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MadWorld Hands On

Wii Hands On by Christian Donlan

3 February, 2009

Page 1 of 2. Page 2 ->

I saw a pigeon get hit by a bus today. A London intersection, a looming 73, Speckles McFlappy looks the wrong way for one soft second, and he's gone, taken from us in a misty red explosion and ensuing drift of dirty feathers. It was incredibly disturbing to watch, not least because some school kid carefully picked his way into the middle of the road a minute later to deposit a Polo Mint halo on the body. (I imagine that, right now, the same child's probably quietly strangling a pig, or chopping up his own step-family.) Weirdly, however, an hour after this tawdry event left me shaking, I was chainsawing a perfect stranger in half and then throwing his lifeless corpse into a dumpster, laughing my head off throughout.

All of which is to say that MadWorld's relationship with violence is rather special. MPs will froth, petitions will be signed, and Germans will go without, but in reality, PlatinumGames' wild street fighter has as much to do with real brutality as a 200-stone man lurching back to the all-day buffet with his own home-made plate has to do with food: both are exercises in excess. This isn't just violent; it's so violent that the overall effect is one of stunned high spirits. That's why MadWorld's closest parallel is not Gears of War, or even Hostel: it's something like that annual festival in Spain where everyone gets hooped and then chucks tomatoes at each other until somebody dies, or they get bored, or they simply run out of tomatoes.

Don't get me wrong: SEGA's new Wii title has comfortably earned its 18 certificate, and the flavours of arm-lopping, bone-crushing, and face-grinding made available to you in the opening chapter alone is enough to suggest that we're going to need to add a few lengthy additional clauses to the Confessional, just to cover off all the spellbindingly imaginative splatter at your disposal. But, even a few minutes into the game, putting a street sign through someone's neck isn't going to make you whimper - it's going to make you smirk. This is button-thumping, point-scoring nonsense of the highest order, and you can leave your real-world tears and post-traumatic stress for the likes of Speckles McFlappy and his Spearmint wake.

'MadWorld' Screenshot 1

Almost everything in the game world has been rendered lethal by spikes or blades. If copycats are going to try this at home, they're going to have to learn to weld.

As you may have suspected, MadWorld's plot is a gleeful contractual obligation. A city's been cut off from the mainland, a murderous game-show is taking place in the streets, and you're caught in the middle. There's revenge, there's confusion, and there's probably a twist or two, but essentially your job is to head through the levels, killing everybody you see, as gruesomely as you possibly can. The protagonist's named Jack, and that's about as deep as things go on this one.

Good. You don't want complex motives, narrative brilliance and emotional journeys from MadWorld. You want a herd of stylish disposables to wade into, and a weighty stack of nasty things to do to them up close. On this front, the game seems entirely capable of delivering.

Throughout, MadWorld restricts itself to a modest palette of black, white and red (okay, and occasionally a bit of yellow), to create visual effects which turn out to be anything but modest. The results of what should be a pared-down approach is actually a cartoon explosion of chaos which blasts across the screen like an x-ray, and leaves other, busier, games looking distinctly wanting. And, having played the opening section, there are no signs so far that long-term variety will be a problem, the first level alone providing a stylish tangle of strikingly skewed alleyways, industrial machinery, and a cinematic big-city waterfront, while the grubby newsprint veneer adds a confident coherency.

'MadWorld' Screenshot 2

Cut-scenes feature a sexy fetish lady decked out in a frankly hazardous bra. This, however, is a picture of a gurning villain.

And it's not just a looker: the development team has sharpened the Wii's often fuzzy controls to something approaching glinting precision. With the nunchuk handling movement, A and B unleash a quick punch and a slash of the arm-mounted chainsaw respectively, with a sharp yank of the remote up or across providing stronger special moves such as an uppercut and a horizontal slice. The A button also works contextually for actions, allowing you to pick up objects and grab hold of enemies, while another quick shake on the remote will launch them through the air. Despite the range of moves available, MadWorld's more than usually responsive to quick gestural commands, and shows a winning intelligence when it comes to interpreting your inputs.

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Comments: 1-50 of 60 in total | next 50 »

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canIdoyabombsforya
03/02/09 @ 14:06
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Oh granny this looks fun
mingster
03/02/09 @ 14:08
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this is about the only game for the wii thats actually made me want one
Evolution
03/02/09 @ 14:14
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I feel goosebumps
Matt_Edwards
03/02/09 @ 14:14
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I haven't even turned my Wii on since No More Heroes.

Hope I can find out where the remote is by March :)
Redeye
03/02/09 @ 14:18
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And this hands-on just about nails it for me.

