Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Lost Planet: Extreme Condition Review

Xbox 360 Review by Kristan Reed

10 January, 2007

Page 1 of 2. Page 2 ->

When we shoot things in videogames, we almost expect the downed foe to leave something shiny behind for us to pick up. It's practically a gaming law, with some of them designed to take advantage of our curious obsessive-compulsive desire to hoard thousands of pointless artefacts like the thieving digital magpies that we are. How many times have we gone back to games we've already finished, just to make sure we've hoovered up every last orb/crystal/coin/whatever? It's the first sign of madness, I tells ya.

Lost Planet, mind you, goes about it another way. It basically reverse engineers the whole premise of Dead-Things-Must-Spew-Shiny-Stuff to the point where Capcom has conjured an entire storyline to justify said spewage. Anyway, it made me smile, so I'm going to share it with you. Basically, in The Future, a bunch of pesky humans decide to colonise a hostile frozen planet (called E.D.N. III) inhabited by giant insect-like creatures called the Akrid. Cunningly, the Akrid house precious thermal energy (T-ENG) within their bodies, and the humans soon realise that they can utilise this energy resource to help them survive the sub-zero temperatures. Simple plan? Shoot Akrid, harvest the thermal orange ooze, stay alive.

Dressed in the rather handy Vital Suit, the game's protagonist (the chiselled Wayne) can brave the icy wasteland by going on an Akrid killing spree, knowing full well that every giant bug he kills tops up his T-ENG. Handy. But he's got a reason for that, too. Apparently an Akrid named 'Green Eye' (can't imagine why...) killed his father, so now he's seeking good old-fashioned retribution. So, with the slaughter and the orange ooze fully justified, what of the game?

Wayne VS the world

'Lost Planet: Extreme Condition' Screenshot frank

Is that you, Frank?

Unusually for Capcom, Lost Planet strips away many of the layers that characterise the games it is renowned for; layers which would have arguably made this game a more unique and interesting prospect. So, what we're served up with is an often spectacular looking third-person shooter with a smidgen of generally-exciting-but-not-especially-taxing survival-combat built-in, and an increasing focus on VS mech combat, but more of that later.

Built around a linear level-by-level structure, you're never in any doubt what to do in Lost Planet, given that there's one main goal of each of the 11 levels: destroy everything you see. For the bulk of each level, you'll focus firmly on a series of close encounters with the Akrid threat - potentially an endless series of encounters until you locate and eliminate the nests that they pour out of. Along the way you'll also encounter larger, well armoured Akrid which often bowl towards you, knock you off your feet and do their best to sap your energy any way they can, and at the climax of every level is an even bigger foe to finish off.

But unlike so many challenging Capcom games down the years, Lost Planet always seems to offer you, the player, the edge in combat. The general 'grunts', be they of Akrid or of human origin, don't offer up a huge amount of resistance. With fairly forgiving (and often plain dumb) AI routines, plenty of ammo, stacks of health and powerful weaponry at your disposal, you continually carve a swathe through dozens of foes that offer up little resistance (particularly the humans), mindfully collecting all the orange ooze they leave behind and remembering to pick up the discarded weapons and ammo as you go. And even when faced with the mini bosses and typically spectacular screen-filling end-of-level bosses, their weak spots are generally so obvious that once you've worked out their predictable attack patterns the fight is over pretty quickly. A few well-aimed clips, a few wisely saved rockets and their health bar plummets. Sooner than you imagine, the fight is over and it's on to the next series of encounters.

Mech assault

'Lost Planet: Extreme Condition' Screenshot looks

For once, they're not making this stuff up - this really is what the game looks like.

Amidst all the on-foot combat you'll also come across discarded VSs, allowing you to crush bigger Akrid with ease with your dual mounted weaponry (which you can swap as you come across other weapons left lying around), as well as fight it out toe-to-toe with other mechs prowling the icy landscapes and abandoned structures. Better still, being strapped inside a mech gives you an extra layer of protection from the splash damage of the explosive rockets and so on being aimed at your HEAD, meaning your ever-depleting T-ENG stands a chance of lasting a little longer than usual. That said, your shield energy is pretty flimsy, so you'll constantly be doing a dance of death, ejecting from stricken craft and legging it to the nearest abandoned VS - or simply legging it.

