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Lost: The Video Game Review

Xbox 360 PC PlayStation 3 Review by Tom Bramwell

29 February, 2008

Page 1 of 2. Page 2 ->

As I type, episode five of Lost's fourth season is showing in the USA. I'd like to know what happens in it. I'd like to know that a lot. If you couldn't care less, you might as well give up now; Ubisoft's Lost videogame, built around a story conceived by the TV show's executive producers, is not meant for you. There's probably enough here to grasp the basics of what's happening on this bizarre little island in the Pacific Ocean, but too much of it will be baffling or, worse, seem poorly justified. When John Locke tells you that the island has a will of its own, you'll look around at the invisibly walled jungle and beach and wonder if that's what he's on about.

It isn't, as disciples of the long-running series understand. Lost: The Video Game - or Lost: Via Domus, as it's known in the States - is designed to complement events in the first two seasons, so turn away now if you haven't got that far. It tells the story of a young man - another survivor of Oceanic Flight 815 - and his quest to recover his memory and understand the visions that he keeps experiencing of a young woman. Split into seven mini-episodes - complete with "Previously on Lost" bits at the start of each - it echoes the show's trick of inching through back-story via flashbacks as it floats through the present on a river of cliffhangers and people answering questions with riddles, sanctimony and bubblegum profundity.

'Lost: The Video Game' Screenshot 1

We're not telling you his name. It's part of the fun. Although it is a rubbish name.

When you wake up, it's to a wonderfully dense and detailed jungle rich with everything from banyan trees with their hollow-root hiding places to every manner of creeper, vine and long grass imaginable. As you pick through plane and human wreckage you come face to face with Kate, someone with whom you'll swap a lot of deep gazes and dialogue. Conversations unfold in the style of an old-days adventure game, with a selection of potential lines split across "Quest" and "General" categories. It's during this conversation that you experience your first flashback - to Kate's arrival on the plane, in handcuffs. Flashbacks show you torn-up Polaroid pictures and give you a camera with which to capture a moment to jog your memory, after which you can explore a small area to gather up to three further fragments of information. Then it's back to the present, where you can apply that information - you know Kate is a fugitive, and in putting this to her you're able to extract information, a process that sets the tone for puzzles that follow. It's all done with the show's trademark ears-draining-of-water whooshes and whomps. You'll feel right at home.

It's an action-adventure, then, with movement on left stick and camera on right, and with the needle pointing more toward adventure. You'll spend time on the beach, up near the hatch, and in various of the Dharma stations we've come to know and contemplate on message-boards, as well as creeping and scrambling through the thick jungle. You're only exposed to a dozen or so of the show's actual cast members - basically all the game needs to serve its plot and mechanics - and progress relies on looking at your current quest objective on the back-button's notepad and then either talking to someone, solving a simple puzzle or heading to a specific location. For instance, you blackmail Locke into helping you by going through the flashback process to "remember" that he used to be disabled - something he prefers to keep under wraps.

'Lost: The Video Game' Screenshot 2

The cave bits are genuinely spooky, with lovely use of light and shadow.

Other puzzles involve navigating the jungle using markers, often under pressure from - let's try not to cheapen the experience here - "hostile" elements. This once again speaks to the quality of Ubisoft's graphical work, as you click on a marker to find out where to go next and are either turned to face in the right direction or given a compass bearing and asked to swivel yourself around until you're on it. Actually picking the next marker out can be tricky in such thickly layered visuals, and in these sequences there are more paths through the jungle than you need - some offering up vaguely hidden items - and deviating or losing your bearings is genuinely hazardous to your sense of direction. If you get particularly lost, the game even offers to return you to your last checkpoint.

