Loki Preview
A few tricks up its sleeve.
Next time there's a silly public outcry about a storyline in one of Britain's miserable soap operas, take a moment to shake your head sadly at just how low the national drama has gone. It was so different a few thousand years ago, when the contemporary equivalent of the soap opera was the pantheon of the gods - a crowd of incestuous, violent, criminal, seductive, tricky con-artists whose antics were enough to make Pat Butcher's earrings fall off in shock.
Take Seth, for example. Originally the Egyptian God of the Desert, one of the chief gods of Lower Egypt, he was never exactly a nice chap - rather over-fond of sending vast, murderous sandstorms around the place, for a start. Things only got worse when, jealous of his older brother Osiris' happy marriage to the beautiful Isis (his sister, no less), Seth decided to kill him and dismember the corpse. If a job's worth doing, etc.
Unfortunately, Isis managed to reassemble her husband (and brother, lest we forget), conceived a child using some of his body parts (er...) and then had him embalmed, so that he could rule the underworld as a mummy. Subsequently, everyone decided that Seth was quite nasty, and he became the god of tricks, lies and evil.
Needless to say, this kind of mythology provides fertile ground for videogame designers - and it's to the ancient pantheons of the gods that French developer Cyanide has turned for its first foray into hackandslash role-playing. Named for the Norse trickster god, Loki (who was essentially Seth's northern European opposite number), the game opts to have its cake and eat it by taking cues not only from one mythology, but from four. That's a whole lot of gods.
Role up, Role up

The pile of dead bodies is probably a subtle suggestion that Health and Safety should take a look at that staircase.
The basic storyline of Loki sees you taking on the role of one of four heroes, and battling to defeat Seth and his allies in the four different mythological eras. The four heroes on offer, two male and two female, conform broadly to the role-playing archetypes you'd expect - namely the warrior, ranger, sorcerer and wizard. More importantly, however, they also fit in with one of the pantheons you'll be battling through. As a result, your choice of character radically changes the path you'll take through the story.
So, for example, the warrior character is a Norse berserker. Start playing as him, and you'll be rescuing the villages of Scandinavia from the armies of Seth's ally, Hel, the god of the underworld, while hunting for Odin, the father of the gods. Choose the Greek hunter character, however, and your first task will be to obey Athena by emulating the epic deeds of the ancient heroes at Troy and elsewhere, before taking the battle to Hades' doors.
Perhaps the most interesting quest, though, belongs to the magic-wielding Aztec shaman. Aztec mythology is rarely explored in role-playing games, with designers choosing instead to stick with the more familiar ground of Greek, Norse, Egyptian or even Far Eastern mythology. Loki, however, not only introduces gods such as the wonderfully difficult to pronounce Quetzalcoatl (and his equally tongue-twisting counterpart, the god of the dead Mictlantecuhtli), but also gives a political edge to proceedings by allying Seth with the Spanish conquistador Cortes, who must be defeated to save the Aztec civilisation.

Giant spiders. Of course. Of bloody course there are giant, ravenous, mandible-chomping, poison-dripping spider bastards. Of course.
In essence, then, your starting zone in the game is determined by the class you choose to play, and the first several hours of gameplay will take place in that zone. Once you've finished the storyline of your starting area, you'll have the opportunity to pursue Seth through to one of the other areas, and pick up the story from there; so everyone gets to see the same storyline, but presented in a different chronological order.
In order to make this balance out in gameplay terms, Cyanide has chosen to make enemies in the game level up alongside the player, so you won't be walking into a low-level area with a well-progressed character when you move from one zone to the next. However, moving between zones will offer an interesting challenge, because each zone is balanced for the fighter that starts out in that area. So, for example, the Norse zone is very physical and sees a lot of brawling action - perfect for the Norse warrior, but once the Egyptian sorcerer gets into this zone he'll need to be on his toes to keep up with the action.
From what we've seen so far, minute-to-minute gameplay in Loki pans out pretty much as you'd expect from a hackandslash, and the bulk of the quests and objectives really boil down to an excuse for some fairly solid dungeon-crawling. That said, the game also boasts city and village environments full of various characters, and at least one quest we've undertaken saw us having to defend a village from an attacking force. It's a nice change from the all-too-common RPG mechanic of plodding through endless underground tunnels killing oversized rats.
March of Progression
Indeed, even when it's falling back on relatively stereotypical action-RPG gameplay, Loki seems to have a few tricks to bring into play. Large outdoor areas are mixed in with traditional dungeons, and the game takes the pain out of traversing the world with teleport stones, which allow you to leap between previously discovered locations. Spells and attacks are placed in a bar on-screen, as you'd expect, but the ability to automatically fire them off in order using the left and right keys opens up the interesting possibility of creating and tweaking a chain of attacks based on cool-down times or status effects.
Playing through the first few hours of the game, other small tweaks to the formula become apparent, and look like being very welcome indeed over the course of a more lengthy play session. Any scenery that comes between your character and the camera becomes transparent, for example, so you never lose sight of what you're doing. A feature in the inventory screen called the "kiosk" looks like eliminating much of the frustration from managing your stock of items, too; it's essentially a recycle bin, allowing you to dump stuff you don't want in there, thus keeping it out of your main inventory screen. You can retrieve items, of course, but more usefully, you can also perform group operations, like selling the whole lot to a merchant. It's a nice touch which any fan of RPGs is likely to welcome.
The overall feeling you may be getting is that Loki is focused on tweaking without radically overhauling the hackandslash genre - and that's an entirely fair assessment. We've seen very little so far that can be described as radical in any way, but a combination of lovely, gritty-looking graphics and artwork with the kind of gameplay touches described above combine to make it into an enjoyable experience - even without any real innovation worth talking about.

