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Lumines Plus Review

PlayStation 2 Review by Dave McCarthy

3 March, 2007

Lumines Plus is, basically, a straight port of the original PSP release of the game that spawned about a billion thousand-yard stares. It's pretty much exactly the same as Tetsuya Mizuguchi's original Tetris-alike; the game with which millions of PSP owners have worn out their eyes and thumbs on their way to racking up insanely high scores. Sure, there are some extra skins, but this is essentially the game that launched a Lumines bandwagon that's (so far) seen the production of a PSP sequel, an Xbox Live Arcade version, a mobile phone variant, and plenty of freeware homebrew imitators.

Which means that you rotate 4x4 blocks as they descend from the top of the screen, in order to create blocks of the same colour that then disappear in synch with a time line that sweeps the screen from left to right. It also means, on the upside, that the game doesn't include any of the annoying skins introduced by Lumines II (even if you're a fan of such acts as Gwen Stefani, Black-Eyed Peas, or Missy Elliot, it's difficult to argue that they're an entirely successful addition to the track list). But on the downside, it also means that the game doesn't include any of the excellent additional modes or introductory tutorials that were also introduced by Lumines II.

'Lumines Plus' Screenshot 1

It's Lumines. On the PlayStation 2 instead of the PSP or Xbox 360.

So there's no Skin Edit mode to customise your playthrough; no Mission mode to act as a gentle introduction for new players; no Sequencer to pootle around with; and, most crucially, there are no additional difficulty levels. So instead of the reduced playing area of Lumines II, Lumines Plus sticks to the same 10x16 Challenge mode grid as the original, and supplements it with just a Single Skin mode (pretty pointless), Puzzle mode (pretty easy), Time Attack mode (pretty short-lived) and Versus modes (pretty fun actually).

Obviously that's all fine. After all, Lumines Plus is basically a straight port of the PSP original, and it's available at a bargain price point, so it seems unfair to criticise it for not being a straight port of Lumines II. A more significant downside is that some of the more memorable skins from the original release are no longer present (such as I Hear The Music In My Soul and Shake Ya Body). Instead, the game features a bunch of new skins, several of which have been seen in other versions of Lumines (or maybe all of the new skins have been seen in other versions of Lumines - with so many skins available across so many versions of the game, it's difficult for this thousand-yard-addled reviewer to keep track). Thus, skins such as Tiny Piano, Hometown, and Elect. M.G.R. are all now available by playing through the Challenge mode.

'Lumines Plus' Screenshot 2

Lumines veterans will probably find the game an easy enough challenge (not to boast or anything, but I managed to check out all of the Challenge mode skins, first time).

But actually that creates another new downside. The only real drawback to the original Lumines was the length of time required to play it. Staring at a screen and focusing your brain so intently for an hour just to cycle through your first lap of the Challenge mode skins was pretty tiring stuff. Staring at a screen and focusing your brain so intently for an hour and a half just to cycle through your first lap of the Challenge mode skins is even more tiring. See, by just adding those new skins to the Challenge mode, it means that it takes even longer to cycle through one set of skins. And while you are, of course, free to pause the action, doing so does run the risk of losing your in-the-zone focus and coming unstuck by the next tricky skin.

Having said all that though, Lumines Plus is, basically, a straight port of Tetsuya Mizuguchi's original Tetris-alike. Which means it's still brilliant. But this paragraph is itself going to have to be recycled from everything Eurogamer's already said about all the other versions of Lumines: if you haven't already played it, then you'll enjoy it, so you should buy it because it's basically amazing. But who hasn't played Lumines (and, more to the point, why?). If you've already sampled the mesmeric magnificence of either of the PSP versions, or of the Xbox Live version, or of the mobile phone version, you won't be surprised, or challenged, by anything included here. It doesn't offer anything new apart from the option of playing Lumines on your PlayStation 2. So how much do you want or need another set of skins to play with?

7/10

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Comments: 1-14 of 14 in total

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SuperZ
03/03/07 @ 09:30
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I played the first one to death and actually enjoyed the homebrew LuminesSweeper on the GBA more than Lumines II, so will give this a miss...
tachikoma
03/03/07 @ 09:46
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It's cheaper than getting a PSP for one game (two if you count Lumines II). I'm getting it but it's a shame it doesn't include the likes of "Shake Ya Body".
NewYork
03/03/07 @ 10:12
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Lumines overkill.
Hugundo
03/03/07 @ 11:36
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Think ill give this a miss, first one frazzled my brain.
Kiigan
03/03/07 @ 11:49
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It's really not much like Tetris though, is it? Just for once, I'd love to read a review of a puzzler that doesn't refer to Tetris.
soylent_grey
03/03/07 @ 12:25
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Basically I haven't got a 360 or a PSP. Thats why I haven't played lumines.
Might pick up it up if I see it under a tenner, basically.
bluebird
03/03/07 @ 14:39
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I have an xbox 360 and a PS2, which is better, this version or the 360 live version?
SeesThroughAll
03/03/07 @ 15:01
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Lumilkes.




Just stop releasing the same thing over and over again. Please.
Edited 1 times, most recently on 03/03/07 @ 15:01
Agent_Llama
03/03/07 @ 18:07
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I've played the Live and PSP versions of Lumines, and I've yet to understand the fuss. I really, really don't get it. It's generally terribly dull.

Meteos on the other hand...
LFMartins
04/03/07 @ 02:58
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Damn,30€ for a tetris style game is a little too much,but the godamn game is so good...
spongebob
04/03/07 @ 09:27
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(from the review): Lumines Plus is, basically, a straight port of the original PSP release of the game that spawned...

After all, Lumines Plus is basically a straight port of the PSP original,...

Having said all that though, Lumines Plus is, basically, a straight port of Tetsuya Mizuguchi's original Tetris-alike.


So, what you're saying is that the game is, basically, a straight port? :D I think I got it the third time you wrote it, man.
oerhört
05/03/07 @ 01:12
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Yeah, somehow it comes across as a fairly poor review, with apparently few points to make and too many words used to make them.

If it really is more or less the same game, I think it'd be fair to expect the score to be similar too, yet the original PSP version rightly got 9/10. A game that in my opinion, two years after its original release, is still more or less the best puzzler available. If this version is just a straight port then surely it should be just as good?

As for not getting what the fuss is about: You just need to play it more.

As for calling Lumines Tetris-like: Bullshit of the highest order.
Dave_Taurus
05/03/07 @ 11:05
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Well here's the thing: blocks fall from the top of a grid and you rotate them in order to arrange them in such a manner as to make those blocks disappear. That's pretty like Tetris right? Certainly, it's enough like Tetris for a comparison to provide a useful shorthand description for anyone who might not know what Lumines is.

As for the score, it's like Eurogamer has said with previous versions of Lumines: if you haven't played it, add another point (since the extra skins gained and one or two skins lost make it inferior to the original, in my opinion).
spongebob
05/03/07 @ 12:58
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Lumines is most definitely one of the best Tetris offspring games there is. I'd say it has even Meteos beat (more content and it's more challenging).

Comments: 1-14 of 14 in total

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