LOTRO producer talks Mines of Moria
The weapons can be your friends.
Lord of the Rings Online executive producer Jeffrey Steefel, speaking to Eurogamer just after announcing this year's Mines of Moria expansion, said that being in Moria would be "very different from anything people have experienced before".
Moria, the ominous, deserted dwarven city which serves as the climax to the first book in Tolkien's Lord of the Rings trilogy, will be rendered as a single, continuous underground world for players to explore. It will offer players a chance to fight the Balrog demon that's defeated by Gandalf in the books. We asked Steefel if this would involve making significant changes to the continuity of Lord of the Rings lore.
"No," he said. "Well, not as much as you would think. We're not talking about how we're doing that yet, but it definitely took some thinking. But especially around something as important as that, we never want to do anything that's anachronistic to the lore."
He confessed that there were some things LOTRO players will never be able to accomplish or see in the game. "It's tricky, right, because there are things that people want to do. Everybody wants to go with Frodo to Mordor. It's just not going to happen. It doesn't make sense. There are single player games out there that are better suited to do that."
He also discussed Mines of Moria's interesting new Legendary items system. "There's a huge layer on top of the advancement system in the game," Steefel said. "In addition to growing my own character, now I have these weapons that I can create that are almost companions by my side, that have their own advancement path, their own XP, you can get traits for them. There's quest content that actually emanates from them, they're almost like a little mobile quest hub for you."
LOTRO developer Turbine has launched a website to promote The Mines of Moria, featuring minigames that will unlock deeds and items in the game itself, as well as revealing more preview content. Steefel said that Turbine was keen to expand the Lord of the Rings Online experience beyond the PC game itself in future, including, potentially, some mobile applications.
"We're already planning on doing that in the States, and it's something that we're hoping to expand and, we're talking to [European publisher] Codemasters about," he said.
"The overall philosophy is that the game is really Lord of the Rings, the content, the franchise. That's the meat of what's there. How you access it should be ubiquitous, eventually. Different platforms are better for different things. The PC 3D world is a platform, the PC application is a platform, web is a platform, console's a platform, mobile's a platform. We've all had these conversations - why can't I sit on the tube and manage my crafting or my inventory? The answer is, there's really no reason. We just have to build it so you can, and you will."
Although neither Turbine nor Codemasters will release figures, the consensus is that Lord of the Rings Online is the most successful MMO to launch after World of Warcraft. Asked why he thought that was, Steefel said it was Turbine's experience in the MMO field that had left it closer behind Blizzard than most.
"When World of Warcraft came out, the bar went from way down here to way up here. People ask what is the most innovative feature of World of Warcraft, and the answer is, at the time, it was the first MMO to launch that wasn't broken. Including some of our games. That was a huge innovation," he argued.
"We're going to have out 15th anniversary next year of making nothing but MMOs. So this is our fourth, and quite frankly we have lots of good scars, and we've learned. We were already on the path to meet that bar, I think everyone's struggling to catch up to that. And it's not easy, it's about the hardest thing there is today."
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Comments (15) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/sarcasm
Fix your PC?
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It has, although, come along very nicely. Very smooth, no crashes in MANY hours of play, the DX10 version is out of beta and works smoothly and is very beautiful on my rig. The DX9 client is no slouch in the looks department either.
At this point in time LotRO is the best MMORPG IMO. The community is also good. Less brattish 14 year olds, and actually some people there to RP and experience the lay of the land, and not only level up and get teh leet phatz.
I came back to give it a try, and I'm staying. I even think Age of Conan will have trouble tearing me away.
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Still, doesnt exactly break much new ground.
Wow or LOTRO till something abit braver comes out i guess.
If they had any sense, a fallout MMORPG would rule all.
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was really impressed, its come along nicely since i played it at launch and the graphics are very nice and smooth
people who haven't tried it should give it a go
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I dont know if thats such a good thing, all Bethesda have put out are over reaching, bug fests with little to no character, ambience or atmosphere...
Hold up, they've been producing single player mmorpgs all these years.
Intersting.
Lets see how badly they fuck up fallout.
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"Wildly popular company xxxx / game yyyyy SUCKS. I am so kewl and different and actually totally off topic".
Gratz!
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Can't wait. Finally breaking past the mountains. Hopefully Mirkwood and then Erebor come soon after in the book updates.
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I didnt say the game sucked, GRATZ....
Your gonna argue that characters and story were the strong point of any of the elder scrolls games? and they werent buggy? i think what i said aptley describes the elder scrolls games, a company over reaching, in some parts breaking the game ( i know i got the game breaking bug on oblivion.)
rightt..... I'd argue that they all have more in common with mmorpgs than the likes of mass effect, and final fantasy do.
but gratz all the same to you, the thread police.... nee noor nee noor nee noor
love,
Wash
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Certainly the game doesn't break new ground, but its a masterpiece for the way in combines storytelling and MMO into one seamless package. And its rather brilliant, too.
Nice to read an interview where someone doesn't come out and say 'everything we did was great'; he's honest about where Turbine are and where they have come from, and that's a refreshing read.
Oh, and Royal Fool... I think its fair to say you won't fight THE Balrog. But there is a lesser Balrog in the game already, in the Rift in Angmar. IF they have you fighting the Balrog of Moria, I think it'd only be as a quick encounter, perhaps designed to escape from it or something like that.