Lost Planet: DirectX 9 vs. 10
We check out the differences between the two PC demos.
Oh, dear. This isn't right, this isn't right at all. With Vista leaving gamers at best perplexed and at worst furious, getting out a game that actually used its trumpeted but unproven new DirectX 10 graphics, and that looked jawdroppingly, heartbreakingly, console-shamingly blinkin' gorgeous with it, was incredibly important. As DX10's leading lights, Crysis and Alan Wake, are still trying to work out what weekends they've got free to finally come visit, it's fallen to a port of Xbox 360 shooter Lost Planet to trailblaze the future of gaming graphics on PC.
As you're probably aware, two demos have been released - one in traditional old DirectX 9, good for Windowses XP and Vista alike, and one in fancy-pants DirectX 10, and Vista-only. A fine opportunity to demonstrate all the unparalleled gimmicks DX10 brings to the table, no? Unified and geometry shaders mean a mighty performance hike.
The move away from API object overhead means the old limits on how many different objects - from characters to vegetation to slavering snow-monsters -can be shown at once are removed. Support for vastly improved polygon counts means the age of boxy background scenery with token shiny surface effects is over. Virtualised graphics memory means larger textures, better textures, more unique textures on-screen at once. Or, at least, that's what was supposed to happen. Hopefully, soon it will - but it certainly hasn't in Lost Planet.

Outdoor snow effects on DirectX 10. Swirly, no?
Using a DirectX 10 graphics card, a splendid GeForce 8800 GTS 640Mb kindly lent to us by Foxconn for this test, we played the hell out of both versions of the demo. The differences? While there's some pretty impressive effects that the card handled with aplomb in both demos, so long as a couple of graphical settings were dropped slightly, it takes an eagle eye to spot the variations. Are those shadows a bit softer? Is that bug's skin reflecting more light? Was there an extra snowflake there? Am I starting at these demos so intently that I'm losing my mind, seeing invisible snow, phantom lights, hallucinated haze? And how can a planet be lost, anyway? It's not like it can go anywhere...
There are certainly some refinements, but few that you'd notice whilst actually playing the game. The most obvious are the enhanced motion blur effects, which admittedly do a decent job of making monsters look less like clusters of polygons and more like the fast-moving, organic horrors they're intended to be. Other differences, like minutely improved detail on monsters' skin and glass, are only really apparent through close, nay anal,screenshot study. Essentially, play on DirectX 9 - i.e. Windows XP and/or an older graphics card - and you're not really going to be missing anything.

And the same scene on DirectX 9. On close inspection, the big beast isn't /quite/ as distorted by the snow haze, but you can't tell that when it's moving.
However, that's not a reason to write off DirectX 10. As a game made for the Xbox 360, the GPU of which is neither DirectX 9 nor 10, but a custom chip that shares some features with both (primarily the former), Lost Planet simply wasn't born a DX10 game, no matter what it calls itself. It's got a few DX10 knobs on, sure, but basically it's a DX9 game in a fancy hat. We won't see the real money shots until games made for DX10 from the ground up - Crysis and Alan Wake, specifically. DirectX 10 still has everything to prove - Lost Planet isn't a proper test, sadly.
The other DX10 promise though, apart from the visual benefits, is performance. Microsoft has proffered some real chinny-reckon percentage stats of how much faster they think games will run under DX10 in Vista. Unfortunately, Lost Planet turns out to be an extra insult to the framerate injuries Vista has already inflicted upon most games. With all settings save shadow quality at max, at 1600x1200 with 8x anisoptropic filtering and no anti-aliasing, on the Foxconn GeForce 8800 GTS in Windows Vista, the DirectX 10 demo knocked out 26 frames per second in the first, outdoor level, and 33 in the other, indoor one. The Direct X 9 demo on the same system - including Vista - went to 29 and 40. Just a little more than could be safely attributed to natural margin of error (confirmed by repeat tests), and thus proof that DirectX 10, in Lost Planet's implementation at least, is hungry.
The difference is also that between perfectly playable and intermittent distracting chug. Not a price worth paying for more motion blur, frankly. On either demo, by the way, dropping the shadow resolution and HDR levels down one notch adds five-ten frames per second with minimal visual difference, ditching the sporadic slowdown entirely on our test system. Incidentally, the DX9 demo on the same PC but in XP added just a couple of extra frames - possibly margin of error, but more likely the well-documented Vista universal performance penalty at work again.

