Lost Planet 2 Review
Rediscovered country.
Version tested: PlayStation 3
Jun Takeuchi wasn't exaggerating when he described this sequel as "almost a totally different game". Unlike the lonely, icy adventure that constituted the original, the hugely ambitious Lost Planet 2 has been re-envisioned as a four-man multiplayer adventure in a variety of climates. You still get to activate data posts and shoot the obvious, glowing orange weak spots of terrifying insectoid behemoths on a regular basis, but that's where the similarities end.
Most of the changes seem grounded and well-intentioned on the face of it. Who wouldn't want a more varied, expansive and technically astonishing follow-up to an already highly promising game? Being able to experience the intensity and chaos alongside up to three friends offline or online should help Lost Planet 2 to be one of 2010's most desirable shooters.
However, unexpectedly, the very things that make the game sound so appealing are also the things that conspire to undermine your enjoyment.
A few weeks ago, Takeuchi opined that "everything has improved" in Lost Planet 2, but that depends how you like to enjoy your videogames. If, for example, you want to play the game's central Campaign mode on your lonesome, you should be prepared to adapt to a run of unusual and often inexplicable design choices.

We really should stop meeting like this.
As if to underline its uncompromising positioning as a multiplayer game, Lost Planet 2 offers no save system at all, no checkpointing during gameplay, and any in-game 'death' simply respawns you at the nearest data point.
Rather than give you a stock of lives, the game starts you off with a limited number of Battle Gauge points (depending on difficulty), and dying reduces that by 500, or 1000 if you happen to be in a Vital Suit mech at the time. Run out of Battle Gauge points and you have to start the entire chapter from the beginning, potentially costing you anything up to 45 minutes of wasted time.
During the first couple of mildly challenging episodes, this doesn't feel much of a problem at all, with only truly incompetent play likely to get you into trouble. But once the game starts to turn up the heat at the end of episode three, having to replay numerous lengthy sections to get back to where you failed is hand-gnawingly irritating.

Hang on, I'm just checking the League One scores.
When you start to really dig into why you failed, you notice some irredeemable AI flaws during solo play. We're more than happy for shooters to be designed from the ground up as co-op experiences, but one of the main things that made games like Gears of War and Left 4 Dead special was the fact your enjoyment didn't hinge entirely on playing them with a group of friends, because your AI partners were intelligent enough to ensure it was extremely good fun either way.
You'd expect the same to hold true of Lost Planet 2, but the buddy AI is often hopelessly out of touch with what's required, and when it winds up costing you up to 45 minutes of playtime you'll be baying for blood. To give the AI its dues, when faced with a basic corridor firefight it almost always holds its own, but when it comes to the crucial moments where teamwork is mandatory, it's routinely hopeless. Fail a further four or five times and you'll really wonder about the logic of such a progression system.
One memorable boss encounter requires all four of you to work together to reach the end of a train, load a giant cannon, rotate it to face the right direction, cool the engines and get one guy to actually fire the thing. And yet with no means of instructing your team to do anything, you're left haplessly multitasking.
That's assuming you can work out what the game wants from you in the first place. With only an obtuse diagram in the top right of the screen offered by way of explanation, you're left stumbling around in an annoying trial-and-error loop until you figure out the correct operational sequence.
These moments of incendiary frustration are hardly one-offs, either. Later in the game your team is instructed to protect a hatch door from being opened, but unless you personally oversee that precise part of the map yourself you will fail every single time. And rather than the AI members of your squad covering your back while you're shooting choppers out of the sky, they let enemies through unchallenged and you're forced to repeat the whole sequence again.
You might imagine that all of these little issues would be solved when playing alongside friends, but there are irritations unique to human co-op play as well. The main issue without doubt is the Battle Gauge system. In single-player, team member deaths never deplete your stock of points, but when played alongside fellow humans they do, and the implications of this logic are ruinous.
On the infamous train level at the end of episode three, getting knocked off the train to your death is notoriously easy, meaning that you'll likely be ill-equipped to handle the lengthy boss encounter, and have to play the entire chapter from scratch five or six times before you're in a strong enough position to take the monster down. Even willing volunteers were left trailing in our wake after that.