In doing exactly that (legging it, that is), you begin to expose some of the limitations to the level design within Lost Planet, because the game regularly lets you get away with lazily running through entire sections of the game without even bothering to take down your enemies. In fact, in one memorable level featuring a giant worm (ripped straight from Dune, evidently), you're positively encouraged to run the gauntlet or else you'll get battered to death repeatedly, forced to start right from the beginning. In isolation that's fair enough, but it's also apparent that other levels let you get away with doing the same thing - and doing so can often prove the best tactic, or else you might end up needlessly facing the same respawning gits over and over, running down both your T-ENG and your best weapons. You can condone respawning enemies when it's up to you to destroy the generator, but not when it's just because The Designers Felt Like It. That's just annoying, especially when you realise that, after all the unnecessary battling, you can just give them the slip and let them get on with their respawning existence to infinity.

Some of this sneaky cheating might have been neatly avoided to a large degree if the game forced you to activate all the Data Post beacons that you come across on your travels. But the reality is that these sub-tasks are entirely optional, and only really worth bothering with if you feel you need an energy top-up. Soon enough, with nothing even approaching a puzzle to solve (even the old key collecting, button pushing, security deactivating tasks are absent) you realise that your sole purpose in each level is reaching the boss, so you'll do your best to get there as quick as you can. Admittedly there are some (as in a handful) well-hidden coins you can track down and shoot if you want to gain some extra achievement points, but the motivation to do so just wasn't there.

To Page 2 ->

Advertisement

Are you excited about Lost Planet: Extreme Condition on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 123 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
killyourtv
10/01/07 @ 14:04
#1
0
You buried this comment
Comment below viewing threshold
Show
yeah
chacha
10/01/07 @ 14:04
#2
0
You buried this comment
Comment below viewing threshold
Show
wanted?
Tonka
10/01/07 @ 14:05
#3
0
You buried this comment
Comment below viewing threshold
Show
I wanted this but changed my mind. Don't know why really. The demo was fun but sort of enough.
peteb
10/01/07 @ 14:07
#4
0
You buried this comment
Comment below viewing threshold
Show
had a feeling this was a eurogamer 7. thought it was gonna be a bit better, but ill still pick it up when i get some cash. donations welcome
Carlo
10/01/07 @ 14:09
#5
0
You buried this comment
Comment below viewing threshold
Show
Kristan, can you recommend this for it's single player action alone (I'm a Silver Subscriber with no intention of playing against other people). You sound fairly positive about the plot etc...


And, any guesses on the 'hours' of single play?
peteb
10/01/07 @ 14:10
#6
0
You buried this comment
Comment below viewing threshold
Show
15 hours apparantly, from what ive read
krudster [mod]
10/01/07 @ 14:11
#7
0
You buried this comment
Comment below viewing threshold
Show
It's about 8-10 hours in single player on first run-through. It's a solid shooter, nothing more.
LeD
10/01/07 @ 14:11
#8
0
You buried this comment
Comment below viewing threshold
Show
One for later, when the price drops or it hits the second hand shelves.
morriss
10/01/07 @ 14:13
#9
0
You buried this comment
Comment below viewing threshold
Show
What difficulty level did you play it on, Krud and what difficulty levels are there? Does the AI improve if you play it on a harder level?
Carlo
10/01/07 @ 14:17
#10
0
You buried this comment
Comment below viewing threshold
Show
LeD: "One for later, when the price drops or it hits the second hand shelves."


On the contrary. 10 Hour Single player sounds *ideal* to me. I get bored of run-and-gun games if they get too long.

krudster [mod]
10/01/07 @ 14:18
#11
0
You buried this comment
Comment below viewing threshold
Show
I played on Normal. There are three difficulties by default and an unlockable extreme level. I'd say Normal is pretty much on the money. The difference appears to be more damage and tougher to kill enemies rather than better AI.
kalel [mod]
10/01/07 @ 14:19
#12
0
You buried this comment
Comment below viewing threshold
Show
For SP only, would you go for FEAR, Vegas or this?
morriss
10/01/07 @ 14:20
#13
0
You buried this comment
Comment below viewing threshold
Show
Cheers. Shame, as AI seemed to be one of your issues and the largest selling point for me in shooters. Apart from the gr4ff1x! that is!!11! omfgwtflol.
morriss
10/01/07 @ 14:20
#14
0
You buried this comment
Comment below viewing threshold
Show
kalel: Well, he gave FEAR a 9.
LeD
10/01/07 @ 14:21
#15
0
You buried this comment
Comment below viewing threshold
Show
Carlo.

No. I command you to buy it later.

:)

Seriously. I was talking about my situation.

