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Lumines Supernova Review

PlayStation 3 Review by Christian Donlan

10 February, 2009

Page 2 of 2. <- Page 1

And yet the presumed show-stopper, the LittleBigPlanet skin, turns out to be a surprisingly restrained affair: a muted row of Sackboys and a few familiar papercraft sound effects which make it quite hard to recognise for the first few seconds. It's fine, but it feels like a missed opportunity, given the tantalising prospect of Media Molecule's tweedy take on yesteryear colliding with Q Entertainment's slick sense of tomorrow.

Despite this slight disappointment, the best of Supernova's new efforts leave you unsure whether you want to eat them, wear them, or hang them on the wall. All have benefited from the increased download size available on PSN, which means there's no need for the perceived short-cuts of Lumines Live, with its nasty textures and faint air of cheapness.

Local multiplayer replaces the online option of the XBLA version, which seems hard to explain unless it's going to be sold separately - in which case it's simply hard to justify. Meanwhile, alongside the standard Puzzle, Mission, Time Attack, and Skin Edit modes, there are two entirely new confections. The first is Dig Down, which tasks you with clearing a path through twenty levels of half-filled play areas. It's a pleasant enough way to spend an hour, but one you're unlikely to come back to that often after you've completed it. The tantalising Mr Driller concept never quite creates the time-beating replayathon it promises due to the seemingly random tile deposits at the start, which turn some attempts into pushovers, while others are bloody-nosed grinding sessions.

'Lumines Supernova' Screenshot 3

Hopefully, LittleBigPlanet will be the first, rather than only, game to get the Lumines treatment.

The second and more intriguing addition is Sequencer, a tool which allows you to create your own soundtracks and then play a few rounds set against them. Sequencer is a bit of an oddity: with audio files to choose from on one tab and a musical timeline to stick them onto on another, it's cumbersome to get to grips with, and yet remains fairly limited at the same time. Despite a wide range of drum beats, bass lines, and various jangly effects to choose from, you're reorganising music rather than truly creating it. And no matter how much work you put in one end, Robert Miles tends to pour ceaselessly out of the other.

Although the new toys fail to entirely justify themselves - and if you can forgive the absence of online options, and look past what many perceive as the heresy of playing the game on anything other than a handheld - Lumines Supernova is probably the fullest incarnation of the game yet available. The franchise is clearly being milked, but when the milk in question is dazzling and neon and shot through with sequins and pear drops, it's hard to get too annoyed about it. That's probably because there's something about the best puzzle games - and Lumines is confidently among the best - that renders them timeless, their abstract nature eluding vogues, cultural bias, and the endless arms race of Moore's law.

'Lumines Supernova' Screenshot 4

Despite the endless variety, that distinct Lumines look remains weirdly consistent.

Everyone loves a good puzzler: when aliens finally decide to make contact, we'll probably communicate with them not through words, but in the universal language of Tetris. They'll play a few rounds, we'll accuse them of keeping that long straight piece in the "hold" position far too long, they'll be affronted, we'll call them cheap, and there'll be a war. When the dust has settled, we'll most likely stick to playing them at Lumines. And that - if Supernova is anything to judge the enduring appeal of the franchise by - will probably be a good thing.

7/10

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Comments: 1-29 of 29 in total

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Razz
11/02/09 @ 08:09
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Nice review but Lumines was never for me personally. Flower is where my money is going this month.
Rash'
11/02/09 @ 08:15
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i cannot justify buying this game again.
Edited 1 times, most recently on 11/02/09 @ 11:12
HuggyAtHome
11/02/09 @ 08:22
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Used to have this on the PSP and played itfor months - splashed the cash on this version for the new modes and it seems a whole lot harder than it used to be, despite telling you how to win with 20 or so 'tips'.

Or maybe i'm just rusty at it.
charliemouse
11/02/09 @ 08:43
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It just doesn't do it for me on the big screen. Weird 'coz I love it, almost physically, on the PSP.
Loowis
11/02/09 @ 08:51
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Lumines bores me. -shrug-
JohnnyWashnGo
11/02/09 @ 08:52
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I have this for the PSP and just don't like it. Seems really dull and pointless.
Buztafen
11/02/09 @ 08:52
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Stealth 'I have a girlfriend article'....
Widge
11/02/09 @ 09:15
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This is my first Lumines! Really like it, good for a laugh.

I've grabbed a copy of the PSP version off Ebay too. The bugger hasn't turned up yet.
Krelle
11/02/09 @ 09:39
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Second time I buy Lumines. First was the original on PSP.

Didnt think id like the ps3 version very much, but surprisingly the better sound and larger screen makes for an even more intense experience.

Lumines is really a stroke of genius, on the same level as Tetris, and I dont think Mizuguchi will ever really top it (sadly).

To Lumines-beginners!
It takes a while for the game to shine (a few hours maybe). At first it seems rather shallow, and not very much happends at all. But the better you get, and the more you start to "think Lumines" the better the game becomes. And then youll be hooked.

