Lost: The Video Game Review
It only took the bears two hours.
Version tested: Xbox 360
As I type, episode five of Lost's fourth season is showing in the USA. I'd like to know what happens in it. I'd like to know that a lot. If you couldn't care less, you might as well give up now; Ubisoft's Lost videogame, built around a story conceived by the TV show's executive producers, is not meant for you. There's probably enough here to grasp the basics of what's happening on this bizarre little island in the Pacific Ocean, but too much of it will be baffling or, worse, seem poorly justified. When John Locke tells you that the island has a will of its own, you'll look around at the invisibly walled jungle and beach and wonder if that's what he's on about.
It isn't, as disciples of the long-running series understand. Lost: The Video Game - or Lost: Via Domus, as it's known in the States - is designed to complement events in the first two seasons, so turn away now if you haven't got that far. It tells the story of a young man - another survivor of Oceanic Flight 815 - and his quest to recover his memory and understand the visions that he keeps experiencing of a young woman. Split into seven mini-episodes - complete with "Previously on Lost" bits at the start of each - it echoes the show's trick of inching through back-story via flashbacks as it floats through the present on a river of cliffhangers and people answering questions with riddles, sanctimony and bubblegum profundity.

We're not telling you his name. It's part of the fun. Although it is a rubbish name.
When you wake up, it's to a wonderfully dense and detailed jungle rich with everything from banyan trees with their hollow-root hiding places to every manner of creeper, vine and long grass imaginable. As you pick through plane and human wreckage you come face to face with Kate, someone with whom you'll swap a lot of deep gazes and dialogue. Conversations unfold in the style of an old-days adventure game, with a selection of potential lines split across "Quest" and "General" categories. It's during this conversation that you experience your first flashback - to Kate's arrival on the plane, in handcuffs. Flashbacks show you torn-up Polaroid pictures and give you a camera with which to capture a moment to jog your memory, after which you can explore a small area to gather up to three further fragments of information. Then it's back to the present, where you can apply that information - you know Kate is a fugitive, and in putting this to her you're able to extract information, a process that sets the tone for puzzles that follow. It's all done with the show's trademark ears-draining-of-water whooshes and whomps. You'll feel right at home.
It's an action-adventure, then, with movement on left stick and camera on right, and with the needle pointing more toward adventure. You'll spend time on the beach, up near the hatch, and in various of the Dharma stations we've come to know and contemplate on message-boards, as well as creeping and scrambling through the thick jungle. You're only exposed to a dozen or so of the show's actual cast members - basically all the game needs to serve its plot and mechanics - and progress relies on looking at your current quest objective on the back-button's notepad and then either talking to someone, solving a simple puzzle or heading to a specific location. For instance, you blackmail Locke into helping you by going through the flashback process to "remember" that he used to be disabled - something he prefers to keep under wraps.

The cave bits are genuinely spooky, with lovely use of light and shadow.
Other puzzles involve navigating the jungle using markers, often under pressure from - let's try not to cheapen the experience here - "hostile" elements. This once again speaks to the quality of Ubisoft's graphical work, as you click on a marker to find out where to go next and are either turned to face in the right direction or given a compass bearing and asked to swivel yourself around until you're on it. Actually picking the next marker out can be tricky in such thickly layered visuals, and in these sequences there are more paths through the jungle than you need - some offering up vaguely hidden items - and deviating or losing your bearings is genuinely hazardous to your sense of direction. If you get particularly lost, the game even offers to return you to your last checkpoint.
Among the more frequent challenges are electrical rewiring mini-games, which involve slotting and rotating three types of fuse into specific points on a network of circuits, the idea being to pump enough electricity into the dials at the end of each circuit that the voltage needle sits in the green zone - something that involves (gasp) a bit of maths as well as logic. The first and last of these are unexpected and complex respectively, while the others are quite straightforward, although satisfying enough. Less frequent but more powerful are the cave sections, where you have to use torches and lanterns to light your way and avoid plummeting into deep dark holes. It's here that the game borrows best from the TV show, conveying tension and peril very effectively through its use of music, pad vibration and subtle sound effects.
In order to get through them, and to survive some of the more rigorous challenges, you need to keep your eye out for food, water and other trinkets that can be traded with other survivors and, you know, others. Guns (very rarely fired), torches and additional fuses will be your main focus, and while the inventory - with a list of items, each with an associated dollar value - initially feels out of place, by the end of the game it's just part of the background.

Yes, Jack's involved, ordering people around as usual. Can you kill him? The possibility alone is worth 30 quid.
You will notice by now that I'm trying to avoid linking these things to specific events. Obviously I don't want to spoil the story; it's what Lost does best, and it's what compels you through to the end of Lost: The Video Game. There are decent gameplay ideas, like chase sequences that involve vaulting logs and racing across narrow beams while being pursued, but on the whole the game is reliant on the sense of intrigue - not just in the story as it unfolds, but in being able to explore the Dharma Initiative's various stations, answering a few long-forgotten questions from the TV show's blink-and-you'll-miss-it past in the process - in order to maintain your interest. Puzzles are too straightforward, controls are a touch clunky, death - if you do succumb to it - kicks you back to the wrong side of unskippable cut-scenes, and nothing you do with your thumbs is complicated or especially taxing. There's very little hidden depth to the mechanics, which seems to fly in the face of the show somewhat, until you remember that you're not the only person who likes it; non-gamers do too.
