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Lucidity Review

PC Xbox 360 Review by Christian Donlan

7 October, 2009

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There's death in videogames, and then there's death in videogames. The way to tell the two apart is enduringly simple. The first kind causes minor - if occasionally stinging - irritation: a brief round trip through the liminal world of the loading screen and back into the thick of it that happens, for the most part, only to you.

The second variety is permanent, however, and it generally happens to somebody else. Somebody like Aeris, for example, or the endless waves of chirpy grunts you might chew into during a quick round of Cannon Fodder.

With Lucidity, LucasArts' new platform puzzler, it's Nana's turn to meet her maker. Bun-haired, chubby and handy with the knitting needles, she's off to that Werthers' Original wholesalers in the sky. Nana's death sets in motion a journey that will lead her young granddaughter Sofi through a series of bizarre and perilous dream spaces as she struggles to come to terms with the loss.

Lucidity is a game about grief, then. It's a game about grief in the way Super Mario Bros. is a game about rescuing princesses - but perhaps in the way that it's a game about jumping on mushrooms, too. In this game, grief breaks free of narrative to take on physical form, and sorrow creates a tangible terrain all of its own.

It's a fairly grim journey at times. Within seconds of pressing the start button misery, self-pity and fear begin seeping into Sofi's world, poisoning forests and filling swamps with the rustle and chirp of monsters. The path to gradual acceptance leads from the very bottom of the ocean to the outer reaches of the solar system.

'Lucidity' Screenshot 1

Nana's house looks like it could be a bit of a bargain. And it should be on the market soon, right?

Behind all of that stuff, though, Lucidity's sort of like Lemmings - a stripped-down, dour Lemmings that's been knocked about a bit and had most of its toys stolen. Each level pits Sofi against a hazardous landscape that scrolls steadily onwards, marching to the determined stomp of her little feet and swaying arms. The player's job is to baby-sit, helping the tiny adventurer past whichever obstacles present themselves, shepherding her over chasms filled with poisonous thorns, steering her around menacing snails and floating wisps of dangerous vapor.

Luckily, you have a decent amount of equipment to help you with all of this: a bottomless toolbox filled with a carefully chosen handful of objects you can drop into Sofi's path. These range from staircases and ledges that allow you to piece together your own platforms to springs, fans and catapults which send Sofi sailing across gorges. There are also bombs to take out wandering nasties and bust through walls.

All of this would be straightforward enough, but the twist comes with the realisation that your toolbox aspires to being a fruit machine as well. The gadgets at your disposal are presented to you randomly, one by one, and you quickly have to learn to work with what you're given.

'Lucidity' Screenshot 2

This screenshot was taken seconds before a hilarious Zak McKracken reference. Okay, maybe not.

As with late-model Tetris games, there's also a hold slot which allows you to keep one of your items in reserve - bringing a little method to your strategy - but you're always taking a risk whatever you pick. Squirreling a bomb away for an unexpected encounter with a nasty squid might seem like a sound idea but then Lucidity will fling a gaping canyon at you, and you're left with nothing to get across with.

Luckily the game's smallish arsenal has been pieced together with a thrifty sense of ingenuity, and the levels almost never paint you into a corner you can't get out of if you act quickly enough. It's a world of experimentation, where a well-placed bomb provides just enough lift to double as a staircase if you use it correctly.

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Comments: 1-50 of 67 in total | next 50 »

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xexuxjy
07/10/09 @ 10:38
#1
+4
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Looks great. love the art style.
dai_bonehead
07/10/09 @ 10:42
#2
+5
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Ah - Cannonfodder. Come back, Sensible! Please! And find Stavros, Braybrook, Hubbard, and Galway, too.
INSOMANiAC
07/10/09 @ 10:46
#3
+4
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Certainly a contrast to IGN's review that basically calls the game shite.
darkmorgado
07/10/09 @ 10:47
#4
+1
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Interesting. Is the demo out yet and how many MSPoints is it?
Ignatius_Cheese
07/10/09 @ 10:48
#5
+5
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Demo is up now. Full game is 800 MS points.

Nice review, Christian! :o)
Retroid [mod]
07/10/09 @ 10:53
#6
+1
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6.3 is "shite", is it?

I'll give this a go later.
Moribundman
07/10/09 @ 11:02
#7
+4
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Purchased on Xbox.com immediately after reading the review. Thought I would anyway.