Here's a list of games I've got "going":

PES6
Test Drive
Dead Rising
Enchanted Arms
Ninety Nine Nights
Oblivion
Viva Pińata

Not to mention Zelda on the Wii, some XBLA games, unfinished Xbox 1 games, and stuff I want to pick up on the cheap like R6:Vegas, FEAR, SC:DA.

So Lost Planet will have to wait.
DDevil
10/01/07 @ 14:21
#16
0
You buried this comment
Comment below viewing threshold
Show
Hmmmm... To buy or not to buy.

I wonder how many EGers will be getting this, and therefore how much fun I would have on Live with it!
Darren
10/01/07 @ 14:21
#17
0
You buried this comment
Comment below viewing threshold
Show
As good as Warioware then?

Well I've opted for the Wii game and cancelled my pre-order for Lost Planet as I can't imagine I'd actually play it that much.
greggywocky
10/01/07 @ 14:21
#18
0
You buried this comment
Comment below viewing threshold
Show
Vegas, in my opinion, though I like FEAR too..
disc
10/01/07 @ 14:22
#19
0
You buried this comment
Comment below viewing threshold
Show
To the above poster mr EuroSexMachine: 7 is not bad.

Did they release this game at the full price? Compared to Gears of War it's not quite as good but with a reduction in price?
Edited 1 times, most recently on 10/01/07 @ 14:22
speedjack
10/01/07 @ 14:23
#20
0
You buried this comment
Comment below viewing threshold
Show
Will wait for a price drop... and save my pennies for a Wii.
ram
10/01/07 @ 14:27
#21
0
You buried this comment
Comment below viewing threshold
Show
"As good as Warioware then?"

If I was President of the World, I would make sure anyone who typed "as good as X then?" or "better than X then?" would be visited by the hairy-fat-indie-band, The Magic Numbers, who would dish out a severe beating.
Viktor
10/01/07 @ 14:27
#22
0
You buried this comment
Comment below viewing threshold
Show
I've heard 4-5 hours quoted on message boards for the single-player campaign. Is there any truth to that or is that just the time clocked at finished (e.g. not counting retries at a checkpoint, which will be numerous in my case).
SeesThroughAll
10/01/07 @ 14:28
#23
0
You buried this comment
Comment below viewing threshold
Show
The visuals look amazing. Maybe that 7 is a bit harsh.
Hughes.
10/01/07 @ 14:31
#24
0
You buried this comment
Comment below viewing threshold
Show
Shame, this one really had me interested.

Maybe Mass Effect will win me over to the Bawks.
Darren
10/01/07 @ 14:33
#25
0
You buried this comment
Comment below viewing threshold
Show
@Ram - LOL

That's not very nice... I had the choice of two games this week, both of which EG scored 7/10 hence my comment. I've decided to go for Warioware because it's something different and original-ish (for me anyway as I've never played the earlier versions). Anyway I think I'm in serious danger of overdosing on shooting games on the 360 since it's dominated by them! Had Lost Planet been exceptional and offered something new then I'd have probably bought it but it's merely good so I'm happy to give it a miss.
ram
10/01/07 @ 14:35
#26
0
You buried this comment
Comment below viewing threshold
Show
sorry Darren :) I wouldn't worry just yet I'm unlikely to get elected.
Feanor
10/01/07 @ 14:35
#27
0
You buried this comment
Comment below viewing threshold
Show
"I knew this game would score pretty badly, that's what happens when you try to make a shooter aimed at the Japanese market"

This game was never aimed at the Japanese market, hell, there barely is a market for the 360 in Japan. This game was clearly designed with Western audiences in mind.
Edited 1 times, most recently on 10/01/07 @ 14:37
krudster [mod]
10/01/07 @ 14:36
#28
0
You buried this comment
Comment below viewing threshold
Show
FEAR, GoW, Vegas all trump this, I'm afraid.
krudster [mod]
10/01/07 @ 14:36
#29
0
You buried this comment
Comment below viewing threshold
Show
Feanor, see above.
Scurrminator
10/01/07 @ 14:37
#30
0
You buried this comment
Comment below viewing threshold
Show
difficulty is easy, normal, hard and pro (you get that when you beat it).
The first two levels, of twelve, have taken me an hour on normal.
And so far the game is fucking awesome.
Feanor
10/01/07 @ 14:38
#31
0
You buried this comment
Comment below viewing threshold
Show
Heh, yeah, I saw my question was answered already.

I was hoping Lost Planet would be more in-depth, but I guess it's good to hear it's only a 7 since I haven't got a 360 yet.
Vin
10/01/07 @ 14:40
#32
0
You buried this comment
Comment below viewing threshold
Show
Christ, if something scores LESS than a nine, it's shite?

