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MadWorld Hands On

Wii Hands On by Christian Donlan

3 February, 2009

Page 2 of 2. <- Page 1

The absence of a lock-on can make brawling a little confusing for the first few minutes, but it quickly clicks into place, and soon Jack will be knee-deep in the mob, fists connecting left, right and centre. A few quick blows to the game's early enemies will send them into a stun, which allows you to deliver brilliantly gruesome finishing moves - punching their heads off, or chainsawing them down the middle, for example. It sounds like Gears, but where that game ends tends to be where this one begins, and those are just the appetisers for a smorgasbord of nasty overindulgence which also includes options to rip out an enemy's heart and squish it, or yank off their skull and shake their spinal column about, like it's the world's yuckiest set of maracas.

But these basic attacks amount to nothing but the simplest of MadWorld's melodies - if you want to play the full grisly symphony, you're going to have to bring in the environment itself. That's why each level provides so much scope for experimental butchery: untended electrical panels spark at you from pillars, while huge industrial fan-blades chug quickly on the walls, and burning barrels are scattered around the streets. Any one of them used on its own will provide a pleasing shower of gore and points, but the real skill comes in chaining them together: why simply smack an enemy over the head, when you can stun them with a few backfists, jam a tire over them to immobilise their arms, shove them into a flaming oil drum, and then throw their charring body into an open dumpster, and watch the heavy lid chop them in half? I feel a bit weird suggesting that kind of agenda in the cold light of day, but in the midnight fantasyland of MadWorld it becomes an innocent, tentative delight - a happy exploration of cause and effect that seems entirely natural.

It's in drawing out these combos that the big points are found and the weapon unlocks begin, and the more you play of MadWorld, the more apparent it becomes that it's a numbers game at heart - every bit as score-fixated as Geometry Wars or Robotron. Enemy AI, while initially simplistic, rises to your challenge as the game progresses, your targets breaking free of headlocks and doing their best to surround you, but the baddies remain a raw material for your invention more than a challenging and tactical adversary. They're there to be sliced and pummelled as much as to fight back, and the long-term skill progression seems likely to come from doing away with them spectacularly to beat the score challenge set for each level rather than in simply staying alive.

'MadWorld' Screenshot 3

Mini-games like Death Press and Man Darts are as enjoyable as their names suggest.

This focus on grisly style seems an obvious hangover from PlatinumGames' Capcom days, and it's an agenda which suggests MadWorld's lifespan may be significantly extended beyond its status as a bloody-handed curio of the beat-'em-up market. Long after the kinetic impact of the splatter fades and the gruesome cabinet of curiosities that makes up the level design has lost its power to comically disgust, you'll be left with a fighting game that, as with The Club, plays like a series of gratifying logic puzzles, with maps ready to be memorised and perfected, and enemies reduced to what they truly are: nothing more than pulpy receptacles for points. Special weapons, such as spiked bats and twin blades, may initially seem like gruesome toys, but they soon become necessary tools of the trade: an extra layer of score-boosting fanfare to add to your carefully planned replays.

'MadWorld' Screenshot 4

Despite the explosive splatter and screen-filling violence, the most important thing to keep your eye on is the score counter.

So far, the result of all this clockwork carnage is looking rather special, promising a game as immediate and rewarding as Smash TV, but with the same level of style and flourish as Jet Set Radio. That's an unusual combination, to be sure, but so is a splinter of road sign through your fleshy temporal lobes. In the end, perhaps such strange mixtures are to be expected: after all, MadWorld's a Japanese game that seeks to simultaneously parody, celebrate, and satiate the jaded tastes of a Western audience. That's a pretty neat trick to pull off, but given how confidently PlatinumGames wrings a sense of Technicolor spectacle out of its monochrome presentation, trickery hardly seems to be too thin on the ground.

MadWorld is due out exclusively for Nintendo Wii in March.

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Comments: 1-50 of 64 in total | next 50 »

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canIdoyabombsforya
03/02/09 @ 14:06
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Oh granny this looks fun
mingster
03/02/09 @ 14:08
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this is about the only game for the wii thats actually made me want one
Evolution
03/02/09 @ 14:14
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I feel goosebumps
Matt_Edwards
03/02/09 @ 14:14
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I haven't even turned my Wii on since No More Heroes.

Hope I can find out where the remote is by March :)
Redeye
03/02/09 @ 14:18
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And this hands-on just about nails it for me.

