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Lost Planet: Extreme Condition Review

Xbox 360 Review by Kristan Reed

10 January, 2007

Page 2 of 2. <- Page 1

He's behind you

The story, too, is a bit of a let-down. Before you know it, people supposedly on your side are betraying you and the plot starts shooting off in a different direction to the point where you start to care less and less why you're facing off against so and so. Normally Capcom stories are reliably unhinged, and filled with pantomime villains, but Lost Planet's just feels a bit like it has been held back by the gameplay as much as anything. Giving the player little more to do than 'shoot stuff' level after linear level makes any attempt at creating a narrative feel rather tacked-on. One thing you can't question, though, are the production values invested in the cut-scenes; as ever Capcom is up there with the best.

Another questionable element about Lost Planet is the lack of any discernible Capcom-style experience system. Although it's fair to note that most shooters don't generally rely on an XP system to lend it a sense of progression, Lost Planet would have arguably benefited from one. On reflection, as a character, Wayne is no more capable in the final level than he is right at the beginning, and as such the combat doesn't feel especially evolved at the climax either - apart from the greater emphasis on mech combat. Sure, you might get access to rocket launchers and the ultra powerful Gatling Guns more often, there might be more mechs left lying around, and your enemies might be better equipped, but there's little sense that the game is any more challenging near the end than it is at the start. Quite often, in fact, you'll still manage well enough with the default machine gun, occasionally resorting to long-range tactics with other weapons.

There are also a few control grumbles that could have easily been ironed out by, oh, I dunno, adopting the industry standard. Instead, Capcom has gone for some oddball system where the targeting reticule sort of slides slowly left or right (rather than, say, stay fixed in the centre of the screen where it ought to be) and you have to assess your targeting based on where it is. Hitting the right or left bumpers flicks you ninety degrees in that direction, but it neither feels natural nor particularly useful - therefore remaining an unused feature. Admittedly you do get used to the 'feel' of the controls quickly, but, still, there was no need to mess with the standard system of third person control and targeting whatsoever. To add to the quirks, you can only shoot above yourself to a limited degree, making it not only needlessly tricky to get a bead on the things above you without backing away, it also makes using the game's grappling hook a bit of a pain in the arse as you desperately try to force the cursor up a few degrees to enable you to get the right angle.

Lost and found

'Lost Planet: Extreme Condition' Screenshot bug

Hello, I'm a big bug. Can you guess where my weak spot is?

In no way is the game a let down in the visuals department, mind you. With Capcom let loose on the 360's innards, it blends organic and mechanical with equal aplomb, delivering consistently beautiful and memorable scenes that arguably do more to drag you through the game than anything else. Whether you're trudging around a frosted up abandoned base or clearing rocky interiors of frantic flying Trilids (think Pitch Black), you'll get a real kick out of the amount of artistry that has gone into making the game. The fact that the Limited Edition version of the game comes with a bonus art book that goes into detail about some of the most memorable Akrids and Vital Suits (i.e. Mechs) in the game is no surprise, and welcome, too.

But as with so many Capcom games over the past decade, the boss monsters are incredible to behold - and perhaps even more so if you've got the kind of high definition display that can really do the sense of scale and detail justice. Ripped straight out of the graphic novels of your worst nightmares, some of these creations are beyond epic, forcing you to retreat to even see their bodies on screen at once. Likewise, the effects and incredible animation lavished on them makes it one of the most appealing looking next generation games to date. In particular, the smoke effects can often have a wonderfully disorientating effect, leaving you fumbling in the dark for a few seconds while it slowly drifts away and allows you to resume the battle.

Meanwhile, many Capcom fans and shooter fans alike will be holding out hope for what the game can offer in terms of its online multiplayer. Well, the first thing to note is that it's online multiplayer only, and competitive only - so no split screen, no system link and no co-op, which in itself is a bit of an oversight. In terms of what you get, there are four modes (Team Elimination, Elimination, Post Grab and Fugitive), with support for up to 16 players.

Kill all hippies

'Lost Planet: Extreme Condition' Screenshot adventures

Adventures on ice.

As you might expect, both variations on Elimination are standard deathmatch-based games, where everyone dashes for the most powerful VS or weapon and does what everyone does in games involving shooting one another. Fortunately, Lost Planet does, at least, offer something a little out of the ordinary by placing Data Posts around the maps to enable you to skulk off and recharge your Battle Gauge as well as use them as radar points, giving matches a degree of much-needed strategy.

Post Grab, meanwhile, is a team domination variant, based on activating all the Data Posts on the map, while Fugitive is based on the host being the one on the run, while everyone else hunts them down. The idea being that the fugitive has to build up his Battle Gauge to its maximum via either evading everyone else or killing the hunters - with the hunters tasked with running down the fugitive's Battle Gauge to nothing.