Even if I have to throw a road sign through someone's head first. ;)
wadgem
03/02/09 @ 14:19
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Nicely written article! Made me quite excited, and I haven't turned on my Wii in yonks.
kinky_mong
03/02/09 @ 14:21
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The stuff about scoring and trying to chain together moves makes this sound like a 3D Viewtiful Joe and has therefore made me even more excited about this game.
Stretch
03/02/09 @ 14:23
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2 words make me want this - MAN DARTS...

As above I havent played with the wii in yonks, so would be good to get something to play on it again!

MAN DARTS!
shotgun44
03/02/09 @ 14:24
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Sounds awesome! I'll have to get my bro to buy this for the wii!
robson_wii
03/02/09 @ 14:30
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Nice insight...Hope the review is as good...then a definite purchase
JohnnyWashnGo
03/02/09 @ 14:32
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This is an almost certain purchase for me. The Wii is a little underused these days and needs a kick in the arse to wake it up once again. Madworld may just be the kick it needs.
coastal
03/02/09 @ 14:32
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might be the first thing that makes me regret selling the wii.




nah just kidding.
sneetch
03/02/09 @ 14:42
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@Matt_Edwards
Hope I can find out where the remote is by March :)

Probably behind the DVD player, at least, that's where mine was. :)

This sounds like it could be a laugh any game that can be favourably linked with Smash TV and Robotron has potential.
vegard
03/02/09 @ 14:44
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heeeeey, maybe i should hold on to the wii a little bit longer?
merkdot
03/02/09 @ 14:46
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I suspect this game will be pretty shit in reality. Ignoring the visuals (which I am trying desperately to, because they fuck up my retinas), it sounds pretty shallow. I suppose it's all relative for Wii owners at this point though.
FooAtari
03/02/09 @ 14:50
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I like the sound of this game, but not sure I could handle the visuals for more than 10 mins. It just looks like it would be hard to focus on for any period of time.

Being developed by Sega though I really hope it's good.
IronCladChicken
03/02/09 @ 14:57
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@merkdot As opposed to the innate complexity of gears of war I suppose? Or Halo3?
MoGamer2006
03/02/09 @ 15:08
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@FooAtari

Mercifully, Sega is just the publisher - PlatinumGames is the developer.
Rirekon
03/02/09 @ 15:16
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"Man darts" sounds wrong even in the context of MadWorld...
DB2k
03/02/09 @ 15:26
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there were no buses running in London yesterday. Get your facts right. Appalling reporting. I demand a Daily Mail review of this poor attempt at free news.
asphaltcowboy
03/02/09 @ 15:28
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Sounds great and as I said in the release date article - the only game for Wii I'm looking forward to right now. Will there be online leaderboards?
Farfarer
03/02/09 @ 15:29
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Finally, a reason to use my Wii since I finished No More Heroes.
MoGamer2006
03/02/09 @ 15:38
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Do the so called "mature/hardcore" gamers only play games with violence in 'em? I'm not saying I could've done without my Xbox, but there's been some corking games on Wii over the last few months.
Freek
03/02/09 @ 15:44
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No, they play Mario Galaxy too, and ocaisionally Wii Sports.

It's not so much the style of the game but the gameplay that matters, and there's a large group of gamers who want more then the casual games and mini game collections that are proving verry popular among the non tradional gamers the Wii atracts.
Edited 1 times, most recently on 03/02/09 @ 15:50
canIdoyabombsforya
03/02/09 @ 15:59
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"Do the so called "mature/hardcore" gamers only play games with violence in 'em? I'm not saying I could've done without my Xbox, but there's been some corking games on Wii over the last few months. "

The only people with enough time on their hands to be considered 'hardcore' are thirteen year olds. Enough said really?
Come to think of it, I don't know anyone under 25 with a Wii.

If this game was on the other consoles, the 13 year olds would be here slating it because you can't use a keyboard/mouse.
asphaltcowboy
03/02/09 @ 16:11
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What are these "corking games" you speak of?
creepylizard
03/02/09 @ 16:18
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@asphaltcowboy
probably old gamecube games...
Santino
03/02/09 @ 16:19
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sounds pretty great, was on my radar anyway but this is one of the best previews i have read. hopefully the start of this year will be better than the end of last year in terms of releases, although thankfully it looks like there are quite a few good games coming for the wii. sounds like this game might actually keep me off of street fighter 4 for a while.
hiddenranbir
03/02/09 @ 16:20
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You got shaken from a pigeon.
Super_Zee
03/02/09 @ 16:23
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A game for the Wii that I actually want!