It's for them, presumably, that the game has been made so short. The seven episodes are over in less than five hours, even if you take your time, and pretty much the only source of replay value is to go back and try and grab the rest of the memory items from flashback sequences, or snap photographs for each location - and this is probably only something you will need to do in one or two cases, since you quickly wise up to what the game wants by the time you've made it to episode three. Xbox 360 owners will see the end coming rather sharply thanks to the amazingly generous flow of gamerpoints - over 850 for all but the most cack-handed or inobservant first-timer - and it's thanks to the short run-time that Lost gets away with not developing its mechanics, where a longer game would depreciate more for their simplicity and repetition. A strictly single-player game, once it's over it goes back in the box.

The jungle is spectacularly well done.
At which point you're left to ponder whether it was any good. I'd go with "yes", actually. It had the incredibly difficult job of creating a new character in the Lost world with an interesting enough side-story, able to exist without disrupting the timeline or feeling like an aberration, and able to expose fans to at least a handful of things with which they would be satisfied, even eager, to tinker. There's no question it achieves that, and that's what Lost fans will want. Even at its worst - a particular trek through the jungle to the Black Rock and its repeated abuse of one of the show's most perplexing elements springs to mind - it's never guilty of ruining the source material, and while the big question it leaves you with is akin to some of the TV show's goofier cliffhangers, it's still intriguing. I love Lost - it's stupid, brilliant, baffling, frustrating - and I'm really glad I played this. I think other Lost fans will be too. But we will all sit back afterwards and moan about the length, and so that's the thought I'll leave you on. Booouuum.
7 / 10
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Comments (73) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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No. It appears to have been designed to complement the series rather than help anyone into it.
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Haven't played it much yet but so far it seems pretty decent for a licensed game - however the graphics are not impressive (a lot of tearing, bad textures and aliasing) and the original actors were not used in the game for voices which takes a lot away from the "Lost experience".
But still look forward to play it more tonight though
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/Looks at Law&Order and CSI games
Err
Something to pick up cheap in 6 months then maybe.
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Same here. Love the show but got to the cave for the first time and that was it, dying 6 times in a row for no apparent reason wasn't my idea of fun and when I heard there are repeated trips to the cave that was enough to tell me to quit.
5/10 at best.
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As for dying in the caves... try lighting a torch.. or not stepping into a hole.
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The game is just a tedious affair with little to no gameplay.
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/orders
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P.S. How come EG never use their own screenshots in the reviews? It would give the review a more personalised look if they did instead of using publicity shots which we'll have seen many times on other sites.
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What a gyp.
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It's an adventure game that has a lot in common with point and click adventures and the sort and an enjoyable one at that.
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Thank god for that!
And hopefully he won't be back ... ?
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Yeah, what a place to find them. Last place I'd look would be a Lost review, mind you.
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"Who told you [about something]?"
"Walt."
"Walt?"
"Yes, but he was different... it was like he was older..."
Which made me laugh. They got rid of Walt because it was supposed to be only 90 days or so from the start to series 1 to the end of 3, and he'd ages 3 years, and been through most of puberty. I wonder how many Aaron's they've got through?
I might buy this for 25 or 30 quid, the wife will probably watch me play it, and short is a plus point in my book. The worrying thing is the list of 7/10 games from Ubisoft that I'm wanting to get around to, there's Assasin's Creed and Naruto and now this, too.
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Well, Hurley does have a big appetite...
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Frontlines 7/10
Now this 7/10
Eurogamer I am losig faith in you...
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i think they said it's not canon because basically there aren't any answers to anything major in the game - they don't want people to have to play the game to get the full story. which is fair enough...
i'm trying not to buy this but i think i'm just gonna have to. will probably manage to hold out till it's reasonably cheap mind...
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/runs
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Frontlines 7/10
Now this 7/10
Eurogamer I am losig faith in you..."
Well, you've already lost letters. I guess something else had to go too.
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Pros:- Kind of cool to explore some of the series' principle locales; flashback sequences are decently realized.
Cons:- All the other puzzles are pretty bad; stand-in voice actors do a spotty job; occupies an awkward place in the series' mythology.
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And they go through about 25 a season
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Sadly your suspicions are unfounded. After season three the show was commissioned for 48 more episodes spread over three years - initially 16 per season but due to the writers strike season four will drop three episodes and they will be added to season five and/or six. Then it ends. ABC couldn't axe it if they wanted to because they already have the contract in place for all the remaining episodes, and they wouldn't want to because it's still doing big business in the US (of course by now it's one of the few things still on so that helps). Plus to be fair season three did pretty well in answering a lot of the questions.