The maps are well judged in terms of varying their size and style, and there's a persistent online ranking system for your character, helping Lost Planet's multiplayer to feel a solid and enjoyable addition to the Live scene - but isn't quite as fleshed out or doing anything especially different to unseat Gears of War, GRAW or Halo 2 in the Xbox Live stakes. Bear in mind, though, that the game has already been patched prior to its PAL launch, so many of the issues you may have heard about (such as being kicked back to the main menu when entering full matches, or being unable to do simple rematches, increasing the text size on standard TVs, and so on) have already been addressed.

Lost Planet: Extreme Condition feels like it had the potential to be a pared-down shooter classic, but never quite manages to make the core combat exciting, varied or challenging enough to elevate it to the lofty realms that early showings suggested it would reach. Nevertheless, with a glorious setting, some memorable boss encounters and some staggering visuals to enjoy, Lost Planet has enough going for it to recommend checking out for those of you needing a lift in the dismal January wasteland.

7/10

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Comments: 1-50 of 123 in total | next 50 »

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killyourtv
10/01/07 @ 14:04
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yeah
chacha
10/01/07 @ 14:04
#2
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wanted?
Tonka
10/01/07 @ 14:05
#3
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I wanted this but changed my mind. Don't know why really. The demo was fun but sort of enough.
peteb
10/01/07 @ 14:07
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had a feeling this was a eurogamer 7. thought it was gonna be a bit better, but ill still pick it up when i get some cash. donations welcome
Carlo
10/01/07 @ 14:09
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Kristan, can you recommend this for it's single player action alone (I'm a Silver Subscriber with no intention of playing against other people). You sound fairly positive about the plot etc...


And, any guesses on the 'hours' of single play?
peteb
10/01/07 @ 14:10
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15 hours apparantly, from what ive read
krudster [mod]
10/01/07 @ 14:11
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It's about 8-10 hours in single player on first run-through. It's a solid shooter, nothing more.
LeD
10/01/07 @ 14:11
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One for later, when the price drops or it hits the second hand shelves.
morriss
10/01/07 @ 14:13
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What difficulty level did you play it on, Krud and what difficulty levels are there? Does the AI improve if you play it on a harder level?
Carlo
10/01/07 @ 14:17
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LeD: "One for later, when the price drops or it hits the second hand shelves."


On the contrary. 10 Hour Single player sounds *ideal* to me. I get bored of run-and-gun games if they get too long.

krudster [mod]
10/01/07 @ 14:18
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I played on Normal. There are three difficulties by default and an unlockable extreme level. I'd say Normal is pretty much on the money. The difference appears to be more damage and tougher to kill enemies rather than better AI.
kalel [mod]
10/01/07 @ 14:19
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For SP only, would you go for FEAR, Vegas or this?
morriss
10/01/07 @ 14:20
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Cheers. Shame, as AI seemed to be one of your issues and the largest selling point for me in shooters. Apart from the gr4ff1x! that is!!11! omfgwtflol.
morriss
10/01/07 @ 14:20
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kalel: Well, he gave FEAR a 9.
LeD
10/01/07 @ 14:21
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Carlo.

No. I command you to buy it later.

:)

Seriously. I was talking about my situation.

Here's a list of games I've got "going":

PES6
Test Drive
Dead Rising
Enchanted Arms
Ninety Nine Nights
Oblivion
Viva Piñata

Not to mention Zelda on the Wii, some XBLA games, unfinished Xbox 1 games, and stuff I want to pick up on the cheap like R6:Vegas, FEAR, SC:DA.

So Lost Planet will have to wait.
DDevil
10/01/07 @ 14:21
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Hmmmm... To buy or not to buy.

I wonder how many EGers will be getting this, and therefore how much fun I would have on Live with it!
Darren
10/01/07 @ 14:21
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As good as Warioware then?

Well I've opted for the Wii game and cancelled my pre-order for Lost Planet as I can't imagine I'd actually play it that much.
greggywocky
10/01/07 @ 14:21
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Vegas, in my opinion, though I like FEAR too..
disc
10/01/07 @ 14:22
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To the above poster mr EuroSexMachine: 7 is not bad.

Did they release this game at the full price? Compared to Gears of War it's not quite as good but with a reduction in price?
Edited 1 times, most recently on 10/01/07 @ 14:22
speedjack
10/01/07 @ 14:23
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Will wait for a price drop... and save my pennies for a Wii.
ram
10/01/07 @ 14:27
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"As good as Warioware then?"

If I was President of the World, I would make sure anyone who typed "as good as X then?" or "better than X then?" would be visited by the hairy-fat-indie-band, The Magic Numbers, who would dish out a severe beating.
Viktor
10/01/07 @ 14:27
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I've heard 4-5 hours quoted on message boards for the single-player campaign. Is there any truth to that or is that just the time clocked at finished (e.g. not counting retries at a checkpoint, which will be numerous in my case).
SeesThroughAll
10/01/07 @ 14:28
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The visuals look amazing. Maybe that 7 is a bit harsh.
Hughes.
10/01/07 @ 14:31
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Shame, this one really had me interested.