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Comments: 1-50 of 76 in total | next 50 »

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Tabasco
29/02/08 @ 07:19
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I'm assuming that this is a full price game, so I'll wait for a 2nd hand copy methinks...
Mugwum [staff]
29/02/08 @ 07:22
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Scouting around suggests PS3/360 cost £29.99 and PC costs £17.99 or thereabouts. I was talking to Kieron (who's reviewing it for someone else) and he gave me the impression that the PC one is a pretty rubbish port, though.
spookyzombie
29/02/08 @ 07:29
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7/10? Can't agree with that at all. I found it really boring, and I'm a Lost fan.
Emortal
29/02/08 @ 07:34
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Can a person who has never seen Lost appreciate the game?
Mugwum [staff]
29/02/08 @ 07:38
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"Can a person who has never seen Lost appreciate the game?"

No. It appears to have been designed to complement the series rather than help anyone into it.
Oceadge
29/02/08 @ 07:39
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Short? Great, this is for me then!
Beano
29/02/08 @ 08:04
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I bought this yesterday for PS3 since it was very cheap here and a I'm big fan of the show :)

Haven't played it much yet but so far it seems pretty decent for a licensed game - however the graphics are not impressive (a lot of tearing, bad textures and aliasing) and the original actors were not used in the game for voices which takes a lot away from the "Lost experience".
But still look forward to play it more tonight though :)
space ace
29/02/08 @ 08:10
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who lost the video game?
RobertFoster
29/02/08 @ 08:19
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I'm surprised it scored so highly. Maybe TV -> Game is better than Movie -> Game...

/Looks at Law&Order and CSI games
Err :D

Something to pick up cheap in 6 months then maybe.
DB2k
29/02/08 @ 08:26
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uh.. I watched a series and a half of a show with a great cnocept that bored the shit out of me. I think a game based on this could realyl work but I'm a bit dubious on if i'll know what the fuck is going on, and if I'll like it.
inomine
29/02/08 @ 08:29
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Seriously, how much effort would it have been to take some new screenshots rather than using the same ones that everyone else has? I know, I know, you probably only have a singly rig capable of taking HD captures, and that this rig is not necessarily in the same place as the reviewer. I still hate seeing the same publisher released screenshots on every single review on the internet.
Goodfella
29/02/08 @ 08:29
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7/10? Can't agree with that at all. I found it really boring, and I'm a Lost fan.

Same here. Love the show but got to the cave for the first time and that was it, dying 6 times in a row for no apparent reason wasn't my idea of fun and when I heard there are repeated trips to the cave that was enough to tell me to quit.

5/10 at best.
XdarXideX
29/02/08 @ 08:44
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I played it for a couple hours on wednesday and it gets more interesting the further you go into the game.

As for dying in the caves... try lighting a torch.. or not stepping into a hole.
Goodfella
29/02/08 @ 08:45
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I did light a torch.

The game is just a tedious affair with little to no gameplay.
Edited 1 times, most recently on 29/02/08 @ 08:47
Tzetrik
29/02/08 @ 08:54
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The numbers are good! 7/10 is pretty reassuring. Not like there was any doubt about a fanboy like me buying it anyway..
Wyrm
29/02/08 @ 09:16
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I got as far as the camera game. Balls to it.
espadachin
29/02/08 @ 09:18
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7 was the magic number for me
/orders
ZuluHero
29/02/08 @ 09:33
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My wife is a non-gamer and loves the show (i can't see the point of it really) and I think this will be right up her street. Plus she used to love adventure games in her youth, so i might pick this up for her as a present from our daughter for Mother's Day :)
Darren
29/02/08 @ 09:43
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The game sounds better than I thought and the gameplay footage I've seen from the start of the game on the beach looked great, it reminded me of an old-fashioned text adventure, only with a 3D face-lift. I'm very tempted to buy this for the PC, if only so I can avoid the screen tearing I've seen in the footage from the console versions plus it's only £18 so can anyone tell me how it performs? What engine does it use? Thanks.

P.S. How come EG never use their own screenshots in the reviews? It would give the review a more personalised look if they did instead of using publicity shots which we'll have seen many times on other sites.
Edited 1 times, most recently on 29/02/08 @ 09:55
sanctusmortis
29/02/08 @ 09:43
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This gets the same as Frontlines?