Even if I have to throw a road sign through someone's head first. ;)
wadgem
03/02/09 @ 14:19
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Nicely written article! Made me quite excited, and I haven't turned on my Wii in yonks.
kinky_mong
03/02/09 @ 14:21
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The stuff about scoring and trying to chain together moves makes this sound like a 3D Viewtiful Joe and has therefore made me even more excited about this game.
Stretch
03/02/09 @ 14:23
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2 words make me want this - MAN DARTS...

As above I havent played with the wii in yonks, so would be good to get something to play on it again!

MAN DARTS!
shotgun44
03/02/09 @ 14:24
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Sounds awesome! I'll have to get my bro to buy this for the wii!
robson_wii
03/02/09 @ 14:30
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Nice insight...Hope the review is as good...then a definite purchase
JohnnyWashnGo
03/02/09 @ 14:32
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This is an almost certain purchase for me. The Wii is a little underused these days and needs a kick in the arse to wake it up once again. Madworld may just be the kick it needs.
coastal
03/02/09 @ 14:32
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might be the first thing that makes me regret selling the wii.




nah just kidding.
sneetch
03/02/09 @ 14:42
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@Matt_Edwards
Hope I can find out where the remote is by March :)

Probably behind the DVD player, at least, that's where mine was. :)

This sounds like it could be a laugh any game that can be favourably linked with Smash TV and Robotron has potential.
vegard
03/02/09 @ 14:44
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heeeeey, maybe i should hold on to the wii a little bit longer?
merkdot
03/02/09 @ 14:46
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I suspect this game will be pretty shit in reality. Ignoring the visuals (which I am trying desperately to, because they fuck up my retinas), it sounds pretty shallow. I suppose it's all relative for Wii owners at this point though.
FooAtari
03/02/09 @ 14:50
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I like the sound of this game, but not sure I could handle the visuals for more than 10 mins. It just looks like it would be hard to focus on for any period of time.

Being developed by Sega though I really hope it's good.
IronCladChicken
03/02/09 @ 14:57
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@merkdot As opposed to the innate complexity of gears of war I suppose? Or Halo3?
MoGamer2006
03/02/09 @ 15:08
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@FooAtari

Mercifully, Sega is just the publisher - PlatinumGames is the developer.
Rirekon
03/02/09 @ 15:16
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"Man darts" sounds wrong even in the context of MadWorld...
Crofto
03/02/09 @ 15:18
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Sounds like a very stylish and gory The Club to me. Not a bad concept, but after the initial novelty things start to go downhill.
DB2k
03/02/09 @ 15:26
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there were no buses running in London yesterday. Get your facts right. Appalling reporting. I demand a Daily Mail review of this poor attempt at free news.
asphaltcowboy
03/02/09 @ 15:28
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Sounds great and as I said in the release date article - the only game for Wii I'm looking forward to right now. Will there be online leaderboards?
Farfarer
03/02/09 @ 15:29
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Finally, a reason to use my Wii since I finished No More Heroes.
MoGamer2006
03/02/09 @ 15:38
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Do the so called "mature/hardcore" gamers only play games with violence in 'em? I'm not saying I could've done without my Xbox, but there's been some corking games on Wii over the last few months.
Freek
03/02/09 @ 15:44
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No, they play Mario Galaxy too, and ocaisionally Wii Sports.

It's not so much the style of the game but the gameplay that matters, and there's a large group of gamers who want more then the casual games and mini game collections that are proving verry popular among the non tradional gamers the Wii atracts.
Edited 1 times, most recently on 03/02/09 @ 15:50
canIdoyabombsforya
03/02/09 @ 15:59
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"Do the so called "mature/hardcore" gamers only play games with violence in 'em? I'm not saying I could've done without my Xbox, but there's been some corking games on Wii over the last few months. "

The only people with enough time on their hands to be considered 'hardcore' are thirteen year olds. Enough said really?
Come to think of it, I don't know anyone under 25 with a Wii.

If this game was on the other consoles, the 13 year olds would be here slating it because you can't use a keyboard/mouse.
asphaltcowboy
03/02/09 @ 16:11
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What are these "corking games" you speak of?
creepylizard
03/02/09 @ 16:18
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@asphaltcowboy
probably old gamecube games...
Santino
03/02/09 @ 16:19
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sounds pretty great, was on my radar anyway but this is one of the best previews i have read. hopefully the start of this year will be better than the end of last year in terms of releases, although thankfully it looks like there are quite a few good games coming for the wii. sounds like this game might actually keep me off of street fighter 4 for a while.
hiddenranbir
03/02/09 @ 16:20
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You got shaken from a pigeon.
Super_Zee
03/02/09 @ 16:23
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A game for the Wii that I actually want!