Although this is hardly unique to Lost Planet 2 among Capcom games, you also spend a great deal of time at a complete loss as to what's going on. The narrative across six distinct episodes flits from one group of bizarre individuals to another, without any coherent explanation as to whom you're controlling or what their motivations are.

Even the Akrid are unimpressed with Benitez' showing this term.
Delivered with a peculiar detachment, this lack of explanation may be a conscious attempt to give the game an enigmatic air, but the result is that it simply feels like a series of unconnected events where the common theme is shooting gigantic insectoid behemoths with obvious glowing orange weak spots. Maybe that was the point.
All the time you're busy mouthing obscenities at Lost Planet 2's deficiencies, the more benevolent critic within you wants to put an arm around Capcom and offer credit for all the things the game does extremely well. The combat feels solid and satisfying, with well-honed control mechanics that gel within seconds, so in terms of the basics you'll have no complaints at all.
Another thing that's never in doubt is the startling visual feast laid on by the team's phenomenal art talent. As the first game to benefit from Capcom's new MT-Framework 2.0 engine, it takes an already grandiose-looking game to phenomenal new standards, with a regular procession of truly outstanding set-pieces of monumental scale.
Likewise, Takeuchi's pre-release claim of "around 40" boss creatures was no idle boast, and even some of the more routine encounters involve screen-filling creatures of your worst nightmares. When it comes to facing-off against one of the 11 main boss creatures, you'll definitely know all about it. From hideous, giant-train-munching sandworms to monstrous tentacled creatures from the deep, you'll truly appreciate the craft that's gone into these deadly obscenities.
But as impressively fearsome as they may be as a spectacle, they're often not that much fun to actually battle against. Most boss sorties descend into a wearisome, drawn-out war of attrition, smashing rockets into their obvious glowing orange weak spots over and over, climbing into VS suits and emptying thousands of Gatling Gun bullets into them until bits eventually fall off. Then those bits regenerate, so you repeat the process as you chip away tiny chunks of their health bar.
As a four-player co-op mission, these epic scale battles can - at times - feel quite exhilarating as you work together to distract the lumbering form towering above you. But the longer you plough through these sections, the more it dawns on you that there's no skill involved - it's simply a case of hanging in there long enough.
Some of you will be singled out by the boss and be completely powerless to avoid their all-consuming attacks, and some of you will be merrily blasting away on the sidelines. You'll win eventually, but it mostly feels like a hollow victory based on how well you conserved your Battle Gauge points prior to the boss fight, rather than your skill in the conclusive battle. This is definitely no Monster Hunter.
To compound matters, the post-round scoring system that determines who performed best feels entirely arbitrary. Sometimes you'll play the lead role, putting yourself in harm's way, take all the risks and end up with a paltry C rank, while your less active support partner gets consistently superior awards simply because they didn't die so much and picked up more loot. Injustice!
Elsewhere, the game's competitive 16-player multiplayer modes remain in familiar territory. As with the original, Elimination, Team Elimination and Post Grab make the cut, with two maps reserved for Elimination and a further five for Post Grab. Two release-day maps are also promised.

Can I interest you in these fine leather jackets?
Although servers remained inactive at the time of review, our extensive hands-on sessions in April revealed these modes to be a huge amount of fun, albeit within a recognisable template, with endless rewards and customisation options likely to make it a facet of the game that will prove even more popular than it did last time around.
The wealth of experience-based rewards and customisation may well prove to be a real draw for players over the long haul. The sheer volume of costumes, emotes and unlockable weapons available to skilled players give the game the kind of long-term appeal Capcom specialises in.
If a skilled video editor were to cut together the best bits of Lost Planet 2, you would end up with the most persuasive montage of gameplay footage in recent times. Bombastic in scale and seductive in its epic ambition, it looks every inch the instant shooter classic. Sadly the hands-on reality tells a different story. Filled with hair-tearing moments of abject frustration that defy logic, mixed with fist-pumping moments of total exhilaration, it's a quite bizarre game of two halves.
Almost equally fun and frustrating whether played in co-op or in single-player mode, it's a game you'll both love and hate in the same breath.