Motion blur a go-go in DX10. It's not a perfect art in Lost Planet – weird edge and texture echoes, rather than smooth blur, appear often.
It's also worth noting that the DX10 demo allows shadow quality to be set one notch higher than the DX9 one. You really can't see the difference in-game on that unless you've golden eyes, but it slices the frame rate quite literally in half, way down to unplayable levels on a single 8800. It's possible that 3D card driver updates will fix that, but it's certainly not a visual improvement worth dropping a second graphics card in for, in case you're pondering the SLI or Crossfire route.
While we're on 3D cards, it's been reported that Lost Planet DX10 plays like a dog on the very recently-released first DX10 card from ATI, the HD 2900 (one of which we haven't gotten hold of for testing just yet). Lost Planet is an NVIDIA ‘The Way It's Meant To Be Played'-branded game, and, if these reports are accurate, would seem to have a GeForce bias in its coding as a result. This is something to potentially watch out for in future DX10 games. NVIDIA and ATI alike offer graphics engine help to some developers, usually in exchange for intro screen and back of the box branding, and the significant differences between the two firms' latest GPUs mean the performance gulf on different games may vary wildly. The decision on which graphics card to upgrade to could become a whole lot harder. But that's another story - one for later perhaps, if such tech-talk hasn't already dragged Eurogamer's traffic to a sleepy halt.

Again, the same scene in DX9. No, we wouldn't know which one was which if it didn't say the DX version number in the bottom left either.
So now, back to games! Lost Planet, whilst having some flashes of extreme prettiness, is unfortunately not the DirectX 10 showcase we were hoping for, not even slightly. The PC is certainly king of graphics, it's just that lately it's been a little cackhanded when it has to prove as much. That will change later in the year - Crysis, we need a hero. Get a bally move on, will you?
As to Lost Planet's merits as a PC game, well, some answers can be had from Eurogamer's review of its Xbox 360 iteration. Speaking personally on the strength of the demo alone, I'm not convinced its blatantly linear tunnel structure, references to A buttons and foes with unnaturally-glowing weak spots suggest it's entirely appropriate for this platform. Fancy snow effects aside, it feels pretty throwback and generic in the two levels on show here, but maybe the full version will do a better job of breaking the ice.
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Comments (53) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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We found that the DirectX 10 version of Lost Planet performed markedly slower when compared to the DirectX 9 version at the exact same settings. Additionally, the high-quality shadows we saw in DirectX 10 didn't seem to justify the performance hit.
http://uk .gamespot.com/features/6171326/...
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On a related note, played right through Lost Planet recently. Great game with a few minor (typically Capcom) annoyances. Some of the boss battles were great, which is nice as boss battles are typically an area where the wheels fall off. Plus they have of the best grappling hook in the business
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At least Capcom have done a slightly better job than usual with their PC ports, even if stuff like the reference to pad buttons is annoying.
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Yup, in fact the 8800GTX has 768MB of on board memory.
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Not quite as boring as reading comments from you how boring you find everything recently, be it on the forum or here.
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There's a vsync option in the graphics menu, so, no, no tearing.
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Not if you enable or force v-sync (plus triple buffering to avoid having a lower framerate) you don't!
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Envisages shouting match at graphics, northern style:
"You mip-mapping anisotropic-filtered textures at 1600*1200, with added bump-mappin'?"
"You askin'?"
"I'm askin'."
"Then I'm mip-mapping anisotropic-filtered textures at 1600*1200, with added bump-mappin'"
Edit 1: Busy hands make hashed spelling :/ Least I wasn't the only one to spell anisotropic wrong, eh Alec?
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Well go on then.
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I was downloading the demo of this. Which one I thought? I'm on vista which runs DX10 so rather foolishly I downloaded the DX10 version.
What I didn't realise was that I'd need a DX10 card or it would crash instantly. I still haven't bothered downloading the DX9 version.
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This article is a straight port of a GameSpot article that appeared a few hours ago!