These Sony shits who bang on about Xbox gamers being core only and obsessed with Halo/GoW really are spectacularly ill-informed.

Existential platform puzzlers like this and Braid just go to show that the assumption the 360 is solely the province of console FPSs is ridiculous.

EDIT: Hello, Sony boys are in...

EDIT 2: And now some nice people have been a bit more positive!
Edited 2 times, most recently on 07/10/09 @ 16:42
Ninja_Tino
07/10/09 @ 11:03
#8
+3
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6.3 from ign is pretty shite, I'd say. The gameplay video looked exceedingly boring and slow but this review has differed my opinion. May as well give it a go.
ZuluHero
07/10/09 @ 11:06
#9
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is there a PC demo?

EDIT: And where can you get it from for PC?

EDIT EDIT: And what is the PC pricing?
Edited 2 times, most recently on 07/10/09 @ 12:13
muscleblade
07/10/09 @ 11:09
#10
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The IGN review was very negative text wise.

And 6.3 on IGN is shite as they are very generous with their scores most of the time.
Quint2020
07/10/09 @ 11:10
#11
+1
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Sounds great, I'll be grabbing this off XBLA asap.
wobbly_Bob
07/10/09 @ 11:12
#12
+1
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If games want to break into the mainstream they need to deal with a larger range of ishes rather than just killing things so its veryrefreshing to see a game like this dealing with grief and experimenting with graphicalk styles, it gives me some hope for games.
RedSparrows
07/10/09 @ 11:16
#13
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But IGN are terrible.
Shadders
07/10/09 @ 11:16
#14
+1
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Just stuck it on my download queue, I look forward to having a go when I get in from work.

Looks absolutely sublime.
ZuluHero
07/10/09 @ 11:21
#15
+22
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I'd give IGN 6.3
Retroid [mod]
07/10/09 @ 11:29
#16
+2
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Heh, true, IGN can be a bit arse.

We'll see.
ccfb
07/10/09 @ 11:29
#17
+5
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"In this game, grief breaks free of narrative to take on physical form, and sorrow creates a tangible terrain all of its own."

What a load of old toot.
skillian
07/10/09 @ 11:29
#18
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@ZuluHero

http://store.steampowered.com/app/32410/

Says it will unlock in 7 hours, but no mention of pricing or a demo.

Looking at the LucasArts site you wouldn't even know the game existed, which is rather strange.
Collymilad
07/10/09 @ 11:32
#19
+3
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Yeah i trust eg more than IGN...
penhalion
07/10/09 @ 11:33
#20
+1
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Played this and it's utter shite. How the frak has the reviewer read so much into what is basically a drop the shape or die game?!?
Moribundman
07/10/09 @ 11:33
#21
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Now then, do you mean the Baseball/NFL obsessed bit of IGN, the titties in bikinis obsessed bit of IGN or the skewed games and movies reviewing bit?

Honestly this is like complaining that Yahtzee (http://www.escapistmagazine.com/videos/v... has given a negative review!
miiiguel
07/10/09 @ 11:35
#22
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IGN is pretty bad, opinion-wise, imo. They're good for news though.

Disclaimer: rushed reviews in EG are not so cool either. Had to say it. Soz.
ZuluHero
07/10/09 @ 11:46
#23
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@skillian

Ta! :)
Toothball
07/10/09 @ 11:47
#25
+4
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@INSOMANiAC:

For most IGN readers that score is probably accurate. We're Eurogamers here though, who largely have different standards than your average IGN reader.

The trick to reading reviews is to read the ones that tell you what you want to think. When you find a source that does you stick with that.

JayKwon
07/10/09 @ 11:49
#26
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Great, I'm probably going to pick this up today. But I'll trial it first. There are not that many reviews out yet, and Eurogamer seems the only 8 out there, although I trust Eurogamer (especially in this categarie) the most out of all other sites.

The art work is lovely though, and the review seems pretty clear:).
Rushy
07/10/09 @ 11:55
#27
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The demo isn't very good. This review isn't very good either.