Screw that, I loved this as I can BLOW SHIT UP REAL GOOD.
Steroyd
10/01/07 @ 14:40
#33
0
You buried this comment
Comment below viewing threshold
Show
Pretty much in line with other reviews.

:O

pretty solid game but was always going to be a filler until another game comes out.

hehe means it's still a slow January.
groovychainsaw
10/01/07 @ 14:50
#34
0
You buried this comment
Comment below viewing threshold
Show
I was thinking of getting this in Jan, to fill in time...
But then I got Star Ocean on PS2 for Ł10! So I have no life now :-(
drumbaby
10/01/07 @ 15:00
#35
0
You buried this comment
Comment below viewing threshold
Show
Sounds marginally better than the very meh demo I played. Come on Capcom, get into your next gen' stride, please.
PearOfAnguish
10/01/07 @ 15:02
#36
0
You buried this comment
Comment below viewing threshold
Show
The protagonist is called Wayne?
Is there a bonus mission where you team up with his mate Trevor and go around stealing car stereos?
Sid Nice
10/01/07 @ 15:02
#37
0
You buried this comment
Comment below viewing threshold
Show
I was expecting a 6/10 from Eurogamer for Lost Planet. Yet another 360 AAA title down the pan. :(
absolutezero
10/01/07 @ 15:02
#38
0
You buried this comment
Comment below viewing threshold
Show
So its bad because its short? If that was the case I never would have bought Gears of War. Finished that in around 4 hours.
S.J.Rogers
10/01/07 @ 15:03
#39
0
You buried this comment
Comment below viewing threshold
Show
I will stick to R6 Vegas as it rocks with online DM, 4 player Co-op and single player..!

What more could you ask for.
greggywocky
10/01/07 @ 15:07
#40
0
You buried this comment
Comment below viewing threshold
Show
Lost Planet - it's snow good! :-s

ccfb
10/01/07 @ 15:10
#41
0
You buried this comment
Comment below viewing threshold
Show
E.O.N. III?

I thought it was E.D.N ?
Yossarian
10/01/07 @ 15:12
#42
0
You buried this comment
Comment below viewing threshold
Show
giving this one a miss, buying a cheap copy of F.E.A.R. instead
Der_tolle_Emil
10/01/07 @ 15:14
#43
0
You buried this comment
Comment below viewing threshold
Show
@absolutezero: 4 hours? That's what you get when you play on casual I guess. Gears of War may not be huge, but I seriously doubt that it only lasted 4 hours.

As for Lost Planet, I played the demo and while it was not really bad it did not stand out either. Seems a bit too bland for me.
ccfb
10/01/07 @ 15:21
#44
0
You buried this comment
Comment below viewing threshold
Show
I don't get some of the comments in this review. Why are all Capcom games expected to feature levelling and experience? Since when do shooters have to have character progression? I didn't see Halo or Half Life 2 giving their main protagonists any special new abilities as the game progressed.
Papalaz1
10/01/07 @ 15:22
#45
0
You buried this comment
Comment below viewing threshold
Show
I finished it in 5 hours on normal. The sections prior to the boss fights in each level just feel like filler to bulk up the game. Bosses are excellent thought and quite tough.
Chtulie
10/01/07 @ 15:29
#46
0
You buried this comment
Comment below viewing threshold
Show
So... this is what the Japanese developers think top western games are about? This is their version of HALO? (as expressed by the devs of this game in interviews)

I think they completely missed the point then. Particularly the importance of a highly developed enemy AI.
Dizzy
10/01/07 @ 15:31
#47
0
You buried this comment
Comment below viewing threshold
Show
"I think they completely missed the point then. Particularly the importance of a highly developed enemy AI. "

Japanese like boss fights more I guess ;)

It got quite high marks in Famitsu I seem to remember...
Masarin
10/01/07 @ 15:31
#48
0
You buried this comment
Comment below viewing threshold
Show
I'm not afraid of The Magic Numbers.
Masarin
10/01/07 @ 15:32
#49
0
You buried this comment
Comment below viewing threshold
Show
Primal Scream is another matter though. ;-)
(If you know yer mooosik)
krudster [mod]
10/01/07 @ 15:33
#50
0
You buried this comment
Comment below viewing threshold
Show
I think Capcom needs to work out what Western gamers like about Capcom games, rather than try and interpret what we like. More of what Capcom is good at, please!

Comments: 1-50 of 123 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery