Lost Planet patched
But it's not out yet etc.
Capcom has made good on its promise to release a day-one patch for Lost Planet, which takes care of some of the issues that cropped up between the multiplayer demo in November and the game's release.
"Day one" in this sense means the US launch, naturally, with the game due to go on sale in Europe on 12th January. When you get it home, you'll be prompted to download an update, which focuses on the lobby and matchmaking facilities among other things. Full details can be found in our previous coverage.
As well as a multiplayer demo, Xbox Live also plays host to a single-player effort, released last May - and it'll be interesting to see how the rest of the game's continued development, along with the changes made since the multiplayer demo aired, contribute to the overall impression the game leaves.
Which, for you, will be something to gauge later this week when our review comes in from the cold. Yeah.
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Comments (36) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I wonder if that bloke will appear again who claimed that 'only console gamers are daft enough to pay for paches'... despite the fact you don't.
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Maybe its the update that adds an HDMI port.
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That said my mate who did the face capture stuff used in Rainbow 6 over at digimask.co.uk is sending me the game and a camera so I won't have time for Lost Planet for a while anyway.
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Surprised there's nothing on the Major's site about the update.
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Getting a patch through QA is considerably quicker than getting a full title through QA. You can't keep making changes to your game right up to gold master, so it may simply be too late to include certain changes/fixes you were keen on including.
You can however get a patch signed off in a much shorter time, hence the possibility of getting a patch cut before the game is even on the shelves.
So, its not about "not getting things done in time" or "lazy devs not getting it right first time" (like anyone gets anythign right first time), its purely about the (very sensible) politics of how and when you can make changes to code you are planning on releasing.
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What if someone wants to buy the game who doesnt have net access, patches are no good to them
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Isn't it a patch for multiplayer stuff?
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At least they're listening, rather than doing a Dead Rising on us.
I do agree that it's a slipperly slope, but there's sensible middle ground to be had.
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Whenever I read down a patch fix list I'm always amazed anyone spotted the little glitches that were repaired or tweaked. If the game is perfectly playable out of the box then there's really no grounds for anyone to complain in my view
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RUUUBBBIIISSSHHHH!!!
No QA department will find every bug in a piece of code. It will NEVER happen. Some bugs are so infrequent that maybe only a handful of gamers will see them, and maybe only once in all the time they play the game.
To assume that stuff either works or doesn't in some binary way is a fundamental flaw.
E.g. My pedal bike "works". Your bike "does't work". Discuss.
So, you get a game to level of acceptable quality, then you release it. That is how it has always been. Console games have always had bugs in them. At this stage, we don't really even know how severe some of the bugs fixed by this update are. Perhaps the patch is simply improving things even more, and on a last gen system the issues would have gone unaddressed.
Games are getting more complex all the time. If you want simplicity, play Manic Miner on an old ZX Spectrum. I guarantee you won't have to suffer any patches if thats what makes you happy.
So,
1. Game. Millions of lines of code, GBs of assets, 100s of bugs. Takes age to pass through QA.
2. Patch. A few hundred lines of code, potentially no extra assets, very few bugs. Significantly quicker to pass through QA.
Why NOT cut the patch, if the alternative is that issues simply go unfixed. The idea that older games didn't have bugs is a MYTH!
There are numerous examples. Jet Set Willy on the Spectrum, The Hobbit on the Spectrum, Driver on PS1. Someone else can give you others I'm sure, I need some food.
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Bless you all for your grasp of reality
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There's no doubt that as games increase in complexity that there are more opportunities for bugs/glitches to arise but, harkening back to console gaming in it's infancy, something has definitely been lost since back in the day game released to market was finished, b0rked or unb0rked.
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>No amount of patching can make some horrific games palpable without serious recoding.
true
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As well as Kanga's good posts, with respects to the Lost Planet patch most of it sounds like ADDITIONAL features, not things that simply didn't work.
(from [link url=http://www.eurogamer.net/article.php?article_id=71014)< br /> ]http://ww w.eurogamer.net/article.php?art...[/link]
"Private slots can be set by host" - new feature
"Invite friends to a match" - new feature
"Number of players in a room will be displayed next to name of the room" - new feature
Etc.
Honestly, I don't know why people are even complaining about patches for 360 games. From my experiences they take less time to download then it takes me to walk to the fridge and grab a beer. By the time I'm back it's downloaded, and away we go with new features and some issues fixed.
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All that AND u get a beer
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this really is my worst fear, i took my 360 home to ireland from munich for christmas and back and any turbulance in the flight or bump in the road on the bus had me crapping it. i think its all just down to luck, or lack thereof...anyone remember the story of the xbox 360 surviving the car crash?
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It's supposed to be rock hard though aint it?And I'm a bit of a wuss when it comes to really tough games,mehhhh.
Ohh and from the last 3 seconds I caught last night it seems MS have thrown out another good television advert for this game,lots of bangs and explosions and all that jazz.
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Sorry, I went off on one at you a bit there.
I was never too worried when I used to play PC games that devs would release unfinished products, planning to patch later. Of course there were exceptions, but the majority of PC games are perfectly playable off the shelf. I don't see consoles being any different, even if they get closer to PC games as far as the build cycle structure goes.
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Still like the guy above I really liked the demo (didn't try the MP one though) so am looking forward to Friday,some of the bosses look fooking mental.
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some good points above, but just to add
QA don't get to make that decision - the dev teams do. Just before any game goes final a long list of known issues found by QA are swept away and ignored. If they decide to patch the game they look at the worst issues they knew about, as well as new ones they didn't, and try to fix them.
There does seem to be a culture emerging about having day 1 patches
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Actually they don't.
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"QA don't get to make that decision - the dev teams do. Just before any game goes final a long list of known issues found by QA are swept away and ignored."
Ummm, not at all true I'm afraid.
I think you are confusing the dev's own QA with platform submission QA. Internal QA is just another bunch of employees and of course a dev can ignore them if they wish. They are just finding the bugs, they don't actually "pass" anything.
But any console release has to pass a submission process set by the license holder (MS, Sony or Nintendo) and if they say fix you have to fix, or you don't get licensed to release your game.
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09-Jan-07 12:53:23 Patching on Day 1,Damn youuu Microsoft,Damn youuu Capcom,it's meant to be console gaming,we shouldn't have to put up with updates,The 360 is craaaap!!So on and so on,blah blah blah,Etc....
Dude you've got issues... Unplug your freakin console of the network and play offline with no updates. WTF was that comment supposed to be? smart?
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I'm just curious on the site's review.... seriously I am. If they've played anything better again than that... They burried GoW so I guess it wont be that hard for them to do it again. Let's pretend it's not a 360 exclusive and you'll all hear the best for this game. Trust me on this one...
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He was being sarcastic, writing "in character" and so on.