What a gyp.
killest
29/02/08 @ 09:45
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WAAAAAAAALLLLLLLLLLLLTTTTTTTTTTT!!!!!!!!!!!!!
MrED209
29/02/08 @ 09:51
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Good grief, OLD. That guy hasn't been in the show for a year.
DanWhitehead
29/02/08 @ 09:52
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Walt reappeared at the end of Season 3, though.
XdarXideX
29/02/08 @ 09:59
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Christ... it's not as if this is a "hardcore gamer" game. It's not a shoot-em-up either. Little to no gameplay? It's pretty much all gameplay... there's hardly anything in the game that doesn't involve you playing it. I don't know what you guys were expecting, but it never pretended to be anything more than it is.

It's an adventure game that has a lot in common with point and click adventures and the sort and an enjoyable one at that.
jonsaan
29/02/08 @ 10:06
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Lost fanboys. Lol.
Beano
29/02/08 @ 10:22
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"Good grief, OLD. That guy hasn't been in the show for a year."

Thank god for that!

And hopefully he won't be back ... ?
NewbieZilla
29/02/08 @ 10:24
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"Lost fanboys. Lol."

Yeah, what a place to find them. Last place I'd look would be a Lost review, mind you.
bivith
29/02/08 @ 10:32
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The show creators have said that it's not canon. Any "answers" provided in the game can be changed in the show.
Mentalist(air)
29/02/08 @ 10:35
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There's an exchange at the start of season 4 that goes along the lines of

"Who told you [about something]?"

"Walt."

"Walt?"

"Yes, but he was different... it was like he was older..."

Which made me laugh. They got rid of Walt because it was supposed to be only 90 days or so from the start to series 1 to the end of 3, and he'd ages 3 years, and been through most of puberty. I wonder how many Aaron's they've got through?


I might buy this for 25 or 30 quid, the wife will probably watch me play it, and short is a plus point in my book. The worrying thing is the list of 7/10 games from Ubisoft that I'm wanting to get around to, there's Assasin's Creed and Naruto and now this, too.
Daikon
29/02/08 @ 10:39
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Do we get to play the type-in-the-numbers-or-else minigame?
NOSAVIOUR
29/02/08 @ 10:40
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5.5 on ign and 2/5 gamespy.
DanWhitehead
29/02/08 @ 10:43
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"I wonder how many Aaron's they've got through?"

Well, Hurley does have a big appetite...
Milbe
29/02/08 @ 10:47
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CUF:COD 5/10
Frontlines 7/10
Now this 7/10

Eurogamer I am losig faith in you...
mcmothercruncher
29/02/08 @ 10:57
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Kate. I would.
bitesize
29/02/08 @ 10:58
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The show creators have said that it's not canon. Any "answers" provided in the game can be changed in the show.

i think they said it's not canon because basically there aren't any answers to anything major in the game - they don't want people to have to play the game to get the full story. which is fair enough...

i'm trying not to buy this but i think i'm just gonna have to. will probably manage to hold out till it's reasonably cheap mind...

GordonCaladan
29/02/08 @ 11:05
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Let's be honest, it's derivative shite.
GregorV
29/02/08 @ 11:06
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As good as Assassin's Creed then?

/runs
NewbieZilla
29/02/08 @ 11:10
#38
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"CUF:COD 5/10
Frontlines 7/10
Now this 7/10

Eurogamer I am losig faith in you..."

Well, you've already lost letters. I guess something else had to go too.
Shabtai
29/02/08 @ 11:13
#39
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Avoid the game. Can't see any Lost fans having any fun with it. I also gave up on it in the cave part. Best thing about it is the installation window music.
Goodfella
29/02/08 @ 11:18
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Gamespy (2/5) summed it up for me...

Pros:- Kind of cool to explore some of the series' principle locales; flashback sequences are decently realized.

Cons:- All the other puzzles are pretty bad; stand-in voice actors do a spotty job; occupies an awkward place in the series' mythology.

viper_h
29/02/08 @ 12:08
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I read that they have about 3-4 Aarons on the set at a time just in case...