The Aztecs quickly learned that a diet of beans was all it took to see off the delicate noses of the conquistadors.
The same design concepts extend into the game's character progression system, which is focused around the idea of worship. In each zone of the game, you can choose between three different gods to worship - each of whom will grant you various powers and spells as you continue to worship them. The quid pro quo is that you have to allocate a quarter of your experience points to worshipping; so by opting to worship nobody, you'll level up faster, but won't gain access to the new spells. It's a delicate balance to strike, but, again, it's more a refinement of existing systems than anything else - the whole three-gods decision isn't dissimilar to the three talent trees that exist for each class in World of Warcraft, for example.
Weapons and armour, meanwhile, are slightly more complex than you might expect from a hackandslash game - although certainly not sufficiently so to give headaches to anyone who's familiar with RPGs in general. Each weapon can be broken into two component parts, the grip and the blade, and recombined to make new weapons of your choosing, and every item can be reforged by a blacksmith, which boosts its stats or resistances in specific ways. So, for example, if you have an Iron helm, you can collect enough Gold to reforge the helm as a gold object, which will give it a better defence rating (and change its appearance). Some items can also be "inlaid" during the reforging process; so you might wish to inlay, for example, Sapphire on a chestplate to boost Ice resistance (just an example, by the way - our notes don't relate whether that's actually a real resistance).

We learn from the Norse section that the Scandinavia of old was a cold, brutal land, full of terrifyingly drunken men. Plus ca change...
So far, then, Loki is looking very much like a solid, likeable and extremely polished hackandslash RPG, with some lovely mythological elements and a few nice touches to the gameplay to give you a warm glow as you march through a few-dozen hours of play. However, there's one other element worth mentioning which might make a few of you sit up straight and pay attention (and stop flicking paper at each other down the back): online. Long a staple of the genre, Cyanide has decided to make online into a major feature of Loki, and to that end, has built in a veritable cornucopia of modes and functionality.
Duel modes and battle modes for up to eight players are pretty much par for the course, naturally, but Loki also boasts a six-player co-op mode spanning the entire single-player campaign. On top of that, there are also 20 different challenges designed specifically for co-op play - and an online leaderboard will show players their global rank. Cyanide is also taking cheating pretty seriously, and will have a "Closed" mode in operation which stores multiplayer characters on the developer's own servers, thus preventing them from being tampered with offline.
It's a fairly neat package of online features, which rounds out a game that looks well-pitched for any of the PC's many fans of hackandslash gameplay. We will, of course, be taking a more in-depth look at the worlds of Loki ahead of its launch on 24th August.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Gotham City Impostors Review
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
EA evaluating FIFA Street features for FIFA 13
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Catherine Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
Catherine launch trailer is looking saucy
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
Skyrim patch 1.4 now live for Xbox 360
-
Mass Effect 3 FemShep trailer debuts









Comments (12) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Look forward to seeing more on this!
Comment below viewing threshold Show
Comment below viewing threshold Show
In my opinion, it's very, very similar, but also infinitely inferior to Titan Quest, let alone Diablo 2, in every respect.
I am a complete action-RPG addict and I haven't even managed to play Loki through yet, because there's just too much stuff that is annoying.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I hate the buggers.
Comment below viewing threshold Show
Both, actually. Bear in mind, first, that it's not a real RPG - it's a Diablo (2) clone.
It has random maps, but they are horribly generic (kind of defeating the point, because while random, they end up all looking the same), long loading times between these maps, pretty mediocre graphics in large parts of the game (the screenshots are somewhat deceiving), really clunky controls (they just feel sluggish and not exact,and there's a bit of a delay), and a stats system that just isn't thought through. It all feels a bit very low budget. Often it is as if they just impemented everything they've seen in the genre without giving it any thought - there are exploding chests, for example, which are empty, and do minimal damage - in Titan Quest, you hear if a chest is a trap, and can move away quickly, and there are all kinds of different traps (poison, fire etc.)
And this is just a minor example which says a lot about the overall game design though. Another example would be resistances - they've added a ton of stuff you can protect yourself against (fear, sleep, etc. etc.), but in fact so much that it's impossible to actually take it into account when equipping items. And as if the developers have seen that problem themselves, they gave some characters an ability to raise their resistances to all of these at once. In Titan Quest, you can juggle equipment for hours to find the best compromise for your character - in Loki, I find better items in an almost linear fashion, and they're never varied enough to really allow for different builds or experiments.
If you are after a new version of Diablo 2, Titan Quest is very, very similar, but in my opinion a far superior game in every respect, although especially people who value the "multiplayer against strangers" beg to differ because TQ is open to cheating, while Loki isn't.
Oh, that got a bit longer than I intended.
Comment below viewing threshold Show
Thanks.
Comment below viewing threshold Show
Do you get to work with the likes of Xipe Totec? Do the gods you worship display any sign of personality or are they just spell machines?
Comment below viewing threshold Show
I must admit I am not too knowledgable in the mythologies Loki is about, but (sorry to bring this game up again) I found Titan Quest to deliver a more detailed mythological background. Like many aspects of the game, the background in loki feels a bit shallow, it's just a layer really to get a little bit away form the typical fantasy stuff There's an (albeit only French at the moment, I think) demo out now, btw.
I should also add that the game is quite a system hog. Perfromance on my now admittedly old PC isn't very impressive. I would have given it a 5/10 (incidentally the score it got at eurogamer.de), but through the patches it is now admittedly already an more polished game. Bear in mind, it got lots of reviews around 7 and 8/10 here in Germany, maybe I just don't get along with it for some reason.
Sorry if this isn't very helpful - in the end, I don't know how much the background would help you enjoy it.
Comment below viewing threshold Show