enemy's torso. When the action moves to a subway station, Jack has great fun throwing some opponents into the path of oncoming trains and battering others with seats he's torn up from the platform.

But it's not all about brutal violence, says Inaba - it's about using brutal violence in an imaginative fashion. "There are many different ways to kill your enemies, many different combinations and things you can do," he confirms. "The more creative and brutal your kill, the higher your score's going to be - and with those points, you can purchase weapons and play mini-games."

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Comments: 1-43 of 43 in total

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That_Happy_Cat
01/08/08 @ 13:30
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"One journalist pipes up to suggest chopping each other into bloody messes isn't most Wii users' idea of social gaming fun. Isn't MadWorld a bit hardcore?"

Sigh

Hardcore or Casual? Will people (and the press should know better) stop going on about this. Games aren't hardcore or casual.. people are. If somebody plays Peggle for 12 hours a day for a year does that still make them a casual gamer?

Now to carry on reading about the game ;)
DB2k
01/08/08 @ 13:31
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Ellie: I am brilliant fun at parties.

Really? what is your hourly rate and what can I expect for that.
Lexx87
01/08/08 @ 13:36
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I'd like Ann from One Life Left at my party, there's a few things i'd like to do her let me tell you.
DFawkes
01/08/08 @ 13:43
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This looks really good, and using such a vivid visual style is ideal for Wii. Not sure if it'll sell well, but I'd certainly give it a god when it inevitably doesn't and ends up cheap.
Pac-man ate my wife
01/08/08 @ 13:44
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The violence, comedy and tone seem to me to mark it out as a modern day Smash TV.

Which is great in my book!
Mentalist(air)
01/08/08 @ 13:54
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I have a natsy feeling this is going to be awful.

Like State of Emergency with stylised graphics, OTT gore and enforced minigames.
mazk
01/08/08 @ 13:54
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Splunching is my new word. t h a n k s
Sandbox
01/08/08 @ 13:55
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This is relevant to my interests
cam_guin
01/08/08 @ 13:56
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the trailer for this looks exceptional...this will never hit the shelves though, not in the UK. Its comic book, but pretty extreme. It'll be peppering red-tops for weeks.
chudders
01/08/08 @ 14:13
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How delightfully vulgar.
shoots
01/08/08 @ 14:14
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i'd like some blue in it, but over all it looks like its worth a squirt
illusiondance
01/08/08 @ 14:17
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i really hope people dont continue to categorise the wii as some kind of 'childrens only' machine. Nintendy may have opted to promote the family appeal of party gaming but if the press decides that you cant have variation in the game subject matter then no company is going to continue with making interesting alternative titles like No more Heroes, Okami or Biohazard 4. (hang on, whats with all the capcom associations)
i would reel off some more good examples but ... so tired after lunch....
andywilkie35
01/08/08 @ 14:25
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I loved Okami and Viewtiful Joe, but this doesn't look like something i'll get
Oh-Bollox
01/08/08 @ 14:34
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Can't wait for the European version with no blood and all the decapitations/limb severings clumsily removed.

Oh.

So.

Bitter.
Kay
01/08/08 @ 14:42
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Ultra-violent gameplay? Rap music? Wrestling-style commentary? Then there's the BBC comment... not surprising that people are worried this might be a trashy, gimmicky title aimed squarely at the juvenile end of the market.

It's a good job the trailer is awesome, then, and certainly not indicative of a game that takes itself seriously (unlike some games). Not to mention it's by the same team who made Okami and God Hand...

K
Tomo
01/08/08 @ 14:53
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Aye, I agree with Kay. If it wasn't for the Clover chaps, I wouldn't bother with this. It sounds pretty samey to me and I don't get the impression there's much beyond kicking the shit out of people and more. Sounds a bit meh.
MattyD
01/08/08 @ 15:11
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Atsushi Inaba, as in, the guy who produced God Hand? WANT.
Pro_wrestler
01/08/08 @ 15:13
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Looks like my kind of game. The Wii public needs a kick in the ass from games like this. I don't mind if this turns out to be a tad repetitive. I could slay zombies for ages in Dead rising and never get bored with it.
miiiguel
01/08/08 @ 15:28
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This game looks so nice! 100% my kinda thing.
Der_tolle_Emil
01/08/08 @ 15:32
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Ex Clover = can't be bad.
Santino
01/08/08 @ 15:32
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looking forward to this, and i hope you smashed that 'journalist' who thought the game was a bit 'hardcore' in the face with a blunt object, i mean seriously what a stupid thing to say coming from somebody who should know better.

also, cannot see this game getting censored, its far too obviously comic book and over the top violent for that.
penhalion
01/08/08 @ 15:43
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I hate the visuals for this game. It may be considered art by some. To me it's just a black and white game that brings back memories of gaming on a spectrum or commodore 64. What would have been wrong with retaining the art style but, having more than three colours!
Pac-man ate my wife
01/08/08 @ 15:47
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To me it's just a black and white game that brings back memories of gaming on a spectrum or commodore 64