Whilst is looks very pretty, its flawed and when it boils down to it just isn't' fun. IGN for once actually got it spot on.
Leewom
07/10/09 @ 11:59
#28
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BUGGER!!! I just added this to my list and then realised i didnt get the trial version..... ive just bought it....... well hey ho hopefully I'll enjoy...
Goodfella
07/10/09 @ 12:08
#29
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I'm with Rushy there, it just wasn't any fun at all. I expected more actual platforming in the traditional sense. Ah well.
Shinetop
07/10/09 @ 12:10
#30
-1
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Instabuy. If only to support Lucasarts' refound awesomeness.
AaronTurner
07/10/09 @ 12:23
#31
+6
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It's incredibly boring.
butler`
07/10/09 @ 12:26
#32
+6
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Looks pretty, but also phenomenally boring.
RedPanda
07/10/09 @ 12:31
#34
+1
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I'll give the demo a go. The art style is superb if nothing else.
ryohazuki1983
07/10/09 @ 12:31
#35
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Reminds me of Lost Winds - first thing I thought when I saw the screenshots and even the front page pic.

Will give it a go tonight.
Mentalist(air)
07/10/09 @ 12:45
#37
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Behind all of that stuff, though, Lucidity's sort of like Lemmings - a stripped-down, dour Lemmings that's been knocked about a bit and had most of its toys stolen. Each level pits Sofi against a hazardous landscape that scrolls steadily onwards, marching to the determined stomp of her little feet and swaying arms

But does buying it donate a pound to Comic Relief this time?
CaptainTrips
07/10/09 @ 13:18
#38
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I like the artwork for this, might give it a look!

Well-written review once again :)
JayKwon
07/10/09 @ 13:49
#39
+2
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So, I trialled it, found it magically mysterious, liked it though and bought it. It's not what I expected, and it is a bit boring sometimes. But I like the musical score, the artwork, the atmosphere and the collecting part. The gameplay demands some skill, so I like that as well. Overall I'm happy with my game, but the feeling that I haven't seen all of it must turn out to be the truth if I want to stay happy:).

seasidebaz
07/10/09 @ 13:59
#40
-8
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Oh look, I've been marked down. I forgot games like this are "art".

:)
hiddenranbir
07/10/09 @ 14:19
#41
+2
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Woo Cannon Fodder!

Oh yeah, this is about lucidity...
M83J01P97
07/10/09 @ 14:28
#42
+2
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I love the idea of the game, but it is incredibly, incredibly slow... being given the option to make the girl jog ahead might have been a nice idea.
beemoh
07/10/09 @ 15:28
#43
+1
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Remember folks, IGN is the Ignorant Games Network.

[/elitist]
Edited 1 times, most recently on 07/10/09 @ 16:28
WinterSnowblind
07/10/09 @ 15:28
#44
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When it was announced, I thought this was Lucas Arts going back to their Adventure game days, so I'm disappointed that this seems to be some kind of Tetris/Lemmings hybrid. I downloaded the trial, and I'll give it a go later on, but it does seem a tad boring.
wobbly_Bob
07/10/09 @ 15:56
#45
0
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Just got home and tried this and think its WONDERFUl! The music and graphics create a surreal deamy and magical feel. I slapped down my 800 points for this instantly. I can't see this doing well its too different. I hope I'm wrong because iits so nice too see experimentaton with graphics, theme and form and it would be a shame to not have more of that.
Edited 1 times, most recently on 07/10/09 @ 16:59
Moribundman
07/10/09 @ 16:01
#46
+2
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Sorry, I was getting sidetracked by IGN's crap reviews. Just remembered Jessica Chobot (http://modlife.com/jessicachobot)!

I like her tips.

TIPS.
Vin
07/10/09 @ 17:09
#47
-1
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SOLD.
remote
07/10/09 @ 19:03
#48
+4
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just played the demo... was into it until the actual game started, then it went rapidly down hill. Nice art style, but the game is just so boring..
WinterSnowblind
07/10/09 @ 19:52
#49
+5
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Well after playing the game my initial thoughts proved true. I LOVE the style and music, etc, but I just don't find the gameplay particuarly appealing.
jaguarwong
07/10/09 @ 20:12
#50
+4
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Games are so far behind every other medium in terms of diversity - 80% can be filed under sci-fi/fantasy.

So we need more games like this, games that are prepared to go against the grain, games that aren't about killing something.

I've just played through the demo and thought it was excellent.
The way it inflicts it's pace upon the player adds an artistry that belies it's publishers usual ultra-mainstream stance.

Sure it's not perfect, but it's a damn sight closer to pefection than inane space-marine fps no.547.

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