6 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
EA evaluating FIFA Street features for FIFA 13
-
Who Killed Rare?
-
Sony admits "dropping the ball" with Demon's Souls
-
Gotham City Impostors Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Kingdoms of Amalur: Reckoning Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Mass Effect 3 FemShep trailer debuts
-
Double Fine Adventure passes Day of the Tentacle budget
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
Valve admits hackers accessed Steam transaction log
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Samsung Galaxy Note Review









Comments (113) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not sure if that's a good or bad thing, really.
Comment below viewing threshold Show
Comment below viewing threshold Show
....
Hopefully the co-op will make up for some of the shortcomings.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Excuse me while I go and bang my head against a wall at this missed opportunity.
Comment below viewing threshold Show
Or Mod Nation Racers.... LOL...!
Comment below viewing threshold Show
Comment below viewing threshold Show
and you should try reading the review, chunky_Grizzly, really.
Comment below viewing threshold Show
Comment below viewing threshold Show
On the other happy as i have so many great games yet to to play.
Only started Borderlands last week and i cant put it down.
Batman next !!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This just seems like a pointless sequel to an already pointless game.
Comment below viewing threshold Show
Comment below viewing threshold Show
In terms of cooperative play, it sounds like it might be an idea to see what the community makes of it - it sounds like there's alot of potential for a decent group of four to have an absolute blast if they're in the right mindset.
With the strong emphasis on difficulty in the review, there are bound to be plenty of people who'll relish the challenge - "Come on lads, let's nail the fucker this time!" etc
And as for the rather briefly mentioned (due to servers) multiplayer, it sounds like that could be decent if you liked the first.
Essentially, give the demos a go and see if you like them, rather than instantly dismissing it as a six, if you usually put such faith in reviews, even though that does sound like a pretty bang on score for Kristan personally.
Which is why it's important to read the text aswell, kids.
Edited for spaces to due laptop spacebar needing more effort than I can really be arsed with at this time of night.
Comment below viewing threshold Show
I can easily see myself get so riled up over these instances of restarting chapters due to offline AI.
However I did love LP1, and got good regular mates for online from L4D2 and if all of us can be persuaded to grab a copy for mp co op. That would be the only way to play what is essentially a game designed foe online co op or MP.
Not online player? Then ask yourself seriously if you think worth it. Am sure second hand copies would be easily gotten.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Or better, making your own mind.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Never have I entered a comments section where every single one of the 40+ comments have been marked down for no reason whatsoever. Shocking behaviour from immature gits. You are an embarrasment to gamers.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm sure i'll be marked down for this, but Japanese developers fall further and further behind the curve every year.
Comment below viewing threshold Show
Comment below viewing threshold Show
To be fair, despite loving the first games demo, I thought the game was awful. this didn't look like it was ever going to change my opinion.
Still, if you really wanted it, I'm sure that the problems outlined in the review can be overlooked
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Shouldn've given it to Eliie... oh wait....
Comment below viewing threshold Show
Capcom, you fucking idiots.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
A PC version hasn't even been announced yet. The release date on a few sites like amazon is pure bullshit.
Comment below viewing threshold Show
Comment below viewing threshold Show
That. And the fact that you have to shoot a helicopter out of the sky YET AGAIN.
Comment below viewing threshold Show
I love it. Really great coop experience. Some of the bosses (the first boss sucks) looks fantastic but take some time to kill. The checkpoint system is ridiculous for a modern game but this is like a old classic Capcom game dressed in new fantastic clothes. I love Capcom and i love this game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Personally i think starting over a few times (like always with older games ) learning to be better and finally make it is what makes games fun imo. Playing games shouldnt be the same as watching a movie. Its not a waste of time if its fun. If it isnt fun why bother playing games?
Comment below viewing threshold Show
Its also a pure multiplayer game as i see it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Got to admit I didn't care for Lost Planet, now reading this ends any casual interest I had..
