LostWinds: Winter of the Melodias Review

Time of the seasons.

Version tested: Wii

I played through the sequel to LostWinds while coming down with a cold - firmly wedged into an armchair, wearing my best Sherlock Holmes dressing gown, and gently lurking within that meandering, slightly introspective fug brought on by too much Lemsip. It turned out to be the perfect state in which to appreciate Frontier's latest blustery charmer, but enjoyment of the game is by no means limited to whether you're feeling a peaky. LostWinds: Winter of the Melodias is a lovely game, building on the strengths of the original, yet finding time to respond to most of the lingering gripes. If this is the kind of thing WiiWare can do, let's have some more of it, frankly.

The most regular criticism levelled at Toku's first adventure was that it was too short: a nice position for Frontier to be in, with its tacit acceptance that the core of the experience was pretty solid. It's a complaint LostWinds 2 has taken to heart, and the first sign that this is a weightier chunk of whimsy comes with the plot. Toku's mother Magdi has gone missing in the midst of an archaeological expedition, and the quest to find her will take the young boy and his chirpy wind spirit companion to the curiously named Summerfalls Village, a frozen outpost menaced by mysterious snow monsters, nestled on the edge of the ancient ruins of Melodia City. As the frightening fate of the Melodias themselves becomes increasingly clear, the mission becomes a race against time, and that, in turn, brings Toku into conflict with an old foe.

'LostWinds: Winter of the Melodias' Screenshot 1

He may look like he's just escaped from a Pampers shoot, but Toku's preferred method of fighting is still smacking enemies against walls until they burst.

By necessity, then, it's a bigger adventure, and - an admission that many players found navigating the original title's snug world something of a challenge at times - one of the first new features Winter of the Melodias introduces is a map. That by itself shouldn't feel like a huge change, but it allows the game a potential for sophistication that otherwise wouldn't have been possible. It's an opportunity Frontier runs with, creating a complex network of environments where each level is often a single ingenious puzzle, whether you're patiently coaxing a flickering flame across a maze of torches or struggling to awaken ancient machines.

On top of such a promising basis, a handful of new powers allow the designers to be truly devious, most noticeably once Toku's been granted the ability to switch seasons at specific shrines in each level, transforming the game world from biting winter to lazy summer: sometimes opening paths by melting walls of solid ice, sometimes closing them, by turning potential walkways into slippery streams, but always making old areas seem new and surprising. Toku can swim on this outing, as well, bringing into reach a number of subterranean caves and hidden grottoes.

'LostWinds: Winter of the Melodias' Screenshot 2

Pretty details abound, like the crooked little umbrella nestled in doorway of Smiths' house.

More important, however, are new wind powers like the Cyclone, a buzzing column of air summoned from the ground with a pinch of A and B, and a swift shake of the remote. The Cyclone adds a handful of new options to a game that was already becoming something of a science experiment, allowing you to dig through rocks, and draw water up into clouds to move it about, draining pits, or filling them with a sudden burst of rain. Meanwhile, old moves like Vortex can spin falling snow into balls, useful for shattering icicles and weighting down switches, while, as the game grinds towards its conclusion, Gust can be used to... Um, best not to say, actually.

It's still a small set of tools, then, but they're fiercely versatile, everything you're presented with capable of a range of different uses, and while there are one or two sticking points during the adventure, there are few puzzles that can't be solved with a few minutes' pleasant mucking about. Toku's wind powers also lead to some enjoyably vicious knockabout fights with a new gaggle of enemies, including a nasty variety of mutated earwig, a fiery twist on an old baddie, and the new giant Glorb, whose aggressive wobbling attacks are both terrifying and hilarious to watch.

It's a tightly designed adventure, in other words, and although I'm not willing to mention Winter of the Melodias and its season-switching intricacies in same breath as Link to the Past, Frontier's game certainly makes a decent My First Metroid, bringing the environment and Toku's powers together in a series of clever set-pieces while the map grows ever busier as his agility increases. Meanwhile, the game's ancient ruins and empty caverns ensure that Winter of the Melodias hasn't just captured the geographical elegance of Samus Aran's adventures, but a little of their loneliness too.

