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Loki Preview

PC Preview by Rob Fahey

2 July, 2007

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Next time there's a silly public outcry about a storyline in one of Britain's miserable soap operas, take a moment to shake your head sadly at just how low the national drama has gone. It was so different a few thousand years ago, when the contemporary equivalent of the soap opera was the pantheon of the gods - a crowd of incestuous, violent, criminal, seductive, tricky con-artists whose antics were enough to make Pat Butcher's earrings fall off in shock.

Take Seth, for example. Originally the Egyptian God of the Desert, one of the chief gods of Lower Egypt, he was never exactly a nice chap - rather over-fond of sending vast, murderous sandstorms around the place, for a start. Things only got worse when, jealous of his older brother Osiris' happy marriage to the beautiful Isis (his sister, no less), Seth decided to kill him and dismember the corpse. If a job's worth doing, etc.

Unfortunately, Isis managed to reassemble her husband (and brother, lest we forget), conceived a child using some of his body parts (er...) and then had him embalmed, so that he could rule the underworld as a mummy. Subsequently, everyone decided that Seth was quite nasty, and he became the god of tricks, lies and evil.

Needless to say, this kind of mythology provides fertile ground for videogame designers - and it's to the ancient pantheons of the gods that French developer Cyanide has turned for its first foray into hackandslash role-playing. Named for the Norse trickster god, Loki (who was essentially Seth's northern European opposite number), the game opts to have its cake and eat it by taking cues not only from one mythology, but from four. That's a whole lot of gods.

Role up, Role up

'Loki' Screenshot 1

The pile of dead bodies is probably a subtle suggestion that Health and Safety should take a look at that staircase.

The basic storyline of Loki sees you taking on the role of one of four heroes, and battling to defeat Seth and his allies in the four different mythological eras. The four heroes on offer, two male and two female, conform broadly to the role-playing archetypes you'd expect - namely the warrior, ranger, sorcerer and wizard. More importantly, however, they also fit in with one of the pantheons you'll be battling through. As a result, your choice of character radically changes the path you'll take through the story.

So, for example, the warrior character is a Norse berserker. Start playing as him, and you'll be rescuing the villages of Scandinavia from the armies of Seth's ally, Hel, the god of the underworld, while hunting for Odin, the father of the gods. Choose the Greek hunter character, however, and your first task will be to obey Athena by emulating the epic deeds of the ancient heroes at Troy and elsewhere, before taking the battle to Hades' doors.

Perhaps the most interesting quest, though, belongs to the magic-wielding Aztec shaman. Aztec mythology is rarely explored in role-playing games, with designers choosing instead to stick with the more familiar ground of Greek, Norse, Egyptian or even Far Eastern mythology. Loki, however, not only introduces gods such as the wonderfully difficult to pronounce Quetzalcoatl (and his equally tongue-twisting counterpart, the god of the dead Mictlantecuhtli), but also gives a political edge to proceedings by allying Seth with the Spanish conquistador Cortes, who must be defeated to save the Aztec civilisation.

'Loki' Screenshot 2

Giant spiders. Of course. Of bloody course there are giant, ravenous, mandible-chomping, poison-dripping spider bastards. Of course.

In essence, then, your starting zone in the game is determined by the class you choose to play, and the first several hours of gameplay will take place in that zone. Once you've finished the storyline of your starting area, you'll have the opportunity to pursue Seth through to one of the other areas, and pick up the story from there; so everyone gets to see the same storyline, but presented in a different chronological order.

In order to make this balance out in gameplay terms, Cyanide has chosen to make enemies in the game level up alongside the player, so you won't be walking into a low-level area with a well-progressed character when you move from one zone to the next. However, moving between zones will offer an interesting challenge, because each zone is balanced for the fighter that starts out in that area. So, for example, the Norse zone is very physical and sees a lot of brawling action - perfect for the Norse warrior, but once the Egyptian sorcerer gets into this zone he'll need to be on his toes to keep up with the action.

From what we've seen so far, minute-to-minute gameplay in Loki pans out pretty much as you'd expect from a hackandslash, and the bulk of the quests and objectives really boil down to an excuse for some fairly solid dungeon-crawling. That said, the game also boasts city and village environments full of various characters, and at least one quest we've undertaken saw us having to defend a village from an attacking force. It's a nice change from the all-too-common RPG mechanic of plodding through endless underground tunnels killing oversized rats.

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Comments: 1-12 of 12 in total

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Rirekon
02/07/07 @ 11:38
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Actually looks really interesting, the 3-god worshipping sounds a bit like the Age of Mythologies Tiers, which I quite enjoyed.

