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Lost Planet 2 Hands On

Xbox 360 PlayStation 3 Hands On by Keza MacDonald

26 September, 2009

Page 1 of 2. Page 2 ->

However hard other developers may try, Capcom remains the master of the heart-in-mouth, adrenaline-soaked boss fight. The sandworm thing that the four of us are currently trying to kill is about 50 times the size of the cannon-mounted freight train that we're fighting it from. Every time it emerges from the sand with an ear-shattering, screeching roar to gobble up another carriage as if it were a Smartie, we all instinctively reel back in our seats. Lost Planet 2 has a shot at being the best euphoric four-player monster-killing experience since, well, Monster Hunter. (Yes, I know I namedrop Monster Hunter in practically everything I ever write. Take the hint, people!)

"The original Lost Planet was a bit of a tough sell," explains producer Jun Takeuchi. "Being a Japanese science-fiction shooter that has giant robots, a lot of people [at Capcom] were asking 'is this actually going to shift any units?', so it was a bit of a struggle to get the support for the first game. But it got great reviews, it sold beyond our expectations, and there are a lot of people out there looking for a sequel, so getting the support for Lost Planet 2 wasn't a problem."

The Tokyo Game Show demo is two levels quite different from the jungles we've previously torn apart. The first is a near-deserted settlement peppered with square mudhouses (and, naturally, the requisite selection of weaponry and mech suits to pick up and shoot things with). After our team of four finish clearing snipers off the roofs, two massive dinosaur-like lizards with glowing red weak spots on their underbellies announce their arrival with camera-shaking roars.

'Lost Planet 2' Screenshot 1

See that? That's not even a tenth of it.

Lost Planet is a third-person blaster, sure, but it does involve a lot of thought. You don't just empty clips at a huge monster until it falls over, you have to work out a strategy with your team-mates. The massive dinosaurs we're currently fighting find their way around by sound, so if you start happily firing away at weak spots as soon as one stands up to have a look around, you'll be swiftly crushed as it comes charging towards you at terrifying speed. We quickly learn to stand stock still as soon as we see one start to raise itself up on two legs - the tension is palpable.

"The most important progression we wanted to make from Extreme Condition was the introduction of four player co-op, that's really the key feature of this game that everything else revolves around," says Takeuchi. Co-op is essential to the game; though you can play through on your own with AI companions, it's only half the experience (or perhaps a quarter). It adapts contextually around four different players with different preferences - if you've got shotguns equipped as your short-range weapon, for instance, you'll see a shotgun lying on the ground where your friend might see a pistol. It's ludicrously customisable, too, letting you change every detail of your character's helmet brim and underwear as well as every imaginable gameplay option.

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Comments: 1-22 of 22 in total

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Skoptsie
26/09/09 @ 06:58
#1
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Will the TGS demo be available for download soon, does anyone know? I'm keen to try it as the current one-boss multiplayer demo didn't convince me...
Malek86
26/09/09 @ 07:02
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The 360 demo was actually remarkably good, especially considering how the LP1 demo was a disappointment. It was like Monster Hunter with guns, and that's a good thing for me. I'm still not sure I'l end upl buying, but I'm definitely inching toward it.
Dave52
26/09/09 @ 07:33
#3
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Downloading the demo now...
drumbaby
26/09/09 @ 08:03
#4
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" It was like Monster Hunter with guns"

SOLD!
CptSupermarket
26/09/09 @ 08:53
#5
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Had much more fun playing this for half an hour than i did in about 15 hours of the MAG beta.
The Bodybuilder
26/09/09 @ 09:46
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I wasn't particularly impressed by the demo, but that's probably to do with me only playing it in single player.
However, I always saw the potential in lost planet, and that dinosaur encounter has sold me.
Slipstream
26/09/09 @ 10:24
#7
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I hav the PS3 one and as soon as as I started playing I too though "Eh? Monster Hunter?" It's a really good coop experience, and the boss battle at the end is nothing short of epic!
Retroid [mod]
26/09/09 @ 10:29
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I had no interest in this until I played the demo on 360 with another EGer and it's like something clicked :)
donnie080208
26/09/09 @ 10:38
#9
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i found the live demo to look very rough visually and still think the character animations are a bit cumberson. I did think the original LP was a fairly good SP game and im disappointed capcom have once again" forced" co op onto its fans. Res5 was bad enough with 1 AI partner, so i imagine LP2 will be virtually unplayable unless your online. imo like uncharted2/MW2 the co op should be completely seperate from the campaign
Haloboy!
26/09/09 @ 11:40
#10
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PC version please Capcom.
hiddenranbir
26/09/09 @ 12:16
#11
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Robotaroooooooo!!!

Played the demo, it's alright. Was impressed at how when I got gulped down the transition to the internal level/action of that monster was very smooth.
Edited 1 times, most recently on 26/09/09 @ 13:17
nicka
26/09/09 @ 12:47
#12
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I am very much looking forward to this. I'm lucky enough to have a number of friends I game with regularly over XBL and I haven't had a decent 4-player co-op experience since World at War :D
semitope
26/09/09 @ 13:55
#13
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Played this over PSN and its was interesting. I expect the full game campaign will have a lot more than the demo did but what i played in the demo was good. Massive bosses are my favorite in games and going at it with 3 others fighting with you is even better. The game had no lag and even with huge explosions and a lot else going on, the ps3 demo was smooth.
sickpuppysoftware
26/09/09 @ 15:07
#14
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Played the demo and thought the controls were awful. Why do capcom specialise in gorgeous looking, inventive games hampered by nasty controls?
FenderMaster
26/09/09 @ 16:21
#15
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i actually loved the PS3 demo, the boss on the third level was amazing, when i ended up inside its body, blasting from the inside i was sold. my only big issues were the lack of zoom/iron sights, and that its too easy to run out of ammo, at which point you're done for
Pasco
27/09/09 @ 08:33
#16
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Please don't mention Monster Hunter again.
Gregolution
27/09/09 @ 12:17
#17
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I can't even put my finger on why I enjoyed this demo so much, but something about it is just plain fun. I haven't had a good coop game since Gears of War, looking forward to this.
Buztafen
28/09/09 @ 08:06
#18
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Played through the 360 demo with 3 mates many many times. Its a fast paced fun injection and im really looking forward to the full thing. Other than the samey feel to some of the levels i thought LP1 was pretty good too and had some of the best early graphics available on the 360...plus this game has the best Shotgun sound ever...yes even better than Doom! :)
andywilkie35
28/09/09 @ 08:14
#19
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Love a bit of co-op, can't wait. The multiplayer on LP1 was some of the best that's been on Live so far, co-op will be the nuts
muscleblade
28/09/09 @ 10:34
#20
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@andywilkie35

+1

I also think the graphics in the demo was amazing. Have any of you ever seen a giant japanese salamander in real life? I have and the salmander in the demo looked alive imo.
Ace_McCloud
28/09/09 @ 10:46
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Is it split screen?
Gecks
29/09/09 @ 09:33
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my friends and i are all big EDF fans, and after we emerged after finally defeating that salamander, we looked at each other and said "it's the new Ants (sic)"

it's a bit cheap-feeling and fiddly, but at this point that's exactly what i want from my monster-em-ups; i want them to be...endearingly rubbish. i love it.
Edited 1 times, most recently on 05/10/09 @ 16:50

Comments: 1-22 of 22 in total

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