Maybe Mass Effect will win me over to the Bawks.
Darren
10/01/07 @ 14:33
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@Ram - LOL

That's not very nice... I had the choice of two games this week, both of which EG scored 7/10 hence my comment. I've decided to go for Warioware because it's something different and original-ish (for me anyway as I've never played the earlier versions). Anyway I think I'm in serious danger of overdosing on shooting games on the 360 since it's dominated by them! Had Lost Planet been exceptional and offered something new then I'd have probably bought it but it's merely good so I'm happy to give it a miss.
ram
10/01/07 @ 14:35
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sorry Darren :) I wouldn't worry just yet I'm unlikely to get elected.
Feanor
10/01/07 @ 14:35
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"I knew this game would score pretty badly, that's what happens when you try to make a shooter aimed at the Japanese market"

This game was never aimed at the Japanese market, hell, there barely is a market for the 360 in Japan. This game was clearly designed with Western audiences in mind.
Edited 1 times, most recently on 10/01/07 @ 14:37
krudster [mod]
10/01/07 @ 14:36
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FEAR, GoW, Vegas all trump this, I'm afraid.
krudster [mod]
10/01/07 @ 14:36
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Feanor, see above.
Scurrminator
10/01/07 @ 14:37
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difficulty is easy, normal, hard and pro (you get that when you beat it).
The first two levels, of twelve, have taken me an hour on normal.
And so far the game is fucking awesome.
Feanor
10/01/07 @ 14:38
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Heh, yeah, I saw my question was answered already.

I was hoping Lost Planet would be more in-depth, but I guess it's good to hear it's only a 7 since I haven't got a 360 yet.
Vin
10/01/07 @ 14:40
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Christ, if something scores LESS than a nine, it's shite?

Screw that, I loved this as I can BLOW SHIT UP REAL GOOD.
Steroyd
10/01/07 @ 14:40
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Pretty much in line with other reviews.

:O

pretty solid game but was always going to be a filler until another game comes out.

hehe means it's still a slow January.
groovychainsaw
10/01/07 @ 14:50
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I was thinking of getting this in Jan, to fill in time...
But then I got Star Ocean on PS2 for £10! So I have no life now :-(
drumbaby
10/01/07 @ 15:00
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Sounds marginally better than the very meh demo I played. Come on Capcom, get into your next gen' stride, please.
PearOfAnguish
10/01/07 @ 15:02
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The protagonist is called Wayne?
Is there a bonus mission where you team up with his mate Trevor and go around stealing car stereos?
Sid Nice
10/01/07 @ 15:02
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I was expecting a 6/10 from Eurogamer for Lost Planet. Yet another 360 AAA title down the pan. :(
absolutezero
10/01/07 @ 15:02
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So its bad because its short? If that was the case I never would have bought Gears of War. Finished that in around 4 hours.
S.J.Rogers
10/01/07 @ 15:03
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I will stick to R6 Vegas as it rocks with online DM, 4 player Co-op and single player..!

What more could you ask for.
greggywocky
10/01/07 @ 15:07
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Lost Planet - it's snow good! :-s

ccfb
10/01/07 @ 15:10
#41
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E.O.N. III?

I thought it was E.D.N ?
Yossarian
10/01/07 @ 15:12
#42
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giving this one a miss, buying a cheap copy of F.E.A.R. instead
Der_tolle_Emil
10/01/07 @ 15:14
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@absolutezero: 4 hours? That's what you get when you play on casual I guess. Gears of War may not be huge, but I seriously doubt that it only lasted 4 hours.

As for Lost Planet, I played the demo and while it was not really bad it did not stand out either. Seems a bit too bland for me.
ccfb
10/01/07 @ 15:21
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I don't get some of the comments in this review. Why are all Capcom games expected to feature levelling and experience? Since when do shooters have to have character progression? I didn't see Halo or Half Life 2 giving their main protagonists any special new abilities as the game progressed.
Papalaz1
10/01/07 @ 15:22
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I finished it in 5 hours on normal. The sections prior to the boss fights in each level just feel like filler to bulk up the game. Bosses are excellent thought and quite tough.
Chtulie
10/01/07 @ 15:29
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So... this is what the Japanese developers think top western games are about? This is their version of HALO? (as expressed by the devs of this game in interviews)

I think they completely missed the point then. Particularly the importance of a highly developed enemy AI.
Dizzy
10/01/07 @ 15:31
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"I think they completely missed the point then. Particularly the importance of a highly developed enemy AI. "

Japanese like boss fights more I guess ;)

It got quite high marks in Famitsu I seem to remember...
Masarin
10/01/07 @ 15:31
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I'm not afraid of The Magic Numbers.
Masarin
10/01/07 @ 15:32
#49
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Primal Scream is another matter though. ;-)
(If you know yer mooosik)
krudster [mod]
10/01/07 @ 15:33
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I think Capcom needs to work out what Western gamers like about Capcom games, rather than try and interpret what we like. More of what Capcom is good at, please!

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