Look forward to seeing more on this!
SBfistfun
02/07/07 @ 11:52
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Oooohhhh could be good online
UncleLou
02/07/07 @ 12:02
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I've bought the German version a few weeks ago and can not recommend the game. While it has in the meantime been improved massively with patches, there are stil many, many aspects which aren't thought through or are broken.

In my opinion, it's very, very similar, but also infinitely inferior to Titan Quest, let alone Diablo 2, in every respect.

I am a complete action-RPG addict and I haven't even managed to play Loki through yet, because there's just too much stuff that is annoying.
LonesomeRoad
02/07/07 @ 12:26
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Would like a console version but it won't happen.
CrawlingKingSnakes
02/07/07 @ 12:33
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Off things with red and blue health/magic bars in them.
immateriaux
02/07/07 @ 16:45
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Sounds great. About time someone did a good RPG, there's been far too many disappointing efforts in the last year or so. But what kinds of things are you finding annoying Lou - implementation type things or just straight forward bugs?
Edited 1 times, most recently on 02/07/07 @ 17:46
dudefella
02/07/07 @ 17:12
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Biggest spider in videogames? Possibly.

I hate the buggers.
UncleLou
02/07/07 @ 18:02
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But what kinds of things are you finding annoying Lou - implementation type things or just straight forward bugs?

Both, actually. Bear in mind, first, that it's not a real RPG - it's a Diablo (2) clone.

It has random maps, but they are horribly generic (kind of defeating the point, because while random, they end up all looking the same), long loading times between these maps, pretty mediocre graphics in large parts of the game (the screenshots are somewhat deceiving), really clunky controls (they just feel sluggish and not exact,and there's a bit of a delay), and a stats system that just isn't thought through. It all feels a bit very low budget. Often it is as if they just impemented everything they've seen in the genre without giving it any thought - there are exploding chests, for example, which are empty, and do minimal damage - in Titan Quest, you hear if a chest is a trap, and can move away quickly, and there are all kinds of different traps (poison, fire etc.)

And this is just a minor example which says a lot about the overall game design though. Another example would be resistances - they've added a ton of stuff you can protect yourself against (fear, sleep, etc. etc.), but in fact so much that it's impossible to actually take it into account when equipping items. And as if the developers have seen that problem themselves, they gave some characters an ability to raise their resistances to all of these at once. In Titan Quest, you can juggle equipment for hours to find the best compromise for your character - in Loki, I find better items in an almost linear fashion, and they're never varied enough to really allow for different builds or experiments.

If you are after a new version of Diablo 2, Titan Quest is very, very similar, but in my opinion a far superior game in every respect, although especially people who value the "multiplayer against strangers" beg to differ because TQ is open to cheating, while Loki isn't.

Oh, that got a bit longer than I intended.
immateriaux
02/07/07 @ 22:53
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Cheers for that Lou, it helps put some more perspective on the preview here which was obviously very positive overall but from what you've said, I'm much less positive myself now.

Thanks.
MetalDog
03/07/07 @ 06:18
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Is it flawed enough to put off a mythology nut, Lou? I know a few and I'm a bit of one myself. Although it sounds like in this game I'd be going /against/ all my favourites, like Mictlantecuhtli, Loki, Seth, with is mildly offputting.

Do you get to work with the likes of Xipe Totec? Do the gods you worship display any sign of personality or are they just spell machines?
UncleLou
03/07/07 @ 08:33
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Well, you talk to some of them (a few lines of voice-acting), help a few of them by doing quests, kill a few of them. They are quest-givers and boss monsters, basically. Worshipping consists of clicking on a statue and selecting which items you want to sacrifice or which of three Gods (for each class) you want to follow.

I must admit I am not too knowledgable in the mythologies Loki is about, but (sorry to bring this game up again) I found Titan Quest to deliver a more detailed mythological background. Like many aspects of the game, the background in loki feels a bit shallow, it's just a layer really to get a little bit away form the typical fantasy stuff There's an (albeit only French at the moment, I think) demo out now, btw.

I should also add that the game is quite a system hog. Perfromance on my now admittedly old PC isn't very impressive. I would have given it a 5/10 (incidentally the score it got at eurogamer.de), but through the patches it is now admittedly already an more polished game. Bear in mind, it got lots of reviews around 7 and 8/10 here in Germany, maybe I just don't get along with it for some reason.

Sorry if this isn't very helpful - in the end, I don't know how much the background would help you enjoy it. :)
MetalDog
03/07/07 @ 10:36
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Hrrm. Perhaps I'll look at the demo - you've made me cautious. Cheers Lou.

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