This sounds so much in the spirit of God Hand that I'm very, very excited.
MoGamer2006
03/02/09 @ 16:37
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@asphaltcowboy

Do we really want to get into listomania? Okay, you asked for it... off the top of my head we've had... Smash Bros, Mario Kart, World Of Goo, Lost Winds, Zack & Wiki, Pro Evo 2008, de Blob, Tetris Party and Actionloop Twist (I'm not going to include multiformat stuff like Rock Band and Guitar Hero).

As I say, I couldn't have done without my 360, but I'd say anyone should be able to find at least two good reasons there to fire up their Wii (indeed, IMHO Lost Winds and World Of Goo are pretty much essential).
sneetch
03/02/09 @ 17:30
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@MoGamer2006
As I say, I couldn't have done without my 360, but I'd say anyone should be able to find at least two good reasons there to fire up their Wii (indeed, IMHO Lost Winds and World Of Goo are pretty much essential).

I don't know about you but I don't replay the same games again and again, I completed Lost Winds over a weekend at launch and I've just got de Blob a week or so but between the two there wasn't much reason to fire it up as I'd already played the games I liked when they launched (World of Goo I got on PC).
smelly
03/02/09 @ 17:50
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(insert witty comment about me not using my wii - while saying how ace my 360 is - here)
smelly
03/02/09 @ 17:52
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"No, they play Mario Galaxy too, and ocaisionally Wii Sports.

It's not so much the style of the game but the gameplay that matters, and there's a large group of gamers who want more then the casual games and mini game collections that are proving verry popular among the non tradional gamers the Wii atracts."



Did you just say Mario Galaxy was a "casual game"?

Oh brother.

Next you'll be telling me "insert fps title here" is more hardcore than it is...
Starkillah_79
03/02/09 @ 17:56
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NICE! Too Bad I Ain't Got A Wii :D
Burkey123
03/02/09 @ 18:12
#37
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Cannot wait for this!
Day one purchase for sure and should be for every wii owner.
Machetazo
03/02/09 @ 18:13
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This comes across like a work of genius for the console. So much win. I'd better prod the Wii, in readiness for March.
smelly
03/02/09 @ 18:15
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>Day one purchase for sure and should be for every wii owner.

Erm.. what if it's crap?

(I'll wait for reviews thanks)

I'm not personally sad enough to buy a game just because it's got red pixels... In the same way as im not sad enough NOT to buy a game just because it's colourful.
Machetazo
03/02/09 @ 18:45
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It'll probably be more frenetic than The Club. (Club = good - running around large maps looking for something to attack = not so) That's why I'm looking forward to it, in addition to the laughs from the surreal, ott nature of the play, hinted at in the preview. These levels seem more deliberate, and there are surely more opportunities to accumulate/retain combos and high scores, because you're not simply someone running around with a gun, it has a far greater emphasis on close quarters combat.
merkdot
03/02/09 @ 19:54
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@IronCladChicken what? I never mentioned anything about those games. More low common denominator crap.
Gearskin
03/02/09 @ 20:03
#42
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I want this. It looks and sounds satisfying.
secombe
03/02/09 @ 20:34
#43
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High score gaming? Sold!
figaro7
03/02/09 @ 20:34
#44
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This is what happens when a developer puts some effort into a wii game, cant wait!
peterfll
03/02/09 @ 20:36
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I saw a pigeon run over by a taxi in Lisle Street behind Lec Sq in the 1990's. It wasn't plesant and a female friend I was with at the time has a panic attack and screamed for some time after.

But I'm looking forward to this game still.
Lawlost
03/02/09 @ 20:41
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I feel a 6 or 7 for the final review
smelly
03/02/09 @ 21:17
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>I feel a 6 or 7 for the final review

Ditto.. (after all it's not a high profile fps game) still might buy/rent it though
secombe
03/02/09 @ 21:21
#48
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I'm not personally sad enough to buy a game just because it's got red pixels... In the same way as im not sad enough NOT to buy a game just because it's colourful.

Not sure about anyone else but I came away from this review with a few key words "fun", "smile" and "score-fixated"

All adding up for me so far, regardless of the gore content. Lets just hope the final review is as positive as this preview.
merkdot
03/02/09 @ 23:40
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lol@the cabin fever in this thread
smelly
04/02/09 @ 00:26
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"Lets just hope the final review is as positive as this preview. "

Aye..

For some reason i doubt it will be.. but .. Aye anyhuws..

And if not.. I still havent gotten around to playing "de blob" yet

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