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Lord of the Rings Online: Shadows of Angmar Interview

MMO PC Interview by Dan Griliopoulos

23 April, 2008

Page 1 of 2. Page 2 ->

When you've got as much material to deal with as the Turbine boys have with the Tolkien legendarium (we're using the poncey word for his mythos out of pure pretention), then you'd think there would be no need to create whole new realms for players to explore. Yet the new books of Lord of the Rings Online - updates to you and I - are mostly exploring areas on the edge of the books, stuff that was barely written about. The upcoming Book 13 is a pertinent example, seemingly extrapolating from a single paragraph in one of the books an entire culture, environment and array of foes. We spoke to Jeffrey Steefel, executive producer on LOTRO, about what they're planning for Book 13 and what new mechanics they're introducing to the game.

Eurogamer: Are we getting any more out of this interview than Book 13?

Jeffrey Steefel: Our communications director Adam Mersky is sat next to me and he slaps me upside the head everytime I say stuff I'm not supposed to. We're not talking about Mines of Moria and Book 14 at the moment.

Eurogamer: Where does the idea of Forochel come from? The actual language we've seen describing it so far features lots of Finnish names, and the screenshots seem to show Eskimos.

Jeffrey Steefel: It's actually mentioned in the books, just in one paragaph that describes it as a barren icy waste where an imporant shipwreck happens. As normal, we took what was talked about there and extrapolated from it. Tolkien also talks very briefly about the Lossoth, the indigenous types who help the shipwrecked. We took that as new faction for reputation, created their infrastructure, and decided they were like eskimos of the northern wastes here. On top of that, we looked at their language and thought, "What would Tolkien do?" He was a linguist who used lots of Nordic and Finnish influences when he created Elvish, and he was very knowledgeable about most languages; he looked at about 3-4 regions beyond 14-15th century English, and they were mainly from the nordic region, which is where words like Orc came from. Had he written more about the Lossoth, we felt he'd be Finnish-inspired, so that's why all the naming and stuff is like that.

'Lord of the Rings Online: Shadows of Angmar' Screenshot 1

Every update is a mammoth undertaking.

Eurogamer: The actual story the Lossoth come from is about a king called Arvedui, who flees north and is drowned in a shipwreck; however, his story features an ancient ring that's given to the Lossoth; does this tie in with epic questline, which (spoiler alert!) is chasing down parts of a lost ring at the moment?

Jeffrey Steefel: We're trying to avoid spoiling the story, but Arvedui's plot is involved in chasing down the ring Narchuil that Amarthiel is looking for, and the epic story in 13 is heavily involved in where that goes next. Players will find out if the ring that King Arvedui was carrying is linked in. I have to stop now as the content guys are right outside my door here, so if I spoil too much they pile on and hang me from the rafters and it's really nasty.

Eurogamer: The Children of Hurin is the 13th book of the official books - and this is Book 13. We're assuming there's no link, as you guys haven't licensed that stuff yet. Are we right?

'Lord of the Rings Online: Shadows of Angmar' Screenshot 2

We're betting the guys in white aren't friendly.

Jeffrey Steefel: Absolutely, there's not really a correlation between our book numbers and the books themselves, it was more of a motif. For example, we'll be finishing off this volume when we get to Moria and then we'll have a new set of books that are part of volume 2. In terms of Children of Hurin, it's not part of our license right now.

Eurogamer: Would you want it to be? We might not be literary critics, but we're really opinionated and it's really not very good.

Jeffrey Steefel: Ah... it depends on the purpose it serves. Our license is very specific; Tolkien Estates doesn't even have the right to license us the Silmarillion or Children of Hurin.

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Comments: 1-12 of 12 in total

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Dizzy
23/04/08 @ 14:10
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Playing this more and more now. Awesome game!

WoW is just for some guild raids atm.. LOTRO is for fun (IMHO)
hiddenranbir
23/04/08 @ 14:10
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--Tolkien Estates doesn't even have the right to license us the Silmarillion or Children of Hurin.
--

Who does then?
AHiFi
23/04/08 @ 14:14
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Ah, back from the days of OXM Dan? How nice to see you. :p
anomagnus
23/04/08 @ 14:16
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if i have one criticism of the EG MMO channel, its summed up in this question

or old boots? To a lot of players this will sound very similar to the WOW system. No offence intended, but lot of the little things you're adding in feel like checking off a list; WOW's got that, now we've got that. Is that unfair?

Now, i understand WoW is the market leader, but i do feel that the site is biased towards the game.

WoW is a good game, not a great game.

Other games can't win. They are punished if they do something different, and criticized if they take an idea WoW had, try and improve on it

TheMoonRat
23/04/08 @ 14:55
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SleepyMagpie
23/04/08 @ 16:00
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LotRO is THE MMORPG at the moment, IMO. And I'd wager I'll be spending most of my time here, and not in Hyboria, come the end of may (this coming from an AoC gen. beta participant).

"If it gets too cold, you'll have to gut him and crawl inside."

Haha, great caption!
KillerMonkey
23/04/08 @ 16:28
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I'm doing the trial right now. It's a really nice MMO. Actually fun and so far the grind isn't bad at all. Not a lot of people on my server though, need more for fellowships and such.
robg
24/04/08 @ 08:52
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anomagnus - they aren't punished at all, unless it's a bad idea. Tabula Rasa was praised for being innovative.

Also, does anyone else think this interview ended a bit abruptly?
4thVariety
24/04/08 @ 10:07
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I don't play WoW, I don't get these endless barrages of comparisons. I don't even get why WoW is made the default setting from which any deviation can only mean getting worse. That's neither objective, nor is it helping the reader understand the game better.

If LotRO and WoW have one thing nailed down to perfection then it is the fact that their marketing of every patch and small area upgrade to the game is celebrated as if it was the second coming.
gremly
25/04/08 @ 01:13
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"If it gets too cold, you'll have to gut him and crawl inside."

I think someone has been watching to much Bear Grylls XD
SleepyMagpie
25/04/08 @ 11:58
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I just want to add a couple of comments.

In asking the question if Turbine is ripping off fishing from WoW, the interviewer seems to display a lack of knowledge of the history of MMORPGs.. I mean, FFXI had a great fishing system, which actually could be very beneficial to your character, a long time before WoW came along and brought fishing. WoW's fishing is also much more diluted than FFXI's.

Most of WoW's content is actually re-processed stuff from other MMORPGs. A lot is taken from Everquest, Dark Age of Camelot, Anarchy Online, and FFXI to name a few. Blizzard fed this stuff through the grinder, sugar-coated it, simplified it, and possibly bettered some of it, and called it WoW. That today, some videogaming writers refer to WoW as the start of it all is just wrong.

4thVariety writes: "If LotRO and WoW have one thing nailed down to perfection then it is the fact that their marketing of every patch and small area upgrade to the game is celebrated as if it was the second coming."

That may be, the only difference is that Turbine does not charge you hand over fist for every chapter they release for LotRO, which they do quite often, whereas Blizzard for WoW does..
GriddleOctopus
14/06/08 @ 10:05
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Yep, sorry the interview ended a bit abruptly - EG published an early draft and we didn't notice until it had gone up. I've still got *yet* more interview with Steefel to transcribe - the man can talk!

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