Anyway, the effort is appreciated. The point to note is that I have played the demo and it absolutely crawls on my Core 2 Duo machine with 8800 GTS and 2 GB of RAM. If this is how DX10 games will be 'optimized', a great **** *** is in order for everyone from NVidia to MS to CApcom.
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it's windows me all over again, it'll never be rollout as a desktop standard at my place, there would be an uproar, twatfulltwaffulltwatfull
they cant even get dx10 games looking great to sway the hardcore gamer.
they need putting down with a dog needle
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God, will the summer be full of puff-pieces like this?
/scuttles back to forum
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I believe that the utilisation of DX10 in this demo was supposed to help performance (despite the fact it runs about 20% than the DX9 version).
They just wanted to make a name for themselves by being the first to give us 'something' that was DX10.
I'll wait for a non-port DX10 title before I make any sort of judgement about it, either way, I still love the way my 8800GTS chomps through DX9 games, so I'm a winner whatever happens.
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It's a poor port with DX10 stuck on as an after thought IMO, and very poorly optimized as well.
I'm fairly sure things will improve with newer drivers and games developed for the PC and DX10 from the start. It's also very different to DX9 so devs need to get some experience with it.
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Of course there will be those not intererested, as there will be with any article. Might I respectfully suggest you bugger off and read an article that does interest you. I mean what kind of loony reads something that bores them, and THEN proceeds to write about how bored they are on the associated comments page. Is there nothing else you can be doing?
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If/when they sort the drivers out, we might have more luck.
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But perhaps Microsoft are losing it anyway, apparently the Halo 2 on Vista is not a very good port (as reviewed out of the box on Gamespy) so who knows where their head is at.
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I guess some of you noobs having problems just haven't got the intelligence to configure their PCs correctly.
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Listen, apart from one or two badly coded and bug ridden games I don't think there is anything necessarily wrong with PC gaming at the moment, I just avoid said games.
What I object to is people who blame Microsoft and hardware drivers for every single problem they get when they haven't got a clue what they are talking about.
PC's are great because they are so flexible, and as such I except that not all games and harware are plug and play.
The PC is NOT a games console (thank god) but with the right hardware it can run games excellently.
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What, like a console game?
PC gaming is becoming more an more an exclusive enthusiast pursuit (Blizzard 's games notwithstanding, perhaps). Actually that's wrong, it always has been, it's just that unlike console gaming it's not getting any more mainstream.
This article seems to be saying to me that Vista and DX10 haven't changed anything about that.
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Also, surely you agree that while playing games on PC will never be as easy as doing the same on consoles, it should at least GET EASIER with time, don't you think? I purchased SPlinter Cell Double Agent and tried to run it on Vista. Despite having the latest drivers for every hardware component imaginable and the game being patched to the latest patches, Sam Fisher still appears to be sprouting about 5 legs and no arms on my PC. Guess what - NVidia's drivers' readme files do list this problem but it hasn't been resolved yet. And surely you know how many months ago the game was released, right?
These days, Vista does not talk to a large section of the available PC hardware (especially printers and soundcards). NVidia's drivers are perpetually broken, their Vista drivers still smack of 'beta' and I am having the horrific feeling that the problem isn't just restricted to the drivers but the architechture itself. Meanwhile, most recent PC games happily occupy as much gigabytes as they can, but still do not perform as well as their XBox 360 cousins with almost the same graphics. Also, many AAA titles require a whole lot of patches to run on the latest hardware. And except in case of TrackMania and Half Life 2, I have never - repeat, NEVER - gotten a consistent framerate out of my system, which you'd think would be possible given that I have had 1 GB of Ram since 4 years and the have upgraded to a second-fastest NVidia GPU (6800 GT, 7900GT, 8800 GTS) every year.
Correct me if I wrong, but I don't recall ever having such huge problems in getting PC games to run in my lifetime of PC ownership, i.e. about 10 years. Even the transition to XP was a cakewalk by comparison to this mess.
And you might as well burn your salary and spend a month in a coma if you plan to get things like vibration/force feedback from your PC games. Meanwhile, Vista boots slower than XP and any Adobe CS3 program takes an age to bootup, meanwhile slwoing down every other process in the bargain (even with 2GB of RAM that my DUAL-CORE system has).
So my question remains: why is it a chore, and fast becoming a torment, to play games on the PC?
Sorry for the long, long rant - I feel better now!