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll still get it for the fact its dirt cheap as it is (had it on preorder for so long that its £25 so will still go for the co-op) but if its turd then that'll be disappointing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
shame shame shame...
was looking forward to a good co-op shooter...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Despite the co-op mode being fun with a friend this game was not Resident Evil. What happened to the videos shown pre 2008? Loads of aggressive enemies, single player, and the ability to dodge attacks? Also, and I am being perfectly sincere here, why is it after the first few chapters white enemies stop appearing completely? Surely a confirmation that Capcom added some extra white enemies in the first few chapters to quiten the crowd screaming racist at them. Not to mention Sheva is African and also has an African skin tone.
As for Devil May Cry 4, well, any game that makes you play half the game backwards and forces you to fight every single boss FOUR times is completely devoid of ideas. The gameplay was still enjoyable but felt dated and stuck in 2003. Nero was a rubbish lead and even Dante couldn't lighten the mood when you get to control him. A very confusing effort that seemed to be trying to appeal to a new audience for the first half, and then attempting to keep the original crowd happy with some fan service. Even that couldn't save it though. It felt inferiour to the best ever DMC3 and even the original had far more substance.
It's not just Capcom though, other Japanese devs are in the same boat. Take SquarEnix with their masterbatory effort of a game they called Final Fantasy XIII. Remove the pretty visuals and the game plays itself. No sense of exploration or achievement whatsoever. Japan should stick to creating hardcore/quirky games. They're the ones the Western audiences enjoy. By trying to cater to our tastes, they end up misunderstanding and instead ruining their game.
The fact that Capcom thinks that we love Frank West from Dead Rising says a lot. He had a believable personality, but c'mon, there was nothing about him that screamed EPIC in the way a charcacter like Solid Snake or Nathan Drake does. Yet they want to try and squeeze him into any game they can? That's called over exposure Capcom, any interest the West have with your character will be dead if he starts appearing in every game you release.
Japan should stick to what makes it good. I love the Ninja Gaiden Games and Sony's trilogy of Ico/Shadow of the Colussus/The Last Gaurdian. It's a shame more Japanese devs don't follow the same pattern.
Comment below viewing threshold Show
Some very good points there.
Comment below viewing threshold Show
This bit stood out.
"In single-player, team member deaths never deplete your stock of points, but when played alongside fellow humans they do, and the implications of this logic are ruinous."
Heresy!
I have a fundamental design rule for cooperative play. The failings of one player should not continually hold back the progress of the game. Only the continual failure of ALL players should result in an impass.
If you have one skilled player and one n00b, a system like this is going to frustrate everyone. The n00b is dying a lot, but this also means that the experienced player fails to make progress as well. The result? People only play co-op games with gamers on the same skill level as them. For any co-op online game, this is a big fail.
Halo got this right. An experienced player can still make progress, even if his/her team mates are getting their arses kicked. A competant team will of course make better progress, and perhaps on the hardest difficulty this will be required, but a single player with super hot skills can still make progress through the game, carrying the less able stragglers with him/her. Result, everyone has fun by degrees.
Just imagine trying to play through any of the Halo games on Legendary is the death of a less able team mate meant returning to a checkpoint. The ENTIRE experience would be ruined.
Quite how Capcom made so fundamental mistake is utterly beyond me.
Comment below viewing threshold Show
plus its about £25 so I can't really see a reason not to buy this.
Comment below viewing threshold Show
I would suggest that it sounds as if this game can ONLY be enjoyed by a very close knit co-op team. A better designed game could be enjoyed by everyone, including the same close knit co-op team.
Comment below viewing threshold Show
Personally, I thought some missions in GTA IV were pushing it at around half an hour of re-tread, but at least I could cool off by pushing some people down the stairs for a bit until retrying. I think Splinter Cell Conviction just about got it right overall, and I don't think I ever had to re-do more than 10 minutes worth of stuff, even if I was trying to do it ninja-style.
Comment below viewing threshold Show
Comment below viewing threshold Show
Just play with a friend or two then. You can still use one or two AI parteners or choose to play just the two/three of you without anty AI partners. The many options is incredible really.
@Cherub007
Dont worry you respawn a lot before dying so if you die its because you didnt play well (normal difficulty). Me and my friend played thorugh the first chapter (its huge, many levels and two superlong bossfights) without dying completely just respawning 10-15 times.