But then if the show's not your thing it's not your thing, there are certainly popular shows out there that I hate (although I don't see a Sex and the City videogame coming out in the near future).
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What they haven't done is answer the big question regarding the purpose of the island and Dharma because that mystery is the whole point of the show, and its solution will come at the end - and they've already said when that will be. The whole show is a puzzle. If you don't like puzzles, if you don't enjoy the process of looking for each new piece and trying to put it all together, then you won't like the show but that doesn't mean that there's no forward momentum to the story.
It's like saying that The X-Files sucked because Mulder didn't just walk into a room at the end of Season 2 and say "Oh, it's my sister. I wondered where she'd gone".
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Oh Yeah! Err..thats exactly what is was thinking!
Imagine that, eh?
Hmmm...
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The X-Files sucked because they drew it on for far too long before answering anything, simply asking more and more questions. Most people had stopped watching before Mulder's sister even came into it. And the quality of episodes took a dip after Morgan & Wong (writers/producers) buggered off. I can't see myself going to see the movie next year.
Lost, though, to its credit has been a consistent series of revelations, all of which seem relevant to pushing the story along. Season 4 even has a guy doing physics experiments, seemingly as a framework for explaining some of the island's mysteries. I think where it lost a lot of faith with viewers was in leading them up a blind alley in Season 2, with the Tail Section characters. But that was because one by one the actors playing them got done for DUI and fired from the show.
Luckily, they had Desmond to fall back on though. I'm fairly sure that the Desmond/Charlie plotline toward the end of Season 3 was originally written as a Mr Eko/Charlie plotline.
Edit: I tell a lie, the episode of The X-Files that stopped me watching it (4x01, "Herrenvolk"
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Lost has been up and down some blind alleys, and had some less than stellar episodes, but on the whole it's always been absolutely clear as to where our attention should be focused - the purpose of the island. There's no way they'll satisfactorily explain everything, but that's part of the fun.
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this is a 7/10 in the same way Kanye West really is the best music artist on the planet
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^ in that it's one person's opinion that you don't happen to agree with?
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Playing AC atm and just cant get into it seems a bit boring!
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I'm watching season 4 at the moment.. and it's fuckign ace.
You're wrong
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And i've just watched episode 5 of season 4 last night.
And if that's not giving answers - i dont know what is!
Wont print any spoilers.. but this season has been fucking ace. This is NOT x-files, they ARE answering questions. I firmly expect to FULLY understand whats happening by the end of the series in 2010. (i'm already fairly clued up after the MANY revelations of this season).
They went a bit crappy during mid season 2 and 3 when they were FORCED to add "filler" episodes at request of studio to make the show last longer. But now they have a clear end date and it's obvious they're now working towards getting the story finished.
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What's getting to me now is the writers continuous hints to the work of C.S Lewis, there's even a Chartacter with the same bloody initials all of a sudden.
And what the fuck was a Dharma collared polar bear doing in the desert off the island?
Back to the game, I was looking forward to it, played it in work today and was massively dissapointed, the big thing that's bugging me is the fooking dire voice acting. When I first heard Sawyer I actually LOL'd, it was that awful, it's the type of thing that's always going to annoy me so I might not be getting it now.
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Not really. Americans and english enjoy different things.
There is no "right" or "wrong"
Personally I only get suspicious if a suspiciously high review score is accompanied by lots and lots of ads for said game.. Like a certain popular shooting game..
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Its about average. Ill give it 5/10. The story is very good actually. The gameplay is boring though.
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Only gave this an hour or so last night, so I'll come back to it soon.
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It's obviously worth disregarding this game unless you have a wad of cash to burn.
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Now half-true. Damn you, Heisenberg!
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shame - the story is cool and the gfx are really well done to recreate the LOST theme, but those electrical puzzles OMG! overused and badly made makes you think your an electrician rather than a reporter, must lame puzzles and badly lit areas make up a game which could have been far more promising had i not finished it in 6 hours!!! and thats after trying to make the most from the casts one liner response to every question you may have no matter how big or small.
"wheres meh boy!"
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First of all it doesn't feel at all like lost. The characters don't act like their on screen counterparts, the script is abysmal and character traits are thrown at you like a wet nappy wrapped around a large rock. They try and catch you up on everything you've found out about the characters over 4 seasons in the first encounter you have with them eg. Locke screaming at a shopkeeper "Don't tell me what I can't do" after a reference that he's in a wheelchair.
Secondly, contrary to what the reviewer wrote, I don't think it ties in very well with the series. Not wanting to go into spoilers or anything but the ending is absolute rubbish and fits in more with bloody Dallas then it does Lost.
Previous points coupled with boring mini games and being left thinking "Why did I even bother" and "That was completely pointless" I think it deserves no more then a 3/10.
Oh Eurogamer, you so very rarely steer me wrong, but when you do...
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http://www.consolevania. com
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For everyone else, see it at http://www.bbc.co.u k/videogaiden/
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/end of unnecessary bump
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Plus, given recent developents in the TV story, I think the ending makes more sense if you play it now. maybe that's just me