And their beauty: from the luminous blue ice caves of winter, to the thick-aired, almost swampy greens of summer, and the stately golden ruins and nasty industrial sewers of the Melodia City, Winter of the Melodias presents a far more varied world, and a far more involving journey through it. Kicking off with the last game's reformed villain Magmok giving Toku a boost up through mountain ranges, and filled with simple touches like the regular discovery of pages from Magdi's diary, meaning the backstory unspools as the plot progresses, the narrative is every bit as considered as the artwork, resulting in an elegant and rather creepy story that zips towards a poignant conclusion.

'LostWinds: Winter of the Melodias' Screenshot 3

LostWinds has always been creative: instead of giving you a simple key for a door, the team allows you to mess around with a musical football instead.

A few irritations remain, of course. Looking after Toku while gusting objects around is still a little fiddly at moments, and, despite the map, there may be a few occasions where you may doubt whether you're on the right path (even though you generally will be). On top of that there are two awkward spells of brief backtracking towards the end of the journey, justified somewhat by the transformative powers of the new toys you've just been given.

Overall, however, these are small prices to pay for something that's otherwise so carefully constructed. The 100th WiiWare title in the UK, Winter of the Melodias is one of its best, too. A few hours longer than the first game, if that's the kind of detail you're interested in, Frontier's sequel is also a lot more complex and dynamic, and yet it's managed to retain the same unforced charm. With its cherry blossom, spindly shrines and gentle characters, the original LostWinds always seemed worryingly delicate in its prettiness: this instalment proves that the series is robust enough to withstand a real adventure.

9 / 10

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Comments (31) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • cianchristopher #1 2 years ago

    You're no match for Shadaloo
  • Santino #2 2 years ago

    can't wait to play this, need to decide between playing this and bowsers inside story tonight with my cold, gah i'll prob just do a little bit of both.
  • siro #3 2 years ago

    Sounds awesometastic. Will give it a spin myself soon. :)
  • Fletche #4 2 years ago

    Excellent, excellent, will be getting this when I get home, slowly but surely the games are coming, almost makes it worth the wait through the summer drought.
  • 52pickup #5 2 years ago

    IGN gave it 9.1 i think. I enjoyed the first one, i may have to get this, looks really good.
  • jaguarwong #6 2 years ago

    Isn't it fantastic when some thing highly anticipated lives up to (or even exceeds) expectations?

    I'm genuinely excited to play this.
  • Canyarion #7 2 years ago

    I'm trying to find out how much it costs, without reading the whole article.
  • souvlaki #8 2 years ago

    1000 points (but I don't think the article mentions it anyway)
  • carrotcake #9 2 years ago

    I didn't finish the first one though. at some point I got lost and stopped playing for a long time because of it. now when I try to pick it up again I don't know what direction I should be walking in or anything. I guess it has been long enough that I could just start from the beginning again. would not get the new one unless I can finish the original first
    Edited by 1 at 09/10/09 @ 16:31
  • Burkey123 #10 2 years ago

    Sounds excellent. I still have to finish the first one and this could be the motivation to do so.
  • Incarta #11 2 years ago

    "need to decide between playing this and bowsers inside story tonight"

    What he said..
  • RobertFoster #12 2 years ago

    I turned on my Wii this morning, but to go the shop channel I need to update to 4.2 - is this still bricking some consoles or is it OK now?
  • ryohazuki1983 #13 2 years ago

    Loved the first one, shame I don't have a Wii anymore :(
  • jamhead #14 2 years ago

    @carrotcake

    I am in exactly the same position. The first game really didn't give you enough of a clue in which direction you were meant to be going at any one time. Realise some people may have found that this was part of the 'old school' charm - but endlessly trapsing back and forth, not knowing whether you're progressing or not was a little annoying.
  • StooMonster #15 2 years ago

    Must finish the first one before buying this one!
  • andromeda #16 2 years ago

    sounds almost worth getting a cold for ;)
  • Luckyjim #17 2 years ago

    There's some bloomin' good stuff on Wiiware these days. It certainly holds its own against PSN and XBLA. If only the pricing was a little more competitive.
  • parablax #18 2 years ago

    @carrotcake
    @jamhead
    Exactly the same thing happened to me. At some point there was no clue where to go next.
  • CallousB #19 2 years ago

    Have bought. Now when can we expect a "You,me and the cubes" review (considering it came out two weeks ago).