Comment below viewing threshold Show
Comment below viewing threshold Show
Fair enough old school hardcore games have their place, but they only work if the game is fair and it's only your skill that can let you down, but when it's got problems like dodgy AI that you can't give instructions to (but NEED to in order to succesffuly complete tasks) it's just a kick in the teeth and bad design.
Comment below viewing threshold Show
That's the Iron Skull.
Anyway, I uderstand what you're saying, though, it still makes some sense, it should make each gamer protect each other. Some "coop" games are just several ppl playing alone the same game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Good point.
Just found the list of secret LP2 achievements. Oh man this is not a game for completionist unless you want to play it for a thousand hours. Hardest (most time consuming) list yet.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just imagine trying to play through any of the Halo games on Legendary is the death of a less able team mate meant returning to a checkpoint. The ENTIRE experience would be ruined.
wasn't that the case in Halo 2 split screen co-op when played on Legendary? It was utter nails imo.
While I'm slightly surprised at the score, based on my expectations rather than first-hand knowledge, I'm still keen to give this a go.
A lot of the people I play co-op games with are of a similar level and this isn't the kind of title I'd play alone anyway.
I can't put my finger on why but the EG review just hasn't put me off that much.
Comment below viewing threshold Show
(this is a legitimate question, not intended as an insult)
Comment below viewing threshold Show
]http://www. oxm.co.uk/article.php?id=19295
[/link]
Another british opinion. Kristans review was better but this review see the game in a different way (the way i see it).
Comment below viewing threshold Show
I think its just a lame way of saying i wont buy the game really.
You sometimes do get extra stuff for preordering though.
Comment below viewing threshold Show
Sorry, i know you are very enthusiastic about the game but it's not my cup of tea it seems.
Comment below viewing threshold Show
Comment below viewing threshold Show
That review makes no reference at all to the Battle Gauge. Surely that is quite an oversight, given that it seems to be the biggest problem the game has. They barely mention the AI either. I can understand that these things are less important if you plan on playing with friends, but that is a distinction a gamer should make, not a review.
Comment below viewing threshold Show
lol
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can still see myself having a blast with this though...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
On some sites you get a discount for pre-orders (.e.g. game.co.uk will sometimes list a game low and later raise the price but they honour the original price)
Also I tend to pre-order games to keep a wish-list sort to speak. In my email order list, the order confirmations act for me as a schedule list of games I am interested in. I can always cancel them anytime.
Comment below viewing threshold Show
Comment below viewing threshold Show
They need to stick to what made them great in the first place, instead of trying to please gung-ho americans."
Agreed, but without the shitty and dumb bit.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Take off, nuke the site from orbit. It's the only way to be sure.
Comment below viewing threshold Show
Comment below viewing threshold Show
I won't buy Lost Planet 2 but then again I would negative-buy Super Street Fighter IV if such a thing was possible.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The AI is average at best but you should never be using them as the game is designed for human interaction 4 players online and it does that fantastic on the PS3 version Ive used. Clear comms and zero lag. You can also send an invite out even if their not ingame and they can then come in at the next checkpoint of that level (ie 1.1 it goes to menu after 5-6mins then next part of 1.1 and that person can then join kicking out the AI).
Reminds me alot of Borderlands really in some reviews. Solo its a sterile experience 4player co-op nothing like it which is how its meant to be played. For me it beats the precious Gears of War for co-op.
Only thing it really needs is a better lobby system for joining (as if you dont send the invites out before you start you cant send them again till the level is complete not part level). That and you must have to have done the sections to join so new players it means everyone must start at 1.0. Slight niggle though if you have a good bunch of m8s cas they will be happy to keep redoing bits over and over (you buy stuff with your points anyway and level up).
Great set pieces and bosses and many many ways to redo levels so has tons of replayability (hard for example they use different weapons and tactics).
Def an old school action game and a solid 8/10 from me. Forget the demo as it wasnt up to much either. Full game is cracking
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't remember people having the same negative opinion of Phantasy Star Online's poor offline play?
Comment below viewing threshold Show
For a game like Alan Wake which is painfully repetitive with the same bloody enemies reappearing in slow-mo constantly to get a higher score is just unjustified. I'm sure this will be changed in retrospect.