This sounds so much in the spirit of God Hand that I'm very, very excited.
MoGamer2006
03/02/09 @ 16:37
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@asphaltcowboy

Do we really want to get into listomania? Okay, you asked for it... off the top of my head we've had... Smash Bros, Mario Kart, World Of Goo, Lost Winds, Zack & Wiki, Pro Evo 2008, de Blob, Tetris Party and Actionloop Twist (I'm not going to include multiformat stuff like Rock Band and Guitar Hero).

As I say, I couldn't have done without my 360, but I'd say anyone should be able to find at least two good reasons there to fire up their Wii (indeed, IMHO Lost Winds and World Of Goo are pretty much essential).
sneetch
03/02/09 @ 17:30
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@MoGamer2006
As I say, I couldn't have done without my 360, but I'd say anyone should be able to find at least two good reasons there to fire up their Wii (indeed, IMHO Lost Winds and World Of Goo are pretty much essential).

I don't know about you but I don't replay the same games again and again, I completed Lost Winds over a weekend at launch and I've just got de Blob a week or so but between the two there wasn't much reason to fire it up as I'd already played the games I liked when they launched (World of Goo I got on PC).
smelly
03/02/09 @ 17:50
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(insert witty comment about me not using my wii - while saying how ace my 360 is - here)
smelly
03/02/09 @ 17:52
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"No, they play Mario Galaxy too, and ocaisionally Wii Sports.

It's not so much the style of the game but the gameplay that matters, and there's a large group of gamers who want more then the casual games and mini game collections that are proving verry popular among the non tradional gamers the Wii atracts."



Did you just say Mario Galaxy was a "casual game"?

Oh brother.

Next you'll be telling me "insert fps title here" is more hardcore than it is...
Starkillah_79
03/02/09 @ 17:56
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NICE! Too Bad I Ain't Got A Wii :D
Burkey123
03/02/09 @ 18:12
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Cannot wait for this!
Day one purchase for sure and should be for every wii owner.
Machetazo
03/02/09 @ 18:13
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This comes across like a work of genius for the console. So much win. I'd better prod the Wii, in readiness for March.
smelly
03/02/09 @ 18:15
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>Day one purchase for sure and should be for every wii owner.

Erm.. what if it's crap?

(I'll wait for reviews thanks)

I'm not personally sad enough to buy a game just because it's got red pixels... In the same way as im not sad enough NOT to buy a game just because it's colourful.
Machetazo
03/02/09 @ 18:45
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It'll probably be more frenetic than The Club. (Club = good - running around large maps looking for something to attack = not so) That's why I'm looking forward to it, in addition to the laughs from the surreal, ott nature of the play, hinted at in the preview. These levels seem more deliberate, and there are surely more opportunities to accumulate/retain combos and high scores, because you're not simply someone running around with a gun, it has a far greater emphasis on close quarters combat.
merkdot
03/02/09 @ 19:54
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@IronCladChicken what? I never mentioned anything about those games. More low common denominator crap.
Gearskin
03/02/09 @ 20:03
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I want this. It looks and sounds satisfying.
secombe
03/02/09 @ 20:34
#42
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High score gaming? Sold!
figaro7
03/02/09 @ 20:34
#43
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This is what happens when a developer puts some effort into a wii game, cant wait!
peterfll
03/02/09 @ 20:36
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I saw a pigeon run over by a taxi in Lisle Street behind Lec Sq in the 1990's. It wasn't plesant and a female friend I was with at the time has a panic attack and screamed for some time after.

But I'm looking forward to this game still.
Lawlost
03/02/09 @ 20:41
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I feel a 6 or 7 for the final review
smelly
03/02/09 @ 21:17
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>I feel a 6 or 7 for the final review

Ditto.. (after all it's not a high profile fps game) still might buy/rent it though
secombe
03/02/09 @ 21:21
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I'm not personally sad enough to buy a game just because it's got red pixels... In the same way as im not sad enough NOT to buy a game just because it's colourful.

Not sure about anyone else but I came away from this review with a few key words "fun", "smile" and "score-fixated"

All adding up for me so far, regardless of the gore content. Lets just hope the final review is as positive as this preview.
merkdot
03/02/09 @ 23:40
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lol@the cabin fever in this thread
smelly
04/02/09 @ 00:26
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"Lets just hope the final review is as positive as this preview. "

Aye..

For some reason i doubt it will be.. but .. Aye anyhuws..

And if not.. I still havent gotten around to playing "de blob" yet
NegativeZero
04/02/09 @ 05:15
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I'm still stunned that this managed to get through the Australian censorship board. And as such I'm holding off until it releases so I can see whether they cut it prior to submitting it for classification.

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