My only concern with Lumines is that to achieve anything (lock up skins) you need to play for a rather long time, which makes me not even start the game if I dont have atleast 30min.
dazrichards
11/02/09 @ 09:46
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Didn't enjoy Lumines Live but despite that I bought Supernova with cautious optimism. It was founded. Despite being rubbish at it and consequently slow to unlock the interesting skins, I find it impossible not to play each night. Girlfriend concurs and the batltle mode has provided the only game we can play each other at with equal skill
Widge
11/02/09 @ 09:54
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You tried out the mission mode yet?
samk
11/02/09 @ 10:00
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"I have this for the PSP and just don't like it. Seems really dull and pointless."

Likewise, never saw what the fuss was about. *shrug*
jonsaan
11/02/09 @ 10:16
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Sequencer was in Lumines 2 on psp! It's not new. The removal of online is stoopid in the extreme:(
Widge
11/02/09 @ 10:21
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Not toooo fussed about online at this stage, I will have a go at the sequencer and see myself if its clunky. Reminds me of Fluid on the PSone!

The ability to share compositions would be nice.
septimus
11/02/09 @ 10:55
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iPhone version please.
rprince
11/02/09 @ 11:35
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Love the PSP version back in the day. Not bought any of the cash-ins since, so might pick this up. Shame the review has to go into such depth to introduce a game which it openyl admits has already been done to death. Can't you get on and tell me what it's like?
iago71
11/02/09 @ 11:36
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Still have the PSP version and just got this last night..... I love this game.... I fully agree with Krelle that it takes some time to fully appreciate it - Once bitten though - Forever smitten!
toy_brain
11/02/09 @ 11:49
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Is the Winter/Holiday pack ever going to come to UK buyers?
I got it along with the HK version of the game (before sony decided to clamp down on foreign credit/debit cards) and it has some of the best skins (and all new I think) in the entire game.
Would be a shame if UK-ers missed out.
Arwin
11/02/09 @ 11:56
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Bought it (again, third - no fourth time), enjoyed it, and am finding the trophies to be an enormous bitch (lot of work). Look forward to discovering whether I can beat my PSP Time Trial scores with this version.
SeesThroughAll
11/02/09 @ 12:24
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I can only imagine that the online gameplay will probably be separately available for purchase, making this release cost in total almost as much as the also hampered XBLA version, if not more.
Krelle
11/02/09 @ 13:52
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rprince
The core gameplay is just like you remember it. But with a HD tv and/or a nice sound setup it makes the experience even better id dare say. The ps3 controller also works great.
Some new gameplay modes that you might enjoy, but its nothing that special, and shouldnt have an impact on weather you decide to buy it or not.

Someone else mentioned the Xmas pack. Its an awesome package of songs/skins and you need to pick it up (for free).
Altho, Xmas is over..is the pack still around? (I got mine from US PSN iirc.)
Les
11/02/09 @ 14:06
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Am tempted to get this. IMO the PSP isn't that suitable to puzzle games due to its short battery life. Recently got Pipe Mania for it (which I really like for its puzzles, added story mode isn't really necessary IMO) and it's annoying that you have to practically recharge it every other day even if you play the game in short 30 minute bursts a couple of times. DS is much better in that regard, though that machine has the 'problem' that recharging takes ages once the battery is empty.
jonsaan
11/02/09 @ 16:02
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Short battery life?

My S&L with extended battery is an absolute beast and can be left in sleep mode for over a week and still have two bars of battery left when fired up!
Les
11/02/09 @ 21:45
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"My S&L with extended battery is an absolute beast and can be left in sleep mode for over a week and still have two bars of battery left when fired up!"

I've got the slim version with the regular battery. Maybe upgrading the battery is worth it but doesn't that make the machine less comfortable in the hands? Maybe I just have to get used to the sleep mode but it often happens that I don't play the thing for well over a week and have to re-set the date and time... ;)
Krelle
12/02/09 @ 06:24
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"I think it may have been down to the fact it never felt like you were in as much control"


You obviously didnt play long enough to "get it".
I understand what you mean thou, becouse I did also feel like that at first.
SeesThroughAll
12/02/09 @ 10:40
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Building up a single-color combo and hoping for the "bomb" piece to show up next comes pretty much close to the "I want the thin bar" Tetris excitement.

Lumines' depth isn't evident, you do need to try it a few more times to start to dig into the subtleness. Once you "get it", it grows on you. The satisfaction comes from pure gameplay: figuring out how to build combos, or miraculously clearing half of the screen with that one special piece, just in time before the fall rate speeds up in the next skin. Unlocking skins is not really the aim of the game.
GrumpyLlama
12/02/09 @ 11:00
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Is there more actual game than the XBLA version? Most of the options on the menu in that game only gave a couple of levels then asked for more money
Krelle
12/02/09 @ 11:11
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Havnt played the 360 version, but can still answer YES on that with 99% accuracy.
Royal Fool
12/02/09 @ 14:06
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That's good to know - the XBLA version was a shameless microtransaction nightmare.

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