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Yes, your experience would be different because (1) the experience inherently differs from user to user and (2) as we have discussed before, you tend to just let the game run at its own chosen pace while I try to meddle and tweak constantly to get an extra leaf on the screen or an improvement of 2 FPS (remember the Far Cry discussion?).
But I won't accuse you of downplaying your problems since I am witness to my friend running GRAW PC on his four-year-old rig with 128 MB of RAM. Still, i think many readers would relate to the scenario mentioned instead of terming them as exaggeration.
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Then of course I didn't make the mistake of buying Vista just yet.
Anyway, no hard feelings, sorry if I sounded rude.
Don't really remember the Far Cry discussion, I have to admit - I tinker quite a bit, too, actually, till I find the best compromise between visuals and framerate.
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I think there is an irony in suggesting that people with problem PCs are intelligent enough to configure them properly (though it is an excuse that seems to get used pretty often).
Perhaps these apparently dullard people just assumed that they would work in the first place?
I know there tends to be this l33t attitude held by some that PCs somehow seperate the boys from the men because they require a degree of technical savvy to be effectively used, but frankly there are plenty of very technical people on here who simply can't be ARSED configuring a PC for best performance.
I've been there, overclocking away to squeeze more points out of 3DMark, meddling with BIOS memory settings, cocking about with Powerstrip and similar utils. Then one day I thought "why am I spending money and time titting about instead of just playing games", at which point a bought an XBox (I probably already owned a PS1 at the time) and never looked back.
I know there are plenty of people that love PC gaming, and I'm not saying they are wrong, I made my choice and they made theirs. But please don't patronise or insult people just because they have different priorities to you. It doesn't mean they are stupid, it just means they aren't you.
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I'm sorry you are having so many problems with Vista. I have to admit I am running alot of my old stuff on XP still (I dual boot between Vista and XP), simply because I couldn't be arsed to re-install everything (and feared some may have issues).
The Splinter Cell problems are well documented and not being a fan of/or bought the game haven't experienced this. But I can well believe it is a driver issue, not everything can be a 'user error' for sure.
I do regret the tone of my initial post. I sometimes lose it when I allow daft comments by other people to wind me up.
I agree that Vista should have made PC gaming easier and hasn't. I also agree this hasn't been the smoothest transition for PC gamers.
I just can't see the point in slagging off Microsoft and nVidia, things will get better.
@ kangarootoo
I apologise for sounding like a twat, like I said to Talha I do regret the tone of my initial comment.
I guess you could call me an enthusiast and I can tend to be a little snobby and defensive about PC gaming but having said that I'm seriously considering getting a PS3 once they've dropped in price a little! Then I'll be able to satisfy my driving/fighting hunger which is an area my PC doesn't deliver in.
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@tahla - sounds like you upgraded to Vista too soon. Go back to XP. Problem solved. Early adopting for gamers is well risky, always has been. Or did you have no issues running a game on Win98 the day it came out?
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Early adopters of new OS MUST be ready to face a lot of problems and keep tweaking and patching their systems until everyhting's sorted.
The same goes for pretty much anything else, DX10 included. That's how it always was and that's how it'll always be.
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@Pablo2k5: Well no regrets are needed - we have all been there one time or another. Your subsequent posts have cleared away any hard feelings I could have had about that. And thanks for reading my rants so thoroughly!
For the record, I am dual-booting with XP. Here are two POSITIVE things I'd like to share about PC gaming that I encountered during the weekend:
1) In case you are dual-booting, most games installed on XP work as it is on Vista (believe it or not). Just locate the .exe file, make a shortcut on the desktop, locate the saved profiles from the XP installation (more often than not they are in My Documents or a sub-folder - you'd have to look) and copy them into the corresponding Vista location. I am currently playing Flight Simulator X, Ghost Recon, Rainbow Six Vegas and Top Spin 2 in both XP and Vista off the same installation. Just remember to duplicate the savegame files after every play.
Well, what;s the point then, you might ask. It's just a perfectly geeky thing to do!
2) Colin McRae DiRT demo is running like a dream on my system with all settings cranked up. Honestly didn't expect framerate this smooth
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Civ 4 runs fine in Vista.
That's, uh, all I need. None of this fancy crap. ;-D