And they go through about 25 a season
firefly
29/02/08 @ 12:32
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@wired_protocol

Sadly your suspicions are unfounded. After season three the show was commissioned for 48 more episodes spread over three years - initially 16 per season but due to the writers strike season four will drop three episodes and they will be added to season five and/or six. Then it ends. ABC couldn't axe it if they wanted to because they already have the contract in place for all the remaining episodes, and they wouldn't want to because it's still doing big business in the US (of course by now it's one of the few things still on so that helps). Plus to be fair season three did pretty well in answering a lot of the questions.

But then if the show's not your thing it's not your thing, there are certainly popular shows out there that I hate (although I don't see a Sex and the City videogame coming out in the near future).
urban
29/02/08 @ 13:19
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fair.
DanWhitehead
29/02/08 @ 13:23
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Anyone who says that Lost doesn't provide any answers probably hasn't watched many episodes. They've answered a ton of questions since Season One and provided loads more background information on pretty much every established plot element. We know about The Others, we know about the hatches, we know about Dharma - hell, after the phenomenal conclusion to Season 3, we even know who gets off the island and some of what happens to them afterwards.

What they haven't done is answer the big question regarding the purpose of the island and Dharma because that mystery is the whole point of the show, and its solution will come at the end - and they've already said when that will be. The whole show is a puzzle. If you don't like puzzles, if you don't enjoy the process of looking for each new piece and trying to put it all together, then you won't like the show but that doesn't mean that there's no forward momentum to the story.

It's like saying that The X-Files sucked because Mulder didn't just walk into a room at the end of Season 2 and say "Oh, it's my sister. I wondered where she'd gone".
Landmaster
29/02/08 @ 13:47
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It's shit.
CHAZBIGPOTATO
29/02/08 @ 14:16
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"It's like saying that The X-Files sucked because Mulder didn't just walk into a room at the end of Season 2 and say "Oh, it's my sister. I wondered where she'd gone".

Oh Yeah! Err..thats exactly what is was thinking!

Imagine that, eh?

Hmmm...
Mentalist(air)
29/02/08 @ 14:23
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It's like saying that The X-Files sucked because...

The X-Files sucked because they drew it on for far too long before answering anything, simply asking more and more questions. Most people had stopped watching before Mulder's sister even came into it. And the quality of episodes took a dip after Morgan & Wong (writers/producers) buggered off. I can't see myself going to see the movie next year.

Lost, though, to its credit has been a consistent series of revelations, all of which seem relevant to pushing the story along. Season 4 even has a guy doing physics experiments, seemingly as a framework for explaining some of the island's mysteries. I think where it lost a lot of faith with viewers was in leading them up a blind alley in Season 2, with the Tail Section characters. But that was because one by one the actors playing them got done for DUI and fired from the show.

Luckily, they had Desmond to fall back on though. I'm fairly sure that the Desmond/Charlie plotline toward the end of Season 3 was originally written as a Mr Eko/Charlie plotline.


Edit: I tell a lie, the episode of The X-Files that stopped me watching it (4x01, "Herrenvolk") was all about Mulder's sister. But it was the least satisfying cliffhanger conclusion I've ever seen.
Edited 1 times, most recently on 29/02/08 @ 14:30
DanWhitehead
29/02/08 @ 14:46
#48
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The problem with The X-Files was that it was never entirely clear what the mythology was about - what the Big Question was. Black oil? Alien bounty hunters? Alien embryos? Japanese WW2 Scientists curing cancer?

Lost has been up and down some blind alleys, and had some less than stellar episodes, but on the whole it's always been absolutely clear as to where our attention should be focused - the purpose of the island. There's no way they'll satisfactorily explain everything, but that's part of the fun.
MightyMouse
29/02/08 @ 14:53
#49
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Like a lot of people, I felt cheated by Lost. The answers provided were such huge anti-climaxes :(
welshben23
29/02/08 @ 15:38
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How in the name of all that is holy do you get through the god damn cave?! I've got torches from Michael, can't use them! See a torch by a dead polar bear, pick it up and can't use it then I GET KILLED! WTF do I do? Please.

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