    ..oh and a Contra Rebirth review (seeing as that came out over a month ago).
    Edited by 1 at 09/10/09 @ 17:07
  • shotgun44 #20 2 years ago

    *Pastes from generic comment book*

    Time to dust off my Wii
  • smelly #21 2 years ago

    YAY! Loved the first one.. but too short/easy.

    this is gonna get some love (but i'll probably wait until xmas hols)
  • BartonFink #22 2 years ago

    Wow a proper game for the Wii and decent to boot \o/
  • figaro7 #23 2 years ago

    Definately pick this up, time to get some points for this and you me and the cubes!
  • JayScott #24 2 years ago

    I got all excited and booted the Wii up only to find it's not on the Aussie store yet. Have they held it back as punishment for that blackface sketch? :(
  • Benraiben2k #25 2 years ago

    @ CallousB

    I can say Contra Rebirth is a good game! Possibly on the easy side, due to infinite continues/checkpoints. However, I guess you can limit your continue count yourself. It is rather easy to blast through on 2 players, but the harder modes on single mode are a good challenge. Stage 3 is the hardest I think. Couple of unlockables, Genesis Contra styled music (but of various Contra games), stages are a little too short, but still plenty of fun. I think it is worth it, always good to lbast through. The spreader gun is satisfying!

    As for Lost Winds, I have never played the first one, I do intend to soon. I played NyxQuest Kindred Spirits and really loved it, so I can't see why I wouldn't enjoy this games, especially as I really enjoy 2D platformers.
  • FogHeart #26 2 years ago

    Oi!

    On top of that there are two awkward spells of brief backtracking towards the end of the journey, justified somewhat by the transformative powers of the new toys you've just been given.

    ...Bit like the Metroid games?

    Re the first game - yeah, at one point I had no idea where to go next. Maybe everyone did. Looks like that didn't turn up in playtesting!
  • EMarkM #27 2 years ago

    Excellent: only finished the first one last weekend (just never got around to beating the final boss before) and had no idea the second one was coming until partway through the week, so a happy coincidence!

    It's interesting that, although very small, players felt that they were lost quite easily (I remember thinking the same thing) and it's good to know that the devs have thought about this and inserted a map.

    I'm really looking forward to this: I'll d/l it in a bit.

    @RobertFoster: don't take this as a guarantee, but it seems that the stories of the update bricking the console were really just a few very sporadic events, and most (if not all) occurrences seem to have been on modded consoles.

    I've had no problems, anyhow.

    Good luck out there in the storms, everyone!
    Edited by 1 at 10/10/09 @ 10:15
  • jimboton #28 2 years ago

    Amazing someone has been marked down for saying Lost Winds was short and easy.
  • Dan234 #29 2 years ago

    @EMarkM: FUD by Nintendo. Unless it says Error 003 (which is Nintendo detecting you have a region changed Korean console and making you pay the difference in price the form of repair fees), the fact that it's bricked or not has nothing to do with if it's been modded, but if Nintendo's boot2 updater code worked or not.
  • OrgasmicMutton #30 2 years ago

    It's a lovely game. More than lives up to the potential of the first one so far (probably about half way through at the moment).

    More please.
  • EMarkM #31 2 years ago

    @Dan234: ah, thanks for clearing that up. I had heard reports from various sources that the problem was very minor and only seemed to have affected modded consoles, but I had also heard a bit of a rumour about it having to do with the update failing partway through.