You obviously have never played on either system!
azmol01
01/08/08 @ 15:49
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My most wanted game for the Wii, hopefully Sega will put alot behind this and get it's name out there, hopefully Nintendo will help too, but I doubt it. :(
Der_tolle_Emil
01/08/08 @ 16:16
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I don't know a single C64 game that was in black and white. You know, I'm sure we would all accept the fact that everyone has their own opinion and that's fine but with stupid, random statements like that it's a bit hard to take you seriously.
Bigglesworth
01/08/08 @ 16:18
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@penhalion

Cos then it would have been that game where you sit on the toilet to save.
Bluetribe
01/08/08 @ 17:12
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Well, not much we didn't know already, except for some control infos. I actually didn't expect so much waggling action, I really hope it will support a classic controller scheme. Also I'm not sure what to make of "pretty simple action game", I was hoping this would have a lot of God Hand influence, which I don't think is a "pretty simple action game", well maybe it looks that way ofcourse it's only about beating up people so that may be considered "pretty simple", but the fighting system and difficulty sure as hell wasn't.
Edited 1 times, most recently on 01/08/08 @ 18:14
penhalion
01/08/08 @ 17:12
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@Pac-man ate my wife

Maybe you haven't played on a spectrum or C64 mate. I rememeber stuff like fairlight, which was a 2 colour display of blue and black or yellow and black or white and black depending on which room you went into. Or how about the amazing colur clash where each 8 by 8 block was 2 colours. Admittedly the C64 had about 16 colours to play with on a good day. The point is that this just looks like a major step back in time! It actually hurts my eyes to try to follow the action and seperate the characters from the backgrounds.

@Bigglesworth

:) +1
oef!
01/08/08 @ 17:15
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360 port plz.
miiiguel
01/08/08 @ 17:35
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A 360 port will make me such a happy man.
miiiguel
01/08/08 @ 17:39
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penhalion: spectrum had 8 colour graphic card (7 + black). I remember the "Quest" series being quite colourful (for the time). Never had a C64 though.
Edited 1 times, most recently on 01/08/08 @ 18:39
smelly
01/08/08 @ 17:52
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[ex spectrum coder geek]

@miiiguel: Actually the spectrum had 15 colours.

7 colours each with 2 brightnesses plus black

(if we're gonna get pedantic)

[/ex spectrum coder geek]
Edited 1 times, most recently on 01/08/08 @ 18:52
smelly
01/08/08 @ 17:55
#33
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@penhalion: Only the spectrum had colour clash.. C64 could display 16 colour sprites without the clash.
smelly
01/08/08 @ 17:56
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>A 360 port will make me such a happy man.

LOL @ people wanting ports of wii games on the 360 :-)

(never thought i'd see THAT happening - maybe it's the shape of things to come if the wii keeps selling well?)
PinkSpider
01/08/08 @ 22:32
#35
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This looks ace.

That is all.
Mr_Bogus
03/08/08 @ 12:00
#36
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@Oh-Bollox:

Or just black blood :P
Les
03/08/08 @ 16:32
#37
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"(never thought i'd see THAT happening - maybe it's the shape of things to come if the wii keeps selling well?)"

Of course it is. Development resources will eventually go where the money's being made: Wii. Good thing in my book: PS3 and 360 are nothing but PS2 wannabe's that don't offer anything innovative. They're superfluous and thankfully consumers see right through them.
TheJuriel
04/08/08 @ 00:23
#38
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From the team behind God Hand, and the visuals of Okami...

It's nice to see artistry happen in the video game business. :)
7creature
04/08/08 @ 07:15
#39
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I want Wii now!
mingster
04/08/08 @ 08:48
#40
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wasn't sentinel in black and white and green for the trees
penhalion
04/08/08 @ 09:18
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@Smelly

Only the spectrum had colour clash.. C64 could display 16 colour sprites without the clash.

Er that's why I put a full stop before mentioning the 16 colour c64. As for the quest series. That was done with some clever placement of the coloured characters (I also coded speccy stuff in my youth, before moving on to C64 and good old Amiga \o/).

I'm talking about stuff like "I of the mask", Barbarian, ant attack, driller etc. etc (yes I still have a dusty spectrum in the closet and all the tapes I ever got for it!). Any complicated game on spectrum was pretty much in black and white. I later has an amstrad, which strangely enough was a glorified spectrum but, without colour clash.

Seems to me that some people looked up the tech specs of the machines but, never actually owned them. It's impossible to make the mistake of thinking spectrum games were hugely colourful if you've ever owned one.
Dan234
04/08/08 @ 11:43
#42
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Depends on when the game was released. When games had 8x8 and 8x16 characters (at the beginning of the Spectrum's life) they were fairly colourful (Matthew Smith, Ultimate). Then they went 3D and two-colour. Then stuff like the Don Priestly and Dizzy games brought colour back.

As for Mad World, I expect it'll be like Sin City. Some people will have an unhealthy fascination towards it and the rest will grin and bear it because they paid the ticket/DVD rental price.
smelly
05/08/08 @ 17:22
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>before moving on to C64 and good old Amiga \o/).


I went c64 then sam coupe (dont ask!)

Comments: 1-43 of 43 in total

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